Bard Temp (that doesnt suck)

C

Carss

Guest
The temps i see on here i wouldnt use at all (some even miss out on range) so i thought id post mine i recently changed to.

The only con to this template is that theres no HP cap or such. Apart from that it has everything else, Range is 13% from ML10 Legs, has every arti you could want on a bard (i dont rate gsv wastes util, get snare procs) Also has decent resists all round, i see a lot of temps skipping energy, have fun with that full duration sorc mezz.

Config Report

STR: 0 / 75 INT: 0 / 75 Hits: 212 / 280 (+80)
CON: 77 / 75 PIE: 0 / 75 AF: 8 / 50
DEX: 103 / 101 (+27) EMP: 0 / 75 Pow: 0 / 36 (+10)
QUI: 0 / 75 CHA: 72 / 85 (+10) %PP: 21% / 35% (+10)

Resists
Body: 25 / 26 Energy: 25 / 26 Crush: 27 / 28 (+2)
Cold: 25 / 26 Matter: 9 / 26 Slash: 24 / 29 (+3)
Heat: 25 / 26 Spirit: 26 / 31 (+5) Thrust: 24 / 26
Essence: 0 / 26

Skills
5 / 11 All Magic Skills
5 / 11 Music
5 / 11 Nurture
5 / 11 Regrowth

Other Bonuses
11 / 10 Archery and Casting Speed
16 / 13 (+3) Archery and Spell Range
12 / 25 Duration of Spells
20 / 25 Healing Effectiveness
5 / 10 Spell Piercing
21 / 25 Stat Buff Effectiveness

Piece Listing

Chest
Name: Blazed Cailocht Vest
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 25 Dexterity - Flawless Vapor Essence Jewel
Gem 2: 7 Cold Resist - Imperfect Icy Shielding Jewel
Gem 3: 7 Body Resist - Imperfect Dusty Shielding Jewel
Gem 4: 68 Hits - Flawless Blood Essence Jewel
Slot 5: 3 All Magic Skills
Utility: 76.7 SC Cost: 59g 71s 60c SC Price: 89g 57s 40c

Arms
Name: Blazed Cailocht Arms
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 25 Constitution - Flawless Earthen Essence Jewel
Gem 2: 19 Dexterity - Faceted Vapor Essence Jewel
Gem 3: 9 Crush Resist - Polished Fiery Shielding Jewel
Gem 4: 7 Energy Resist - Imperfect Light Shielding Jewel
Slot 5: 5 Healing Effectiveness
Utility: 61.3 SC Cost: 52g 8s 60c SC Price: 78g 12s 90c

Head
Name: Blazed Cailocht Circlet
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 22 Dexterity - Precious Vapor Essence Jewel
Gem 2: 9 Thrust Resist - Polished Airy Shielding Jewel
Gem 3: 9 Spirit Resist - Polished Vapor Shielding Jewel
Gem 4: 7 Heat Resist - Imperfect Heated Shielding Jewel
Slot 5: 5 Acuity Cap Increase
Utility: 64.7 SC Cost: 41g 78s 20c SC Price: 62g 67s 30c

Legs
Name: Astral Leggings of the Leech
Level: 51 Quality: 99
Slot 1: 44 Hits
Slot 2: 21 Constitution
Slot 3: 2 All Magic Skills
Slot 4: 7 Dexterity Cap Increase
Slot 5: 3 Archery and Spell Range
Slot 6: 7 Healing Effectiveness
Utility: 35.0

Hands
Name: Blazed Cailocht Gloves
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 19 Dexterity - Faceted Vapor Essence Jewel
Gem 2: 7 Spirit Resist - Imperfect Vapor Shielding Jewel
Gem 3: 9 Energy Resist - Polished Light Shielding Jewel
Gem 4: 68 Hits - Flawless Blood Essence Jewel
Slot 5: 5 Stat Buff Effectiveness
Utility: 61.7 SC Cost: 52g 8s 60c SC Price: 78g 12s 90c

Feet
Name: Blazed Cailocht Boots
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 9 Cold Resist - Polished Icy Shielding Jewel
Gem 2: 9 Body Resist - Polished Dusty Shielding Jewel
Gem 3: 9 Heat Resist - Polished Heated Shielding Jewel
Gem 4: 16 Constitution - Polished Earthen Essence Jewel
Slot 5: 5 Dexterity Cap Increase
Utility: 64.7 SC Cost: 35g 68s 20c SC Price: 53g 52s 30c

