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Meeting at Ft Gwyntell for 1pm (UK) Sunday 20th July
This is to be a guild sign-up raid, with the main goal being a fast, efficient and successful raid (~3 hours from meeting to leaving)
Please sign your guild up if your are interested and you can guarantee that you will field at least 1 fully-funtional guild group, with level 45 absolute minimum, preferably level 50. Post with guild name and numbers you will bring, I'll draw the line when I feel I have enough.
Fully-functional means the sort of group you would field for high-level exping or cash/seal farming. Ideally this would contain 1+ Cleric, 1+ Paladin, 1 Minstrel/Sorcerer, 1 Theurgist, 1+ nuker (very strong preference for Ice Wizards), 1 Friar.
Attending Guilds (to be edited as signed up below)
1) Shadowlords Society (2fg)
2) Guardians of Light (1fg+)
3) Herfolge Boldklub
4) Dragon Knights
5) First Cohort (1fg+)
6) Legion of Darkness (1fg)
7) Knights of Pendragon (1fg)
8) The Prodigy (1fg)
9) Black Falcons (1fg)
------------------------------------------------------------------
Pre-Entrance
- I aim to leave Ft Gwyntell at 1.15. That is 15 minutes from the official meeting time until moving out to group up, buff up and be given specific instructions. Be there before 1pm rather than after, or be waiting at Sidi bridge beforehand.
- I do not plan to hold the zerg up waiting for individual LDs on the way to Sidi. If your group loses a member, either wait for them as a group, or guide them to Sidi after they return.
- I aim to cross Sidi bridge and move up to the dungeon with the main force at about 1.30. Move together with your whole group to enable safe movement.
- I will leave around 3fg at the bridge for a further 10 minutes to escort people who LD'd on the way. The rest will move in, buff up and begin on the first mobs.
Plans for once inside
- For some parts of the dungeon we will be proceeding as a zerg, just killing everything in our path, but for the most part mobs will be pulled to the army, to be mainly dispatched by casters.
- When mobs are being pulled, please stand as tightly as possible and allow PBAE to do the work. PBAE is the fastest way to clear the whole dungeon and should be allowed to do it's job. Therefore if you have aggro, just pull it into the zerg.
- It will be important to clear several areas of mobs before pulling certain keylords to avoid massive aggro. In particular these are the areas around Crypt Lord, Soul Reckoner and The Host. Patience will be required.
- Pass all loot to me (character TBD )
Tactics for Apocalypse
- My belief is that if the groups are solid enough, Apocalypse is killable with as few as 80 people, but this will be tough. Anything around 100 people should be straight forward and 120 he's a walk in the park.
- The first main tactic is keep everyone alive. This will require Clerics and Friars to be working overtime. If people die, Harbringers spawn. I believe the deathcount required for spawn is 4. So keep everyone alive and the job is much easier.
- Apocalypse won't be doing VERY heavy damage to people. He is tankable by fully buffed defensive Pallies, and Heal chants should be twisted to keep aggro contained.
- The most dangerous thing in the room is the raining fire and boiling earth, so give all members both con buffs and preferably both the heat resist Friar buff and the tri-element resist Paladin chant.
- If people die and Harbringers spawn, these MUST be killed immediately. If they kill more people, more Harbringers will spawn and from there it's just downhill.
General Rules
- Listen to and follow what you are told.
- As a guild you are responsible for the people you bring.
- If you have questions (such as where we are? how far we have left? what's the stats on a drop? etc), first direct them to your guild/group. I won't be able to answer most PMs during the raid.
- Avoid unneccessary spam and chat through both general chat and chatgroup.
- Repetitive mis-behaviour by guild members which (in my view) jeapardises or obstructs the progress of the raid may result in exclusion of your guild from the lottery (not likely to happen).
Loot Distribution
- Loot will be distributed by guild. Sort within guild according to own rules.
- I will require one representative from each guild to attend the lottery after the raid. Everyone else will be free to leave as soon as the raid is over.
- There will be one single lottery, with each guild having multiple rolls (/random 100) based on number of attendants they bring.
- The number of rolls each guild gets will be determined by [Number of Drops]*[Guild Attendants]/[Total Attendants] (rounded down).
- The results will be ordered from highest to lowest, and the guild representatives will then choose which drops they want in that order. (Make your individual wishes known to your representative before the lottery takes place).
- The remaining (least-desirable) drops will be distributed with a further roll by each rep, highest chooses first.
