O
old.tuppe
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http://vnboards.ign.com/message.asp?topic=30455674&replies=258
copy under.
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First, let me say that the only reason I didn't look into this before now was because of E3 - I was out of town all of last week. But I did receive your emails and your feedback forms from the Herald.
Here's the patch note from 1.50 concerning left axes:
"- All Left Axe styles which grow in damage as you train further in left axe have the amount they grow doubled. This is to balance out the fact that left axe damage is cut in half (because two weapons hit every round)."
Now, that should actually show up in your experience as an improvement. You won't see one immediately, nor does the change mean you are now doing double damage. But, as you level, you should be doing better than before. If you were increasing 1 damage every time you leveled, for example, you should now be increasing 2 damage every time you level.
Moving on to the specific issue revolving around doublefrost - oh, boy. I don't personally play a berserker, and there was nothing in the patch notes to indicate a change. So, what I told people at E3, was that to the best of my knowledge there had been no change, but that I would look into it when I got home (people quoting me seem to be leaving out the parts about "to the best of my knowledge" and "will look into it" =)) I was giving interviews the entire time, and was not able to speak to the gentleman who does code changes for styles until we got back to the East Coast.
Had there BEEN a patch note on the doublefrost change, it might have looked something like this:
"The Doublefrost style (which has no opening requirement) base damage was incorrectly set to match that of a reactionary style, i.e. a style with an opening move required. We have increased the bonus damage that this style does, and we have slightly lowered the base damage to reflect the "use anytime" nature of this style."
No other style without an opening move could do the kind of damage that Doublefrost could. So, we had two choices - either correct the base damage figure, or give Doublefrost an opening move requirement. The programmer opted to make a minor correction to the base damage. (When I say minor, I mean a very small percentage - he decided NOT to take Doublefrost's base damage all the way down to the level of other no-opener styles.) He added the increase to bonus damage to make the change less dramatic, and of course this style is affected by the improvement made to all left axe styles.
Essentially, people who ONLY used the doublefrost style, and not any of the others, will notice a difference in damage. People who've been using a variety of styles, on the other hand, are reporting very different results. I'm not talking out my rear end here, I'm comparing logs that many of you have kindly sent me. The logs showing changes in damage for the worse have one thing in common - only doublefrost is being used.
The issues a few of you have mentioned, regarding increased or static effectiveness in PVE, but a decrease in PVP, are being looked into right now, so I can't tell you anything about that either way until I see some data.
With all that said, and I hope I was clear, the fact that the change to doublefrost was not documented is an embarassment, and I apologize for the omission.
Sanya_DAOC
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better read replys etc, this make me uke:
mythic hiding changes in DB style uke:
make´s me thinking what kind future we have in Midgard?
only good thing is this change, and copple more comes 1.50, what are in goa maybe early next year?
one Bers who think our races future.
copy under.
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First, let me say that the only reason I didn't look into this before now was because of E3 - I was out of town all of last week. But I did receive your emails and your feedback forms from the Herald.
Here's the patch note from 1.50 concerning left axes:
"- All Left Axe styles which grow in damage as you train further in left axe have the amount they grow doubled. This is to balance out the fact that left axe damage is cut in half (because two weapons hit every round)."
Now, that should actually show up in your experience as an improvement. You won't see one immediately, nor does the change mean you are now doing double damage. But, as you level, you should be doing better than before. If you were increasing 1 damage every time you leveled, for example, you should now be increasing 2 damage every time you level.
Moving on to the specific issue revolving around doublefrost - oh, boy. I don't personally play a berserker, and there was nothing in the patch notes to indicate a change. So, what I told people at E3, was that to the best of my knowledge there had been no change, but that I would look into it when I got home (people quoting me seem to be leaving out the parts about "to the best of my knowledge" and "will look into it" =)) I was giving interviews the entire time, and was not able to speak to the gentleman who does code changes for styles until we got back to the East Coast.
Had there BEEN a patch note on the doublefrost change, it might have looked something like this:
"The Doublefrost style (which has no opening requirement) base damage was incorrectly set to match that of a reactionary style, i.e. a style with an opening move required. We have increased the bonus damage that this style does, and we have slightly lowered the base damage to reflect the "use anytime" nature of this style."
No other style without an opening move could do the kind of damage that Doublefrost could. So, we had two choices - either correct the base damage figure, or give Doublefrost an opening move requirement. The programmer opted to make a minor correction to the base damage. (When I say minor, I mean a very small percentage - he decided NOT to take Doublefrost's base damage all the way down to the level of other no-opener styles.) He added the increase to bonus damage to make the change less dramatic, and of course this style is affected by the improvement made to all left axe styles.
Essentially, people who ONLY used the doublefrost style, and not any of the others, will notice a difference in damage. People who've been using a variety of styles, on the other hand, are reporting very different results. I'm not talking out my rear end here, I'm comparing logs that many of you have kindly sent me. The logs showing changes in damage for the worse have one thing in common - only doublefrost is being used.
The issues a few of you have mentioned, regarding increased or static effectiveness in PVE, but a decrease in PVP, are being looked into right now, so I can't tell you anything about that either way until I see some data.
With all that said, and I hope I was clear, the fact that the change to doublefrost was not documented is an embarassment, and I apologize for the omission.
Sanya_DAOC
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
better read replys etc, this make me uke:
mythic hiding changes in DB style uke:
make´s me thinking what kind future we have in Midgard?
only good thing is this change, and copple more comes 1.50, what are in goa maybe early next year?
one Bers who think our races future.