Cabalist's Rejoice... well sort of i suppose..

Joined
Feb 29, 2004
Messages
743
Copied from the Herald:


===================================

Dark Age of Camelot
Test Version 1.71b Release Notes
August 11, 2004

===================================


NEW THINGS AND BUG FIXES

- Based on class team lead and player feedback, the change made causing the stun spells of cabalist pets to trigger an immunity timer has been reversed. We will review this issue further to assess what, if any, changes are necessary to these pet spells in the future.
===================================

stuupid mythic..
 

vintervargen

Banned
Joined
Dec 23, 2003
Messages
2,779
i would soooo love to know the classes/rr's of the chars that the mythic developers plays.. if any :eek7:
 

Night

Fledgling Freddie
Joined
Dec 23, 2003
Messages
748
I think its better we remain ignorant of that fact ...
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
vintervargen said:
i would soooo love to know the classes/rr's of the chars that the mythic developers plays.. if any :eek7:

I heard they play hib.
 

Glottis

Fledgling Freddie
Joined
Dec 28, 2003
Messages
1,025
It was funny that they changed the stun, but left the stun on other pet classes untouched...
Nice to see Mythic does not seem totally ignorant to feedback given by the relative few Cabalist that play. Never heard anybody complain about those pets really, and it seems to be the nicest feature for a cabby to be able to solo.
Regards, Glottis
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
My goodness, Mythic really are a piece of work. Certainly this nerf (even if it was reversed) was prompted when some Mythic statistics software suddenly detected the average RPs of Cabalists were climbing and no longer scraped the bottom 5 RP earners in all the realms, so thus the inevitable nerf process was set rolling...
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
Belomar said:
My goodness, Mythic really are a piece of work. Certainly this nerf (even if it was reversed) was prompted when some Mythic statistics software suddenly detected the average RPs of Cabalists were climbing and no longer scraped the bottom 5 RP earners in all the realms, so thus the inevitable nerf process was set rolling...

Belomar you have a habit of turning easy things for me to understand into stuff which confuses me O_O

Your saying in easier and understandabe languague for me that because a cabby has climbed the rp earner ladder mythic sees a chance to nerf em?

:touch:
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,475
Glottis said:
It was funny that they changed the stun, but left the stun on other pet classes untouched...
Nice to see Mythic does not seem totally ignorant to feedback given by the relative few Cabalist that play. Never heard anybody complain about those pets really, and it seems to be the nicest feature for a cabby to be able to solo.
Regards, Glottis

mostly because SM pets (for example) have all the spells at once. they cant choose what spell is to be casted in the same way a cabalist can.


but SOMETHING needs to be done about that stun tho.. last time i was out rvr'ing in emain i had a caba pet chain stunning me for a good 30 sec.. :/ all i got was spam messages saying "you are stunned" or something....

and i know that stuff is probably as rare as a savage quad hit but still....
 

Raven

Fuck the Tories!
FH Subscriber
Joined
Dec 27, 2003
Messages
45,294
its utter bullshit, a solo caba can pretty much win by sticking his pet on someone and running off (indeed any class with a stunning pet). An immunity timer is needed on all of them.
 

trycorn

Fledgling Freddie
Joined
May 19, 2004
Messages
1,424
Bugz said:
Belomar you have a habit of turning easy things for me to understand into stuff which confuses me O_O

Your saying in easier and understandabe languague for me that because a cabby has climbed the rp earner ladder mythic sees a chance to nerf em?

:touch:

yes, and tbh i agree they might need to nerf stun, but come on, think we got the worst pet classe ingame give some good stuff aswell, and give all realms same ammount of classes so mid dont have extreem util and we got kwap util just cos we got a few more char's to choose from...
sry 4 that whine ^^
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Raven said:
its utter bullshit, a solo caba can pretty much win by sticking his pet on someone and running off (indeed any class with a stunning pet). An immunity timer is needed on all of them.
If it's given an immunity timer, it should then be made into a 9sec stun :p
 

Vasconcelos

Part of the furniture
Joined
Dec 26, 2003
Messages
4,022
The amber simulacrum of dooooooom!!1


Lol at least this is something extra new: caby pet whine :m00:



Take a look at those sm pets that intercept 50% of melee attacks, oh! and also proc stun. That really deserves a nerf bat swing :touch:
 

Glottis

Fledgling Freddie
Joined
Dec 28, 2003
Messages
1,025
Ctuchik said:
but SOMETHING needs to be done about that stun tho.. last time i was out rvr'ing in emain i had a caba pet chain stunning me for a good 30 sec.. :/ all i got was spam messages saying "you are stunned" or something....

and i know that stuff is probably as rare as a savage quad hit but still....

