Buff caps

Dracus

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,242
Ive been doing some research on how much the buff caps are since its now fairly easy to cap them...The best ive come up with is that caps are:

Baselines=62
Specs=93

This is very odd...cause my previous belief was that:

Baselines=50
Specs=100

Ive got this theory atm that this is because baselines are capped at 50 but gain 25% from spec above 36(i think...read this somewhere...might be all wrong :p)

so 50+25%=62'ish
and 75(i was told this was spec cap by a guildie, altho i thought it was 100)+25%=93'ish

Anyone got any thoughts on this? :) oh and btw...very disappointed moa2 is 1 from dex/qui cap on middie :(

/End ramble

/Dracus
 

Fluffybunny

Fledgling Freddie
Joined
Dec 25, 2003
Messages
117
here is a quote from Camelot Herald which should answer your question
There are hard caps in place that limit the amount of stat increases a player may receive from spells. The new stat enhancement bonus items from Atlantis will not allow players to go over these limits. Instead, players will be able to use these bonuses to achieve more effective stat and armor factor buffs from lower level spells."

Basically, it will make lower level buffs, buff for more, but with the cheaper concentration costs of the lower level buffs.

If you need a quick reminder of the hard cap numbers:

Hard cap for spec buffs: Player level * 1.5 * 1.25 (93 at level 50)
Hard cap for baseline buffs: Player level * 1.25 (62 at level 50)
Hard cap for buffs from items: Player level * 1.5 (75 at level 50)
 

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