BMtemplate.

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Made a relatively simple one for my new BM, im really happy with the resists in particular, bit low on HP and qui but cant have those resists aswell as uberhits and capped qui, it just aint possible, would need some really crazy items then I think. Why good resists? Well, we will even see earthwizards next patch which will nuke with matterdamage, BOY, guess if those are gonna have fun on all mattergimps so I decided I just cap all resists or close to if possible since that seems to be the future for hibs.

LOKI Build Report
Default Configuration:
Build Utility: 862.7
Useable Utility: 855.7
TOA Utility: 320.0

Statistics
STR:103/101 CON:86/85 DEX:15/80
QUI:85/85 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:324/320
Power:0/25
AF:20/50

Resistances
Body: 26
Cold: 27
Heat: 26+5
Energy: 25
Matter: 25
Spirit: 25
Crush: 26+3
Slash: 27+2
Thrust: 25

Skills
Blades: 11
Celtic Dual: 11
Parry: 3

Bonuses
Style Damage: 13
Melee Damage: 11
Melee Combat Speed: 10
Fatigue: 9

Chest (GoV melee):
Imbue: 22.0
Gem 1: 40 Hits
Gem 2: 18 Strength
Gem 3: 5 Strength Cap Increase
Gem 4: 15 Dexterity
Gem 5: 5 Dexterity Cap Increase
Gem 6: 4 Melee Damage
Gem 7: 4 Style Damage
Utility: 32.0
TOA Utility: 60.0

Arms:
Imbue: 37.5/32 (Quality: 100)
Gem 1: 9% Slash
Gem 2: 7% Crush
Gem 3: 9% Cold
Gem 4: 4 Blades
Utility: 70.0
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
Gem 1: 9% Crush
Gem 2: 4 Blades
Gem 3: 25 Strength
Gem 4: 3 Celtic Dual
Utility: 69.7
TOA Utility: 0.0

Legs:
Imbue: 37.5/32 (Quality: 100)
Gem 1: 28 Constitution
Gem 2: 25 Quickness
Gem 3: 5% Thrust
Gem 4: 7% Spirit
Utility: 59.3
TOA Utility: 0.0

Hands (Maddening Scalars (tank)):
Imbue: 20.0
Gem 1: 40 Hits
Gem 2: 15 Constitution
Gem 3: 15 Quickness
Gem 4: 3 Melee Combat Speed
Gem 5: 3 Melee Damage
Gem 6: 5 Constitution Cap Increase
Gem 7: 5 Quickness Cap Increase
Utility: 30.0
TOA Utility: 50.0

Feet:
Imbue: 37.5/32 (Quality: 100)
Gem 1: 28 Constitution
Gem 2: 4 Celtic Dual
Gem 3: 3 Blades
Gem 4: 7% Cold
Utility: 67.7
TOA Utility: 0.0

Right Hand (Malice's Axe):
Imbue: 20.0
Gem 1: 15 Strength
Gem 2: 15 Constitution
Gem 3: 40 Hits
Gem 4: 5 Fatigue
Gem 5: 5 Strength Cap Increase
Gem 6: 5 Constitution Cap Increase
Gem 7: 40 Hits Cap Increase
Gem 8: 5 Style Damage
Utility: 30.0
TOA Utility: 65.0

Left Hand (Dochar Blademaster Blade OH): (champwep)
Imbue: 23.0
Gem 1: 4 Celtic Dual
Gem 2: 12 Strength
Gem 3: 12 Quickness
Gem 4: 4 Melee Damage
Gem 5: 4 Style Damage
Gem 6: 8 Strength Cap Increase
Utility: 36.0
TOA Utility: 56.0

Neck (Necklace of Rapture): (drop from catacombs)
Imbue: 39.0
Gem 1: 8% Slash
Gem 2: 7% Body
Gem 3: 8% Thrust
Gem 4: 7% Heat
Gem 5: 7% Energy
Utility: 74.0
TOA Utility: 0.0

Cloak (shades of mist ):
Imbue: 20.0
Gem 1: 3 Parry
Gem 2: 15 Strength
Gem 3: 15 Quickness
Gem 4: 5 Melee Combat Speed
Gem 5: 10 AF
Gem 6: 4 Fatigue
Utility: 35.0
TOA Utility: 43.0

Jewel (Eerie lighting stone):
Imbue: 37.0
Gem 1: 5% Body
Gem 2: 5% Cold
Gem 3: 5% Heat
Gem 4: 5% Energy
Gem 5: 5% Matter
Gem 6: 5% Spirit
Gem 7: 4% Crush
Gem 8: 4% Slash
Gem 9: 4% Thrust
Utility: 84.0
TOA Utility: 0.0

