Cast Speed

Chronictank

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How much dex exactly do you need to cast at cap speed with 10% cast speed bonus?
What is the hard cap for cast speed? (2sec?)
I found thsi just wondering if its right:
The casting speed thing is half right. You can only increase your casting timw by 25% with DEX. RA's like Mastery of the Art get applied on top of that 25%. If you have 350 Dex, and Mastery of the Art 3, that's a 34% improvement in casting speed. Obviously, 350 DEX is a bit extreme, 280-300 is more normal. Just FYI, not sure if everyone knows this or not, but the formula for calculating casting time reductions is basically as follows:

Every 10 points of DEX above 50 equates to a 1% improvement in casting time. Once you reach 250 DEX though, it takes 20 points of DEX for a 1% improvement. So, if your dex is 250, that's a 20% improvement. If it's 270, that's a 21% improvement. If it's 350, that's 25%.

Realistically, I don't think anyone is going to have 350 DEX. Since you can only add 75 points to a stat via items, 50 points via base buffs, and 75 for Spec buffs, that adds up to a total of +200 to a stat. If you start out with a Dex of 90, and get 15 points from levelling (I think that's what it comes out to, but I may be wrong on this part), then 305 is about the highest Dex you're going to get without RA's like Aug. Dex. I'm gonna use 290 for examples, because it's reasonable, it ends up to an even 22% bonus, and it's not sadistically high.

So, lets say a 22% casting time reduction there, plus 9% from Mastery of the Art 3 (I think MoA3 is a good buy. Others may want to do it differently, YMMV. ). That brings us to 31%. 5 seconds - 31% will bring us down to 3.45, so pretty close to your 3.5 figure.

To get there, it's gonna cost ya 20 RSPs for the MoA3. If you want a 28% improvement,a nd only MoA2, then it'll cost ya 14RSPs, and your casting time will be down to 3.6. They're fairly close.

Of course, everyone wants Serenity, and at least MCL2 as well, so that's another 10 points. You're still only RR4. That's really not all that hard to get to, and you've just taken care of a good chunk of the RAs you need. Raging Power is the only big one missing, and MoC if you're the type that wants it.

I think you meant 25% gain in casting speed, and not .25%, and if that's the case, 11 RSPs for a 25% improvement, would be a bargain if you ask me. 25% is a lot. It may not seem like it, but it really adds up.
 

Asty

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Well tbh i dont have a clue but i'd guess you'd cap it with ~360dex and mota3.
 

Shanaia

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I know for 100% sure there is no "cap" on castspeeds ... 2 seconds yeah lol I normally get killed in 2 seconds by 4 times 700 damage :p

There was a post on VN about a sorc with 400+ dex .. he had a casttime on aoe mez of under half a second :p
 

Asty

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Shanaia said:
There was a post on VN about a sorc with 400+ dex .. he had a casttime on aoe mez of under half a second :p

Thats because aug dex is a lot better in NF. No mota then though so not much difference to pre-nf.
 

Lethul

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Shanaia said:
I know for 100% sure there is no "cap" on castspeeds ... 2 seconds yeah lol I normally get killed in 2 seconds by 4 times 700 damage :p

There was a post on VN about a sorc with 400+ dex .. he had a casttime on aoe mez of under half a second :p

i know for sure there is a "cap" on castspeeds, its 40% of delve value. 0.5s on a 3.0s is therefor impossible. and i think you need aprox 380-390 dex to cap. not sure tho.

i think if you only has 10% cast speed and no aug dex/mota you would need 386 dex to cap cast speed.
 

Zebolt

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Lethul said:
i know for sure there is a "cap" on castspeeds, its 40% of delve value. 0.5s on a 3.0s is therefor impossible. and i think you need aprox 380-390 dex to cap. not sure tho.

i think if you only has 10% cast speed and no aug dex/mota you would need 386 dex to cap cast speed.
Im not sure on any cap stuff, but I got 370 dex, mota3 and 10% cast speed atm, and I could notice the difference on the slow spells between mota2 and mota3 ^^
 

Spix

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What happened to the softcap 250 on stats or is that removed entirely with toa?

I know archery ws keeps going up with dex over 250 but dont know how effective 1 dex is above 250 compared to 1 dex under 250...
 

Svartmetall

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Spix said:
What happened to the softcap 250 on stats or is that removed entirely with toa?

I know archery ws keeps going up with dex over 250 but dont know how effective 1 dex is above 250 compared to 1 dex under 250...

Far as I know the Qui cap of 250 still stands, but I'm pretty sure the others have gone.
 

Lethul

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Zebolt said:
Im not sure on any cap stuff, but I got 370 dex, mota3 and 10% cast speed atm, and I could notice the difference on the slow spells between mota2 and mota3 ^^

thats cause you got a 0.0083 improvement in 2.5speed spells casttime, so it the improvment gets bigger the higher the delve castspeed is, it still improves with a fixed % tho. But if you can notice that diff :)
 

Xeanor

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basebuff caps at 62 and specbuff at 93 so I don't think that guy has a clue about it.
 

Balbor

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Xeanor said:
basebuff caps at 62 and specbuff at 93 so I don't think that guy has a clue about it.


you need TOA buf bounes for that right?
 

Belomar

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I had +25% cast speed within a few days of getting ToA (first night, I got a ROG belt with +10% cast speed before ROGs were nerfed); oh, the sweetness of sub-1-second lifetaps! Give it back to just my Cabalist and I'd be back playing in a heartbeat! :D
 

Pin

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vintervargen said:
You begin casting a Summon Pin spell!
Increase your Dex! 7 hour cast sucks! :p

Anyways...