It depends on the health of the cabby.
If the cabby has 100% health, the cab pet will chain stun the opponent.
If the cabby has 10% health, the cab pet will not stun at all.

And I would not object to not having to choose between the lifetapping, the stunning, or the dot/disease spamming pet. I would love it if they combined it into one pet.
Regards, Glottis
 

Maoni

Fledgling Freddie
Joined
Jan 20, 2004
Messages
499
Raven said:
its utter bullshit, a solo caba can pretty much win by sticking his pet on someone and running off (indeed any class with a stunning pet). An immunity timer is needed on all of them.

errr...a amber pet that beats up a player...that player must be a caster with no quickcast or moc then?....cause if my amber beat up anything else in solo (yeah right i go solo=P) hmmm no comment

tested all the pets in many duels btw (not same as rvr but...) and saphire* pet works best of all (if i duel is vs pet only).

*saphire = lifedrain

When NF comes tho...Juggernaut lvl 3 for teh win =P
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Raven said:
its utter bullshit, a solo caba can pretty much win by sticking his pet on someone and running off (indeed any class with a stunning pet). An immunity timer is needed on all of them.
I'm sorry, what kind of a gimp character are you playing? Perhaps a healer class will lose against a spirit-buffed amber simulacrum, and George will indeed pwn unbuffed tanks, but in RvR you are buffed and a level 44 pet (which, contrary to popular belief, does not chain stun) will hardly cause you any trouble.
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Belomar said:
I'm sorry, what kind of a gimp character are you playing? Perhaps a healer class will lose against a spirit-buffed amber simulacrum, and George will indeed pwn unbuffed tanks, but in RvR you are buffed and a level 44 pet (which, contrary to popular belief, does not chain stun) will hardly cause you any trouble.
FAO Raven: George is his pet...
 
Joined
Feb 29, 2004
Messages
743
lol the retards make me laugh... nerf cabbies? :touch: ffs we couldnt get much more nerfed as it is... u basically have 3 lines...

matter = annoying dots that wont ever kill anything unless your target is in the middle of a PBAOE box

spirit = fully buffed pet <that on occaison> hits for mediocre dmg vs buffed playrs but rarely lasts more than 5-6s.. the only exception as belomar said is against unbuffed players where if they try to ignore it it will pwn you

Body = Aoe disease and spec lifetaps...

my fully buffed pet on average lasts 10secs with me assist debuff nuking.. never EVER have i chain stunned anyone in RvR... even with full hp.. nerf it you say? how the fuck can u nerf something that cannot be re-produced reliably? you could nerf zerks DF... you could nerf Savages to hit quad ratio.. but u cant nerf a frickin pet that does whatever it feels like 99% of the time.. ffs get over it.. cabalists dont need nerfing... its the idiots that run after me and not kill my pet that need nerfing.. ofcourse im going to kite you.. cos if i do i know 100% il beat you.. just kill the pet ffs and stop whining.. infact you could always just root or mez the pet seeing as it has no resists at all... :twak:
 

sibanac

Fledgling Freddie
Joined
Dec 19, 2003
Messages
824
Ctuchik said:
mostly because SM pets (for example) have all the spells at once. they cant choose what spell is to be casted in the same way a cabalist can.


but SOMETHING needs to be done about that stun tho.. last time i was out rvr'ing in emain i had a caba pet chain stunning me for a good 30 sec.. :/ all i got was spam messages saying "you are stunned" or something....

and i know that stuff is probably as rare as a savage quad hit but still....
did you root the pet ?
because there seems to be a bug that if you root an amber and you get out of its combat range it will chain stun
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Elewyth, Spirit Cabalists are the self-debuffers of Albion, and everyone knows the strength of the line lies in the debuff+lifetap combination, not the buffed pet. I personally think Cabalists are a solid class, what with access to nearsight, AoE disease, and power recycle (which is quite useful for a self-debuffer using baseline nukes and thus very high mana consumption). In addition, the strength of MoC + LT is widely acknowledged. However, nerfing Cabalist pets is hardly necessary, or even called for.
 