2 Handed
Name: Draiocht Harp
Level: 51 Quality: 99
Slot 1: 5 % Power Pool
Slot 2: 4 Archery and Spell Range
Slot 3: 4 Archery and Casting Speed
Slot 4: 6 Duration of Spells
Slot 5: 10 Dexterity Cap Increase
Utility: 0.0

Neck
Name: Eternal Plant
Level: 51 Quality: 100
Slot 1: 15 Acuity
Slot 2: 15 Constitution
Slot 3: 5 Heat Resist
Slot 4: 5 Cold Resist
Slot 5: 5 Energy Resist
Slot 6: 5 Stat Buff Effectiveness
Utility: 50.0

Cloak
Name: Cloudsong
Level: 51 Quality: 99
Slot 1: 8 AF
Slot 2: 5 Stat Buff Effectiveness
Slot 3: 5 Acuity Cap Increase
Slot 4: 5 Power Cap Increase
Slot 5: 5 Archery and Casting Speed
Slot 6: 5 % Power Pool
Slot 7: 12 Acuity
Utility: 8.0

Jewel
Name: Egg of Youth
Level: 51 Quality: 99
Slot 1: 5 Crush Resist
Slot 2: 5 Thrust Resist
Slot 3: 5 Slash Resist
Slot 4: 32 Hits
Slot 5: 8 Healing Effectiveness
Slot 6: 40 Hits Cap Increase
Slot 7: 12 Acuity
Utility: 46.0

Belt
Name: Jacina's Sash
Level: 51 Quality: 100
Slot 1: 6 Stat Buff Effectiveness
Slot 2: 6 Duration of Spells
Slot 3: 5 % Power Pool
Slot 4: 5 Power Cap Increase
Slot 5: 5 Archery and Spell Range
Slot 6: 5 Spell Piercing
Utility: 0.0

Left Ring
Name: Crocodile Tear Ring
Level: 51 Quality: 100
Slot 1: 4 Body Resist
Slot 2: 4 Cold Resist
Slot 3: 4 Heat Resist
Slot 4: 4 Energy Resist
Slot 5: 4 Matter Resist
Slot 6: 15 Acuity
Utility: 50.0

Right Ring
Name: Ring of the Torrent
Level: 51 Quality: 100
Slot 1: 11 Crush Resist
Slot 2: 10 Slash Resist
Slot 3: 10 Thrust Resist
Slot 4: 2 Archery and Casting Speed
Utility: 62.0

Left Wrist
Name: Bracer of Zo'arkat
Level: 51 Quality: 100
Slot 1: 18 Acuity
Slot 2: 5 Matter Resist
Slot 3: 5 Body Resist
Slot 4: 5 Spirit Resist
Slot 5: 6 % Power Pool
Slot 6: 4 Archery and Spell Range
Utility: 42.0

Right Wrist
Name: Ceremonial Bracers (DEX)
Level: 51 Quality: 100
Slot 1: 18 Dexterity
Slot 2: 5 Dexterity Cap Increase
Slot 3: 40 Hits Cap Increase
Slot 4: 6 Slash Resist
Utility: 24.0
 

Cadelin

Resident Freddy
Joined
Feb 18, 2004
Messages
2,514
Explain the energy resist thing to me please?

Sorc Yellow AE mezz is 59 seconds. Having 26% resist extra is 15 seconds less. Chances are you will have yellow warden resists (or CL resists) so thats another 10 (6) seconds off. So thats the difference between being mezzed for 35 seconds or 50 seconds. You are probably screwed either way.

I didn't realise the legs had 3% range? Is that vs player races? The mid version only has 2% for healers.

Do you find EP useful anymore (assuming you have a decent PoM mythrian)?
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
carss wrote: The temps i see on here i wouldnt use at all (some even miss out on range) so i thought id post mine i recently changed to.

The only con to this template is that theres no HP cap or such. Apart from that it has everything else, Range is 13% from ML10 Legs, has every arti you could want on a bard (i dont rate gsv wastes util, get snare procs) Also has decent resists all round, i see a lot of temps skipping energy, have fun with that full duration sorc mezz.

Please explain us what this template has better than rest bard templates around?

The spell range from ml10 legs doesnt work. Its been tested 100 times and confirmed 100 times from GoA and right now.

Quoting the most recent request regarding that:

Response (CM) 05/12/2007 07:11 PM
Hello,

Thank you for your request.

