Baldur's Gate 2 FAQ

T

The Kingpin

Guest
CONTENTS:
1. HOW TO USE THE CLUA CONSOLE
2. CLUA CONSOLE ITEM CODES FOR BG2 SOA
3. CLUA CONSOLE MISCELLANEOUS CODES FOR BG2 SOA
4. CLUA CONSOLE HOT KEYS
5. CLUA CONSOLE AREA CODES FOR BG2 SOA
6. RIVELL SHADOWBLADES' RACE & CLASS FAQ
7. JOINABLE NPCS & SIDE QUESTS
8. STRONGHOLDS
9. FAMILIARS
10. HOW DO I KILL KANGAXX?
11. VAMPIRISED LOVER
12. PARTY ARGUEMENTS
13. TOMBELTHAN'S JOURNAL
14. KING STROM'S MASK
15. DRAGONS
16. GOLEMS
17. UBER - KILLERS
18. TEARS OF BHAAL
19. ITEM LOCATIONS


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1. HOW TO USE THE CLUA CONSOLE:

Step One Open the game's directory C:\Program Files\Black Isle\BGII - SoA

Step Two Open the Baldur.ini file in notepad.

Step Three Find the line [Program Options]. Under it are a variety of settings for your game. Add this line:

Debug Mode=1 Cheats=1

And it must be Debug Mode=1, not debug mode=1 or anything else. Save and close notepad. (Make a back-up copy of the INI File before editing it just in case).

Step Four Now when you are in the game, press CTRL-SPACE to bring up the Console. This is where you will enter all the cheats.

The Cheat=1 line will enable the hot keys, to finish setting this up go into your game and type CLUAConsole:EnableCheatKeys() in the space that appears when you press CTRLSPACE
NB - this is a work in progress, I have to reproduce it all step by step, please don't post in here. Thank you :)
 
T

The Kingpin

Guest
2. CLUA Console Codes From SoA

(NOTE: To spawn the item, type the following line: CLUAConsole:CreateItem("itemcode") - item code being one of those listed below. Do this EXACTLY for it to work)

Amulets
Code Item:
--------------------
amul01 Necklace of Missiles
amul14 Amulet of Protection +1
amul15 Shield Amulet
amul16 Amulet of Metaspell Infulence
amul17 Greenstone Amulet
amul19 Amulet of Magic Resistance 5%
amul20 Kaligun's Amulet of Magic Resistance 10%
amul21 Amulet of Power
amul22 Periapt of Proof Against Poison
amul23 Periapt of Life Protection
amul24 Necklace of Form Stability
amul25 Amulet of Spell Warding

Arrows

arow01 Arrow
arow02 Arrow +1
arow03 Arrow of Slaying
arow04 Acid Arrows
arow05 Arrows of Biting
arow07 Arrows of Dispelling
arow08 Arrows of Fire
arow09 Arrows of Ice
arow10 Arrows of Piercing
arow11 Arrows +2

Axes

ax1h01 Battle Axe
ax1h02 Battle Axe +1
ax1h03 Battle Axe +2
ax1h04 Throwing Axe
ax1h06 Throwing Axe +2
ax1h08 Hangards Axe +2
ax1h09 Rifthome Axe +3
ax1h10 Azure Edge
ax1h12 Battle Axe +3: Stonefire
ax1h13 Battle Axe +3: Frostreaver

Girdles

belt02 Golden Girdle
belt03 Girdle of Bluntness
belt04 Girdle of Piercing
belt05 Girdle of Gender
belt06 Girdle of Hill Giant Strength
belt07 Girdle of Stone Giant Strength
belt08 Girdle of Frost Giant Strength
belt09 Girdle of Fortitude
belt10 Belt of Inertial Barrier

Blunt Weapons

blun01 Mace
blun02 Flail
blun03 Flail +1
blun05 Mace +1
blun06 Morning Star
blun07 Morning Star +1
blun10 The Root of the Problem
blun12 Mace of Disruption +1
blun13 Flail +2
blun14 Flail of the Ages +3
blun15 Morning Star +2
blun16 The Sleeper +2
blun17 Wyvern's Tail +2
blun18 Skullcrusher +3
blun19 Mauler's Arm +2
blun20 Ardutia's Fall +1
blun21 Mace +2
blun22 Club +3: Blackblood
blun23 Bone Club +2, +3 vs Undead
blun24 Club +2: Gnasher

Bolts

bolt01 Bolt
bolt02 Bolt +1
bolt03 Bolt of Lighting
bolt04 Bolt of Biting
bolt05 Bolt of Ploymorphing

Boots

boot01 Boots of Speed
boot02 Boots of Stealth
boot03 Boots of the North
boot04 Boots of the Avoidance
boot05 Boots of Grounding
boot07 Boots of Elvenkind
boot08 Boots of Phasing
boot11 Boots of Etherealness

Bows

bow01 Composite Long Bow
bow02 Composite Long Bow +1
bow03 Long Bow
bow04 Long Bow +1
bow05 Short Bow
bow06 Short Bow +1
bow07 Long Bow of Marksmanship
bow09 Ripper +2
bow10 Heartseeker +3
bow11 Strong Arm +2
bow12 Elven Court Bow +3
bow13 Mana Bow +4
bow14 Tuigan Bow +1
bow15 Tansheron's Bow +3
bow16 Composite Long Bow +2
bow17 Long Bow +2
bow18 Short Bow +2
bow19 Short Bow of Gesen

Bracers

brac01 Bracers of Defense AC 8
brac02 Bracers of Defense AC 7
brac03 Bracers of Defense AC 6
brac04 Bracers of Archery
brac06 Gauntlets of Ogre Power
brac07 Gauntlets of Dexterity
brac09 Gauntlets of Weapons Skill
brac10 Gauntlets of Weapon Espertise
brac11 Bracers of Binding
brac13 Bracers of Defense AC 5
brac14 Bracers of Defense AC 4
brac15 Bracers of Defense AC 3
brac16 Bracers of Blinding Strike
brac17 Gloves of Pick Pocketing
brac18 Gloves of Missile Snaring
brac19 Gauntlets of Crushing
brac20 Gloves of Healing

Bullets

bull01 Bullet
bull02 Bullet +1
bull03 Bullet +2
bull04 Sunstone Bullet +1
bull06 Bolt +2

Chain Mail Armor

chan01 Chain Mail
chan02 Chain Mail +1
chan03 Chain Mail +2 Mail of the Dead
chan04 Splint Mail
chan05 Splint Mail +1
chan06 Chain Mail +4: Drizzt's Chain Mail
chan08 Chain Mail +2
chan09 Chain Mail +3: Darkmail
chan10 Chain Mail +4: Jester's Chains
chan11 Chain Mail +5: Crimson Chain
chan12 Elven Chain Mail
chan13 Elven Chain +1
chan14 Elven Mail +2: Sylvan Mail
chan15 Chain Mail +3: Melodic Chain
chan16 Chain Mail +4 Bladesinger Chain
chan17 Splint Mail +2: Ashen Scales
chan18 Splint Mail +3: Armor of Faith

Cloaks

clck01 Cloak of Protection +1
clck02 Cloak of Protection +2
clck03 Cloak of Displacement
clck04 Cloak of the Wolf
clck06 Cloak of Non-Detection
clck09 Mage Robe of Cold Resistance
clck10 Mage Robe of Fire Resistance
clck11 Mage Robe of Electric Resistance
clck12 Knave's Robe
clck13 Traveller's Robe
clck14 Adventurer's Robe
clck15 Robe of the Good Archmagi
clck16 Robe of the Neutral Archmagi
clck17 Robe of the Evil Archmagi
clck20 Cloak of The Shield
clck23 Cloak of Elvenkind
clck24 Cloak of Reflection
clck25 Cloak of Stars
clck26 Cloak of Mirrors
clck27 Cloak of Sewers
clck29 Robe of the Apprenti

Daggers

dagg01 Dagger
dagg02 Dagger +1
dagg03 Dagger +2
dagg05 Throwing Dagger
dagg12 Fire Tooth +3
dagg13 Pixie Prick +3
dagg14 Bone Blade +4
dagg16 Poison Throwing Dagger
dagg17 Stiletto of Demarchess +2

Darts

dart01 Dart
dart02 Dart +1
dart03 Dart of Stunning
dart04 Dart of Wounding
dart05 Asp's Nest

Hammers

hamm01 War Hammer
hamm02 War Hammer +1
hamm03 War Hammer +2: Thundercracker
hamm04 War Hammer +1, +4 vs GiantKin
hamm05 War Hammer +2
hamm06 Dwarven Thrower +3
hamm07 Hammer of Thunderbolts +3
hamm08 War Hammer +2
hamm09 Crom Faeyr +4

Halberds

halb01 Halberd
halb02 Halberd +1
halb03 Halberd +2
halb04 Dragon Bane +3
halb05 Dragon's Breath +4
halb06 Blackmist +4
halb08 Halberd +2 Darkblade
halb09 Halberd +4: Wave

Helms

helm03 Helm of Glory
helm04 Helm of Defense
helm05 Helm of Infravision
helm06 Helm of Charm Protection
helm07 Helm of Balduran
helm16 Helm of Brilliance
helm17 Skull of Death
helm21 Dragon Helm

Leather Armor

leat01 Leather Armor
leat02 Leather Armor +1
leat03 Leather Armor +2: Protector of the Second
leat04 Studded Leather Armor
leat05 Studded Leather Armor +1
leat06 Studded Leather Armor +2: Missile Attraction
leat07 Studded Leather Armor +2: Telbar's Armor
leat08 Studded Leather +3: Shadow Armor
leat09 Leather +3: Karajah's Armor
leat10 Hide Armor
leat11 Leather Armor +2
leat12 Leather Armor +3
leat13 Leather +4: Skin of the Ghoul
leat14 Leather +5: The Night's Gift
leat15 Studded Leather +2
leat16 Studded Leather +3: Orc Leather
leat17 Studded Leather +4: Armor of the Deep Night
leat18 Armor of the Viper +5
leat19 Black Dragon Scale
leat20 Leather +3: Aeger's Hide
leat21 Human Flesh +5

Plate Mail

plat01 Plate Mail
plat02 Plate Mail +1
plat04 Full Plate Mail
plat05 Full Plate Mail +1
plat06 Ankheg Plate Mail
plat11 Plate Mail +2: Delver's Plate
plat12 Plate Mail +2: Doomplate
plat13 Plate Mail +4 Gorgon Plate
plat15 Full Plate +2: Plate of the Legion
plat16 Full Plate +3: Armor of the Heart
plat17 Plate Mail +5: T'rahcie's Tainted Plate
plat18 Red Dragon Scale
plat19 Full Plate +2

