Bullets strike above aimpoint?

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old.acroSkesis

Guest
I've noticed that when I fire a weapon, the bullets strike above the crosshairs by about the length of one of them at about 20 feet. Seems to do it with autoaim is on or off. Seems to do it with all the weapons. Any ideas? Is this normal? I've just been aiming low but that gets tiresome.

-me
 
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old.Kurt_Angle

Guest
It's the game m8, if the netcode doesn't get you the total crap recoil system will. You have to remember this is the only online action game that rewards you, when you stand/crouch still, if you have super aim it's likely you got your skills for playing Dm quake ect.. for a couple of years, so standing still ain't so easy when your natural reaction is to strafe and jump around like a madman when your attacked. Still it won't stop you from killing people as alot of the game is pure luck anyway, doesn't realy matter if your bullets go nowhere near, because it only takes 1 bullet to kill. The improved netcode nearly killed the game, the last valve patch, and it's shitty chokes hammerd another nail in, and V1.0 was the killer blow. After returning for a game of CS for the first time in 2 months the other day i can confirm all of this as being true, even though i top scored on the server, Nothing i did actually made me feel like i had achived something, even my take down of the entire CT team as the last man standing, yes thats right, i won a 8v1. Why you ask, well because after that great peice of play, the next round i ran out, straight into the first CT i met, and i fired 2 seconds before him, i hit him loads, he crouched and killed me in half a second, No justice realy, sums up CS full stop:p
 
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old.Anatoly

Guest
Have you disabled bobbing? Disabling it completely will through off your aim, try setting it to a reasonable value and it may go away, worked for me at least.
 
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Mr Lee

Guest
Yep sounds like what he said about the bobbing :)

I had this problem, there are three commands you use to disable player bobbing in HL, but you must keep one on or it puts your model/crosshair etc at the bottom of the bobcycle meaning it is lower than where the bullets go when you actually fire them. Make sure these 3 lines are in your cfg to disable bobbing but still be accurate;

cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"

[Edited by Mr Lee on 30-12-00 at 23:45]
 
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old.Rezonator

Guest
Cs appeal is that people like realistic weapons, personally there a lot that annoys me about CS. Bullets not going any where near the crosshair for instance, which places a huge emphaysis on spray and pray tactics. Weapons like the mac 10 failing to hit opponents from barely a few feet away are good examples. I get frustrated by the innacurate nature of the weapons. If I have a mp5 and my crosshair is over my opponents head I expect him to die unless he is very far away, failing to hit from a few metres away is a damn joke.

If the weapons were a lot more accurate and the bullets actually went near the crosshair I'd be a lot more happy. I'd probably spend more time enjoying the game then questioning why I died and my opponent is still alived after I unloaded an entire mp5 clip into my opponent from barely 2 meters away and he somehow lived
 
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Guest

Guest
heh, i saw an in-store video on one of those crime programmes once where the store keeper and a robber were shooting at each other from about 4 feet apart, and they both completely missed each other :)
 
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Perplex

Guest
Originally posted by Rezonator
I'd probably spend more time enjoying the game then questioning

Therein lies your answer. You don't seem to enjoy CS from the several whining posts you've made...so play something else
 
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stu

Guest
lol so true Perp. I've lost count of the number of people posting on these boards that just whine and whine about how shite CS is. So why play it?

Contrary to what lots of you people seem to think, guns are actually pretty difficult to aim irl (hence what Speccy saw). Oh, and here's another amazing fact for you all: people don't die when you shoot them once. They don't fly through the air 30 feet backwards. They don't drop down dead instantly (in the majority of cases). They just generally get very pissed off. CS is actually more realistic than you all think, its just your ideas of "realism" are John Woo films and Tom Clancy books.
 
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old.Rezonator

Guest
Well perpex perhaps you're just one of those talentless players who enjoys being able to get lucky kills, personally I feel the game should reward good aim and that involves getting your crosshair over your opponents head and firing before he does.