Belt (statuesque Girdle of Might): (drops from ML2.6)
Imbue: 24.0
Gem 1: 7% Spirit
Gem 2: 7% Energy
Gem 3: 18 Strength
Gem 4: 8 Strength Cap Increase
Gem 5: 2 Melee Combat Speed
Utility: 40.0
TOA Utility: 26.0

Left Ring (Zahur's Ring):
Imbue: 40.0
Gem 1: 6% Body
Gem 2: 60 Hits
Gem 3: 6% Cold
Gem 4: 6% Energy
Gem 5: 6% Matter
Gem 6: 6% Spirit
Utility: 75.0
TOA Utility: 0.0

Right Ring (Leviathan Ring of Defiance):
Imbue: 40.5
Gem 1: 8% Thrust
Gem 2: 8% Heat
Gem 3: 8% Matter
Gem 4: 8% Body
Gem 5: 44 Hits
Utility: 75.0
TOA Utility: 0.0

Left Wrist (CB QUI):
Imbue: 22.0
Gem 1: 18 Quickness
Gem 2: 40 Hits
Gem 3: 5 Quickness Cap Increase
Gem 4: 40 Hits Cap Increase
Gem 5: 6% Slash
Utility: 34.0
TOA Utility: 20.0

Right Wrist (Zahurs bracer):
Imbue: 30.0
Gem 1: 6% Matter
Gem 2: 6% Heat
Gem 3: 60 Hits
Gem 4: 6% Crush
Gem 5: 10 AF
Gem 6: 40 Hits Cap Increase
Utility: 51.0
TOA Utility: 20.0



Would like someone to just errorcheck if possible. As said, I know QUI isnt optimal, and also alil low on HP but I can live with that.
 

crispy

Can't get enough of FH
Joined
Mar 9, 2004
Messages
2,706
I would'nt take so high resists - many of them are expendable. Would consider higher hits better than high matter for example
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
crispy said:
I would'nt take so high resists - many of them are expendable. Would consider higher hits better than high matter for example

ye perhaps but I find it nice since wizards will be both earth and fire specced after 1.83, and also warlocks still kindof hurts when they add. Are also ppl running matterweps if I wanna solo some.

Can you link me to a solid BMtemp with high hits and con and solid resists if you know any? Would appreciate it for input in what items to build around without landing on shite util totally.
 

Matt

Fledgling Freddie
Joined
Jan 4, 2004
Messages
237
Shike said:
Can you link me to a solid BMtemp with high hits and con and solid resists if you know any? Would appreciate it for input in what items to build around without landing on shite util totally.


https://forums.freddyshouse.com/showthread.php?t=193438


He made a template with some different items, giving up a wee it on some resists, but with higher con and hits. It's a matter of prefering some artis/items or not to get to that higher survivability i guess.
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
The highest delve nuke a matter wiz will have next patch is 179. They will also be forced to cast nearsight on tanks to debuff them, considerably reducing the dps they will have. This compared to a 220 delve spec fire nuke with debuff automatically included (and 2 bolts in heat instead of 1 for matter), I would guess most would prefer to stay fire speced and sub speced earth for green/blue NS.
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
I checked the temp abit and the silly thing is, all matter is from items, highUVitems, even if I change the items to lesser items, matter will be gimp, but total UV will be lower aswell so it kinda does nothing :S

I had a look at that temp with high hits etc and not capped weapon nor meleedamage, low spirit.. (hi theurgs, pls kill me xD), relatively high matter aswell and overall lower resists. I dont think sacrificing spiritresist is a good idea, nor is gimping energy like some ppl do aswell, zergrunies will bolt u to hell then so fast its scary.

I think RvR as in RvR in many situations, not just vs opted groups. I will be rushing into zerglings for sure, I rather not get killed in 2s flat because of gimpsists. More hits=I die slower and healers have to heal more. Good resists=I die slower but healers dont have to heal as much. Contenta is, I wont live much longer in many situations because of low resists even with 3k HP instead of 2700 but I dont require as much healing to stand up and if I buckle up with aom3 and perhaps EM2 later on, HF nuking me down, I will die even slower then overall and vs any casterbased enemy, not just some particular ones. Also remember Mythic are doing changes atm, I really dont wanna change temp just because of some change of damagetypes on some classes, rather be solid overall instead.

Thats just how I reason at least, and we all think differently :D
 

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