Rings

ring02 Ring of Fire Resistance
ring03 Ring of Animal Friendship
ring04 Ring of Clumsiness
ring05 Ring of Invisibility
ring06 Ring of Protection +1
ring07 Ring of Protection +2
ring08 Ring of Wizardry
ring09 Ring of Free Action
ring20 Ring of Energy
ring21 Ring of Infravision
ring22 Ring of Holiness
ring26 Ring of Djinni Summoning
ring27 Ring of Fire Control
ring28 Ring of Air Control
ring29 Ring of Eart Control
ring30 Ring of Human Infulence
ring31 Ring of Regeneration
ring33 Ring of the Ram
ring34 Ring of the Spell Turning
ring35 Ring of Lockpicks
ring36 Ring of Danger Sense
ring39 Ring of Gaxx
ring40 Ring of Acuity

Rods

rods Rod of Absorption
rods Rod of Lordly Might
rods Rod of Resurrection
rods Rod of Smiting
rods Rod of Terror

Scrolls (Wizards only, Level 1-9)

scrl68 Burning Hands
scrl70 Color Spray
scrl80 Shocking Grasp
scrl84 Larloch's Minor Drain
scrl82 Chill Touch
scrl75 Identify
scrl76 Infravision
scrl77 Magic Missile
scrl79 Shield
scrl83 Chromatic Orb
scrl5u Reflected Image
scrla6 Spook
scrl71 Blindness
scrl78 Protection from Evil
scrl73 Protection from Petrification
scrl67 Armor
scrl66 Grease
scrl6d Find Familiar
scrl69 Charm Person
scrl81 Sleep
scrl72 Friends
scrl91 Knock
scrl98 Strength
scrl3g Vocalize
scrl1c Ghoul Touch
scrl89 Horrow
scrl92 Know Alignment
scrl87 Detect Invisibilty
scrl16 Aganazzar's Scorcher
scrl99 Web
scrl97 Stinking Cloud
scrl85 Blur
scrla2 Deafness
scrl90 Invisibility
scrl96 Mirror Image
scrl94 Resist Fear
scrl6e Power Word Sleep
scrl95 Melf's Acid Arrow
scrla3 Glitterdust
scrl6f Ray of Enfeeblement
scrl93 Luck
scrl1h Haste
scrl10 Slow
scrl1p Skull Trap
scrl6l Hold Undead
scrl1q Vampiric Touch
scrl6k Detect Illusion
scrl1d Clairvoyance
scrla5 Melf's Minute Meteors
scrla5 Lightning Bolt
scrl1g Fireball
scrl1j Invisibility 10' Radius
scrl6j Spell Thrust
scrl1n Protection From Normal Missiles
scrl6g Minor Spell Deflection
scrla7 Remove Magic
scrl1m Non-Detection
scrl6i Protection from Cold
scrl6h Protection from Fire
scrl1e Dispel Magic
scrl1t Ghost Armor
scrl1l Minor Summoning 1
scrl1f Flame Arrow
scrl1i Hold Person
scrl1f Flame Arrow
scrl1i Hold Person
scrl1s Dire Charm
scrl5j Otiluke's Resilient Sphere
scrl5l Plymorph Other
scrl5m Plymorph Self
scrl1v Stoneskin
scrl6q Teleport Field
scrla1 Wizard Eye
scrla8 Contagion
scrl5k Spirit Armor
scrlaq Farsight
scrl6p Minor Sequencer
scrl1x Ice Storm
scrl6n Fire Shield (Red)
scrl1w Fire Shield (Blue)
scrl1y Improved Invisibility
scrl1z Minor Globe of Invulnerablity
scrl5g Remove Curse
scrl6o Secret World
scrl2a Monster Summoning 2
scrl6r Spider Spawn
scrl1u Confusion
scrl5i Greater Malison
scrl5h Emotion: Hoplessness
scrl6m Enchanter Weapon
scrl2d Animate Dead
scrl6w Oracle
scrl6z Phantom Blade
scrl2e Cloudkill
scrl2f Cone of Sold
scrlar Sunfire
scrl2h Shadow Door
scrl6u Breach
scrl6v Lower Resistance
scrl7d Minor Spell Turning
scrl6s Spell Immunity
scrl8x Spell Shield
scrl6y Protection from Acid
scrl5t Protection from Electricity
scrl6t Protection from Normal Weapons
scrl7b Conjure Lesser Air Elemental
scrl7c Conjure Lesser Earth Elemental
scrl6x Conjure Lesser Fire Elemental
scrl2g Monster Summoning 3
scrl5o Hold Monster
scrl5p Chaos
scrl5n Domination
scrl5q Feeblemind
scrl7t Disintergrate
scrl7h Flesh to Stone
scrl8c Stone to Flesh
scrl7g Tenser's Transformation
scrl7q Improved Haste
scrl7i Death Spell
scrl7m True Seeing
scrl7s Chain Lightning
scrl7u Contingency
scrl7r Death Fog
scrl7k Misled
scrl7v Spell Deflection
scrl7f Globe of Invulnerability
scrl7t Pierce Magic
scrl7j Protection from Magical Energy
scrl7o Protection from Magic Weapons
scrl7e Invisible Stalker
scrl8b Summon Nishruu
scrl8a Carrion Summons
scrl7w Wyvern Call
scrl7y Conjure Air Elemental
scrl7z Conjure Earth Elemental
scrl7x Conjure Fire Elemental
scrl7p Power Word Silence
scrl8m Sphere of Chaos
scrl8g Ruby Ray of Reversal
scrl8v Control Undead
scrl8o Finger of Death
scrl8r Mordenkainen's Sword
scrl8n Delayed Blast Fireball
scrl8l Spell Sequencer
scrl8f Projected Image
scrl8w Mass Invisibility
scrl8e Protection from Elements
scrl8d Spell Turning
scrl8h Khelben's Warding Whip
scrl8j Mantle
scrla4 Limited Wish
scrl8i Cacofiend
scrl8q Power Word Stun
scrl8t Summon Dijinni
scrl8s Summon Efreeti
scrl8u Summon Hakeashar
scrl8p Prismatic Spray
scrl9g Abi-Dalzim's Horrid Wilting
scrl9e Incendiary Cloud
scrl9d Spell Trigger
scrl8z Simulacrum
scrl9a Pierce Shield
scrl9c Improved Mantle
scrl8y Protection from Energy
scrl9j Power Word Blind
scrl9h Maze
scrl9b Summon Fiend
scrlao Symbol Death
scrl9f Symbol Fear
scrlap Symbol Stun
scrl9y Shapechange
scrl9r Time Step
scrl9v Wail of the Banshee
scrl9x Black Blade of Disaster
scrl9q Chain Contingency
scrl9t Meteor Swarm
scrl9m Spell Strike
scrl9p Absolute Immunity
scrl9z Freedom
scrl9s Imprisonment
scrl9l Spell Trap
scrl9u Power Word Kill
scrl9n Gate

Shields

shld01 Small Shield
shld02 Small Shield +1
shld03 Medium Shield
shld04 Medium Shield +1
shld05 Large Shield
shld06 Large Shield +1
shld07 Large Shield +1, +4 vs Missiles
shld08 Buckler
shld17 Buckler +1
shld19 Large Shield +2
shld21 Dragon Scale Shield +2
shld22 Sentinel +4
shld23 Fortress Shield +3
shld24 Reflection Shield +1
shld25 Shield of Harmony +2
shld26 Shield of the Lest +2
shld27 Saving Grace +3
shld28 Small Shield +2
shld29 Medium Shield +2

Slings

slng01 Sling
slng02 Sling +1
slng03 Sling +3
slng04 Sling +2
slng05 Sling +3: Arla's Dragonbane
slng06 Sling +4: Arvoreen
slng07 Sling of Seeking +26

Spears

sper01 Spear
sper02 Spear +1
sper03 Spear +3: Backbiter
sper05 Spear +2
sper06 Spear +3
sper07 Spear +2: Unicorn Spear
sper08 Spear +3: Impaler
sper09 Spear +1: Halcyon
sper10 Spear of Withering +4

Staves

staf01 Quarterstaff
staf02 Quarterstaff +1
staf05 Staff of Striking
staf06 Staff Mace
staf07 Staff Spear +2
staf08 Martial Staff +3
staf09 Staff of Command
staf10 Staff of Curing
staf11 Staff of the Magi
staf12 Staff of Power
staf13 Staff of Thunder and Lightning
staf14 Staff the Woodlands +4
staf15 Staff of Air +2
staf16 Staff of Earth +2
staf17 Staff of Fire +2
staf18 Quarterstaff +2
staf19 Cleric's Staff +3
staf20 Staff of Rynn +4

One Handed Swords

sw1h01 Bastard Sword
sw1h02 Bastard Sword +1
sw1h03 Bastard Sword +1, +3 vs Shapeshifters
sw1h04 Long Sword
sw1h05 Long Sword +1
sw1h06 Long Sword +2 Famir's Blade
sw1h07 Short Sword
sw1h08 Short Sword +1
sw1h09 Short Sword +2
sw1h10 Short Sword of Backstabbing
sw1h15 Scimitar +3: Frostband
sw1h16 Scimitar +5: Defender
sw1h20 Scimitar
sw1h22 Scimitar +1
sw1h23 Rashad's Talon
sw1h24 Flame Tongue
sw1h25 Kundane +2
sw1h26 Ilbratha +1
sw1h27 Arbane's Sword +2
sw1h28 Cutthroat +4
sw1h30 Belm +2
sw1h31 Daystar
sw1h32 DragonSlayer
sw1h33 Ras +2
sw1h34 Albruin +1
sw1h36 Namarra +2
sw1h37 Taragarth +2
sw1h38 Jhor the Bleeder +2
sw1h39 Blade of Searing +2
sw1h40 Blade of Roses +3
sw1h42 Bastard Sword +2
sw1h43 Katana
sw1h44 Katana +1
sw1h45 Malakar +2
sw1h46 Wakizashi
sw1h47 Wakizashi +1
sw1h48 Ninja-To
sw1h49 Ninja-To +1
sw1h50 Scimitar +1 Shazzellim
sw1h51 Celestial Fury
sw1h53 Swoard of Flame +1
sw1h54 The Equalizer

