Bladeshade Arty Template!

Goretooth

Fledgling Freddie
Joined
Oct 12, 2004
Messages
302
Heya all...
Here's the newest go at a Bladeshade template including arties... I love it rly! :)

There is stuff overcapping ofcourse but I didn't write that on or anything... no need...

All SC's are 37.0 or 37.5... and all crafted gear except leggings are the new stuff (which costs a fair bit more)



STATS:

Strength: 101
Constitution: 101
Quickness: 52
Hits: 400


RESISTS:

Body: 18
Cold: 0
Heat: 26
Energy: 7(+5)
Matter: 26
Spirit: 7
Crush: 26(+5)
Thrust: 26
Slash: 26


SKILLS:

11 Blades
11 Critical Strike
11 Stealth


TOA BONUSES:

10 Melee Combat Speed
10 Melee Damage
10 Style Damage
50 AF
9 Fatigue


CAP INCREASE:

26 Strength Cap
26 Constitution Cap
200 Hitpoint Cap


PIECE LISTING:

Chestpiece:

Guard of Valor


Arms:

Effect 1: 4 Strength
Effect 2: 28 Constitution
Effect 3: 5 Critical Strike
Effect 4: 7 Slash Resist
Effect 5: 40 Hits Cap Increase


Helmet:

Effect 1: 22 Constitution
Effect 2: 4 Blades
Effect 3: 5 Stealth
Effect 4: 3 Body Resist
Effect 5: 5 Constitution Cap Increase


Leggings:

Effect 1: 5 Thrust Resist
Effect 2: 6 Critical Strike
Effect 3: 20 Hits
Effect 4: 3 Blades


Gloves:

Maddening Scalars


Feet:

Effect 1: 7 Matter Resist
Effect 2: 11 Slash Resist
Effect 3: 9 Crush Resist
Effect 4: 10 Quickness
Effect 5: 10 AF


Mainhand:

Nightshade Blade Chamionweapon


Offhand:

Malice Axe


Necklace:

Necklace of Rapture


Cloak:

Shades of Mist


Jewel:

Gem of Moirai


Belt:

Azura Belt


Ring1:

Leviathan Ring of Defiance


Ring2:

Ring of Dances


Bracer1:

Zahur's Bracer


Bracer2:

Zahur's Bracer


Cheers and the best of luck,
Nylis
 

Goretooth

Fledgling Freddie
Joined
Oct 12, 2004
Messages
302
And the ml10 version (love the cloak and the procs!)

Made this for an Elf (Named Loveshade)... hence the 59 quickness...

Also... this is without the new armor... so probadly improveable... but made this before the other a while ago

Stats

Str:101 Con:101 Qui:59 Hits:388


Resists

Body:23
Energy:16
Crush:28
Cold:0
Matter:0
Thrust:24
Heat:25
Spirit:14
Slash:29


Skills:

11 Stealth
10 Critical Strike
11 Piercing
11 Blades


Cap Increases:

12 Quickness
192 Hits
25 Strength
25 Constitution
7 Dexterity


Other Bonuses:

7 Melee Damage
24 AF
10 Fatigue
9 Style Damage
11 Melee Combat SpeedPiece Listing


Piece Listing:

Chest
Name: tempered Astral Jerkin of Withering [ML10 leather crap]
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 21 Dexterity
Effect 2: 18 Constitution
Effect 3: 3 All Melee Weapon Skills
Effect 4: 2 Melee Combat Speed
Effect 5: 7 Quickness Cap Increase
Effect 6: 14 AF


Arms
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Critical Strike - 99 Flawed Heated Battle Jewel
Gem 2: 16 Constitution - 99 Polished Earthen Essence
Gem 3: 9 Heat - 99 Polished Heated Shielding
Gem 4: 9 Body - 99 Polished Dusty Shielding
Utility: 66.67


Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Constitution - 99 Polished Earthen Essence
Gem 2: 16 Quickness - 99 Polished Airy Essence
Gem 3: 4 Critical Strike - 99 Flawed Heated Battle Jewel
Gem 4: 76 Hits - 99 Perfect Blood Essence
Utility: 60.33


