BEWARE!!!!

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old.logic7

Guest
Beware of my MORTARZ of MIGHT!!!!!

The mortar in T2 is awesome! It travels significantly further than the T1 mortar and looks like it causes more damage!

I have ravaged many a base with them... Beware!

(BTW, don't steal my saying either)
 
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old.Cpl_Custard

Guest
I usually stick to capping gear

Light armour
Disk Launcher
Grenade launcher
Chaingun
Energypack

I will be too fast for your morters :D

Anyway, we will all have to play a few servers together and use some uber l33t skillz pre planned here :).

BTW, what would be good for a tailgunner position in Thundersword, i guessed-
Medium armour
Disklauncher
Rocketlauncher
Chaingun
Blaster
Ammopack or Cloakpack
Flares

Ammopack for more flares or Cloakpack to stop MSL turrets. Not sure :(
 
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Wij

Guest
Flares ? With a metallic top ? Wot a fashion crime :)
 
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haggisman

Guest
i think i will snipe, always loved to pick people off just before they cap, what an adrenelin rush that is.
 
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old.logic7

Guest
Flares are a must for tailgunners. You can get missles off yer ass with 'em. I can get a lock on a TSword quickly and knock 'em outta the sky with a coupla missiles.

Oh, Cpl_Custard, many lights think like you do. I've taken a few running away by lobbing a mortar in front of their path. Grenades work best on lights though.

Snipers die fast nowadays. The laser gives away your position more so in this game than Tribes1.

I've been running Medium and Heavy so far. A medium with an invo is particularly choice. The new deployable turrets are smaller than the old ones and they're great for setting up safe cap routes.
 

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