Two Handed Swords

sw2h01 Two Handed Sword
sw2h02 Two Handed Sword +1
sw2h03 Cursed Berserking Sword +3
sw2h07 Harbringer +3
sw2h08 Soul Reaver +4
sw2h09 Warblade +4
sw2h10 The Holy Avenger: Carsomyr +5
sw2h11 Two Handed Sword +2
sw2h12 Flame of the North
sw2h14 Lilarcor +3
sw2h15 Vorpal Blade
Wands

wand02 Wand of Fear
wand03 Wand of Magic Missiles
wand04 Wand of Paralyzation
wand05 Wand of Fire
wand06 Wand of Frost
wand07 Wand of Lightning
wand08 Wand of Sleep
wand09 Wand of Polymorphing
wand10 Wand of Monster Summoning
wand11 Wand of Heavens
wand12 Wand of Wonder
wand13 Wand of Cloudkill
wand15 Wand of the Apprenti

Cross Bows

xbow01 Heavy Crossbow
xbow02 Heavy Crossbow +1
xbow03 Heavy Crossbow of Accuracy +5
xbow04 Light Crossbow
xbow05 Light Crossbow +1
xbow06 Light Crossbow of Speed
xbow07 Heavy Crossbow +2
xbow08 Giant Hair Crossbow +3
xbow09 Light Crossbow +2
xbow10 Necaradan's Crossbow +3
xbow13 Crossbow of Affliction
xbow14 Heavy Crossbow of Searing +1
 
T

The Kingpin

Guest
3. CLUA Console Codes For Miscellaneous and Quest Items:
MISC01 - Winter Wolf Pelt
MISC02 - Mirror
MISC03 - Small Box
MISC04 - Bassilus' Holy Symbol
MISC07 - Gold Piece
MISC12 - Ankheg Shell
MISC13 - Samuel (body)
MISC16 - Fire Agate Gem
MISC17 - Lynx Eye Gem
MISC18 - Sunstone Gem
MISC19 - Turquoise Gem
MISC1A - Bottle of Wine
MISC1B - Butter Knife of Balduran
MISC1C - Sea Charts
MISC1E - Evan's Body
MISC1F - Dradeel's Spell Book
MISC1G - Farthing's Dolly
MISC1H - Gong Mallet
MISC1I - Belladonna flowers
MISC1J - Glittering Beljuril Gemstone
MISC20 - Bloodstone Gem
MISC21 - Skydrop Gem
MISC22 - Andar Gem
MISC23 - Jasper Gem
MISC24 - Tchazar Gem
MISC25 - Zircon Gem
MISC26 - Iol Gem
MISC27 - Moonstone Gem
MISC28 - Waterstar Gem
MISC29 - Ziose Gem
MISC2A - Doppelganger Wardstone
MISC2B - Level 1 Exit Wardstone
MISC2C - Islanne Wardstone
MISC2D - Kiel Wardstone
MISC2E - Fuernebol Wardstone
MISC2F - Teleportation Wardstone
MISC2G - Level 2 Exit Wardstone
MISC2I - Wardstone Forgery
MISC2K - Compass Wardstone
MISC2L - Bone Wardstone
MISC2M - Dwarven Rune 1 Wardstone
MISC2N - Dwarven Rune 2 Wardstone
MISC2O - Lock of hair from Kirinhale
MISC2P - Harp of ?
MISC30 - Chrysoberyl Gem
MISC31 - Star Diopside Gem
MISC32 - Shandon Gem
MISC33 - Aquamarine Gem
MISC34 - Garnet Gem
MISC35 - Horn Coral Gem
MISC36 - Pearl
MISC37 - Sphene Gem
MISC38 - Black Opal
MISC39 - Water Opal
MISC3A - Book of Infinite Spells (Fireball)
MISC3A1 - Book of Infinite Spells (Invisibility)
MISC3A2 - Book of Infinite Spells (Protection from Evil)
MISC3A3 - Book of Infinite Spells (True Seeing)
MISC3A4 - Book of Infinite Spells (Farsight)
MISC3A5 - Book of Infinite Spells (Spell Turning)
MISC3A6 - Book of Infinite Spells (Wyvern Call)
MISC3A7 - Book of Infinite Spells (Stinking Cloud)
MISC3A8 - Book of Infinite Spells (Lightning Bolt)
MISC3A9 - Book of Infinite Spells (Burning Hands)
MISC3C - Efreeti Bottle
MISC3D - Golden Lion Figurine
MISC3E - Black Spider Figurine
MISC3F - Jade Hound
MISC3H - Horn of Blasting
MISC3I - Silver Horn of Valhalla
MISC3J - Bronze Horn of Valhalla
MISC3K - Iron Horn of Valhalla
MISC3L - Horn of Silence
MISC3M - Harp of Discord
MISC3N - Azlaer's Harp
MISC3O - Methild's Harp
MISC3P - Glasses of Identification
MISC40 - Moonbar Gem
MISC41 - Star Sapphire
MISC42 - Diamond
MISC43 - Emerald
MISC44 - Kings Tears
MISC45 - Rogue Stone
MISC47 - Golden Pantaloons
MISC48 - Idol
MISC49 - Melicamp the Chicken
MISC4A - Activation Stone
MISC4B - Jail Cell Key (Jaheira)
MISC4C - Air Elemental Statue
MISC4D - The Genie's Flask
MISC4E - Energy Cells
MISC4G - Portal Key
MISC4H - Wand of Fire Key
MISC4I - Wand of Frost Key
MISC4J - Wand of Summoning Key
MISC4K - Wand of Lightning Key
MISC4L - Wand of Cloudkill Key
MISC4M - Wand of Missiles Key
MISC4N - Acorns
MISC4O - Sewage Golem Key
MISC4P - Key to Frennedan's Room
MISC4Q - The Ogre's Sword
MISC4R - Haegan's Key
MISC4S - Key to Shadow Thieves Cellar (Gaelan's Key)
MISC4T - Letter of Transfer
MISC4U - Embarl's Dagger
MISC4V - Mae'Var's Letter
MISC4W - Edwin's Documents
MISC4X - Statuette of Lathander
MISC4Y - Necklace of Talos
MISC4Z - Beastmaster Key
MISC50 - Skull
MISC51 - Lock of Nymph's Hair
MISC52 - Wyvern Head
MISC53 - Bowl of Water Elemental Control
MISC54 - Child's Body
MISC55 - Duke Eltan's Body
MISC56 - Broken Weapon
MISC57 - Broken Shield
MISC58 - Broken Armor
MISC59 - Broken Miscellaneous
MISC5A - Rift Device Part
MISC5B - Rift Device Part 2
MISC5C - Rift Device
MISC5D - Harper Bird
MISC5E - Harper Amulet
MISC5F - Renfeld's Body
MISC5G - Exotic Hide
MISC5H - Guril Berries
MISC5I - Am-si's Key
MISC5J - Writ of Innocence
MISC5K - Illithium Ore (200 pounds)
MISC5L - Littleman The Stuffed Bear
MISC5M - Inspector's Body
MISC5N - Piece of Red Cloth
MISC5O - Silver Pantaloons
MISC5P - Ransom Note
MISC5Q - Blood of Quallo's Friend
MISC5R - The Lover's Ring
MISC5S - Hand
MISC5T - Shaman's Staff
MISC5U - Montaron's Body
MISC5V - Lock of Jaheira's Hair
MISC5W - Keepsake Locket
MISC5X - Harper Pin
MISC5Y - Jaheira's Note
MISC5Z - Rift Device (used)
MISC60 - Spider Body
MISC61 - Bottle of Wine
MISC62 - Dead Cat
MISC63 - Chew Toy
MISC64 - Telescope
MISC65 - Brage's Body
MISC66 - Farmer Brun's son (DEAD)
MISC67 - Brun's Dead Son
MISC68 - Abela the Nymph
MISC69 - Helshara's Artifact Fragment
MISC6A - Tanner's Letter
MISC6B - Dennis' Mother's Gong
MISC6C - Guril Berries
MISC6D - Solik Berries
MISC6E - Oak Bark
MISC6F - Quataris' Confession
MISC6G - Bust of Sune
MISC6H - Mekrath's Mirror
MISC6I - Anarg's Cup
MISC6J - Golem Head
MISC6K - Golem Arm
MISC6L - Golem Brain
MISC6M - Demon Heart
MISC6N - Sun Gem
MISC6O - Sun Gem
MISC6P - Shadow Dragon Wardstone
MISC6Q - Amuana's Bones
MISC6R - Note to Order
MISC6S - Chunk of Illithium Alloy
MISC6T - Planar Stone
MISC6U - Firkraag's Challenge
MISC6V - Smuggled Shipment
MISC6W - Wooden Stake
MISC6X - Portal Gem
MISC6Y - Mimic's Blood
MISC6Z - Beljuril
MISC70 - Delorna's Statue
MISC71 - Delorna's Spellbook
MISC72 - The Claw of Kazgaroth
MISC73 - The Horn of Kazgaroth
MISC74 - The Candle
MISC75 - Dagger of Venom
MISC76 - The Dream Potion
MISC77 - Skull of Kereph
MISC78 - Invitation
MISC79 - Female Body
MISC7A - Chicken
MISC7B - Chicken
MISC7C - Contact's Note
MISC7D - Barl's Antidote
MISC7E - Fairy Dust
MISC7F - Ti'Vael's Head
MISC7G - Jaheira's note for PC
MISC7H - Umar Witch Project Journal
MISC7I - Chaos Tome
MISC7J - Wand of Activation
MISC7K - Head of Cotirso
MISC7L - Valygar's Body
MISC7M - Corthala Tax Notice
MISC7N - Wand of Lightning
MISC7O - Note (from Cragmoon)
MISC7P - Tombelthen's Journal (first half)
MISC7Q - Tombelthen's Journal (2nd half)
MISC7R - Mithril Medallion
MISC7S - Lord Tombelthen's Note
MISC7T - Moon Dog Figurine
MISC7U - Dog Stew
MISC7V - Dog Meat
MISC7W - Lavok's Tome
MISC7X - Mastery Orb
MISC7Y - Thrall Collar
MISC7Z - Coal
MISC80 - Male Body
MISC82 - Ancient Armor
MISC83 - Key to River Plug
MISC84 - Boo
MISC85 - Mulahey's Holy Symbol
MISC86 - Bandit Scalp
MISC87 - Contaminated Iron
MISC88 - Rabbit's Foot
MISC89 - Edwin's Amulet
MISC8A - Note (for Shadow Thieves)
MISC8B - Note (for Shadow Thieves 2)
MISC8C - Morn Ritual
MISC8D - Noontide Ritual
MISC8E - Dusk Ritual
MISC8F - Playhouse Deed
MISC8G - Rune of Imprisonment
MISC8H - Blood of a Silver Dragon
MISC8I - Note from Imnesvale
MISC8J - Boots of the West (CHA +1)
MISC8K - Ihtafeer's head
MISC8L - Mantle of Waukeen
MISC8M - Trademeet Tomb Key
MISC8N - Isaea's Financial Statements
MISC8O - Isaea's Signet Ring
MISC8P - Isaea's Slavery Document
MISC8Q - Rebel's Orb
MISC8R - Fake Rebel's Heart
MISC8S - Rebel's Heart
MISC8T - Cernd's Baby
MISC8U - Silver Blade (Vorpal Sword piece)
MISC8V - Wardstone for Asylum
MISC8W - Opal Stone
MISC8X - Ruby Stone
MISC8Y - Sapphire Stone
MISC8Z - Kurtulmak's Crystal Shard
MISC90 - Chelak's Body
MISC91 - Grapes
MISC92 - Switch for engine
MISC93 - Odd looking key
MISC94 - Mallet head
MISC95 - Mallet handle
MISC96 - Peladon
MISC97 - De'Tranion's Baalor ale
MISC98 - Durlag's goblet
MISC99 - Cursed Plate mail armor (belt icon)
MISC9A - The Hand of Dace
MISC9B - Vampire Stake
MISC9C - Lium's Journal of Malevolent Magicks
MISC9D - Giant Troll's Head
MISC9E - Minotaur Horn
MISC9F - Minotaur Horn 2
MISC9G - Pirate Horn
MISC9H - Neb's Head
MISC9I - First journal of Jon Irenicus
MISC9J - Second journal of Jon Irenicus
MISC9K - Third journal of Irenicus
MISC9L - Deed to the Windspear Hills
MISC9M - Pipe
MISC9N - Pendant
MISC9O - Staff
MISC9P - Helmet
MISC9Q - Scimitar
MISC9R - Light Gem
MISC9S - Mind Amplification Device
MISC9T - Dragon Eggs
MISC9U - Fake Dragon Eggs (Phaere's)
MISC9V - Fake Dragon Eggs (Solaufein)
MISC9W - Drow Piwafwi Cloak (Solaufein's)