Legs
Name: tempered Astral Torporific leggings [ML10 Nightshade Version]
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 5 Fatigue
Effect 2: 16 Quickness
Effect 3: 2 All Melee Weapon Skills
Effect 4: 4 Stealth
Effect 5: 7 Dexterity Cap Increase
Effect 6: 7 Constitution Cap Increase


Hands
Name: Maddening Scalars [Melee Version] [Artifact]
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Combat Speed
Effect 5: 3 Melee Damage
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase


Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Heat - 99 Polished Heated Shielding
Gem 2: 2 Critical Strike - 99 Uncut Heated Battle Jewel
Gem 3: 76 Hits - 99 Perfect Blood Essence
Gem 4: 9 Energy - 99 Polished Light Shielding
Utility: 65.00


Right Hand
Name: Nightshade Dochar mainhand CW
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 4 All Melee Weapon Skills
Effect 2: 12 Strength
Effect 3: 12 Quickness
Effect 4: 4 Style Damage
Effect 5: 4 Melee Damage
Effect 6: 8 Strength Cap Increase


Left Hand
Name: Malice's Axe [1H Version] [Artifact]
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: 5 Style Damage
Effect 8: 5 Fatigue
Effect 9: Empty
Effect 10: Empty
Utility: 30.00


Neck
Name: Necklace of Rapture
Level: 51 Quality:
Bonus:
Effect 1: 7 Energy
Effect 2: 7 Heat
Effect 3: 7 Body
Effect 4: 8 Slash
Effect 5: 8 Thrust


Cloak
Name: Astral Cloak of Whispers
Level: 50 Quality: 100
Bonus: 35
Effect 1: 2 All Melee Weapon Skills
Effect 2: 4 Stealth
Effect 3: 22 Strength
Effect 4: 22 Dexterity
Effect 5: 56 Hits
Effect 6: 2 Melee Combat Speed


Jewel
Name: Gem of Moirai [Moirai Drop]
Level: 51 Quality:
Bonus:
Effect 1: 7 Spirit
Effect 2: 2 Melee Combat Speed
Effect 3: 64 Hits Cap Increase
Effect 4: 8 Strength Cap Increase
Effect 5: 8 Constitution Cap Increase


Belt
Name: Azura Belt
Level: 51 Quality:
Bonus:
Effect 1: 22 Strength
Effect 2: 22 Constitution
Effect 3: 60 Hits
Effect 4: 4 Constitution Cap Increase
Effect 5: 48 Hits Cap Increase


Right Ring
Name: Ring of Dances [Stealther Version] [Artifact]
Level: 51 Quality: 100
Bonus: 35
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Dexterity
Effect 4: 5 Crush
Effect 5: 5 Slash
Effect 6: 10 AF


Left Ring
Name: Band of Shadows
Level: 51 Quality: 97
Bonus: 35
Effect 1: 6 Slash
Effect 2: 6 Thrust
Effect 3: 6 Crush
Effect 4: 7 Spirit
Effect 5: 7 Body


Right Wrist
Name: Cyclone Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 10 Slash
Effect 2: 10 Thrust
Effect 3: 11 Crush
Effect 4: 2 Melee Combat Speed


Left Wrist
Name: Ceremonial Bracer [Strength Version] [Artifact]
Level: 51 Quality: 100
Bonus: 35
Effect 1: 18 Strength
Effect 2: 40 Hits
Effect 3: 5 Strength Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Crush
 

traktorlove

Banned
Joined
Oct 31, 2006
Messages
226
those temps are shit, my ns temp have 400hits capped str decent con capped quick, using alot easier template and having free mainhand, with those items you should be doing alot better
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
u got any dex at all?
get some CD.
with those expensive items u should make it anyweap.

Try again imo..
 

