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old.KW
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NOTE: If you wish to use the Beta 2 Patch, you *must* first use the 23376-23115 reverse patch in order to successfully use the new patch to get to the latest version. (This is available on the T2 Central Download Site.)
ALSO NOTE: To run the game with the second beta, you must create a shortcut from your "Tribes 2.exe", access the properties dialog, and type "-online" at the end of the path statement. This is a TEMPORARY issue and will be resolved tomorrow morning.
An updated Beta patch is now available from http://www.tribes2centraldownload.com. This patch is BETA and no support is available from Sierra. This is a more refined version of the previous beta patch, taking into account feedback from beta users. Thanks to all who took the time to write up your reports and issues.
A list of NEW fixes contained in Beta 2 follows. Please read the UPDATEPATCH.TXT file for complete documentation.
- (bug fix) Fixed a rare problem that could cause a client crash while the server is resetting.
- (bug fix) Fixed a problem with the ELF gun effect that was causing hangs.
- (bug fix) Telnet can now be used to set passwords for PURE servers so that they can be used for match games. (command line option...see the post in T2FAQs called "How do I TELNET INTO A PURE SERVER?" for more information on how to use this ability.)
- (bug fix) The "cloning" issue (where players could clone themselves by dying, going to the CC with the CC camera showing themselves, spawn, and flicker back and forth to the CC) is now fixed and no longer occurs.
- (bug fix) Another "cloning" issue which occurred when the Tourney Admin would switch teams for players is fixed and no longer occurs.
- (bug fix) Fixed a bug where, when a client joins a server where the client does not have the map being run on the server, the client hangs while loading. This now elegantly exits instead of hanging.
- (bug fix) Fixed an issue where the last few characters of the Server Info dialog would be cut off.
- (bug fix) Fixed a situation where a blank error box could occur if CD key not entered properly when creating an account.
- (bug fix) Sensor rings will no longer show up on the Command Circuit if the generators are not powered.
- (bug fix) There was a rare bug where, if a player was standing in a force field's position when that force field went from a depowered to powered state (in otherwords, if the gens were repaired while he stood in the FF position), then the player would be stuck forever. If this case occurs, that player will now be destroyed.
- (improvement) Added observer points to Tombstone (it previously had none).
- (improvement) Grenades tossing is slightly improved. The grenades will throw farther with less time spent pressing the grenade key. (They still have the exact same minimum and maximum throwing distances, it's just easier to throw it out to max range now.)
- (community) Player histories are now accurate. (edit...more accurate...there are still some issues)
- (community) Preferences in the FORUMs should be fixed now so that they stay in existence. The sort is the only exception. That will reformat each time you enter the FORUM and you will need to select whichever sort your prefer at that time.
Remaining known issues
- Highlighting dead player in commander map, while you are dead yourself, creates obsever problem.
- (community) Player histories are still not accurate.
ALSO NOTE: To run the game with the second beta, you must create a shortcut from your "Tribes 2.exe", access the properties dialog, and type "-online" at the end of the path statement. This is a TEMPORARY issue and will be resolved tomorrow morning.
An updated Beta patch is now available from http://www.tribes2centraldownload.com. This patch is BETA and no support is available from Sierra. This is a more refined version of the previous beta patch, taking into account feedback from beta users. Thanks to all who took the time to write up your reports and issues.
A list of NEW fixes contained in Beta 2 follows. Please read the UPDATEPATCH.TXT file for complete documentation.
- (bug fix) Fixed a rare problem that could cause a client crash while the server is resetting.
- (bug fix) Fixed a problem with the ELF gun effect that was causing hangs.
- (bug fix) Telnet can now be used to set passwords for PURE servers so that they can be used for match games. (command line option...see the post in T2FAQs called "How do I TELNET INTO A PURE SERVER?" for more information on how to use this ability.)
- (bug fix) The "cloning" issue (where players could clone themselves by dying, going to the CC with the CC camera showing themselves, spawn, and flicker back and forth to the CC) is now fixed and no longer occurs.
- (bug fix) Another "cloning" issue which occurred when the Tourney Admin would switch teams for players is fixed and no longer occurs.
- (bug fix) Fixed a bug where, when a client joins a server where the client does not have the map being run on the server, the client hangs while loading. This now elegantly exits instead of hanging.
- (bug fix) Fixed an issue where the last few characters of the Server Info dialog would be cut off.
- (bug fix) Fixed a situation where a blank error box could occur if CD key not entered properly when creating an account.
- (bug fix) Sensor rings will no longer show up on the Command Circuit if the generators are not powered.
- (bug fix) There was a rare bug where, if a player was standing in a force field's position when that force field went from a depowered to powered state (in otherwords, if the gens were repaired while he stood in the FF position), then the player would be stuck forever. If this case occurs, that player will now be destroyed.
- (improvement) Added observer points to Tombstone (it previously had none).
- (improvement) Grenades tossing is slightly improved. The grenades will throw farther with less time spent pressing the grenade key. (They still have the exact same minimum and maximum throwing distances, it's just easier to throw it out to max range now.)
- (community) Player histories are now accurate. (edit...more accurate...there are still some issues)
- (community) Preferences in the FORUMs should be fixed now so that they stay in existence. The sort is the only exception. That will reformat each time you enter the FORUM and you will need to select whichever sort your prefer at that time.
Remaining known issues
- Highlighting dead player in commander map, while you are dead yourself, creates obsever problem.
- (community) Player histories are still not accurate.