MISC9X - Control Circlet
MISC9Y - Brine Potion
MISC9Z - Corrupted Tadpoles
MISCA1 - Gem ?
MISCA2 - Sulphurous Poison
MISCA3 - Book of Rituals
MISCA4 - Potion of Squirrel Change
MISCA5 - Stoneshape Scroll
MISCA6 - Patrol Leader's Helmet
MISCA7 - Kuo-Toan's Blood
MISCA8 - Eyestalk of an Elder Orb
MISCA9 - Star Medallion
MISCAA - Golden Circlet
MISCAB - Jar of Water
MISCAC - Sundial
MISCAD - Sun Medallion
MISCAE - Sword Medallion
MISCAF - The Gagged Man
MISCAG - Mirror
MISCAH - Hourglass
MISCAI - Worn Out Boots
MISCAJ - Grinning Skull
MISCAK - Warden's Note
MISCAL - Mithril Token
MISCAM - Galvena's Key
MISCAN - Galvena's Medallion
MISCAO - Mind Flayer Painting
MISCAP - Umberhulk Painting
MISCAQ - Troll Painting
MISCAR - Djinni Painting
MISCAS - Sleeping Draught
MISCAT - Mug of Ale
MISCAU - Elven Holy Water
MISCAV - Golden Skull
MISCAW - Golden Arm and Leg
MISCAX - Golden Leg
MISCAY - Golden Torso
MISCAZ - Beholder Eye
MISCB1 - Talisman of Rillifane
MISCB2 - Golden Goblet of Life
MISCB3 - Moonblade
MISCB4 - Tree of Life Nuts
MISCB5 - Tears of Bhaal
MISCB6 - Tears of Bhaal
MISCB7 - Tears of Bhaal
MISCB8 - Tears of Bhaal
MISCB9 - Tears of Bhaal
MISCBA - Tears of Bhaal
MISCBC - Blackrazor, Long Sword +3
MISCBD - Dog Bones
MISCBE - Gilded Rope
MISCBF - Jae'llat Wardstone
MISCBG - Lich's Tooth
MISCBH - Deirex's Gem
MISCBI - Magical Rope
MISCBJ - Qilue's Brain
MISCBK - Illithid Serum
MISCBL - Aerie's Body
MISCBM - Anomen's Body
MISCBN - Jaheira's Body
MISCBO - Viconia's Body
MISCBP - Bodhi's Black Heart
MISCBQ - Tree of Life Nuts (edible)
MISCBR - Stone Harp
MISCBS - Stone Horn
MISCBT - Elven Priest Stone
MISCBU - Yoshimo's Heart
MISCBV - Elder Brain Blood
MISCBW - Sahuagin Scribe's Notes
MISCBX - Note (to Ployer)
MISCBY - Tainted Dragon Eggs
MISCBZ - Tizzak's Journal
MISCCA - Demin's Note
MISCCB - Bronze Pantalettes (Throne of Bhaal)
MISCCC - Drow Note of Gate Sundering

NPMISC1 - Jansen Spectroscopes
NPMISC2 - Jansen Techno-Gloves
BAZPLO01 - Abazigal's Wardstone
BAZPL002 - Draconis' Head
BAZPLO03 - Yellow Dragon Eggs
BAZPLO04 - Breath Potion
BAZPLO05 - Rope
BAZPLO06 - Reversal Scroll
BAZPLO07 - Empty Breath Potion Flask
BAZPLO08 - Gauth Eyestalk
HGHEART - Still Beating Heart
HGHEART2 - Yaga Shura's Heart
HGWARD01 - Flame Wardstone
HGWARD02 - Skull Wardstone
HGWARD03 - Hammer Wardstone
HGWARD04 - Blood Wardstone
LUM1 to LUM9 - Handwritten Notes
PLOT01A - Ritual Scroll
PLOT01B - Vigil Stone
PLOT01C - Tattered Parchment
PLOT01D - Tattered Parchment
PLOT01E - Tattered Parchment
PLOT01F - Candle
PLOT01G - Holy Book
PLOT01H - Bell
PLOT01I - History of the Imprisoned One
PLOT01J - Wardstone
PLOT01K - Wardstone
PLOT01L - Tinderbox
PLOT01M - Handwritten Note
PLOT01N - Scribbled Note
PLOT01O - Key
PLOT01P - Old Slippers
PLOT01Q - Helm's Scroll
PLOT02A - Scepter of Radiance
PLOT02B - Scepter of Radiance (w/gems)
PLOT02C - Scepter Gem
PLOT02D - Scepter Gem
PLOT02E - Scepter Gem
PLOT02F - Madman's Journal
PLOT02G - Journal
PLOT02H - Deck of Many Things
PLOT02I - Tahazzar's Heart
PLOT02J - Ka'rashur's Heart
PLOT03A - Air Scepter
PLOT03B - Fire Scepter
PLOT03C - Slime Scepter
PLOT03D - Ice Scepter
PLOT03E - Portal Key
PLOT03F - Air Library Note
PLOT03G - Fire Library Note
PLOT03H - Slime Library Note
PLOT03I - Ice Library Note
PLOT03K - Key (slime library)
PLOT04A - Blue Oil
PLOT04B - Red Oil
PLOT04C - Purple Oil
PLOT04D - Crystal Mallet
PLOT04E - Diary of Carston's Apprentice
PLOT04F - Flint and Tinder
PLOT04G - Illithid Rod
PLOT04H - Illithid Rod
PLOT04I - Illithid Rod (complete)
PLOT04J - Carston's Journal
PLOT05A - Heart Key
PLOT05B - Mind Key
PLOT05C - Spirit Key
PLOT05D - Warrior's Skull
PLOT16A - Bounty Notice
PLOT16B - Note
PLOT17A - Monastery Gate Key
PLOT17B - Graveyard Key
PLOT18A - Lazarus' Teleport Scroll
PLOT18B - Lazarus' Spellbook

BELT12 - Holy Symbol of Lathander
BELT13 - Holy Symbol of Helm
BELT14 - Holy Symbol of Talos
 
T

The Kingpin

Guest
4. HOT KEYS

Other Cheat Codes:

Ctrl + 1
Then whomever the curser is pointing will have different armor on

Ctrl + 6 + 7
Then whomever the curser is pointing will have a different model

CLUAConsole:ExploreArea()
Then you should have the full sized map

CLUAConsole:SetCurrentXP("2950000")
Then you should have the maximum amount of XP allowed (you can do this with other amounts of XP if you don't want to set to Max) or try CLUAConsole:SetCurrentXP(''8000000'')

Ctrl + T
Time should progress an hour (?)

Ctrl + Y
Then whomever the curser is pointing to will die

Ctrl + Shift + 8
Then you should have maxed out stats (I think you need to this when rolling stats, I don't know It works at any other time)

CLUAConsole:AddGold("2950000")
Then you should have the maximum amount of gold allowed

CLUAConsole:CreateCreature("xxxx") will summon the creature who's code you replave the x's with.

Ctrl + R
Then the charactor the curser is over should be completly healthy and resurrected if they were dead.