Sidi Resources
Albion Encounters Guide (including Sidi bosses): http://vnboards.ign.com/message.asp?topic=45888307&replies=0
Map: http://daoc.catacombs.com/maps/c_caer_sidi_mappa.gif
Loot List: http://www.cginc.net/caer_sidi.htm
This is to be a guild sign-up raid, with the main goal being a fast, efficient and successful raid (~3 hours from meeting to leaving)
Please sign your guild up if your are interested and you can guarantee that you will field at least 1 fully-funtional guild group, with level 45 absolute minimum, preferably level 50. Post with guild name and numbers you will bring, I'll draw the line when I feel I have enough.
Fully-functional means the sort of group you would field for high-level exping or cash/seal farming. Ideally this would contain 1+ Cleric, 1+ Paladin, 1 Minstrel/Sorcerer, 1 Theurgist, 1+ nuker (very strong preference for Ice Wizards), 1 Friar.
Attending Guilds (to be edited as signed up below)
1) Shadowlords Society (2fg)
2) Guardians of Light (1fg+)
3) Herfolge Boldklub
4) Dragon Knights
5) First Cohort (1fg+)
6) Legion of Darkness (1fg)
7) Knights of Pendragon (1fg)
8) The Prodigy (1fg)
9) Black Falcons (1fg)
------------------------------------------------------------------
Pre-Entrance
- I aim to leave Ft Gwyntell at 1.15. That is 15 minutes from the official meeting time until moving out to group up, buff up and be given specific instructions. Be there before 1pm rather than after, or be waiting at Sidi bridge beforehand.
- I do not plan to hold the zerg up waiting for individual LDs on the way to Sidi. If your group loses a member, either wait for them as a group, or guide them to Sidi after they return.
- I aim to cross Sidi bridge and move up to the dungeon with the main force at about 1.30. Move together with your whole group to enable safe movement.
- I will leave around 3fg at the bridge for a further 10 minutes to escort people who LD'd on the way. The rest will move in, buff up and begin on the first mobs.
Plans for once inside
- For some parts of the dungeon we will be proceeding as a zerg, just killing everything in our path, but for the most part mobs will be pulled to the army, to be mainly dispatched by casters.
- When mobs are being pulled, please stand as tightly as possible and allow PBAE to do the work. PBAE is the fastest way to clear the whole dungeon and should be allowed to do it's job. Therefore if you have aggro, just pull it into the zerg.
- It will be important to clear several areas of mobs before pulling certain keylords to avoid massive aggro. In particular these are the areas around Crypt Lord, Soul Reckoner and The Host. Patience will be required.
- Pass all loot to me (character TBD )
Tactics for Apocalypse
- My belief is that if the groups are solid enough, Apocalypse is killable with as few as 80 people, but this will be tough. Anything around 100 people should be straight forward and 120 he's a walk in the park.
- The first main tactic is keep everyone alive. This will require Clerics and Friars to be working overtime. If people die, Harbringers spawn. I believe the deathcount required for spawn is 4. So keep everyone alive and the job is much easier.
- Apocalypse won't be doing VERY heavy damage to people. He is tankable by fully buffed defensive Pallies, and Heal chants should be twisted to keep aggro contained.
- The most dangerous thing in the room is the raining fire and boiling earth, so give all members both con buffs and preferably both the heat resist Friar buff and the tri-element resist Paladin chant.
- If people die and Harbringers spawn, these MUST be killed immediately. If they kill more people, more Harbringers will spawn and from there it's just downhill.
General Rules
- Listen to and follow what you are told.
- As a guild you are responsible for the people you bring.
- If you have questions (such as where we are? how far we have left? what's the stats on a drop? etc), first direct them to your guild/group. I won't be able to answer most PMs during the raid.
- Avoid unneccessary spam and chat through both general chat and chatgroup.
- Repetitive mis-behaviour by guild members which (in my view) jeapardises or obstructs the progress of the raid may result in exclusion of your guild from the lottery (not likely to happen).
Loot Distribution
- Loot will be distributed by guild. Sort within guild according to own rules.
- I will require one representative from each guild to attend the lottery after the raid. Everyone else will be free to leave as soon as the raid is over.
- There will be one single lottery, with each guild having multiple rolls (/random 100) based on number of attendants they bring.
- The number of rolls each guild gets will be determined by [Number of Drops]*[Guild Attendants]/[Total Attendants] (rounded down).
- The results will be ordered from highest to lowest, and the guild representatives will then choose which drops they want in that order. (Make your individual wishes known to your representative before the lottery takes place).
- The remaining (least-desirable) drops will be distributed with a further roll by each rep, highest chooses first.
Sidi Resources
Albion Encounters Guide (including Sidi bosses): http://vnboards.ign.com/message.asp?topic=45888307&replies=0
Map: http://daoc.catacombs.com/maps/c_caer_sidi_mappa.gif
Loot List: http://www.cginc.net/caer_sidi.htm