Bard mezz...

K

Kobold

Guest
yeh prevent fight is very good ra for BMs I guess, but if you got shield I would preffer slam :D or annihilation with LW from behind instead so no point of that then :m00:
 
E

elerand

Guest
Originally posted by Kobold
yeh prevent fight is very good ra for BMs I guess, but if you got shield I would preffer slam :D or annihilation with LW from behind instead so no point of that then :m00:

Except that shield is more likely to miss I find, either way it's a great combo and if your bard is already down and your out of end then snare is where it's at ;)
 
A

Arnor

Guest
Originally posted by Amadon
/release

hamsters have end regen buff which doesn't get interrupted unlike your end song, so you can't even sprint away, all you can do is pray that a pber is near you to distract the hamster, or a tank feels like slamming it, neither of which is that common (since mostly the pbers will be dead even before you, and most tanks.. well.. nuff said :rolleyes: )

P.S. welcome to the oh-so-overpowered Hibernia :rolleyes:


yeah, you see, like amadon so nicely pointed out. EVERY SINGLE mid group has a fooking shaman with 42aug in the group. Actually, its not a group without one.


And btw, the bottom line of your insane ramblings actually gets my vote for most moronic collection of words this month.


And yeah, if the zerker uses a realm ability that costs 4rsps and is ONCE every 30mins, he should have a possibilty to kill you.
 
A

Amadon

Guest
Originally posted by Arnor2
yeah, you see, like amadon so nicely pointed out. EVERY SINGLE mid group has a fooking shaman with 42aug in the group. Actually, its not a group without one.
you illiterate or something?
group doesn't need to have a shaman, your end regen is castable, or did you forget that? strange how i see so many buffs drop from pretty much every zerker i ever get lucky enough to kill.. I guess those must be the lucky few who find a shaman willing to buff them :rolleyes:

And btw, the bottom line of your insane ramblings actually gets my vote for most moronic collection of words this month.
and your vote would be worth what exactly? should anyone here actually care what you think?
but yes.. I'm sure sarcasm, even tho it's apparently the lowest form of wit is utterly wasted on someone with your feeble, or perchance nonexistant, intellect.

And yeah, if the zerker uses a realm ability that costs 4rsps and is ONCE every 30mins, he should have a possibilty to kill you.
OMGOMGOMG 4 RSPS!!! WOW THAT'S SO EXPENSIVE. (oh sorry.. you don't get sarcasm.. MY BAD! )

why the hell do you need purge to kill a bard? that insta mez gets resisted shitloads, your end regen >>>> bard end regen, someone turning his back on a zerker can kiss his back goodbye thanks to your insanely overpowered rear positional styles, and chances are by the time the zerker is hitting on the bard the zerker is immune to mez already anyway.
 
I

inuyasha

Guest
Afai understand..

We need to train some nature dr00ds...

When we meet midgard, we dont only loose to the zerkers/savages and warriors...we loose ONLY to them...

So...figure a root would teach them their place :D
 
A

Amadon

Guest
Re: Afai understand..

Originally posted by inuyasha
We need to train some nature dr00ds...

When we meet midgard, we dont only loose to the zerkers/savages and warriors...we loose ONLY to them...

So...figure a root would teach them their place :D
yeah.. get everyone to roll buffbots so druids don't have to spec nurture and can put that all in nature :p
 
P

poi

Guest
I was asking for some advice...but right now it looks like i just have 1 option against enamies..press sprint and run around...
 
A

Amadon

Guest
advice.. change to weapon as you run in, cast your mez, wait until zerkers engage other oponents and then whip out your drum

and don't turn your back on a zerker that isn't rooted/mezzed/snared, their rear positional damage is insane.. so strafe backwards or something to try get out of range, or wait until they hit you before turning around to sprint, but try face them just before they hit you again (good luck.. )

run into your pb casters if you can

use your insta mez if you can, but I wouldn't rely on it, and get IP (bards can get IP right? )
 
L

Lessurl

Guest
Originally posted by Arnor2
And yeah, if the zerker uses a realm ability that costs 4rsps and is ONCE every 30mins, he should have a possibilty to kill you.


Firstly, 4rsps is nothing. :p
Secondly, what if the bard u r stuck to uses ip to keep him up longer? With a rabid hamster + end regen stuck to him he's still gonna die anyway without outside intervention to get the zerker off..will just last a couple of seconds longer. Surely a once every 30 mins ra that cost him 23 rsps in total to get (including fa2) should allow him to survive this encounter? Following your logic this is.


And in answer to the original post, the best thing to do is start running away before the zerker gets to you, that way even if both of u r sprintin you'll have a lead on him. Don't underestimate the power of cowardice. :p
I find the best thing to do is cast the initial mezzes then run away from the enemy while you slap end on, quick check behind to see if you are bein followed, if so keep sprintin and circle round the battle, if not u can stop and slap a few heals/cure mez on people, but as u do best to keep spinning so that 1. stealthers can't pa you, and 2. so you can keep an eye out for people charging at you so you can leg it b4 they get to you, and lastly and probably most importantly as a bard, 3. so u can keep an eye out for extra arrivals to mez or free mages to mez or if they still have immunity timer to lull to interupt till someone can get on em.
Of course, as a bard in most fights (with competent foes) you don't get a chance to do anythin much cept sprint about the whole fight after the initial mez till someone in your group is kind enough to help u out. :p
 
F

Faeldawn

Guest
Originally posted by Amadon
advice.. change to weapon as you run in, cast your mez, wait until zerkers engage other oponents and then whip out your drum


Seen that tried several times by bards, never seen it fool anyone yet, most tanks can spot the RF armour a mile off, and as bards cant dw, its obvious that it aint a BM charging at em.

If you can pull it off, its legendary strategy, but if you just get smacked anyway, you look a little foolish lying dead with a mace in yer mits ;)
 
F

Faeldawn

Guest
Originally posted by Lessurl
best to keep spinning so that 1. stealthers can't pa you, and 2. so you can keep an eye out for people charging at you so you can leg it b4 they get to you, and lastly and probably most importantly as a bard, 3. so u can keep an eye out for extra arrivals to mez or free mages to mez or if they still have immunity timer to lull to interupt till someone can get on em.

Someone told Dansin to Twist, so he span in circles ;)

Chubby Checker was turnin in his grave (if he's dead, i have no idea, nor any interest) ;)
 
O

old.Nol

Guest
I find the best thing to do is what amadon said and start sprinting before you come off speed. Don't waste your insta on the zerkers until they have engaged you, then hope they don't resist. Try circle the fight and cast mezzes from covered positions, look for living mana bombs to stand on, never stand in the same place for more then a single cast.
 

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