Best soling places for hunters?

R

roteca

Guest
where is the best soloing places from 5-50 for hunters, where to exp, and what arrows to use for the mobs (slash/thrust/crush), i would realy apreciate tips...

I want to play a hunter.. even that loads of ppl say that they are "gimped"... but.. they are great fun to play, and i think that is the most important to play a char that U like to play, and not all the über classes that U actually hate to play..

So dont tell me to delete my hunter.. cuz i wont do.. i just want tips for exping.
 
K

kameh

Guest
Hunters are not gimped, never have been. They've never been as well thought out as the other archer classes but they're going to get some love to make that better.

This information was taken from the VN Midgard Rogue Boards

5-7
Critters in Mularn area
Carrion Crawler (southern Gotar) (6)
Carrion Eater (southern Gotar) (7)

6-7 Hill People just east of Haggerfel, Mularn. Literally right next door, staring over the town. -lassaller

7-8 Crabs and Dirges east of the bridge at Audliten. Tomtes are camped but there's plenty of hunting at night. -lassaller

7-8
As you are headed south towards Gal or Gna, you'll cross a big bone bridge and then come to a watch tower before you enter Myrkwood Forest. There are two named Troll Flayers at that watchtower that give kill tasks that are very closeby - carrion crawlers, pine imps, hosts of the earth, and hosts of the wind.

9
Hobgoblins near the bone bridge west of Naliten Gotar). There are more hobgoblins for level 9 on the W and SW shore of the lake (OK, it's an inlet) SW of Nalliten in Gotar.

8-10
Silverscale Drakelings (south of Audliten)
Hobgoblin prowler (southern Gotar)
Nacken (southern Gotar)
Tawny linx (southern Gotar)
Hill People (West of Mularn)
Orms (West of Mularn)
Small Hill Cats (West of Mularn)
Wood and Pine imps outside Nalliten

11
Nisse's Lair first room

11-12
Grey Worgs, Undead Trolls just outside and around Gna Faste. Possibility of getting kill tasks for these from guard tower in Gna Faste as well.

11-14
Rabid Sveawolves (west of Haggerfal)
Large Sveawolwes (Hugginfel) (12)
Lake Serpents near Audliten (12)

12-14: Willows. Low hp casters (Gna). Again kill tasks for these near by. Heavily camped unfortunatly, but you can typicaly move passed these levels in an hour or 2.

13-14 Mora Dancers. Just SE of the guard tower in Gna Faste you will find a large area peppered with Mora Dancers. They go down easily and drop lightweight items that sell for nice cash and can drop nice magical loot on occassion.

14-16 Vendo Bone Collectors along road south of Svasud Faste. Low hp and roughly 16k each. -Blith

14-16
Weeping Willows (north of Gna Faste)
Rabid Sveawolves (west of Haggerfal)
Wolves (around Gna Faste)
Tinglers (around Gna Faste)
Creepers (around Gna Faste)
Svartalfar watcher (Myrkwood)
Minor Fideal (West Svealand) (16)

15-16: NE of Huginfell a ways you'll find the gates to the frontier of Yggdra Forrest. It can be a hike here but there is a stablemaster here for a ride back to town when you're ready to leave. Key thing here is lots of wind sprites spawn just outside the gates. These sprites drop cash only and a decent amount of it too. You should be able to rack up 5-10 gold an hour here easily and the xp is pretty good as well.

15-16: Demonic Familiars in Darkness Falls. -Amoldor

16-17 Mora Riders con blue at lvl 17 South of Gna Faste guard Tower. Get about 30k+ for blue, about to 40K+ for yellow Mora Riders far south of Gotar.

