Bard template final version.

Fyric

Fledgling Freddie
Joined
Feb 1, 2004
Messages
374
comments would be appreciated, and please try to keep it constructive :)

LOKI Build Report
Two-Handed Configuration:
Build Utility: 535.3
Useable Utility: 530.7
TOA Utility: 449.0

Statistics
STR:0/75 CON:71/75 DEX:102/101
QUI:0/75 INT:0/75 PIE:0/75
CHA:60/80 EMP:0/75
Hits:312/320
Power:0/48
AF:12/50

Resistances
Body: 24
Cold: 22
Heat: 4
Energy: 10
Matter: 9
Spirit: 11+5
Crush: 23+2
Slash: 28+3
Thrust: 15

Skills
Regrowth: 2
Nurture: 2
Music: 2

Bonuses
Power Pool: 49
Buff Effectiveness: 14
Healing Effectiveness: 15
Spell Duration: 10
Casting Speed: 10
Spell Range: 18
Resist Pierce: 5

Chest:
Imbue: 37.0/32 (Quality: 100)
22 Dexterity
9% Body
9% Cold
44 Hits
Utility: 61.7
TOA Utility: 0.0

Arms (Bard Epic arms):
Imbue: 17.0
40 Hits Cap Increase
6 Power Cap Increase
6 Power Pool
15 Dexterity
7% Slash
5 Dexterity Cap Increase
Utility: 24.0
TOA Utility: 44.0

Head:
Imbue: 37.0/28 (Quality: 99)
22 Constitution
25 Dexterity
9% Cold
36 Hits
Utility: 58.3
TOA Utility: 0.0

Legs (Crystalized Astral Leggings of the Leach):
Imbue: 22.0
2 ALL magic skills
21 Constitution
44 Hits
7 Healing Effectiveness
3 Spell Range
7 Dexterity Cap Increase
Utility: 35.0
TOA Utility: 43.0

Hands:
Imbue: 37.0/28 (Quality: 99)
13 Constitution
22 Dexterity
76 Hits
7% Crush
Utility: 56.3
TOA Utility: 0.0

Feet (Lightning etched vine boots):
Imbue: 15.0
15 Constitution
40 Hits
8 Buff Effectiveness
2 Casting Speed
10 Power Pool
Utility: 20.0
TOA Utility: 46.0

Two-Handed (Champion Lute):
Imbue: 0.0
5 Power Pool
10 Dexterity Cap Increase
4 Casting Speed
4 Spell Duration
6 Spell Range
Utility: 0.0
TOA Utility: 88.0

Neck (Zahur necklace):
Imbue: 20.0
8 Power Pool
6% Energy
6% Spirit
6% Body
5 Power Cap Increase
12 AF
Utility: 36.0
TOA Utility: 38.0

Cloak (Cloak of the Zephyr):
Imbue: 10.0
15 Acuity
9 Power Pool
5 Acuity Cap Increase
2 Casting Speed
7 Power Cap Increase
Utility: 10.0
TOA Utility: 52.0

Jewel (Egg of Youth):
Imbue: 24.0
12 Acuity
32 Hits
5% Crush
5% Slash
5% Thrust
8 Healing Effectiveness
40 Hits Cap Increase
Utility: 46.0
TOA Utility: 26.0

Belt (Jacina's Sash):
Imbue: 0.0
6 Buff Effectiveness
6 Spell Duration
5 Power Pool
5 Power Cap Increase
5 Spell Range
5 Resist Pierce
Utility: 0.0
TOA Utility: 94.0

Left Ring (Ring of the torrent):
Imbue: 38.0
10% Thrust
10% Slash
11% Crush
2 Casting Speed
Utility: 62.0
TOA Utility: 10.0

Right Ring (Croc tear ring):
Imbue: 25.0
4% Heat
4% Cold
4% Energy
4% Matter
4% Body
15 Acuity
Utility: 50.0
TOA Utility: 0.0

Left Wrist (Ceremonial bracer(Dex)):
Imbue: 22.0
18 Dexterity
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
6% Slash
Utility: 34.0
TOA Utility: 20.0

Right Wrist (Bracer of Zo'Arkat):
Imbue: 24.0
18 Acuity
5% Matter
5% Body
5% Spirit
6 Power Pool
4 Spell Range
Utility: 42.0
TOA Utility: 32.0
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
looks very good mate. Only comment i could make is that although your power pool is very high, that % is only applied after your base power pool is calculated via your charisma score, so having uncapped charisma will mean your power pool bonus % wont quite give the same benefit it would otherwise. Cant see anything you can drop from your SC so probably best to keep it how you have it. It still looks good and chances are you will have more power than most bards out there anyway :)

Oh and watch out for thrust mercs and savages ;)
 

Fyric

Fledgling Freddie
Joined
Feb 1, 2004
Messages
374
yeah the thrust issue is kinda bad.. im not gonna start making template until i figure out of savages will get banelord as 3rd ML line tbh :>
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
resists are generally pretty aweful, not bad for a first draft but keep trying! :)
 

Fyric

Fledgling Freddie
Joined
Feb 1, 2004
Messages
374
what resists exactly?

Heat Matter spirit is almost useless i would've liked energy abit higher.. but i figured if i stand 30 or 40 secs from sorc mezz we'll probably have lost by then anyway
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
Fyric said:
what resists exactly?

Heat Matter spirit is almost useless i would've liked energy abit higher.. but i figured if i stand 30 or 40 secs from sorc mezz we'll probably have lost by then anyway

1. you dont need all those hits
2. the too low resists:
Cold: 22 (Very much used so try cap it)
Heat: 4 (There might be more wizzys in next patch, because they are getting some more goodies)
Energy: 10 (Will reduce your mezz abit)
Spirit: 11+5 (just ~20%)
Crush: 23+2 (try cap it..)
Thrust: 15 (Scout adds and trust damage classes will kill you easy)
 

Fyric

Fledgling Freddie
Joined
Feb 1, 2004
Messages
374
i'd rather have 80 extra hits compared to 2-3% extra resists.. maybe thats just me.. but, keep in mind that i have CTR which adds overall resistance aswell
 

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