BETA IS Here!!!!!!!!!!!

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old.Stabs

Guest
- (bug fix) Vehicles and deployables now properly explode if they are destroyed while someone is repairing them.

- (bug fix) Sniper laser shots no longer create water splash effects if hitting ground near the water.

- (bug fix) Immersion iForce force feedback mouse is now working properly again.

- (bug fix) The "flag jumping" bug is now fixed. When a flag lands after being dropped, it will stay put when it slides to rest.

- (bug fix) Fixed a situation where closing tribe or player tags on the Browser out of order would cause a disconnect with the database server.

- (bug fix) Players can no longer fire, place mines, place grenades, or place beacons when inside a force field.

- (bug fix) Fixed bug where modifier keys (specifically SHIFT) bound to actions in the game would still cause those actions when typing in a text edit control in-game (such as the chat entry)

- (bug fix) Fixed a bug that could cause a player to drop to desktop when attempting to join a game which was in the process of cycling missions.

- (bug fix) Fixed a Radeon video card issue which could occur if the desktop color bit-depth was different than the color bit-depth that the player was using in the game.

- (bug fix) You won't try to fade into a vehicle that was destroyed after you purchased it, but before you had actually tported to the seat.

- (bug fix) Minor change in the MPB explosion so that the turret part of the MPB doesn't seem to hover in place for a split-second during the explosion.

- (bug fix) Bomber bombs now tumble properly and won't seem to disappear when falling.

- (bug fix) Fixed a rare problem that could cause a client crash while the server is resetting.

- (bug fix) Fixed a problem with the ELF gun effect that was causing hangs.

- (improvement) The "redjack" icon has been removed and new network throughput graphs have been implemented to better help players troubleshoot their net settings. Additionally, a more accurate and complete set of network presets is available. (See details below under "NETWORK SETTINGS" for more information.)

- (improvement) The pure server concept is now implemented. Pure servers only allow regulation scripts and maps to be run on the server (no restrictions yet on the client), thus ensuring that anyone that joins a "base" server is playing the game as it was designed by Dynamix. MODs are still easily joined, but players can be assured that a "Base" game is really a "Base" game now. (Any game with server or rules mods that is not actually named as a new MOD will be described as "variant" instead of "base" on the master server list.) NOTE: See "PURE SERVER" below for more information on this.

- (improvement) Old Password is now required in order to enter a New Password when editing your account.

- (improvement) Password handling is different now in order to make it more difficult for people to casually find a password on a hard drive.

- (improvement) Made more room for player names to display on the Server Info box.

- (improvement) Bomber and Tank now have separate energy capacitors for their turret weapons. This energy pool is completely separate from the energy pool that the thrusters and force shields use. (Gunner energy is displayed as a second bar below the regular vehicle energy and is orangish in color.)

- (improvement) Vertical thrusters on air vehicles are now more efficient to enable better takeoffs from ground level.

- (improvement) Changed team damage OFF to include friendly turret fire and vehicle fire. (In otherwords, if Team Damage is OFF, then turrets fire and vehicle fire will not affect friendly units.)

- (improvement) Splash damage no longer falls off so dramatically with distance. You will find that area effect (explosion) weapons now are more effective within their damage area.

- (improvement) While in Tournament mode, and while in observer mode at the beginning of a match (before teams have been selected), players will now be able to chat with one another.

- (community) Player histories are now accurate.

- (community) Preferences in the FORUMs should be fixed now so that they stay in existence. The sort is the only exception. That will reformat each time you enter the FORUM and you will need to select whichever sort your prefer at that time.

- (community) The "Not Shown" labels that were on the Warrior page are now showing the correct information.




Problems with patch so far.....


There are still some minor issues with the flag jumping, but it is 95% fixed. We are looking into those minor instances now.


Bomber - The bombs, once triggered, will fire until all energy is depleted. THIS IS A BUG...not a gameplay change. This is already fixed for the "official" patch.


The in-game network indicator does not always function properly in this build. We have already fixed it, but you may experience flaky performance (graph lines not appearing, bars not working properly). Also, you must go into your SETTINGS/CONTROLS menu and actually set a key binding for the network graphs (the very last item in the list) in order to make it work at all. Try it out and let us know how it works. (Most of the time, if you just turn it on, it will activate properly after a few minutes into a game and will work thereafter.)


One item in addition to the Pure Server description...a "pure" server can ONLY be a DEDICATED server. You may not run a "listen" server as a "pure" server. (In otherwords, if you aren't running as a DEDICATED server, the game will not show up as type "base".)


The "Not Shown" labels were indicated as fixed on the Warrior Page. They are not fixed yet.


Custom maps downloaded from the Tribes 2 Download Central and others causes a UE when a client without that map attempts to join.
There are still some minor issues with the flag jumping, but it is 95% fixed. We are looking into those minor instances now.


Bomber - The bombs, once triggered, will fire until all energy is depleted. THIS IS A BUG...not a gameplay change. This is already fixed for the "official" patch.


The in-game network indicator does not always function properly in this build. We have already fixed it, but you may experience flaky performance (graph lines not appearing, bars not working properly). Also, you must go into your SETTINGS/CONTROLS menu and actually set a key binding for the network graphs (the very last item in the list) in order to make it work at all. Try it out and let us know how it works. (Most of the time, if you just turn it on, it will activate properly after a few minutes into a game and will work thereafter.)


One item in addition to the Pure Server description...a "pure" server can ONLY be a DEDICATED server. You may not run a "listen" server as a "pure" server. (In otherwords, if you aren't running as a DEDICATED server, the game will not show up as type "base".)


The "Not Shown" labels were indicated as fixed on the Warrior Page. They are not fixed yet.


Custom maps downloaded from the Tribes 2 Download Central and others causes a UE when a client without that map attempts to join.
 
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old.Rockster870

Guest
And guess what! I still get the sme errors! Thanks guys! Up yours!:upyours: :upyours: :upyours:
 
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old.Shaz_af_Tribes2

Guest
Just played t2, absolutely no lockups at all...

BW need a beta server...
 
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old.Sly2k

Guest
There are lots of T2 beta servers about..........

.....to go with the beta game ;)
 

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