17-22: Casters such as haxa 19-20 and windcallers 17-18. Windcallers on the hill NW of Hug. Follow the top of the hill all the way around to the Blod Fort. The Windcaller's are all either yellow or orange, on their own and as they are casters are quite easy to take down. VERY good xp. 18th was one of the quickest levels ever. -Throdd

17-20
Kill Tasks from Guards around Gna Faste

17-18
Wind Sprites outside Yggdra Gate
Vendo Flayers (Northern Vale of Mularn)

19: Rabid Sveawolves (Blodfelag fort, west of Hugginfel)
Savage Lynxes (Blodfelleg fort, west of Hugginfel)

19-21: Elf of gashir spawn stick to the right side of the zone line, as you drop down from skona into the swamp lowlands they will be to your left (if you go up to the lake shore near the zone youve gone too far) --morpegguy


20-22: Soot harvesters. When you enter musp through the gate there are two spawns. One to the right, which is heavily camped more oftern then not, and one to the left up on the mountian there.

21-22
Treekeeps (southeast Skona Ravine)
Dryad Greenthumbs (southeast Skona Ravine)

21-23: Very nice area of frosty colts, snow imps, cold lights, and the occasional savage lynx and svartalf hunter.basically you get frontier experience without the bleeping snipers.down the road west from Huginfell, bpast the Svart camp, you will see a Blodfelag camp ahead of you. BEFORE that camp, on the hillside to the south, are two spawns: wind sprites (15-17),minor fideals (16-19). The frontier spawns are way up on hillside between those two spawn areas.

21-23: At level 21-23 you can go to gna, and follow the road leading to askheim (wwfort), go behind it and follow the shore. there you will find a nest with two yong envydrakes they are easy to kill, i killed one at level 21 , it was orange at the time. They spawn RIGHT after you kill them , so be wery careful about camping. -DaRoN212

23: Shrieking Willows in Skona Ravine.
Camp1: From WW (Askheim) fort, follow the edge of the lake south about. Watch out for dirges swimming along the shore. 30 seconds job later you should come to a peninsula with a fallen log on it surounded by willows. Stand on the log and keep nocking those arrows.
Camp2: From WW fort, go west around the fort and across the lake along the causeway. 1 minute jog. Once passed the lake angle NW and you should start to come into a large spawn of willows spread out near a stonehenge like hill.
Camp3: From camp1 continue south along the lake. You will have to vear areound some morias and then dodge some dirges but following the lake you will come to another peninsula with some willows on it. Dirges like to swim around here, so always watch for them.

23-24: Fire Flowers. Low hp caster mobs. Can baf, so be carfull. NEVER camped... *boggle* trees are such popular leveling mobs, and these ones always have camp bonus.

24-25
Fire Flowers (Muspelheim)
Moss Maidens (Skona Ravine)

24-25 Demonic familiars (Darkness Falls), apprentice necromancers. At 25 the yellow con scorpian demonic familiars from the ramp where soultorn are. The range here is unbelievable. -- vn_Blakavare

25-27: Plasmatasms north of Musp entrance in Lava pit (night time spawn)

26 Plated fiends with a pet (Darkness Falls). Pretty easy. Stay away from soultorn they have a lot of resistsances to our arrows and spear. -- vn_Blakavare

26-27
Young Firewyrms (Muspelheim)
Werewolf Warder (Skona Ravine)
Seared Skeletons (Muspelheim)
Mephitic Ghouls (Muspelheim)
Fire Wyrms (Muspelheim)
Tree Spirit (south of Stone Circle in Skona Ravine)
plz take note of the Young Fire Wyrms, they are THE best exp 26-29 (maybe 27-30, i forget), they look big and scary, but in truth they are caster mobs, u get penalty with bow, but bonus with spear. --Lornein_tristan

27-28: Ra of Pine and Ra of Oak in Skona Ravine. They live in the trees at the top of the ravine SW of Varul.
These guys con orange, move slowly (they are the same graphic as wildings), and are never camped. One million plus experience (with 250k of it from camp bonus). Location is good in case there is a group forming in Varul dungeon

28-34
Young Wyverns (Yggdra)
Young Wyverns (Uppland)
Young Firewyrms (Muspelheim)
Mephitic Ghouls (Muspelheim)
Cinder Drakes (Muspelheim)

28
Seared Skeletons (Muspelheim)
Fire Wyrms (Muspelheim)

30-32
Callow Wolverines (Skona Ravine)
Ra of Pines (Skona Ravine)
Werewolf Warders (Skona Ravine)

33-35: Werewolf Guards in Skona Ravine. Two nice spots are tower next to Varu dungeon and east along that same ledge. Plenty of Callow Wolverines in a pit near some guards if you get bored of Guards. Couple rare named spawns near that area as well.