Ctrl + J
Then you should teleport to whereever the mouse is pointing

[added Sep 13 2002 12:37PM]

[added Sep 13 2002 12:44PM]

5. AREA CODES

CLUAConsole:MoveToArea("ARXXXX") will move you to a specific location (xxx is replaced with the particular number). Area codes:

SoA Areas:
Irenicus's Dungeon: (AR 0602)
Irenicus' Dungeon Level 2: (AR 0603)
Waukeen's Promenade: (AR 0700)
The Slums: (AR 0400)
De'Arnise Hold: (AR 1300)
Windspear Hills: (AR 1200)
The Graveyard District: (AR 0800)
City Gate: (AR 0020)
The Bridge District: (AR 0500)
Government District: (AR 1000)
Umar Hills: (AR 1100)
Temple Ruins: (AR 1404)
Temple District: (AR 0900)
The Sewers: (AR 0701)
The Docks: (AR 0300)
Trademeet: (AR 2000)
Brynnlaw: (AR 1600)
Maze Beneath Spellhold: (AR 1512)
Spellhold Level Two: (AR 1513)
Spellhold Final Level: (AR 1514)
Sahuagin City: (AR 2300)
The Underdark: (AR 2100)
Ust Natha: (AR 2200)
Beholder City in the Underdark: (AR 2101)
The Illithid Lair in the Underdark: (AR 2400)
Exit from the Underdark: (AR 2402)
Small Teeth Pass: (AR 1700)
Noth Forest: (AR 1800)
Forest of Tethir: (AR 2600)
Suldanessellar (AR 2800)
The Nine Hells (AR 2900)
 
T

The Kingpin

Guest
6. Rivell Shadowblade's Race & Class FAQ:

This rather erm… sublime (yeah right ) FAQ was made to help those seeking strategies, tips and general info when it comes to choosing a class and race. I’ve tested some of the classes and all these conjectures are based on my experience with them. I have enjoyed playing with some of these classes and have had frustration with some of them. Yet, all in all, I have learned some cool things and perhaps this guide may help you in perfecting your character (whether you are powergaming or just plain ‘ol good fashion role-playing). Note that there are minor spoilers inside, but rest assured there are no plot/story spoilers! Any comments, input that you can provide is welcome and wanted!!! It is my first, crappy attempt at one and I know there’s a lot of stuff I may miss out anyway.
Making your choice

First before choosing a class one must decide on what race one wants to role-play. There are seven official races and some having advantages and some have disadvantages ie. Depending on your choice they may be some limitations. Some races suit a certain class and others not. Before choosing any class, one must think carefully of the race you wish to role-play. Here are some characteristics on the races:
Human: Homo sapiens. The humans are the most versatile and predominant of all the races. They can advance to any level and choose any class. Humans are good to choose for newbies (or a favourite of veterans), as they impose fewer restrictions than other races. Note, that humans are the only race that can duel-class.
Most appropriate classes: anything!

Dwarves: Short, stocky, rude but ever ready for chaos are these ‘shorter’ folk. Dwarves love minerals, mining and caves. They usually don’t get along with elves though. Theirs stats are:
+1 Constitution (being in caves & mines have toughened their physic).
-1 Dexterity (being short and stock has its weighbacks. (whisper) Easily remedied with potions of dexterity or bracers of dexterity found at the beholder pit under the sewers. (/whisper)
They have resistance to poison and magic.
Infravision
Most appropriate classes: As they get a bonus to Con, it is suitable for Dwarves to be either a Fighter type of class or a priest class. Don’t be fooled by their stature…many big warriors have been felled by these sour, short folk.

Elves: Masters of Lore, Keeper of all things ancient and jubilant folk are the elves. Elves are usually smaller than humans and have delicate features. They are seen as remote and facetious. They like speaking in melodic tones and in riddles. Just like them blasted pointy-eared folk, always trying to retain their mysticsm. Their stats are:
+1 to Dexterity
-1 to Constitution
Resistance to Charm and Sleep magic (Word has it that this is a false rumour. Rigobert the Conjurer has often boasted how many elven maidens he had charmed and bedded. But If I know Rigobert well, he must have been under the charms of a spirit called Firewine.)
+1 in the usage of bow and Long sword (elven children are often taught how to use these weapons at a young age)
Infravision
Most appropriate classes: Fighter/Ranger, Mage, Thief, and Sorcerer.

Halfings: Ahh the good, short, merry and generally plumpy folk. They have furry feet and bushy hair, look almost like small humans. Beware of the food they eat, many adventurers have had the occasional sick stomach after eating something made by a halfling. Egads, mushrooms! Their stats are:
+1 Dex (being small and smaller than dwarves has its advantages)
-1 Str (whisper) easily remedied with ogre gauntlets or girdle of Frost Giant (/whisper)
+1 with slings
Resistant to poisons and magic. (But ofcourse they have resistances to poison, Sune knows how they can eat those damn ‘shrooms!)
Infravision.
Most appropriate classes: thief, fighter.

Gnomes: Kin of dwarves, though smaller. Usually sporting big noses and white hair. The most irritating race I’ve come across in Faerun. By Sune, don’t they ever shut up!? Though they are very clever folk, steer clear of their experimental gadgets and never ask them to tell you a story!
Their stats are:
+1 Int
-1 Wis (“I wonder if Sarevok is ticklish?”-Last words said by Jan Jansen)
Resistant to magic.
Infravision
Most appropriate Classes: Mage, thief.

Half-elves: My favourite race! Bred of both human and elvish stock. They possess the good features from both races. They are very troubled folk though, mentaly that is, never being fully accepted by either humans or elves alike. Shame, poor half-elves.
Their stats are:
Resistance to sleep and charm spells
Infravision
Most appropriate classes: fighter, mage, thief, cleric, druid (half-elves have a wider choice of multi-class options and therefor make better multi-classing choices)

Half-orc: bred of human and orcish blood, these brutes are extremely tough. No one can dismiss their obvious heritage though, so beware, they’re not too domesticated as of yet! By Sune, what would ever make a man make out with an orc is beyond me or vice versa…most of the cases I’ve heard of was forced sex…but rumour has it Minsc’s mother fell in love with one after he was born. Poor dear!
Their stats are:
+1 Str (Dude, I can, like, benchpress 80 kgs)
+1 Con
-1 Int (Bah! Me smash skulls, do me look like me need to write or know that there 26 alphabets in common language!)
-1 Chr (whisper) easily remedied with a certain ring found at the circus (/whisper)
Most appropriate classes: fighter, barbarian, priest and thief. Something where logic and thought does not apply much.

Yeah I share the disappointment of not including sub-races but hey maybe next time, okay. So those are the official races and your first choice would be to picking the right race for the right class. There’s no use on making a gnome barbarian when a half-orc or dwarf would be a wiser choice unless you are seriously role-playing. That is hardly the case however, very few role-players on this board anyway. So now we delve into the classes (your character’s proffesion per se) and kits. I have graded the classes based on my experiences and have tested their usefulness.

Grades are based on a scale of 1-5. 1 being good, maybe even dwelling on uber munchkin 5-very poor, sucky.

Note though, this are all based on my opinions of the class. Someone may find the jester a better kit than what I have graded it upon. If you can provide suggestive counter points, it may help me look at them in a different light.

----------------
Warrior classes
Fighter, Beserker, Kensai & Wizard Slayer.

Fighter:
Grade: 3 (average)
Most suitable race to use: Half-orc, Human, Dwarf and Elf.

Suitable Fighting style and weapons: Long sword, katanas, hammers, bastard sword, and Two-handed weaponry eg. Sword, halberd, spear. Opt for two-weapon style or two-handed weapon style. Sword and Shield is also good for those who prefer shields though not recommended since you’re more than likely to have good armour, rings, cloaks of protection or the like anyway.

Choice of weapons:
Celestial Fury (katana)
Equalizer (long ssword)
Duskblade (halberd)
Crom Faer (hammer)
Lilarcor (personal fav. Two-handed great sword)
Ravager (Two handed great sword)
Silver Sword (two handed vorpal blade)
In game characters: Anomen (dual cleric), Sarevok, Mazzy

Pros:
+Can make use of any armour and weapon.
+Grandmaster in weaponry.

Cons:
-None

Who would choose a normal fighter: this class is usually good for newbies and veterans alike as they can wear any armour and use all types of weapons. The no-drawback is an eye-catcher as well. The plain fighter still remains the feasible choice of adventuring party, often seen in the employments o f wizards.

Beserker:
Grade: 2
Most suitable race to use: human, half-orc and dwarf.
Suitable fighting style and weapons: two-weapon style or two-handed style. Suitable weapons same as above.

In game characters: Korgan Bloodaxe – (an evil bastard)

Pros:
+Can Enrage once per day every four levels. While a beserker is enraged he/she gains +2 hit, +2 dmg and –2 AC.
+Gains 15hp temporarily. (The 15 hp goes away after beserker rage and may possible kill off the beserker). The hp cannot be regained by either natural or magical causes)
+Whilst enrage the beserker becomes immune to certain spells eg. Imprisoned, stun, maze, charm, confusion, domination.

Cons:
-Usless in missile weapons. May only specialize in ranged weapons.

Who would use this kit: Someone looking for something more in a fighter, especially good against a mage who loves imprisoning you. Saved me trouble against Kangaxx!!! By Sune, did I tell you how much I laughed when I saw him unleashing imprisonment spell after imprisonment spell, the milk just flowed from my nostrils. *Note to myself: It is of no small consequence that I was the victim of a poorly aimed bolt…*sniff* I couldn’t sit for atleast two weeks!*

Kensai:
Grade:1(good)
Best race to use: human, elf and half-orc.
Suitable fighting style and weapons: two-weapon style and two-handed style. If you have rolled a low dex score, you may want to invest in single weapon style, to get an AC bonus. I wouldn’t though, since more than likely you are bound to ‘acquire’ some AC adjustment items anyway (it is recommended that you roll a high Dex score anyway). Swords and swords only, be it long swords, katanas, scimitars, two-handed sword, bastard swords

Ingame characters: none

Pros:
+1 hit every 3 levels
+1 dmg every 3 levels
-1 to weapon speed factor every 4 levels
+Kai-May invoke Kai skill, once for every 4 levels. All attack damage is maximised.

Cons:
-Can’t use armour
-Can’t use bracers.
-Can’t use missile weapons.

Who would want to use this kit: Do you want to be the Jedi Master of D&D? Do you want your enemies to cower at your double sword wielding, half-orc? Then look no further for the Kensai is the master of one-on-one combat. Recommended that newbies try out the vanilla (plain) fighter kit first before trying out the kensai. The disadvantages may cause you to hit that reload button quite often and us members at BIS wouldn’t want you to curse the game now, would we? The lack of armor is a biatch, but the kensai usually kills of enemies before they can even swing their axes.

Plus the kensai has some of the best dual class options available. Really want an uber munchkin-like killer? Why not dual him/her to a mage and unleash a stoneskin spell as you rush on and whirlwind attack your foes…or want to have some major backstabbing fun, turn him/her to a thief. *Note to myself: These fighters are very powerful swordsmen; even I have been bested by a kensai from Kara-Tur. I should really practice more often*

Wizard Slayer:
Grade:5
Most suitable race to use: Human, Dwarf, Elf, Half-orc
Suitable fighting style and weapons: Same as fighter

In game characters: None

Pros:
+Magic Resistance
+Spell Disruption
+Grandmaster in weaponry

Cons:
-Cannot use magical items including rings, necklaces, braces, boots

Who would want to use this kit? Those who belong in places like Mystra’s Embrace or Spellhold! This is the worst kit IMO, especially for a fighter. It would have been a nice kit had they tweaked the magic resistance more and allowed the wizard slayer to use magical items. By Sune, my I had this guy in my party and he refused to drink the magical healing potion! I believe the inquisitor kit from the paladin would make a better wizard slayer than this kit! *Note to myself, do not hire wizard slayers to my next venture into Thay*
Barbarian:
Grade: 3 (A good tanker!!!)
Best race to use: Dwarf, Human, Half-orc and Elf. (Elf is a debatable choice here…since more than likely your brethren will look you down upon, but give it a whirl I always say)
Suitable fighting style and weapons: Any style of your choice. May want to invest into sword and shielf style though since, armour choices are rather limited to the barbarian. (See cons).

