Banelords wellcome back :p

B

Betrayal

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Dark Age of Camelot
Test Version 1.84e Release Notes
Untitled
June 7, 2006

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NEW THINGS AND BUG FIXES

- Due to the extensive amount of feedback we have received from both our team leads and the player community, we have reverted the changes made on Pendragon yesterday to Banelord, and we instead have opted to do the following to this Master Level line:

All spells and Abilities in Banelord, except for Demoralization and Zone of Unmana, have been made to interrupt other players who are casting.

The radius on the following abilities has been reduced to 750: Primal Agony, Oppression, Inexorable Defeat, Tactical Insight, Chaotic Power, Agony Transmission and Demoralization.
Discuss :m00:
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
yes this haven´t been up in 2 other threads and in the old bl thread....
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,166
Yes, I play caster, yes I play Druid and still I think Banelord should interrupt atm. The reason is rather stupid. Casters can deliver super high damage over range and without some interrupts, it would come down to who gets the jump again. Either get the jump and be the first to start casting ae spells, or MoC ftw.

If you give a tank and a mage face to face and the mage kites a bit, the tank will become cannon fodder, which sux for him ofc.

Then again, the radius reduction is good cause then it doesn't interrupt the whole of the enemies, meaning you have to take a bit more care instead of just dumping the abilities.

Having ZoU not interrupt is good, cause it already hampers spellcasters enough. Sure this has to be tested out a bit first, but I think it's a step in the right direction.
 

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