Its been discussed and answered quite a few times regarding this bonus from every Master Level 10 item and as mentioned before although the specification of the bonus is written in a different way it corresponds to the same bonus - Spell range ( for caster classes ). The cap for this bonus is 10% and cannot go higher for the time beeing.
Hope this makes clear.

Yours sincerely,
---------------------------------------------
European Dark Age of Camelot Community Manager

Apart from that please feel free to explain the benefits of your template.

From my PoV :

Low hits (as u said )
Low pp%
Spell pierce not capped
Low duration

Not saying that everything is doable but doing otherwise w/o explaining whats better than other doesnt justify what u wrote there.

Regards
Mck
 

Sarumann

Can't get enough of FH
Joined
Jul 24, 2005
Messages
2,314
Please explain us what this template has better than rest bard templates around?

The spell range from ml10 legs doesnt work. Its been tested 100 times and confirmed 100 times from GoA and right now.

Quoting the most recent request regarding that:



Apart from that please feel free to explain the benefits of your template.

From my PoV :

Low hits (as u said )
Low pp%
Spell pierce not capped
Low duration

Not saying that everything is doable but doing otherwise w/o explaining whats better than other doesnt justify what u wrote there.

Regards
Mck



The spell pierce as a CCer is pure bullshit,
Lets say the mezz is for 50 sec without pierce with 10% resist pierce it would be 55 sec? thats only first of all.
Second of all people never stay out the mezz duration anyways either it get cured or broken pretty quickly.

Range on bard legs seem to work on my bard but gonne test it out abit more later.
 

traktorlove

Banned
Joined
Oct 31, 2006
Messages
226
Range on bard legs seem to work on my bard but gonne test it out abit more later.

No, it doesn't work on "your" bard xD Tested it many times, wasted 20plat on making template with those legs without any increase in range at all. Its simple, duel someone, go as far away as you possibly can cast from, put legs on and see if it increases.

On the template anyway, powerpool is low yes, but with the new mythirians its no problem at all. Got 25% on mine and im never oop unless i rezz several people, and thats with the 10pt myth. What I miss in your template is GSV, didnt have it on my dyvetbard, but have on limors one, and its such a good item versus well, basically everything :)
 

Leel

Fledgling Freddie
Joined
Jan 25, 2004
Messages
931
Afaik spell pierce only lowers resists from your damage spells, nothing else. If you consider spell pierce that important for your interrupt dd, then sure:eek7:
 

Fyric

Fledgling Freddie
Joined
Feb 1, 2004
Messages
374
Actually for a bard id definately prefere 8 dexcap over power myth, maybe thats just me, powerpool can be build around, 8 extra dex can't
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Sarumann wrote: The spell pierce as a CCer is pure bullshit,
Lets say the mezz is for 50 sec without pierce with 10% resist pierce it would be 55 sec? thats only first of all.
Second of all people never stay out the mezz duration anyways either it get cured or broken pretty quickly.

Obviously its not the big differences that matter else we wouldnt care on making high end template aint lad?
My point was to contradict the fact what Brite said
(i dont rate gsv wastes util, get snare procs)

Exluding for example one proc from gsv is as much as the same as not having spell pierce. Minor difference yes but its those little things that add up in the end.

End of the day its down to personal favors but nevertheless i cant classify the above template as something different compared to the most up to day one on this section.
As for energy resist i dont really get it. At rr7 with purge 3 and no cb and no energy i hardly find any issue with sorc mezz.
 
C

Carss

Guest
I didnt know about ml10 legs but why you so worked up over it, a lot of the temps on here have gimped energy, as bards are mostly the only class with cure mezz if you do go the duration without the mezz getting broken then every second counts, simply saying your fucked if you mezzed for that long is simply ignorant and you havent got a clue.

Also a lot of the temps have gimped spirit which is also idiotic especially with the changes in 1.89.

I could improve it knowing about the ML10 legs, could maybe swap out EP, but EP is still good and a life saver at times for small groups and can even help in FG fights if your ressed and CW is down you have another option to get yourself back into action fast, but what else are you going to get instead? some hits..... thats rarely going to help you survive and highly overrated.

But still ive not seen a template on here i would use over mine.
 
C

Carss

Guest
Obviously its not the big differences that matter else we wouldnt care on making high end template aint lad?
My point was to contradict the fact what Brite said

Exluding for example one proc from gsv is as much as the same as not having spell pierce. Minor difference yes but its those little things that add up in the end.