Enli

Fledgling Freddie
Joined
Jan 4, 2004
Messages
2,522
as it is about what u can get lately, dont pay attention to frustrated people ;)
see what u can get together and work from that, but do decypher all the tips in previous posts :p
 

Pio

One of Freddy's beloved
Joined
Jan 21, 2004
Messages
577
Those resists will get you raped and no cd at all is silly imo.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
With 1.87 inc and Malice/Battler nerf inc Spirit/Matter lgm's will be THE damage type to run so capping those is fairly important imo :D

Not bad tho ... would have kicked ass a year ago that Tp
 

Sarumann

Can't get enough of FH
Joined
Jul 24, 2005
Messages
2,314
spirit/matter/energy weps will turn u inside out
u dont have + celtic dual skills basicly utter shit :)
First temp has only 18 body wich will be poisens from other assasins etc.. REDO :D
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
Sarumann said:
spirit/matter/energy weps will turn u inside out
u dont have + celtic dual skills basicly utter shit :)
First temp has only 18 body wich will be poisens from other assasins etc.. REDO :D

With a blade temp you should be able to get some if not capped CD in easily.

and yeah, the 18 body is probably not enough if you're pre-RR5 and without remedy, or often dont activate it in time.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Ivynoxia said:
With a blade temp you should be able to get some if not capped CD in easily.

and yeah, the 18 body is probably not enough if you're pre-RR5 and without remedy, or often dont activate it in time.

Matter/Spirit damage is now the big dog im afraid :(

You should come back Ivy m8 ... im sure the amount of change would shock you :p
 

Sarumann

Can't get enough of FH
Joined
Jul 24, 2005
Messages
2,314
well puhishment body will still be the resist to cap most tbh as those lifebane vuper 3 will tick like 1million a tick ;)
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
Punishment said:
Matter/Spirit damage is now the big dog im afraid :(

You should come back Ivy m8 ... im sure the amount of change would shock you :p

yeah I wanna, I miss playing this game. But life's not like it was in my second year, when I could still doss about and do fuck all on the course. I have a dissertation to write due in end of March QQ :(

what about energy? I might fook about with my sun sword template made pre 1.83, and update it with new items, see what I can improve :)
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Sarumann said:
well puhishment body will still be the resist to cap most tbh as those lifebane vuper 3 will tick like 1million a tick ;)

Ofc capped Body goes without saying ... same as capped heat ... but 20-25% spirit/matter after 1.87 will be essential imo as it will be a case of your matter/spirit sists versus the guy you fight :D

As for Ivy ... aye but 15% energy on tp should be enough ... as with 10% cl sist and aom2-3 you wont get too far into negative resist when debuffed , but sun wep users+thanes will be only energy damage dealers really from a ns PoV ... and i dont jump thanes :twak:

P.S. As for the Original Poster ... 400hp 100 con is nice looking on a config report , but as i found out with rr7-8 tp if you sacrifice some resists for it you are fooling yourself , solid resists and 300hp+ is the way to go ;)
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Punishment said:
, but sun wep users+thanes will be only energy damage dealers really from a ns PoV ... and i dont jump thanes :twak:

Most solo minstrels run sun weapons vs nightshades.
 

Goretooth

Fledgling Freddie
Joined
Oct 12, 2004
Messages
302
Wow lots of responses! :D... no internet for quite some while now :)

Anyways... for the template...

it's for a rr almost 7 nightshade... so the last 8% body is rly not needed :D... (for like 4 dmg less per tick on Lifebane on 25% of the fights where I don't hit remedy in time)...

and well... CD... it's nice to have but not worth sacrifising either thing on imo... spend all on making Mainhand as good as possible and you'll get the better dps all around is my experience (offhand simply will get evaded, blocked (and in none stealthrvr) parried too much to care about freaking 7% chance to swing it!! - without style bonus tohit that is)...
But yes! It's the only thing I thought could be discussed as missing... way lower priority over resists tho imo...

My mistake was that I thought spiritweaps were going to be nerfed aswell...

Anyways... spirit needs to be improved aye... and everything else (except body and CD!!) is capped 2tm and while Malice will be nerfed - or the proc - it still has the best stats and the best proc out there...

The template also has what the user required (SoM use (even tho I prefer ml10) ... and GoV) + MS proc (rarely... but otherwise the best proc in stealth wars) ... + SL from RoD (always a nice bonus but costs alot for the temp - craputil)

But hey... will test it and we'll see how it does!

Cheers,
Nylis

PS. and for the dexterity question - there's is a bit on the template ofcourse... what the items offers and no more... it means nothing for a bladeshade to worry about... (10% of the evadechance enhanced by stats!)
 

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