Buff caps :)

Aybabtu

Fledgling Freddie
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Dec 29, 2003
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Alright, so far my BuffBot is 50 enhance and has +25% enhance bonus and MotA2 .... With red bases and yellow spec's i get same stats (little difference in Hp's ~20 i think). Now i'm seriously considering playing a Cleric in RvR and would love to avoid the hassle of lvl'ing my lvl 24 Cleric up to 50 yet again and do the ML's she has, so i guess my question will be, would she still hit her buff cap (if such exists) if i respecced her to get yellow specs only, and still had the +25 enhance bonus and mota2 or would the lower enhance spec play a much larger role in hitting cap? :)

Any info on this would be greatly appreciated :)
 

Galoma

Fledgling Freddie
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yellow spec buffs + 25% TOA bonus + mota2 = buff cap i think...

i haven't seen any difrence in my own tests... Int and AF is not included ofc, for them u need red to get as close to cap as posibel...

but if u are Buffing pets then u need 50 enhance... cause pets are not players and should there for get the benefit from the red buffs... pets shoulden't have any cap...

not 100% sure... just somthing i picked up on VN long time ago...

Pherhabs it would be an idea to find a friendly cabby or servant necro... offer lvl 50 buffs for cheap lvl'ing of the lowlvl cleric :drink:
 

pbaz

Fledgling Freddie
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You are correct - pets have no buffcap and, therefore, benefit from purple buffs, all levels of MotA and +25% ToA bonuses.

Certainly for necro and mincer pets (have no knowledge of cabby pets, but assume they are the same) these buffs all act to increase the absorbance of the pet (ie. it is like the pet wearing uber-super-plate armour!).

For players (and my test recollection is hazy, here, someone correct me if I'm wrong) yellow buffs and +25% ToA bonus is good enough to hit cap on everything except Int, spec AF and Str/Con. However, even those purp buffs +25% ToA bonus won't let you hit the Int cap... Need MotA3 for that. :( Perhaps worth considering if you're going to have a caster in NF. :D
 

Aybabtu

Fledgling Freddie
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Guess i'll just have to bug a guild mate to use his Necro :)

Thanks for the info mates :)
 

-Freezingwiz-

Fledgling Freddie
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I can only speak from my own bot but I respecced her to 44 enchance and 30 rej and still have capped buffs with MoA3 the only red buffs I don't cap is: Base con, Spec AF(no cap on that atm) and Int (no cap either) :cheers:
 

judas

One of Freddy's beloved
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spec shiled and int dont even cap with red buffs mota3 and 25%bonus but thats not important.

go 42enha 31rej thats what i did and im happy with it.
 

-Freezingwiz-

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judas said:
spec shiled and int dont even cap with red buffs mota3 and 25%bonus but thats not important.

go 42enha 31rej thats what i did and im happy with it.


44 for AF imo :> give u loads of AF xD that is needed to beat the ewul SB zergs when u solo :fluffle:
 

Draylor

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A post I made on guildforum a few months back: "How to spec a buffbot". Seems relevant
-----------
Its obvious: 50 enhance, rest wherever you want: right? Wrong

Before TOA you needed 50 enhance and some MotA to cap (62 for bases, 93 for specs) all buffs, but with the +25% bonus to buffs available in TOA things have changed a bit.

40 enhance, rest (whatever): with +25% bonus to buffs from TOA and MotA2 will cap all bases and all specs except acuity and spec AF. Acuity could be as much as 20 points from cap, spec AF very nearly capped ...

42 enhance, rest (whatever): with +25% bonus to buffs from TOA and MotA2 will cap all bases and all specs except acuity and spec AF. Acuity will be 2-3 points short of cap (if Im calculating it right), spec AF (again) being very nearly capped.

44 enhance, rest whatever (44 enh, 30 rej, 8 smite for example): with +25% bonus from TOA and MotA 2 this caps everything except acuity. Spec AF will cap. Even with MotA5 youll be missing 2 points from capping acuity buff (only +91). The ONLY benefit a 50 enhance bot would have is resist buffs and heal proc buff. Which on a typical buffbot are rarely/never used. 30 rejuv isnt brilliant: but has reasonable heals, both single and group instas and the first spread heal. Well worth considering.

Not having acuity/spec AF capped isnt really that big a deal - it wasnt possible to cap these buffs before TOA ...

If you want to see enough calculations on this to make your head spin see here. Of course being VNboards theres plenty of clueless replies to laugh at too :p

Getting the +25% TOA buff bonus is relatively easy. For real 'buffbots' just get the quest armour pieces: +buff will be capped (obviously at the expense of resists etc: hardly matters for a bot).

For a 'real cleric' youll likely have 5-10% on normal items anyway so what you really want is 1 item to swap in when buffing to take you to the 25% cap. So a nice easy to get jewel with +20% is ideal. Drops in ML9 dungeon from a mob that (depending on spawn level) takes 10-30 minutes to kill with 1FG (with more people its very fast), repops instantly, and drops at least 1 (sometimes 2-3) of these jewels around 50% of the time hes killed (based on 7-8 kills Ive seen so far).

So youve no excuse not to get a little more rejuv spec on those bots now and make them a little more useful in PvE. And I also get to call Freewheeling a buffbot
 

Gibbo

Fledgling Freddie
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My BB/Cleric is 42 Enhance/33 Rejuve

I went this for a few reasons. I am mainly buffing a Wizard or Necro so 42 is important for the final Acuity buff.

I decided then to go for the extra rejuve in place of the AF buff at 44 so that I got the extra heal at 32 and the 80% instant at 33. Apart from missing the level 39 spreadheal I think it gives me good healing capability.