Lethul

FH is my second home
Joined
Jan 25, 2004
Messages
8,433
Belomar said:
Elewyth, Spirit Cabalists are the self-debuffers of Albion, and everyone knows the strength of the line lies in the debuff+lifetap combination, not the buffed pet. I personally think Cabalists are a solid class, what with access to nearsight, AoE disease, and power recycle (which is quite useful for a self-debuffer using baseline nukes and thus very high mana consumption). In addition, the strength of MoC + LT is widely acknowledged. However, nerfing Cabalist pets is hardly necessary, or even called for.

i dont belive you, youd better let me try :p
 

Tay

Grumpy old fecker
Joined
Dec 23, 2003
Messages
1,310
Pin said:
If it's given an immunity timer, it should then be made into a 9sec stun :p
Agree :)

Lets the whines proceed....
 
Joined
Feb 29, 2004
Messages
743
Belomar said:
Elewyth, Spirit Cabalists are the self-debuffers of Albion, and everyone knows the strength of the line lies in the debuff+lifetap combination, not the buffed pet. I personally think Cabalists are a solid class, what with access to nearsight, AoE disease, and power recycle (which is quite useful for a self-debuffer using baseline nukes and thus very high mana consumption). In addition, the strength of MoC + LT is widely acknowledged. However, nerfing Cabalist pets is hardly necessary, or even called for.

aye i agree which is why im speccing 46 spirit 28 body... but i often like to let my pet do some work.. the stun is a nice add-on.. and has saved my ass many times in PvE... but chain stunning just simply doesnt happen in RvR i dont care what anyone says.. if u have been chain stunned then you resists either suck VERY badly... or your a mongul who stood still for 20mins while the pet beat u down.. in both cases you got what u deserved for being a bit gimp..
 

sibanac

Fledgling Freddie
Joined
Dec 19, 2003
Messages
824
Elewyth(TLSOA) said:
aye i agree which is why im speccing 46 spirit 28 body... but i often like to let my pet do some work.. the stun is a nice add-on.. and has saved my ass many times in PvE... but chain stunning just simply doesnt happen in RvR i dont care what anyone says.. if u have been chain stunned then you resists either suck VERY badly... or your a mongul who stood still for 20mins while the pet beat u down.. in both cases you got what u deserved for being a bit gimp..
I've been chain stunned by my own pet after a STT hit it :(
I rooted the pet just outside melee range and it started procing stun after stun on me, seems to be some wierd bug.
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Elewyth(TLSOA) said:
if u have been chain stunned then you resists either suck VERY badly...
Try again, resistance stats have nothing to do with outright spell resists (i.e. when a spell fails to land).
 

Mikisen

Fledgling Freddie
Joined
Jul 24, 2004
Messages
42
It is not a bug, because the stun is not a proc, it's an instant. I see it all the time, that it stuns from around 400-500 range...

It's very random and sometimes it doesn't happen at all for a full fight, doesn't need a nerf imo, and sometimes you should just be lucky :)
 

Mordyn

Fledgling Freddie
Joined
Feb 25, 2004
Messages
35
Yep the Amber sim's proc has a short range, infact it's more of a non-interruptable spell the Sim ocassionally casts.
 
Joined
Feb 29, 2004
Messages
743
Belomar said:
Try again, resistance stats have nothing to do with outright spell resists (i.e. when a spell fails to land).

aah afaik it was based on yer resists.. nvm... still givf Cabbs access to STT then i wont mind.. wouldnt mind setting one of those SM's pets on themselves then see how they like 99% intercept crap..
 

Ceryseth

Fledgling Freddie
Joined
Mar 5, 2004
Messages
201
Raven said:
its utter bullshit, a solo caba can pretty much win by sticking his pet on someone and running off (indeed any class with a stunning pet). An immunity timer is needed on all of them.

You have sure done a fight against me soloing then :D
 

Users who are viewing this thread

Top Bottom