Its not surprising that hpbs have been known to kill lpbs in a game that rewards people for being innacurate.

What more can I say, the game is a haven for campers and people who can get kills despite having bad aim, no wonder its so popular
 
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old.Clanless

Guest
I'm just trying to determine if we play the same game, Rez. IMO, the guns in CS are VERY accurate. Take my gun of choice, the M4 (I'm a colt whore). With the silencer on, it is a head shot machine, even at full auto. The MP5 is also very accurate, although the sacrifice in power can often cost you your life. The AK is EXTREMELY accurate for the first 2-3 shots, then shite after that. Going full auto with the AK is the first cardinal sin of CS. Yes, you can get some lucky kills by doing that, but more often than not, your opponent will be blowing your brain out the back of your head before you get that luck shot. I'm not a huge fan of either the sig or the aug, too much recoil for my taste, but again, the first couple of shots from either are usually right on...

As to acroSkesis' original post, around beta 6 or so, I also experienced shooting about 1 ft above my target at a virtual distance of 10 ft, pretty frustrating. I ended up reinstalling HL/CS, which fixed it, but I'm pretty sure there is a cfg setting to fix it...don't know what it is, tho...

[HCA]Clanless

3ddisgust3.gif
 
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Perplex

Guest
Originally posted by Rezonator
Well perpex perhaps you're just one of those talentless players who enjoys being able to get lucky kills, personally I feel the game should reward good aim and that involves getting your crosshair over your opponents head and firing before he does.

Its not surprising that hpbs have been known to kill lpbs in a game that rewards people for being innacurate.

What more can I say, the game is a haven for campers and people who can get kills despite having bad aim, no wonder its so popular

As I said in thread http://forums.barrysworld.com/showthread.php?threadid=6923, piss off to the unrealistic world Quake3.

The CS scene really won't miss you
 
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old.Morpheus

Guest
Aha, then I found this thread, where Rez has a go. Heh.

Rez, if you don't like it, chose a game where your projectiles go where you aim. Both game types have their own merits and problems. I like both :)
 
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stu

Guest
Originally posted by Rezonator
Well perpex perhaps you're just one of those talentless players who enjoys being able to get lucky kills, personally I feel the game should reward good aim and that involves getting your crosshair over your opponents head and firing before he does.

lol? I take it you've never actually played the lad.

I have absolutely no difficulty admitting that Perp is a much more accurate shot than me (I've always been a shite shot though), especially when snap shooting. Which is why he destroys me when using an AK, whereas I usually streak ahead with an MP5.

But then, you can't hit anything, so obviously both of us (and all those other decent players) are just spraying everywhere, and you are the ultimate sharpshooter, and it's the physics engine that's wrong, yes that's it, its the only explanation.

Its not surprising that hpbs have been known to kill lpbs in a game that rewards people for being innacurate.

Ahhh, that old china, the "modemers have it easier than LPBs" crap. The one always rolled out by players with no other excuse for their utter lack of skills. Do you often find yourself accusing your opponent of cheating, perchance? God, those aimbot users get everywhere don't they.

What more can I say, the game is a haven for campers and people who can get kills despite having bad aim, no wonder its so popular

OK, so explain this: why is it that the players with the best aims in other games get the highest scores in CS? Players that have always stood out to me in QW/Q2 as having really good aims are the same ones that win at CS, time and time again. I suggest you give marky (for example) a game one day. Oh no, I forgot, he's just a talentless inaccurate lucky hpb, who no doubt camps. And uses spike models.

Next you're going to be telling us that Quick Draw McGraw is the one true test of a gamer's accuracy.
 
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Perplex

Guest
Originally posted by Stu-
<snip>OK, so explain this: why is it that the players with the best aims in other games get the highest scores in CS?<snip>

Exactly. According to Rezs (and certain others here) reasoning, the aim is so wildly off, that any newbie and his glock would have approximately the same score as other people on the server. Well, this is not the case. You get people permanatly dominating servers. Are they just extremely lucky lottery winner types? Nope. They learnt to play the game, they learnt and developed a feel for the aiming system in CS, and "detuned" themselves from such games as Q3, in which you can aim 43252 miles with a weapon, and still maintain 100% accuracy (even tho you are crouch-jumping and eating a bacon sarnie at the same time).

