BM QBs

C

crd

Guest
I got;
QB1
1:side1 2:side2 3:side3 4:behind1 5:behind2 6:anytime 7:assist 8:flurry 9:tw 10:IP
QB2
1:eavde1 2:evade2 3:eavde3 4:parry1 5:anytime 6:parry2 7:parry3 8:flurry 9:purge 10:IP
QB0 and QB3
endgems, bow, FA, intercept etc
QB4
same as QB2 but engage instead of flurry
QB5
entermacro, ip, guard and styles used when having shield up and stuff.
 
A

alme

Guest
ive got
1: evade1, parry1, flurry, taunt, assist, empty, TW, charge, IP, purge

2: back1, back2, flurry, taunt, rest same as above.

3: side1, side2, side3, taunt, assist, flurry, TW, charge, IP, purge

4: evade1, evade2, evade3, taunt, same as above

5: parry1, parry2, parry3, taunt, detaunt, engage, same as above

teh pwn :eek:
 
D

Divinia

Guest
Originally posted by alme
ive got
1: evade1, parry1, flurry, taunt, assist, empty, TW, charge, IP, purge

2: back1, back2, flurry, taunt, rest same as above.

3: side1, side2, side3, taunt, assist, flurry, TW, charge, IP, purge

4: evade1, evade2, evade3, taunt, same as above

5: parry1, parry2, parry3, taunt, detaunt, engage, same as above

teh pwn :eek:

i got:

1: [/macro slan /send alme y0 gay]


edit btw nerf: "ive got" ?!
 
V

VodkaFairy

Guest
i got:

1- squall
2- squall
3- squall
4- squall
5- squall
6- squall
7- /laugh
8- tripple wield

(side1, side2, side3, flurry, assist, squall, back1, back2, tw, purge)
 
O

oblivion_6

Guest
here almec i made u dyes yesterday boy and u logged ya git :p
 
L

landor

Guest
Well my qb looks like this...
1. assist
2. triple wield
3. squal
4. flurry
5. stick
6. ice storm
7. tempest
8. twin star
9. snow shower
0. gale
when i am ma then switch assist with charge.

back up qbar (next number qb that is) used in rvr for purge and protects..
1. intercept
2. guard
3. protect
4. purge
5. parry chain1
6. parry chain 2
7. parry chain 3
8. evade chain 1
9. evade chain 2
0. squall
 
J

Jergiot

Guest
DOUBLEFROST ON ALL

ps. div is of teh gay get in channel u mong and exp dr00d! :p
 
C

chrstffr

Guest
Originally posted by landor
Well my qb looks like this...
1. assist
2. triple wield
3. squal
4. flurry
5. stick
6. ice storm
7. tempest
8. twin star
9. snow shower
0. gale

Twin Star is 3rd in parry chain if im not mistaken, think u meant Supernova or u have gimped ur spec :)

And Thunderstorm > Gale tbh
 
W

Whandall

Guest
1. /macro release /release
2. /macro release /release
3. /macro release /release
4. /macro release /release
5. /macro release /release
6. /macro release /release
7. /macro release /release
8. /macro release /release
9. /macro release /release
0. /macro dead /as FFS DIED AGAIN!


:rolleyes:
I blame it all on VGN btw :p
 
L

landor

Guest
Yeap i meant supernova:)
well it would be gimp to have the 3rd pary style in the position of the 3rd side chain.... Type error so soz:)
As for gale, i think gale has a (small is true) bleeding damage, though it is enough to interupt support classes for a few secs, while thunderstorm is just detaunt(even if it has greater damage). Is there something i am missing there?
 
S

StormriderX

Guest
Qbar1.
1. Snow Shower
2. Thunderstorm (Same cap as gale - defence bonus instead of shit bleed + defence penalty)
3. Flurry (teh kill steal butt0n)
4. Sguall.
5. Ice Storm
6. Tempest
7. Supernova
8. End Potion 4
9. Triple Wield
10. Purge

Qbar 2.
1-4 Pierce 4 part anytime chain.
5-7 Pierce 3 part evade chain.
8-10 CD 3 part side chain.