End of the day its down to personal favors but nevertheless i cant classify the above template as something different compared to the most up to day one on this section.
As for energy resist i dont really get it. At rr7 with purge 3 and no cb and no energy i hardly find any issue with sorc mezz.

People have already said spell peirce only matters on damage, better to concentrate on duration.

I dont really care if you dont have a problem with sorc mezz with no cb or whatever else, thats because you will mostly fight idiots that will break mezz all over the shop. I pretty much only log my bard on for FG fights, zerg farming bores the hell out of me and i dont care about rps.

As for the poster saying about dex mythrians, that might be useful if they actually worked, but they dont, plus they are bloody rare even though they dont work.

After all your whine the only bad thing about this template is that it doesnt have around 100 hp cap and maybe GSV, and ive already said how overated hp cap is and what i think of GSV utility. It is unfortunate to find out the ML10 legs dont work as they are supposed to but the template still works well.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
10% more pp 50 more hp and 20 odd more Charisma , and you got yourself a nice template ;)
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Carrs wrote: I dont really care if you dont have a problem with sorc mezz with no cb or whatever else, thats because you will mostly fight idiots that will break mezz all over the shop.

Lets not get into that subject now should we :)

With a total population of 200 peeps left in the server and if u remove the pve'rs + bb's u wont end up with more than 50 in total u actually telling us that u live for fg vs fg rvr and your template is aimed for this aspect.

Fair enough but sadly u on the wrong server.
Unless u like farming and getting farmed from 2 groups for the rest 2-3 hours - which that is not classiffied in any case less boring than zerg fare - then i cant find any good reason to include cb in template just for a single mezz block spell on a 15m rut.

Respect though as clearly this is my opinion and none else.
 

Sarumann

Can't get enough of FH
Joined
Jul 24, 2005
Messages
2,314
Lets not get into that subject now should we :)

With a total population of 200 peeps left in the server and if u remove the pve'rs + bb's u wont end up with more than 50 in total u actually telling us that u live for fg vs fg rvr and your template is aimed for this aspect.

Fair enough but sadly u on the wrong server.
Unless u like farming and getting farmed from 2 groups for the rest 2-3 hours - which that is not classiffied in any case less boring than zerg fare - then i cant find any good reason to include cb in template just for a single mezz block spell on a 15m rut.

Respect though as clearly this is my opinion and none else.

Not been so bad lately primetime on friday peek thinkin 20.00 CET was 450 on exc and close to 350 on pryd
so not that bad really,. and since insta rvr there is a lot of pugs out etc. so i wouldnt rate it dead nor completely out of fgs.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,151
Agree with what punishment said tbh :l other than that its just an average template, nothing flash about it.
 

Sarumann

Can't get enough of FH
Joined
Jul 24, 2005
Messages
2,314
No, it doesn't work on "your" bard xD Tested it many times, wasted 20plat on making template with those legs without any increase in range at all.

Duelled making wich has 10 range 1500 range spells same as the bards mezz.Same range on both so range 3% that makes it reach 10 works .
Unless i misunderstood that for some reason some bum head thought u could get 13% effective range ;)
 

prodical

Fledgling Freddie
Joined
Jul 10, 2004
Messages
926
im going to be as honest as possible here...i wouldnt ever use that template. why? as was pointed out in previous post i have chosen what i think is important :

Low hits
Low pp%


you cant for a minute run out into rvr with less that 30%pp and fewer than a 300hp template. that is ofc my personal view, you may not agree with it.
second your thoughts about being mezzed is flawed. nowadays in rvr, be it fg v fg or zerg v fg ( hi DA ) you will rarly be mezzed for a full fight. there are such moments when its nice to have high energy but if u run with a mentalist which i have done for quiet some time now its not a problem, also wen ur rr6 u have purge 3 ( 5min timer ) and you will have cb so u can balance them both i would think.
finally i think there are templates on this forum which are much superior to yours and you really need to think about using a different template.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Speedr's Template is teh PoXRoX :D

Evren made 70k rps the last day ... ME , on a bard ... LOL !!!11 :D
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Sarumman wrote: Duelled making wich has 10 range 1500 range spells same as the bards mezz.Same range on both so range 3% that makes it reach 10 works .
Unless i misunderstood that for some reason some bum head thought u could get 13% effective range

It works if u want to reach 10% but not above that. What some people think is that because the description on the bonus is not spell range, it rather says : spell range versus enemy players which is indeed confusing that they can actually get +10% from the usual items and +3% from those leggings having effective +13% spell range.

I wish really givf!!!!!
 

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