<Trimmed to fit - see VN board for full level listing>


Hope this helps :D Typically I used Barbed arrows for killing mobs, on the whole they're the safest bet to have on you, unless you know in advance the specific mob your on your way to hunt.
 
R

roteca

Guest
thnx!

thnx alot for the list... it will help alot, especialy when hunters have hard to get group, i will carry on lvling after capping in bg just for fun!
 
P

phillies

Guest
You should browse Namunas hunter page for a bit .... Alot of usefull information about hunters :)

Then you can allways look on Alakazam's or catacombs bestiary to see what kind of arrows you should torment the mobs with ... Anyways thats what I do and it works quite well (especially if you have a secondary computer :)

Finding the mob is no problem if you have the maps from Kirstenas homepage

Hope it helps :)

EDIT : Oh ye .... and learn to use the /loc command (dunno how experienced you are)
 
K

kameh

Guest
You might also want to take into consideration:

1. Can you get a good pet locally and if so can you move with it and not draw aggro because it's lagging behind you. A pet can be very handy but you have to weight it up. Hopefully with the upcoming insta pet patch this will be sorted out.

2. Loot - You want to carry as many arrows as you can, but you'll have to pick up any loot that drops also as them arrows are damn expensive to make/buy. Fine balancing act required as always :(

3. Blues or yellows? - I'd personally rather kill 2/3 blues than 1 yellow. Downtime on yellows can be huge unless you can drop them before they get to you. With blues you've far more chance of doing that. Resting for your end bar to fill up takes a lot less time than waiting on 20-40% health after a yellow. You'll also get more loot/chance of a special drop. Downside is you use up more arrows/wear out equipment faster. Again some yellows are easier than blues, simply because of the type of mob.

4. Muspelheim - Dont forget about this zone, it's usually very quiet in terms of people and full of nice XP. It's also fairly local to towns to sell up/repair/bind.
 
R

roteca

Guest
Ty all!

I really must thanks U all for the nice links and tips.. i realy appreiciate that! I will carry on my tour to the 50´s in march, will move back to sweden and wont have internet connection for 2 months.. but then i will go on exping again! so i realy needed the tips i have gotten!

THANK YOU!
 
K

kameh

Guest
Aye you even get to kill the odd Alb who comes over to Midgard to kill them :D and the money is fantastic
 
W

Whoodoo_RD

Guest
Originally posted by old.Krusha
if you know what mob you will be camping (ofc you do ;)) use the bestiarey to see what dmg type they are vuln against

http://daoc.catacombs.com/bestiary.cfm

Have fun ;)

This is essential to a hunter, my 31 huntress has solod orange wws in skona, but only when armed with the right kit!

Hunters can use 3 types of arrows, slash, thrust and blunt (crush). Mobs are vanerable to different ones, so make sure you go equiped right.

Also its fairly cheap to become a 500 fletcher, cost me about 50g in all, just making arrows, and tbh its well worth it, your arrows will then be a lot cheaper! You can also train up your armour and tailoring skills to boost your bow making abilities, and repair your own armour, although you can only take these skills to 40% of your fletching.

As for all the list from 5-20, forget it, if you are soloing, get kill tasks from galplen and gna faste all the time, it may be a long walk to your task, but when its worth the down time of 10 mobs, its well worth it!

After 20, try and grp with skalds, runies or a good healer that give you either damage adds, stuns or debuffs, lessens your DT and can make it possible to chain kill.
 

Users who are viewing this thread

Top Bottom