Ingame characters: None

Pros:
+Moves faster than the usual character (not as fast as a haste spell but quick enough to close down on the enemy)
+The barbarian rolls d12 instead of a fighter’s d10 hitpoints, thereby, with a high constitution, can be a formidable tank.
+ Can Rage once per day, every 4 levels. The rage however is different from the beserker’s one. This one gives a +4 to Str & Con.
+The barbarian gains resistances to slashing, piercing, crushing and missile damage.

Cons:
-A barbarian cannot wear full plate or plate mail. (Perhaps, a reason to opt for using a shield to make up for the AC problem)
-A barbarian cannot advance past normal specialiazation in proficiencies. (Well, they do not train as efficiently as fighters do) Not much of a problem though, since both rangers and paladins get weapon specialization and still woop xvart ass!!!)

Who would want to use this class: Once again, this might appeal a lot to newbies, as the barbarian is a very straightforward class. The armour and specialization con may put off some newbies and veterans alike, but then again he’s a tank! The barbarian, interesting enough, is also a new class from 3E rules.
Ranger Kits
Ranger, Stalker, Archer, Beastmaster

Ranger:
Grade: 4
Suitable races: Elf, Half-elf or Human. Most appropriate choice would be elf because of the +1 to sword/bow and Dex bonus.
Suitable fighting style and weapons: All ranger kits start off specialized in duel-wielding, so you might want to add another point there and take it up further. I would also invest some points into Spear, Two-handed swords + fighting skill.

Ingame characters: Minsc – a rather odd, beserking ranger. Go ahead; take him if you want the occasional grin or laugh.

Pros:
+Can cast some Druidic spells
+Can Charm mammals/person
+Racial Enemy (+4 to hit & dmg)
+Stealth mode (Studded leather and normal leather only)
+Starts off with two * in duel wielding. (A real bonus for those who like/prefer duel-wielding)
Cons:
-Racial limitations. Only half-elf, elf or human. There is a way to combat this though (Shadowkeeper).
-Can only be goody-two shoes. LG, NG and CG.
-I’d rather take a fighter or one of its kits or one of the other ranger kits. It’s just not worth it really.

Who would use this class: Um…those who like a fighter class but like the woodsman type, like stealth (sneaking around) Beware: several dark elf rangers, duel-wielding scimitars are afoot. Kill as necessary! Only for the veterans or true role-players really. But this is where it all starts at folks.

Archer:
Grade: 1 (the dude’s like a kensai, only with bows or missile weapons instead)
Suitable races: As above^^.
Suitable fighting styles and weapons: Long bows, short bows, Crossbows…heck anything that has to do with missile weapons. Just don’t invest in slings or throwing dagger type though. May want to invest in spear, halberd or two handed sword though, that way you can easily switch from melee to missile at any time without hassle.

In game characters: None

Pros:
+Can achieve grandmaster in missile weapons
+1 to hit and +1 to dmg every 4 levels
+ Invoke skill shot upon which several bonuses may be applied
+Racial Enemy (+4 to hit & dmg)
+Druidic Spells
+Charm mammal/person
+Starts off with two * in duel wielding

Cons:
-Cannot wear above studded leather armour.
-Can only be proficient in melee weapons. (The trade-off is worth it though; you usually kill off them critters before they come any closer to you)

Who would want to use this kit? Definatly both veterans and newbies. This dude just r0x0rs…prolly the best ranger kit IMHO. The melee weapon profiency may put people off but as I said, the trade-off is worth it. As you would usually attack from far, the armor limitation is not so bad since you’re more than likely to avoid close combat.
Ooooh, Legolas- LG Elven Archer with Long Bow (Strong arm). *Note to myself: The people of Trademeet held an archery contest once. All were amazed, including myself, to see Timuis shoot an apple a couple of hundred meters ahead with sheer perfection and accuracy*

Stalker: (my personal preference and fav. kit)
Grade: 3
Suitable races: ^^
Suitable fighting styles and weapons: Duel-wielding, definatly. Opt for katana, scimitar, long sword, bastard, short sword and axes. If not, go for two-handed weaponry of your choice, most opted would be for two-handed swords. Long and short bow a must also.

Ingame characters: Valygar Corthala, a human ranger. Pretty good character…but with the personality of a stale slice of cheese. This lad definatly needs a glass of Tradmeetan milk!
(or maybe just the love of a good Halfling lass ~Tess)

Pros:
+Can backstab (ooooooh, coupled with celestial fury, equalizer or someother cool sword, and a girdle of strength, can really punish the victim.)
+Bonus to stealth attribute (gets a higher bonus to stealth ability than the other ranger kits.
+Has mages spells??? (I can’t confirm this, but this kit can cast some mage spells like, haste).
+Drudic spells
+Charm mammal/person
+Starts off with two * in duel wielding

Cons:
-Can’t use armor higher than studded leather armor.

Who would want to use this kit? This is a rather odd type of ranger kit. Part mage, part thief… he can be an efficient killer if used properly. Stay in the shadows the majority of the time and then backstab, backstab, backstab! The con is not so bad; there are ways to boost your AC to get a desired level. *Note to myself: Being a stalker is not as all chalked up as it’s supposed to be. Arlyn Ortega, General of the Flaming Fist, has often accused me of harrasing people. Why the nerve! But who am I to complain, being a half-drow…I should remain more in the shadows*

Beastmaster:
Grade: 4 (sorry Ramon)
Suitable races: ^^
Suitable fighting styles and weapons: Go for short bows or long bows. Two handed weaponry- Staff. Or go for blunt weaponry: maces, clubs.

In game characters: None

Pros:
+Can summon familiar (Very cool)

Paladins:

Paladin:
Grade: 3
Most suitable race to use: Human only
Most suitable fighting style and weapons: Two handed weapon style or sword and shielf fighting style. Strive for points in Two handed sword and two handed fighting style. If not, then go for Bastard sword and Long sword.

Ingame characters: None

Pros:
+Weapon Specialization
+Lay on Hands
+Turn Undead
+ +2 to all saving throws
+ Protection from Evil
+Detect Evil
+Some cleric spells

Cons:
-Racial limitation. Human only
-Can only be goody-two shoes. LG only.

Who would want to use this kit?
Much better than the vanilla ranger. Makes for a better warrior. The saving throw bonus is valuable. You want a holy warrior, a virtuos brawler, and the one that all the noble girls love to flirt with? Then here’s your class! *Note to myself: Not all paladins are arrogant and anal bastards. I have journeyed throughout Athkatla with a holy warrior by the name of Sir Buliwyf. Quite a nice bloke really, he too my heritage quite well. I often though he’d smite me on site but he holds up them virtues pretty high*

Undead Hunter:
Grade: 1
Most suitable Race: same as above
Suitable fighting style and weapons: ^^

In game characters: None.

Pros:
+Immune to Hold
+Immune to level drain
+3 to hit and dmg Vs. Undead
+Weapon Specialization

Cons:
-No lay on hands. (Awwww…shame)

Who would want to use this kit?
This is my favorite kit of the paladin class. The bonuses are really cool and makes your fighter the bane of the undead. They won’t stand a chance against you really. The Con- Bah, lay on hands is a useless skill at higher levels. By then your clerics and priests would have more better healing spells.

Cavalier:
Grade: 2
Most suitable race to use: ^^
Suitable fighting styles and weapons: Two handed weaponry, duel wielding or sword and shield style. Opt for Two handed sword, long sword, axes and bastard sword.

In game characters: None

Pros:
+20% resistance to fire
+20% resistance to acid
+Immune to fear and posion
+ +3 bonus to hit and dmg dragons and demons
+Weapon Specialization

Cons:
-Can’t use missile weapons.

Who would want to use this kit? Can’t wait to tackle a demon or dragon in an epic, classical battle? Then why not head on with a Cavalier. A gentlemen warrior who epitomises honour, courage and loyalty…all the while sending dragons and demons back to the abyss. The immunity to fear is a cool bonus. Sune knows how my fellow men, including me at times, run away in fear.

Inquisitor:
Grade: 1
Suitable race to use: ^^
Suitable fighting style and weapons: Two handed style and two handed swords- ‘nuff said!

In game characters: Keldorn Firecam

Pros:
+Immune to charm
+Immune to hold
+True Sight
+Dispel Magic (much stronger than the mage’s version)
+Weapon specialization

Cons:
-No lay on hands
-Can’t cast priest spells
-Can’t turn undead
-Can’t cure disease

Who would want to use this kit?
Are those pesky mages giving you trouble? Feel like causing some pain and havoc to those damnable “Cowled Wizards”? Than this kit is your choice. Coupled with Carsomyr (Holy Avenger), no mage should give you any trouble. His greatest ability is the dispel magic.

Rogues
Thief, Swashbuckler, Assasin and Bounty Hunter.

Thief
Grade: 3
Suitable race to use: All…but preference goes to gnomes and halflings.
Suitable fighting style: Single weapon style. Points in short sword, long sword, staff, dagger and short bow.

In game characters: Nalia De’Arnise (dual mage), Imoen Yragor (dual mage) Jan Jansen (multi-class mage)

Pros:
+Stealth
+Open locks
+Pickpocket
+Move silently
+Set traps
+Find traps
+Detect Illusions

Cons:
-Cannot be Lawful Good
-Cannot wear armor higher then studded leather armour.
-Cannot use shield, except for puny bucklers
-Limited choice of weapons to use.