All I can suggest is you play the game more to detune yourselves from the Q3 system, or quite simply, just play Q3 instead.

Oh yeah, as a side point, why are you not slagging off FLF? I haven't played it (yet) but from what I understand, your weapon accuracy plummets when you are not 'grouped' with team members. Hmmm, another "Realism FPS" mod maker decided that humans can't always fire uber-accuratly all the time? My god, they must be "pot-shot spray-n-pray lamers" too
 
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Mr B

Guest
Just read that lot...it's amazing that people are playing a game and yet don't have a single clue as to how it works...

As for realism, I've seen video footage of some bloke firing a P90 at a couple of cows (m00) suspended from hooks in a warehouse...after a 1 second burst of firing, how much of the 2 cows do you think was left?

Weapons like these do not kill, they destroy - perhaps the mod makers ought to borrow the "gibbing" code from Q2/Q3 to make it more realistic when you have a whole mag. of P90 rounds emptied into you.

Go for 3 or 4 shot bursts to maintain accuracy - if you've ever fired any projectile weapon (even a crossbow or a slingshot) IRL you know how much kick-back you get - all these films/books with people carrying a Sub in each hand a firing continuously and still maintaining a nice accurate spread of hits is just pure billox.
 
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Perplex

Guest
Originally posted by Mr B
Just read that lot...it's amazing that people are playing a game and yet don't have a single clue as to how it works...

As for realism, I've seen video footage of some bloke firing a P90 at a couple of cows (m00) suspended from hooks in a warehouse...after a 1 second burst of firing, how much of the 2 cows do you think was left?

Weapons like these do not kill, they destroy - perhaps the mod makers ought to borrow the "gibbing" code from Q2/Q3 to make it more realistic when you have a whole mag. of P90 rounds emptied into you.

Go for 3 or 4 shot bursts to maintain accuracy - if you've ever fired any projectile weapon (even a crossbow or a slingshot) IRL you know how much kick-back you get - all these films/books with people carrying a Sub in each hand a firing continuously and still maintaining a nice accurate spread of hits is just pure billox.

Well said. reality is that you fire short burst to maintain accuracy, as you said. People like Rez have been watching far too many films like Predator etc, and thing you can hold an air cooled minigun in each hand, pumping out thousands of rounds per second, and still have perfect aim
 
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*Kornholio*

Guest
Originally posted by Perplex

Well said. reality is that you fire short burst to maintain accuracy, as you said. People like Rez have been watching far too many films like Predator etc, and thing you can hold an air cooled minigun in each hand, pumping out thousands of rounds per second, and still have perfect aim

So does that mean I can't actually do that while swinging through the jungle on vines holding on with my teeth at the same time ?? :p
 
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old.Morpheus

Guest
Heh. Films. Fun, aren't they? Not like real life though. But then neither are computer games. Why should they be? Small boys, in the park, jumpers for goal posts, ahh, those were the days.

People who study weapon stats scare the crap out of me. Those people who can quote the pounds per inch force from the different ammunition loads - can you say "Littleton"? Mad fuckers.

One of the great thing about CS is that is has "real life" aiming, which forces you to learn the kick back of different weapons and get used to how they behave in different situations. A wonderful thing about Q3A is how you shoot where you aim.

However, films are just as much fun, which is why AQ2/AHL etc are great to play. Such choice we have in a modern world.
 
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*Kornholio*

Guest
Originally posted by Morpheus
People who study weapon stats scare the crap out of me. Those people who can quote the pounds per inch force from the different ammunition loads - can you say "Littleton"? Mad fuckers.

LOL !!! Great answer m8 :D
 

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