With 25% ToA bonus most stats are almost maxxed give or take a few points.
 

Comos

Loyal Freddie
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are you sure you need mota 2 still, with 42 enh. spec and toa armor buff increase?
 

Draylor

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Well it was written 3 months ago: Im not sure I remember properly why it suggests MotArcane 2 :)

I believe the point was that spec AF with 44enhance wont cap. MotArcane 2 is required to cap it. And even with MotArcane 5 acuity wont cap so youll really want as much as possible.

Or you could just ignore MotArcane entirely: it disappears with next patch anyway. The main point remains the same: the only reason to spec higher than 44 enhance is for the resist buffs (and now for shears/shield). Normal buffs gain nothing (unless as discussed above your buffing a pet).
 

Tay

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judas said:
spec shiled and int dont even cap with red buffs mota3 and 25%bonus but thats not important.

go 42enha 31rej thats what i did and im happy with it.
One thing I noticed last patch (My cleric has been enh42 for a long time to give purp Acuity) my heals have gone WAY down, prior to the patch I was healing for up to 715 with MoH2 and TOA 25% now I dont seem to get more than 507ish + the occaisional crit.

I use her in DF as a cleric and outside for a BB or PVE healer with her ML's

I dont recall frigging with any of her armour and pretty sure I still have the same bonuses but I lots a shed loada healing....

Mind you I've not read the patch notes either....:) I cba'd tbh..I'm 99% sure that I did the right QB setup too, I'll recheck when I get hoem from work.
 

-Freezingwiz-

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44 enhance + on bots imo

either it is a buffbot or a played cleric, with 44 u can cap all buffs and heal aswell when needed... and AF r0x no matter what u say :) lower dmg on u and more misses :)
 

Kagato

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And what about when there is no more MOTA in NF?

I'll keep my bot at 50 enhance anyway, I like having 928 AF :p And most of the time i'll end up getting a fight near atk or amg anyway in which case the heal proc is very sweet.

Personally though I find enhance clerics quite fun to play at times anyway, the self dps buff hits pretty damn hard for a cleric lol.
 

Draylor

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Kagato said:
I'll keep my bot at 50 enhance anyway, I like having 928 AF :p
50 enhance gives you exactly the same AF buffs as 44.

Base buffs will cap with any bot spec regardless. +enhance (training or items) makes no difference to spec buffs. The only way to improve those is via TOA bonuses (or MotArcane this patch).

It all depends how people use the bot. 44e/30r works nicely if you want to use it in PvE or actually try healing. 50enhance gives you the better resist/healproc buffs if you find those useful.
 

Giga

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ther ar buff cap, base buff cap is 62 point, and spec buffs is 93, ther is no way you can get pass that, with 44 enh, and 25% toa bonus you can with mostly all buff, only spec af and int buff will not cap, as thy will not hit the 93 cos of the lower value
 

Galoma

Fledgling Freddie
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still.... the cap shoulden't aply to pets... so if the purpose with the BB is to help pet classes... stick with 50 i say...

if its for buffing ya own none pet class char then 44 is good...
if u feel the need to do PvE with him... again... 44 enhance should do very nicely...

my own stays with 50 enhance... as i buff necros from time to time :cheers:
 

Giga

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-Freezingwiz- said:
ehhh ?

I get 140+ AF from spec AF

sure your not thinking on pallys af charnt?

and yes, pets have no cap, so if your a necro go 50 enh to get red dex/qui 25% toa bonus, and moa as long as you can
 

-Freezingwiz-

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Giga said:
sure your not thinking on pallys af charnt?

and yes, pets have no cap, so if your a necro go 50 enh to get red dex/qui 25% toa bonus, and moa as long as you can


yes I'm sure, that is why I have 829 AF on my mincer and 600++ AF on wiz
 

Giga

Fledgling Freddie
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-Freezingwiz- said:
yes I'm sure, that is why I have 829 AF on my mincer and 600++ AF on wiz

what moa?

hmm you probely counting wrong then with onyl selfbuff you should only have about the 500 (without toa +af) so when when 600 buff its only 100 af, but anyway maybe ther is no cap for the af buff, atleast pallys dont have cap
 

Kagato

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Draylor said:
It all depends how people use the bot. 44e/30r works nicely if you want to use it in PvE or actually try healing. 50enhance gives you the better resist/healproc buffs if you find those useful.

It depends how you play, stealhers and soloers the resists and heal proc are quite useful, many a time i've been jumped right at the bottom of ATK and been saved by the heal proc. But I can see how that wouldn't help full groups.
 

-Freezingwiz-

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Giga said:
what moa?

hmm you probely counting wrong then with onyl selfbuff you should only have about the 500 (without toa +af) so when when 600 buff its only 100 af, but anyway maybe ther is no cap for the af buff, atleast pallys dont have cap


MoA 3 on bot
 

Flimgoblin

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without MoA I think the yellow str/con won't cap even with 25% buff bonus?

is it not 1 or 2 points out?

not 100% sure on that.
 

-Freezingwiz-

Fledgling Freddie
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Flimgoblin said:
without MoA I think the yellow str/con won't cap even with 25% buff bonus?

is it not 1 or 2 points out?

not 100% sure on that.


I dono about that tho, I have only tested with MoA 3 nothing els

Giga said:
hmm you probely counting wrong then with onyl selfbuff you should only have about the 500 (without toa +af) so when when 600 buff its only 100 af, but anyway maybe ther is no cap for the af buff, atleast pallys dont have cap

I said 600++ not 600 ;)
 

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