Who would use this class?
Aaah…the second oldest proffesion in the world…or is it third…or fourth or…. nevermind. It is an old profession. A party without a thief is a party going nowhere. There are to many traps that need detrapped…to many locks that need picklocked and too many fat nobles that need to robbed. And this is the most suitable choice for veterans. *Note to myself: Ahh, the days when I lived my life in Athkatla, I used to rob apples from poor ‘ol Grunrak everyday. I missed those days, but it was very dangerous…especially for me. Sure if I was just your average thief, the guards would lock me up in the dungeons…but they would burn a half-drow like me. *

Swashbuckler:
Grade: 2
Most suitable race to use: Human, Half-orc, Halfling, Elf
Most suitable fighting style and weapons: Duel wielding. Opt for short sword, katana, scimitar, long sword, and daggers.
In game characters: None

Pros:
+Can put 3* in duel-wielding
+Can put 2* in longswords and shortswords.
Cons:
-Can’t backstab (oh boy)

Who would want to use this kit?
This is a more offensive version of the normal thief. This kit gets more combat bonuses…but remember he’s not a fully-fledged fighter though. While a more capable fighter than the normal thief, this kit loses the ability to backstab. So although your kit is potentially more warfare based, you can’t do massive damage from behind.

Assasin:
Grade: 2
Most suitable race to use: ^^
Suitable fighting style and weapons: ^^

In game characters: None

Pros:
+ Coat weapon with poison
+Combat bonuses

Cons:
-Penalty to thieving skills
Monk
Grade: 1
Most suitabel race to use: Human only
Suitable fighting styles and weapons: Single weapon style. Katana, short sword, long sword and staff. Barehands!!!

In game characters: None.

Pros:
+Martial Arts
+Magic Resistance
+Lay on hands
+Fast movement
+Stealth
+Detect traps

Cons:
-Cannot wear armor
 
T

The Kingpin

Guest
7. JOINABLE NPC's and SIDE QUESTS:

Although most of us debate about the merits of various NPC's, not everyone knows where they all are, and what quests they have assosiated with them. Some quests are as basic as rescuing them, others involve romance, others are time based and mwean they will leave you if you don't complete them soon enough.

MINSC - RANGER/HUMAN - Find him in Irenicus's Dungeon in a cage. Rescue him.

JAHEIRA - FIGHTER/DRUID/HALF-ELF - Find her next to Minsc, rescue her, then you can romance her, or just do her other side quests which include a lot of work with the Harpers . The romance is pretty long but you get a decent amount of exp. and a nice item at the end (in SoA). Take care not to kick her out of let her get turned to stone, this will kill the love

YOSHIMO - BOUNTY HUNTER THEIF/HUMAN - Second level of Irenicus's Dungeon. Take him to Spellhold with you for his quest.

IMOEN - THIEF/MAGE/HUMAN - She greeets you at the start. Rescuing her from Spellhold is her quest. She'll have a few dialogues with you about your relationship afterSDpellhold, the slayer, and In ToB, she will talk about her developing "powers". There is also a romance in the works for those of you who are interested

AERIE - CLERIC/MAGE/ELF - Find her in the Circus tent in Waukeen's Promenade, rescue her, and you can also romance her, and help Haer'Dalis

VICONIA - CLERIC/DROW ELF - Governement district. Yiu must rescue her, and you can also romance her. She's not easy to work with, but she's worth it

JAN - ILLUSIONIST/THIEF/GNOME - In the Government District selling turnips. After you've been with him for a few days, he'll be asked to return home. His former love Lissa needs his help in curing her daughter.

KELDORN - INQUISITOR PALADIN/HUMAN - He's in the sewers under the temple district. Yoiu must mediate between him and his wife, and deal with the Unseeing eye cult.

ANOMEN - FIGHTER/CLERIC/HUMAN - Find him in the Copper Coronet in the Slums District, roamnce him, and/or help him to become a Knight, and deal with a family tragedy.

KORGAN - FIGHTER/DWARF - Copper Coronet. His quest is just a small one, you must help him find the book of the Kaza. I believe there is a time timit on the quest, at least for when he tells you to go to the Copper Coronet, if you take too long no-one will be there.

NALIA - THEIF/MAGE/HUMAN - Copper Coronet - Help her family defend D'Arnise Hold, take control of it if you are a fighter, and keep her safe from her "fiance". Romance her if you have the Mod.

HAER'DALIS - BARD/TIEFLING - Talk to his friends in the Five Flagons Inn's playhouse, then rescue him from the mage they send you to in the sewers for him to join you. Then take the planar gem back to his friends and wait

EDWIN - CONJURER MAGE/HUMAN - Agree to help Renal Bloodscalp in the Docks District, go to Mae'Var's Guoldhall and carry out the tasks her sets you and you will find Edwin. Take Edwin to the Graveyard District sometime and you'll meet a friendly fellow in the underground tombs who'll give him a scroll.. then wait

MAZZY - FIGHTER/HALFLING - Umar Hills Temple - Rescue her, then help her when she is called home to aid her sister who has been poisoned, and you also get attacked by an Ogre outside the Copper Coronet.

CERND - DRUID/HUMAN - In the mayor's house in Trademeet, help him save the Druid Grove and find his son later

VALYGAR - STALKER RANGER/HUMAN - Hiding in a cabin in Umar Hills, take him to the Planar Sphere for his quest.

EXTRA NPCS:-

SOLAFEIN - FIGHTER/MAGE/DROW ELF - Normally you meet him in Ust Natha in the Underdark but he doesn't join you, with the mod, he'll turn up once you leave the Underdark and join with you. He'll romance ANYONE but if you don't like poetry, steer clear

KELSEY - SORCERER/HUMAN - Meet him in the Governemt District near the Firecam Estate, you can romance him if you are a lady (he's soo dreamy )

TASHIA - SORCERER/HUMAN - Meet her in the Tavern in Trademeet, romance her.

VALEN - ANTI PALADIN/VAMPIRE: You meet her once you get 1500 Gold and she asks you to meet her "Mistress" (Bodhi). Meet her and Valen will be there vampirised and will join your party. She doesn't have any side quests, she's just a fun, evil evil NPC
[added Sep 13 2002 12:49PM]

8. STRONGHOLDS:

Each Charactor class has a stronghold, some are shared. If you are diual or Multi class you get the first stronghold you come across. Kits have the same Stronghold as the main classes. Most stronghold quests are time based, if you don't complete them within the alotted time, you lose out.

FIGHTERS/BARBARIANS/MONKS - D'Arnise Hold. Be warned that the area code changes after the Hold becomes yours so any stored items are lost, make sure you have all your stuff before talking to Nalia after you cleared the place. Go back to the hold every so often to check for quests, if you wait for a while before going a messenger will be sent asking you to return. You'll earn 500G every few days which will be placed in the library upstairs where you find the key at the start. If Nalia is in your party, there will be some extra dialogues.

PALADINS - A room in the temple of the Radiant Heart - Temple District. You get this after beating Jierdan Firkraag. Thery will require you to do 3 quests. You can store stuff in your room, but can't rest there.

CLERICS - A room in a Temple, depending on your alignment (Good - Helm, Neutral - Lathander, Evil - Talos). For eacvh you will be given a few tasks, for example, with the Lathander temple, you have to help a cuckolded husband, a confused murderer and a crisis of faith.. plus dealing with those evil Talossians You can sleep in your area of the Lathander temple.

RANGERS - Cabin in Umar Hills. Go back there after a few days for the first quest, Delon will come and fetch you to complete 2 others.

THIEVES - Running Mae'var's guildhall, which involves assinging your theives to duties, telling them what crime to commit and how etc ;)

BARDS - Playhouse under the Five Fladons Inn in the Bridge District. Help Higgold the manager stage a production of "The Turmish Play". Great fun You can later sell the playhouse or keep it and collect money weekly.

MAGE/SORCERER/WILD MAGE - Planar Sphere in the Slums District. After clearing it, go back in and a Cowled Wizard will appear and give you 3 apprentices. They will make you a variety of magical items, but attempting and of the third set of itmes they ooffer will result in the death of at least one of them, in which case you won't get a nifty graduation ceremony.. although the items are powerful.. it's your choice

DRUID - Grove outside Trademeet (Note: Any Druid in your group can fight Faldorn, only a PC Druid can challenge for leadership). Sleep in the Grove to activate the first quest, and a subsequent one, and also challenge to become master of the grove. You get a nifty figurine at the end of it all.
 
T

The Kingpin

Guest
9. FAMILIARS:

Only your PC mage can cast find familiar, any mage can learn it and memorise it, but can't use it. The type of Familiar you get depends on your alignment:

Lawful Good: Pseudo Dragon . AC - 0, HP - 48. 35% magic resistance,renders victims unconscious, casts Blur, Ghost Armor, Detect Illusion, 2attacks per round.

Neutral Good: Pseudo Dragon AC - 0 HP - 48. (same as above)

Chaotic Good: Fairy Dragon AC - 0 HP - 24. 45% magic res., casts Invisibility 10' Radius, Imp. Invisibility & Mirror Image 1/day

Lawful Neutral: Ferret AC - -4 HP - 48, 65% magic res., 95% Pickpocket, 60% Stealth, 60% Detect Traps

True Neutral: Rabbit AC - 1 HP - 48, 85% Detect Traps, 60% Stealth, 65 magic res., 50% detect illusion always haste

Chaotic Neutral: Cat AC - -4 HP - 48. Pickpocket, 99% Stealth 65% magic res, 60% Find Traps.

Lawful Evil: Imp AC - -2 HP - 48. Polymorphs, 35% magic res., poison attack, regenerates 1 HP/second

Neutral Evil: Dust Mephit AC - 3 HP - 48. Casts Glitterdust 2/day, 25% magic res., Prismatic Spray, Stoneskin, 60% damage resistant, immune to fire

Chaotic Evil: Quasit AC - -2 HP - 48. Casts Horror, 35% magic resist., immune to fire, cold and elec; regenerates 1 Hp/second, 3 attacks per round, attack reduces targeT DEX.
10. HOW DO I KILL KANGAXX??

Improved mace of disruption (mace from Bodhi's lair, improved with illithium from the Sir Sarles quest), protection from Undead/Magic scrolls.Freedom if your mage is a high level will remove imprisonemnt. Also other than the Improved mace, you need +4 weapons to hit him. Useful spells are those which cream the undead in general like Sunray, Sunlight, Bolt of Glory maybe, and stuff like Breach, Pierce magic, Greater Malison and Lower resistance you can set up few Chain Contingencies with 3 Abi-Dalzim's Horrid Wilting or 3 Project Image and cast 3 Abi-Dalzim's.... Also, the Slayer cannot be imprisoned so you can always have your PC change and bash the hell out of him. If your CLeric is high enough level, Turn/Control Undead may help. Read the 50 ways to kill your Kangaxx via the Baldurdash link in the links section below.
11. MY LOVER'S BEEN VAMPIRISED BY BODHI!