Qbar3
Various bits and bobs - charge/engage/intercept/guard et al.
 
C

chrstffr

Guest
Originally posted by landor
Yeap i meant supernova:)
well it would be gimp to have the 3rd pary style in the position of the 3rd side chain.... Type error so soz:)
As for gale, i think gale has a (small is true) bleeding damage, though it is enough to interupt support classes for a few secs, while thunderstorm is just detaunt(even if it has greater damage). Is there something i am missing there?

What Stormnubber said :)
 
S

sauna-

Guest
1-bumblebee (highest growthrate anytimer)
2-flurry
3-intercept/assist (depending on if im ma or not)
4-ice storm
5-tempest
6-supernova
7-snow shower (no gale since it only breaks snare and I don't want people not snared)
8-triple wield
9-charge
0-endpot/crystal

Ultimate qb, only need switching to others for purge. Dunno why you lot use parry/evade-styles, but maybe you solo/duo alot :).
The anytime-chain in pierce is good though if you're in a ffa-group where noone can assist or they believe they can pick targets better and need to interrupt someone instead of helping to kill, massive damage on those 4 except sidewinder ofcourse :).
 
O

old.Moriaana

Guest
....i think gale has a (small is true) bleeding damage, though it is enough to interupt support classes for a few secs, while thunderstorm is just detaunt(even if it has greater damage). Is there something i am missing there?....

Maybe the fact that you're hitting them so they get interrupted anyway? :D
 
S

StormriderX

Guest
Originally posted by sauna-
1-bumblebee (highest growthrate anytimer)
2-flurry
3-intercept/assist (depending on if im ma or not)
4-ice storm
5-tempest
6-supernova
7-snow shower (no gale since it only breaks snare and I don't want people not snared)
8-triple wield
9-charge
0-endpot/crystal

Ultimate qb, only need switching to others for purge. Dunno why you lot use parry/evade-styles, but maybe you solo/duo alot :).
The anytime-chain in pierce is good though if you're in a ffa-group where noone can assist or they believe they can pick targets better and need to interrupt someone instead of helping to kill, massive damage on those 4 except sidewinder ofcourse :).

Bumblebee cap is identical to sguall but with higher defence penalty.

Intercept can be stuck on qbar 2 or 3.

As for snow shower follow up - you should get prevent flight, then you won't worry bout snare breaking.

As for gale bleed. They are interupted from you hitting them anyway like moriaana pointed out. That and the crappy 3 at best start tick bleed has absolutely zero value whatsoever. Not really worth taking a defence penatly over. Might as well get the defence bonus of thunderstorm.
 
V

VodkaFairy

Guest
Originally posted by StormriderX
Bumblebee cap is identical to sguall but with higher defence penalty.

Intercept can be stuck on qbar 2 or 3.

As for snow shower follow up - you should get prevent flight, then you won't worry bout snare breaking.

As for gale bleed. They are interupted from you hitting them anyway like moriaana pointed out. That and the crappy 3 at best start tick bleed has absolutely zero value whatsoever. Not really worth taking a defence penatly over. Might as well get the defence bonus of thunderstorm.

Hi storm :D
 
S

Stallion-

Guest
Originally posted by StormriderX
Intercept can be stuck on qbar 2 or 3.

As for snow shower follow up - you should get prevent flight, then you won't worry bout snare breaking.

Intercept on QB 1 is good since u dont need much on mainQB... Depends if u a slow or fast switcher...always nice to have it instantly up.

about follow up.. id say never use followup to snow shower... breaks snare, if diseased or pfed or whatever your target _will_ outrun you, with pf procced or not... If it has, snowshower once then off to sidestyles anyway. So follow up is in vain I think. Pretty much same dmg with a faster running target.
 
S

StormriderX

Guest
Personal preference I guess. Snow shower spamming is still best left to Bm's without pf imo but thats me. I never failed to snare people so it was never a problem.
 

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