Best cross realm setup?

Darksword

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was just thinking what group set up would be the best in camlann? just rough thought was

buff/heal cleric
heal/pac healer
bard for speed and primary mezzer
a pally for end chant and block bot
two SMers (imo best pbaoe'ers with intercept pet)
a animist just for nukes, pets etc just think its one of the best overall classes hehe.
a merc/zerker/bmer

what would you have in your grp? :)

<bored>
 

Darksword

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Bellona said:
where is the shaman?


whats so special about shaman? cleric/druid has the spec buffs, end can be provided by a pally or bard <Shrug> (ive never rvred with those classes so maybe im missing something that makes them not viable for providing end? i know that if bard gets hit he stops chanting end :() but cleric/druid gives spec buffs and heals better seems more viable imo
 

enkor

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disease/uninterruptable endu/specs/ae root/etc is worthless, aye

rather group a paladin!
 

Robby

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Imo, most of the guilds that can get FG's up and running, will have acces to atleast 1 BB. best is shaman cause of his end buf

sorc
cabalist
merc
merc
warden
healer
healer
air theurgist

this ofcourse requires good players, because you will have no defence. but since you will have mezz from range, and mezz from short range. when first mezz goes wrong, its quite impossible you don't get mezz of, since i expect most good players to have purge 2.
This assist train will blow away every enemy. 2merc with dmg add+ haste and a theurgist with atleast 45 ice (blasting maelstrom) will blow away everything. escepially if theu is able to pet healers with stun pets. healers and sorc keep tanks busy, if mezz really doesn't work theu can root.
This set up could give problems with an enemy tank group with charge tanks that gets the drop on you. But than it will just be kiting. and if they kill the warden, theu can still use his pbt for the group. (most air theus go 47 wind, 26 earth wich give 10 secs pbt)
Enemy caster group shouldn't be a problem since theu pets and cabie pets are uber interupters. And 2 mercs kill a caster in a few seconds.
 

enkor

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i honestly hope you aren't serious.

didnt think you were THAT stupid...
 

Overdriven

Dumpster Fire of The South
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Shaman
Sorc
Pure Damage Dealing Caster.
Pac Healer
Aug Healer
Savage
Merc
Merc
 

enkor

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cleric
healer
shaman
sorc
minstrel
theurg
sorc/caba/eld/chanter/rm
sorc/caba/eld/chanter/rm

cleric
druid
healer
shaman
skald
bm
bm
light eld

or something similar
 

elaTC

Fledgling Freddie
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To many combinations. All will work if you get good players. Some classes are to avoid tho. Warlocks, after first dump useless. BD's are ok as interupt bots, nothing more.
 

Natswoo

Banned
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Pre catas?

If so
Dark SM
Dark SM
Spirit SM
Mana Chanter
Mana Eldy
Bard
Shaman
Healer

or maybe have a grapple / BG pally instead of the eldy

Or Tank group

Savage H2H
Savage H2H
Savage 2h
Blunt Merc
Bard
Dr0000d
Healer
Shammy
 

FallycSymbol

Fledgling Freddie
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Messages
877
enkor said:
cleric
healer
shaman
sorc
minstrel
theurg
sorc/caba/eld/chanter/rm
sorc/caba/eld/chanter/rm

cleric
druid
healer
shaman
skald
bm
bm

light eld

or something similar

I think you were the only 1 who realized that BM's were better than mercs in assist trains.
 

FallycSymbol

Fledgling Freddie
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877
Change your location to Fyn, since it's not a part of denmark. It's kinda sick, I can imagine you :wanker: to your merc.

EDIT: That sounded more rude than I intended it to.
 

Darksword

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enkor said:
disease/uninterruptable endu/specs/ae root/etc is worthless, aye

rather group a paladin!


everything there is provided by the other classes, except aoe disease which i didnt think of. pac healer has aoe root btw but they also have aoe mezz and aoe stun so :p (i know shammys aoe root is stronger but :()

spec buffs can be provided by the cleric and they are better at healing. was just what id consider a good grp chill :p
 

Grund

Fledgling Freddie
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Jan 13, 2004
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189
Darksword said:
everything there is provided by the other classes, except aoe disease which i didnt think of. pac healer has aoe root btw but they also have aoe mezz and aoe stun so :p (i know shammys aoe root is stronger but :()

spec buffs can be provided by the cleric and they are better at healing. was just what id consider a good grp chill :p
made me fall of my chair rly...
 

xtortionist

Fledgling Freddie
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Messages
287
Robby said:
Imo, most of the guilds that can get FG's up and running, will have acces to atleast 1 BB. best is shaman cause of his end buf

sorc
cabalist
merc
merc
warden
healer
healer
air theurgist

this ofcourse requires good players, because you will have no defence. but since you will have mezz from range, and mezz from short range. when first mezz goes wrong, its quite impossible you don't get mezz of, since i expect most good players to have purge 2.
This assist train will blow away every enemy. 2merc with dmg add+ haste and a theurgist with atleast 45 ice (blasting maelstrom) will blow away everything. escepially if theu is able to pet healers with stun pets. healers and sorc keep tanks busy, if mezz really doesn't work theu can root.
This set up could give problems with an enemy tank group with charge tanks that gets the drop on you. But than it will just be kiting. and if they kill the warden, theu can still use his pbt for the group. (most air theus go 47 wind, 26 earth wich give 10 secs pbt)
Enemy caster group shouldn't be a problem since theu pets and cabie pets are uber interupters. And 2 mercs kill a caster in a few seconds.


end buff is on a range limit,


as to group set up -

-bard
-eld
-cleric
-druid
-BM
-bainshee
-theurg
-champ
 

Minau

Loyal Freddie
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Oct 22, 2004
Messages
421
mend/aug Healer
pac/mend Healer
ench/rej Cleric

Aug/cave Shammie

Banchiee
Theurg/Reaver

H2H Savage
Crush Merc
 

old.windforce

Part of the furniture
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Dec 22, 2003
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- Healer aug (40 mend / 36 aug)
- Healer pac (30 mend / 44 pac)
- Cleric (42 buff / 33 rej)
- Shaman (37 / 37 / 16)
- Reaver
- Troll Zerker
- Troll Zerker
- Sorc RR5+
 

Darksword

Can't get enough of FH
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hmmm since everyone seems to say shammy is a must, how about

shammy
healer mend/pac
cleric rej/enh
Bard
BM/Merc/Zerk
BM/Merc/Zerk
another melee class, maybe a warrior or something to do a bit of guarding? or maybe a warden for PBT and grapple at higher ML? think they get bodyguard aswell? dunno tho :).
Cabby or some strong caster, maybe a eld who cna pbaoe and nuke good from range? <shrug>

dunno why just playing around with possible group set ups <shrug>
 

FallycSymbol

Fledgling Freddie
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Messages
877
There's so much shit that would work, I would probably go with something like:

Shaman
Cleric
Pac/Mend Healer
Sorc
Caba
BM
BM
Warden/Theurg/Supp RM
 

Lorfo

Loyal Freddie
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Feb 25, 2004
Messages
752
Bard
Aughealer
Druid
Shaman
Armsman
Chargetank
Chargetank
Sorc
Haven't tried this setup but would like to =>
 

fl3a

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you already have body/spirit/energy from aughealer so no need to replace drood with cleric
 

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