Cap on castspeed is 40% of delve. Thus a 3s mezz caps at 1.2s. A 2.5s lifetap/pbae caps at 1s, etc, etc. Those claiming they got lower than that are either lying, or seeing lag effects.


[cast-time] = [delve-time]*max(0.4, (1 - (dex - 70)/600)*[ToA]*[MotArt]) --- or close enough.

where:
[ToA] is (1-[ToA%]/100) -- e.g. 0.9 for 10% ToA speed bonus
[MotArt] is (1-[MotArt-level]*3/100) -- e.g. 0.91 for MotArt3

and therefore:

[dex-to-cap] = (1 - (0.4 / ([ToA]*[MotArt])))*600 + 70
Thus:
Chronictank said:
How much dex exactly do you need to cast at cap speed with 10% cast speed bonus?
with 10% ToA and no MotArt, you need:

(1 - (0.4 / (0.9)))*600 + 70 = 403dex

(And 376dex with 10% ToA and MotArt3)


And... The thing you quoted is very, very old, and very, very wrong.
 

Balbor

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Belomar said:
I had +25% cast speed within a few days of getting ToA (first night, I got a ROG belt with +10% cast speed before ROGs were nerfed); oh, the sweetness of sub-1-second lifetaps! Give it back to just my Cabalist and I'd be back playing in a heartbeat! :D

yeah +25% cast speed, mythic must of been tested that one well

Mythic Programer 'So does the +cast speed bounes work ok?'
Tester playing a caster 'YYYEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS'
Mythic Programer 'OK, we can release the expantion now'

5min later

Tester playing a caster 'sorry what did you say, i was busy nuking some tank to death in 2.5secs'
 

Pin

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Balbor said:
yeah +25% cast speed, mythic must of been tested that one well

Mythic Programer 'So does the +cast speed bounes work ok?'
Tester playing a caster 'YYYEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS'
Mythic Programer 'OK, we can release the expantion now'

5min later

Tester playing a caster 'sorry what did you say, i was busy nuking some tank to death in 2.5secs'
yeah.. because I cap cast speed with 10%, so 25% makes what difference exactly?
 

Dracus

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afaik the 40% delve thing is from a recent patch..u could nuke faster when there was still 25%? or wut :p

/Dracus
 

Pacey

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Pin said:
[cast-time] = [delve-time]*max(0.4, (1 - (dex - 70)/600)*[ToA]*[MotArt]) --- or close enough.

where:
[ToA] is (1-[ToA%]/100) -- e.g. 0.9 for 10% ToA speed bonus
[MotArt] is (1-[MotArt-level]*3/100) -- e.g. 0.91 for MotArt3
´
Are you sure?

Is it not like this?:

[cast-time] = [delve-time]*max(0.4, (1 - (dex - 60)/600)*[ToA]*[MotArt])
 

Sarnat

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Hmm would say 50 is the base dex in the formulate but the difference isn't that big.
 

vintervargen

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so from Pins formula: a luri with 15 dex at creation, 10 % toa castspeed and 26 dex cap, will cap spells castspeed with aug dex 5 in NF: 374 + 30 = 404
 

Pin

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Pacey said:
´
Are you sure?

Is it not like this?:

[cast-time] = [delve-time]*max(0.4, (1 - (dex - 60)/600)*[ToA]*[MotArt])
troll shaman casting fungal covering (4.0s delve)

35dex: 72 casts 312secs = 4.33secs/cast
50dex: 54 casts 223secs = 4.13secs/cast
60dex: 106 casts 434secs = 4.09secs/cast
70dex: 96 casts 385secs = 4.01secs/cast


Thus pretty close to 70 dex as the base. Actually, 384secs would be 96 casts at 4s/cast, and I'd be inclined to believe a second of error existed (lag, etc), but not 10secs.
 

Pin

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vintervargen said:
so from Pins formula: a luri with 15 dex at creation, 10 % toa castspeed and 26 dex cap, will cap spells castspeed with aug dex 5 in NF: 374 + 30 = 404
Aug Dex 5 is 48dex in NF. A Luri with 10 at creation would cap with Aug Dex 4.
 

Pin

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Dracus said:
afaik the 40% delve thing is from a recent patch..u could nuke faster when there was still 25%? or wut :p

/Dracus
Nope. The 40% delve thing was there all the time, or at least with the release of ToA as it was first measured in 1.66 (it was impossible to reach 40% of delve on any character before ToA).
 

Wazkyr

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The 40% of dvelve has always been there, so yes its the cap, i personally dont know the fomular to measure out the casttime tho.
 

Sarnat

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Pin said:
troll shaman casting fungal covering (4.0s delve)

35dex: 72 casts 312secs = 4.33secs/cast
50dex: 54 casts 223secs = 4.13secs/cast
60dex: 106 casts 434secs = 4.09secs/cast
70dex: 96 casts 385secs = 4.01secs/cast


Thus pretty close to 70 dex as the base. Actually, 384secs would be 96 casts at 4s/cast, and I'd be inclined to believe a second of error existed (lag, etc), but not 10secs.

That test does looks quite convincing. I figured 50 would be the base as the most basic races usually have that or 60... But great info.
 

Kalba

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I casted a lot faster with my prenerf RoT than I do now :(
 

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