Well it has been a while since round 6, and I was pondering on continuing (been in game a lot lately). I finally decided to do the final few rounds and the final, so here we go. The winner of the last round, by a single vote, was: Gran Turismo.
So the finalists are now:
1) Tekken
2) Baldur's Gate
3) Half Life
4) Super Mario Brothers
5) Tetris
6) Gran Turismo
7)
8)
9)
10)
So we move on to Round 7, a genre of game that is sadly beginning to dwindle and die out. As such most of these games are quite old indeed (and caused me a lot of grief when trying to decide which to choose and which not to). We are talking about the Shoot-Em-Up. Our nominees are:
Defender - A horizontal scrolling shoot-em-up with perhaps one of the hardest control systems. The goal was to destroy all the alens while protecting the human settlements. The player had a specific button to thrust forwards which was what mde this game so tough, but still a popular game.
Galaxian/Galaga - Similar in style to Space Invaders, but this game took it to the next level. The player, like in Space Invaders, had to destroy a fleet of aline monsters, but as well as having to dodge the return fire of the enemy they also had to look out for various kamikaze swoops.
Gauntlet - A fantasy themed free-roaming shooter (the nearest category I could find). Take control of one of four characters (valkyrie, warrior, wizard or archer) and roam your way through a never ending maze of dungeons, destroying monsters along the way.
Metal Slug - A side scrolling shooter with platform elements (could go in to platformers, but I felt it was more a plain old shooter). Up to two players could join together to work their way through to the bosses, but the biggest fun came from finding a mini-tank during the level (which looks like Bonaparte from the anime Dominion Tank Police).
Parodius - Probably one of the strangest series of games to be made. Ever. The game is pretty much your standard side scrolling shoot-em-up, but it has such a wide range of weird playable characters that have appeared in numerous incarnations. From penguins to an octopus and a bunny girl astride a bullet, this is one strange set of games.
R-Type - Another popular set of scrolling shoot-em-ups, but one with a cmoplex set of levels for the player to navigate. The game has the usual set of power-ups, but it was the fact that you had to find the correct way through the levels that led to many deaths, but players still came back for more.
Space Invaders - The computer game equivalent of the shooting gallery in fairgrounds. As everyone knows an army of aliens march their way across a screen until they reach the end, whereupon the drop down a row and reverse direction. The player controls a movable laser cannon and had to destroy all the aliens. A simple, but fun game.
Star Fox/Starwing - The first game to use a new chip, an early form of 3D accelarator and because of this the game was much hyped. Besides this it was pretty much a standard scrolling shooter at its core, but one that became popular and bred a long running series.
Tempest - Created by Atari, this game picked up a cult following. The player is placed as a small spaceship at the end of a long tunnel that disappears in to the distance (wire frame model though,) and you had to stop them before they reached you. The game added new innovations to the genre, those being colour graphics, level design and the continue.
Time Crisis - One of the few shoot-em-up genres that isn't slowly fading, the light gun game. This type of game has taken many forms, but this one was the game that evolved this genre the most. A new feature added to the style, this was the addition of a pedal that allowed you to duck behind scenery to avoid enemy fire and also to reload.
So the finalists are now:
1) Tekken
2) Baldur's Gate
3) Half Life
4) Super Mario Brothers
5) Tetris
6) Gran Turismo
7)
8)
9)
10)
So we move on to Round 7, a genre of game that is sadly beginning to dwindle and die out. As such most of these games are quite old indeed (and caused me a lot of grief when trying to decide which to choose and which not to). We are talking about the Shoot-Em-Up. Our nominees are:
Defender - A horizontal scrolling shoot-em-up with perhaps one of the hardest control systems. The goal was to destroy all the alens while protecting the human settlements. The player had a specific button to thrust forwards which was what mde this game so tough, but still a popular game.
Galaxian/Galaga - Similar in style to Space Invaders, but this game took it to the next level. The player, like in Space Invaders, had to destroy a fleet of aline monsters, but as well as having to dodge the return fire of the enemy they also had to look out for various kamikaze swoops.
Gauntlet - A fantasy themed free-roaming shooter (the nearest category I could find). Take control of one of four characters (valkyrie, warrior, wizard or archer) and roam your way through a never ending maze of dungeons, destroying monsters along the way.
Metal Slug - A side scrolling shooter with platform elements (could go in to platformers, but I felt it was more a plain old shooter). Up to two players could join together to work their way through to the bosses, but the biggest fun came from finding a mini-tank during the level (which looks like Bonaparte from the anime Dominion Tank Police).
Parodius - Probably one of the strangest series of games to be made. Ever. The game is pretty much your standard side scrolling shoot-em-up, but it has such a wide range of weird playable characters that have appeared in numerous incarnations. From penguins to an octopus and a bunny girl astride a bullet, this is one strange set of games.
R-Type - Another popular set of scrolling shoot-em-ups, but one with a cmoplex set of levels for the player to navigate. The game has the usual set of power-ups, but it was the fact that you had to find the correct way through the levels that led to many deaths, but players still came back for more.
Space Invaders - The computer game equivalent of the shooting gallery in fairgrounds. As everyone knows an army of aliens march their way across a screen until they reach the end, whereupon the drop down a row and reverse direction. The player controls a movable laser cannon and had to destroy all the aliens. A simple, but fun game.
Star Fox/Starwing - The first game to use a new chip, an early form of 3D accelarator and because of this the game was much hyped. Besides this it was pretty much a standard scrolling shooter at its core, but one that became popular and bred a long running series.
Tempest - Created by Atari, this game picked up a cult following. The player is placed as a small spaceship at the end of a long tunnel that disappears in to the distance (wire frame model though,) and you had to stop them before they reached you. The game added new innovations to the genre, those being colour graphics, level design and the continue.
Time Crisis - One of the few shoot-em-up genres that isn't slowly fading, the light gun game. This type of game has taken many forms, but this one was the game that evolved this genre the most. A new feature added to the style, this was the addition of a pedal that allowed you to duck behind scenery to avoid enemy fire and also to reload.