PaqMan
Fledgling Freddie
- Joined
- Dec 22, 2003
- Messages
- 86
.. I have a small question about my little thane template i am still struggling with..
So while you all wait for servers to come up i'd hope to get a little help .)
I try to aim for a balanced template with little of everything...
Below is the outline as it looks now:
Stats
Str: 97 Int: 0 Hits: 320
Con: 86 Pie: 75 Power: 0
Dex: 86 Cha: 0
Qui: 37 Emp: 0
Resists
Body: 22 Energy: 20 Crush: 27
Cold: 27 Matter: 21 (5) Thrust: 26 (2)
Heat: 27 Spirit: 4 Slash: 26 (3)
Skills
11 Hammer
11 Shield
4 Parry
Cap Increases
10 Dex
5 Qui
120 Hits
15 Str
10 Con
Other Bonuses
9 Style Damage Bonus
4 Spell Range Bonus
4 Spell Damage Bonus
5 Fatigue
5 Melee Speed Bonus
7 Melee Damage Bonus
------------------------------------------
Now the questions..
1. Resists.. I've allways wanted to max resists, now i can't it seems and i wonder what resists I could live without if any(most resists is on jewelry).
I also havent really undestood if resists just cut's off the efficiency of an attack(hit, spell, debuf) with a certain % or if I have a resists maxed I also have an increased chance of resisting the attack totally(as in totally resist a DoT for example).
Trick question.. As i don't rvr alot but still enjoy the moments i do, is it that much important to have resists on 26+ or would 20+ be enough(not from a 'leet' point of view offcos)?
2. As you can see i have 5 meleespeed bonus and 37 qui which is rougly half of what I can get. Would that even out as if i had +75qui/0 meleespeed or +0 qui/10+ meleeespeed? which is most 'valuable to have' of qui/meleespeed?
(I checked the nisrv site speed calc, but note sure i do it right, specially about putting in qui, buffed, sc'd or not..)
Any comments and suggestions are most welcome.
So while you all wait for servers to come up i'd hope to get a little help .)
I try to aim for a balanced template with little of everything...
Below is the outline as it looks now:
Stats
Str: 97 Int: 0 Hits: 320
Con: 86 Pie: 75 Power: 0
Dex: 86 Cha: 0
Qui: 37 Emp: 0
Resists
Body: 22 Energy: 20 Crush: 27
Cold: 27 Matter: 21 (5) Thrust: 26 (2)
Heat: 27 Spirit: 4 Slash: 26 (3)
Skills
11 Hammer
11 Shield
4 Parry
Cap Increases
10 Dex
5 Qui
120 Hits
15 Str
10 Con
Other Bonuses
9 Style Damage Bonus
4 Spell Range Bonus
4 Spell Damage Bonus
5 Fatigue
5 Melee Speed Bonus
7 Melee Damage Bonus
------------------------------------------
Now the questions..
1. Resists.. I've allways wanted to max resists, now i can't it seems and i wonder what resists I could live without if any(most resists is on jewelry).
I also havent really undestood if resists just cut's off the efficiency of an attack(hit, spell, debuf) with a certain % or if I have a resists maxed I also have an increased chance of resisting the attack totally(as in totally resist a DoT for example).
Trick question.. As i don't rvr alot but still enjoy the moments i do, is it that much important to have resists on 26+ or would 20+ be enough(not from a 'leet' point of view offcos)?
2. As you can see i have 5 meleespeed bonus and 37 qui which is rougly half of what I can get. Would that even out as if i had +75qui/0 meleespeed or +0 qui/10+ meleeespeed? which is most 'valuable to have' of qui/meleespeed?
(I checked the nisrv site speed calc, but note sure i do it right, specially about putting in qui, buffed, sc'd or not..)
Any comments and suggestions are most welcome.