C
catchme
Guest
anyone got some suggestions on good QBs for BM?
Originally posted by alme
ive got
1: evade1, parry1, flurry, taunt, assist, empty, TW, charge, IP, purge
2: back1, back2, flurry, taunt, rest same as above.
3: side1, side2, side3, taunt, assist, flurry, TW, charge, IP, purge
4: evade1, evade2, evade3, taunt, same as above
5: parry1, parry2, parry3, taunt, detaunt, engage, same as above
teh pwn
Originally posted by landor
Well my qb looks like this...
1. assist
2. triple wield
3. squal
4. flurry
5. stick
6. ice storm
7. tempest
8. twin star
9. snow shower
0. gale
Originally posted by landor
Yeap i meant supernova
well it would be gimp to have the 3rd pary style in the position of the 3rd side chain.... Type error so soz
As for gale, i think gale has a (small is true) bleeding damage, though it is enough to interupt support classes for a few secs, while thunderstorm is just detaunt(even if it has greater damage). Is there something i am missing there?
....i think gale has a (small is true) bleeding damage, though it is enough to interupt support classes for a few secs, while thunderstorm is just detaunt(even if it has greater damage). Is there something i am missing there?....
Originally posted by sauna-
1-bumblebee (highest growthrate anytimer)
2-flurry
3-intercept/assist (depending on if im ma or not)
4-ice storm
5-tempest
6-supernova
7-snow shower (no gale since it only breaks snare and I don't want people not snared)
8-triple wield
9-charge
0-endpot/crystal
Ultimate qb, only need switching to others for purge. Dunno why you lot use parry/evade-styles, but maybe you solo/duo alot .
The anytime-chain in pierce is good though if you're in a ffa-group where noone can assist or they believe they can pick targets better and need to interrupt someone instead of helping to kill, massive damage on those 4 except sidewinder ofcourse .
Originally posted by StormriderX
Bumblebee cap is identical to sguall but with higher defence penalty.
Intercept can be stuck on qbar 2 or 3.
As for snow shower follow up - you should get prevent flight, then you won't worry bout snare breaking.
As for gale bleed. They are interupted from you hitting them anyway like moriaana pointed out. That and the crappy 3 at best start tick bleed has absolutely zero value whatsoever. Not really worth taking a defence penatly over. Might as well get the defence bonus of thunderstorm.
Originally posted by VodkaFairy
Hi storm
Originally posted by StormriderX
Intercept can be stuck on qbar 2 or 3.
As for snow shower follow up - you should get prevent flight, then you won't worry bout snare breaking.