Once you've staked Bodhi, you get her heart and the Rhynn Lanthorn, check the rooms in that area and you'll find a book with all the info you need. Pick up your lovers corpse (you have to kill 'em) and off you go.
SPOILERS
If you still don't know how to do it, go to the temple ruins by Umar to the statue that "looks like it's holding out it's arms for something", put the heart and the corpse there and voila!
12. PARTY ARGUEMENTS

This happens between characters of opposite alignments such as Keldorn and Viconia, and Anomen gets stroppy when he fails a knighthood. You can either grin and bear it, do various tricks such as let them knock each other unconscious or boot one out for a few days etc, or download the happy group patch from Sorcerers Place . You should note, that this will also cut out the Aerie/Haer'Dalis mini romance as he may challenge you if you romance her.
13. TOMBELTHAN'S JOURNAL:

You may come across half of it in the Umar Temple Ruins, however, you cannot find the Mithril until you get given the quest as part of the Ranger Stronghold. If you are a Ranger, you will find a necklace hidden in a stack of stones guarded by Skeletons to the East of the Tombelthan encampment.

14. KING STROM'S MASK:

It is used in the Windspear dungeon to be able to see the final guardian. It has little use beyond that, apart from protection from critical hits and the fact that Mage's and Rogues may wear it.

15. DRAGONS:

There are various different strategies for killing these beasts, ranging from simply throwing everything you can think of at them and hacking away, trapping them, or, for a Magic dependent party, as suggested by Balthamael:" First, have a priest cast magic resistance on the lizard. Then cast on
succession lower resistance-greater malison-doom-feeblemind. If the dragon saves
against feeblemind, cast another until it works. Beware of Saladrex in WK,
though. He casts spell deflection. You'll end up feebleminding your own mage
unless you dispel it first." For more tactics help, see Mikar's tactics Sticky in this forum.

16. GOLEMS:

Flesh Golem: Pinkish, small, 40hp, 2000xp. Requires +1 to hit. Level 9. 100% magic resistance. 100% resistance to cold (but not magic cold) damage. 125% resistance to electricity damage (will regenerate).

Stone Golem: Brownish, small, 60hp, 8000xp. Requires +2 to hit. Level 14. 100% magic resistance. Casts "Slow".

Clay Golem: Brownish, small, 50hp, 8000xp. Requires +1 to hit. Level 9. 100% resistance to all forms of physical damage except crushing damage. 100% magic resistance. 100% resistance to Cold (but not magic cold) and Electricity damage. 50% resistance to fire damage. Casts "Haste".

Magic Golem: Purple (Fire Elemental shape), small, 64hp, 8000xp. Requires normal weapon to hit, immune to magical weapons. Level 10. 100% magic resistance. 100% resistance to all elemental damage. Immune to spell levels 1-9.

Ice Golem: Blue, large, 92hp, 13000xp. Not sure what is needed to hit, but probably +3 (it should not be an issue by the time you meet this kind of golem). Level 20. 20% resistance to all forms of physical damage. 100% resistance to all elemental damage except fire damage. No magic or fire resistance, however will cast spell "Scalding Steam" which automatically targets a character which does fire damage to it with a fireball-like spell.

Iron Golem: Greyish, large, 80hp, 13000xp. Requires +3 to hit. Level 18. 20% resistance to all forms of physical damage. 100% magic resistance. 100% resistance to all elemental damage except fire damage. 125% resistance to fire damage (will regenerate). Casts poison "Gas Cloud".

Adamantite Golem: Greyish, large, 80hp, 25000xp. Requires +3 to hit. Level 18. 90% resistance to all forms of physical damage. 100% magic resistance. 100% resistance to all elemental damage except fire. 125% resistance to fire damage (will regenerate). Casts poison "Gas Cloud".

Bone Golem -
You'll need a +1 weapon to hit them.

Brain Golem -
You'll need a +2 weapon to hit 'em. And they have 100% resistance, not 25% (to physical damage, except crushing)

17. "UBER - KILLERS" (Arkanis Gith et al)

There are two "Uber-Killers" in the game who show up to stop you screwing up. A guy called Arkanis will show up if you attempt to kill/pick-pocket the Shadow Thieves when you are working for them, or, if you were a thief who cannot work for Bodhi. He shows up to stop you killing the thieves and leaving yourself with no way to get to Spellhold (duh). The lesson is.... don't try and backstab a thief. There is a way to kill him AFTER Spellhold as he is no longer invulnerable, it involves Time Stop and Shapeshifting to Illithid and brain sucking him.
The Second Uber is and Elf who turns up if you try and attack Elthan... think about it.. if you attack him and all the elves go red, this will logically include Ellesime right.. that leaves you kinda screwed. You CANNOT kill this guy, even if you could, it would mean the game ends somewhat prematurely.....
 
T

The Kingpin

Guest
18. TEARS OF BHAAL (Thanks To Wistrik for this)

Note: This info is based on the game after being patched by the official Bioware patch and the fixpack (SoA or ToB) available from Baldurdash.

Bonuses for Good & Evil

Here are the results for the five tests of Hell:

1. Fear (Nymph Cloak)

Good (no cloak) = Immune to normal weapons; immune to +1 weapons
Evil (cloak) = +2 constitution

2. Selfishness (Two paths of doors; Hostage is player 2 (*see below) for parties or a summoned NPC if soloing.)

Good (left doors) = +10% magic resistance
--First Door: -2 maximum hitpoints
--Second Door: -1 dexterity
--Last Door: -75,000 experience
Evil (right doors) = +2 bonus to armor class
--First & Second Doors: hostage suffers 50 points of acid damage
--Last Door: hostage suffers an explosive death

3. Greed (Blackrazor)

Good (give sword) = +2 bonus to all saving throws, +20,000 experience
Evil (keep sword) = +15 maximum hitpoints, +11,000 experience (for killing the genie)

4. Pride (Black Dragon)

Good (no attack) = +20% resistance to fire, cold and electricity
Evil (attack) = +200,000 experience

5. Wrath (Sarevok)

Good (No Slayer) = +1 wisdom, +1 charisma
Evil (Slayer) = +2 strength; plus the following bonuses based on the main character's primary (first listed) class:
--Fighter types = +1 strength (total of +3 on this test)
--Thief and Bard types = +1 dexterity
--Paladin and Ranger types = +1 constitution (lose special abilities)
--Cleric and Druid types = +1 wisdom
--Mage types = +1 intelligence

* Player 2 does not necessarily mean the second player in your party list. It is whoever was the second person to join your party. If that person leaves then whoever is in third place moves into that position, and so on. For example, my party had Imoen join first, followed by Jaheira then Minsc then Anomen. Imoen was taken away, Jaheira left twice for Harper quests and I kicked Minsc out so, when I took this test, Anomen was in the second-player-to-join (player 2) slot even though he was in the fourth position in my party's line-up. (This is why your main character is always considered to be player 1 regardless of their position in the party.)

Reputation is unaffected by your choices.

For good or neutral aligned characters, any evil choice(s) will result in an alignment change to neutral evil; the alignment of Bhaal. This is because by making these choices you are giving in to his evil taint. The alignment change will not take effect until you use the tears of Bhaal on the door with eyes.

If the main character is a paladin or ranger and makes an evil choice he (or she) will "fall." This means losing all special abilities (innate and priest scroll) while retaining the slower level advancement and inability to train beyond specialization (++) in weapons.

[added Sep 13 2002 1:06PM]

19. ITEM LOCATIONS! - WHERE TO FIND THOSE PESKY PARTS TO UPGRADEABLE ITEMS

CROMWELL'S UPGRADES:

Equalizer, Long Sword
Pommel Jewel: Mistress's room, Level 1 Irenicus' Dungeon
Hilt: Underdark, Eastern Tunnels (Beholders)
Blade: Underdark, Southern Tunnels (Mind Flayers)
7,500 GP

Crom Faeyr, War Hammer
Hammer of Thunderbolts: Sewers under Temple District, Mind Flayer Lair (Key from Windspear Hills)
Crom Faeyr Scroll: Temple Ruins, Shadow Dragon
Gaunlets of Ogre Power: Planar Sphere, Halflings
Girdle of Frost Giant Strength: Underdark, Western Tunnels, Demogorgon Statue room
10,000 GP

Mace of Disruption +2
Mace of Disruption +1: Bohdi's Lair level 1, Pool of Blood
Illitium Ore: Neb, Bridge District (Temple Artist Quest)
7,500 GP

Gesen's Short Bow
Gesen Bow Shaft: Bridge District, Tanners house (Skinner Murders Quest)
Gesen Bow String: Asylum, Level 3 of maze
7,500 GP

Silver Sword (Vorpal Blade), Two Handed sword
Silver Blade: Brynnlaw, Saemon Havarian
Silver Hilt: Athkatla, Githyanki war party (Have to have blade)
7,500 GP

Wave, Halberd
Wave Blade: Sahuagin City, Prince Villanty
Wave Shaft: Planar Prison, Warden
7,500 GP

Red Dragon Scale Plate
Red Dragon Scale: Windspear Hills, Firkragg
5,000 GP

Shadow Dragon Scale Leather
Shadow Dragon Scales: Temple Ruins, Shadow Dragon
5,000 GP

Ankheg Plate Armour
Ankheg Shell: Various, though Windspear Hills is a good place to look
5,000 GP

If you have any problems or suggestions, email Pirotess at ladypirotess@hotmail.com

FAQ done by Pirotess, this version from Forum Planet..



(Due to Mr Rush in and not giving me a chance to explain myself, credit was not given untill now becuase barrysworld kept timeing out on me happy?)
 
L

Louster

Guest
Since that was obviously copied and pasted from somewhere else, how about you just paste a link to there next time. Or at the VERY least credit the original creator.
 
T

The Kingpin

Guest
Originally posted by Louster
Since that was obviously copied and pasted from somewhere else, how about you just paste a link to there next time. Or at the VERY least credit the original creator.

Look at the brains on you..

I ernt done yet..
 
L

Louster

Guest
So you managed to post all that text but since "barryworld kept timing out on you" you were unable to append those couple of sentences until now. Yep, great, that makes lots of sense. Whatever.
 
C

Custodian

Guest
If you want cheats and walkthroughs, or just hints, then I would suggest www.planetbaldursgate.com as a good start point. Links to lots of usefull stuff from there, all the BG games and others too.

Saves pasting the contents of whole websites into this forum anyways ;)

BUT
If you are new to the games and want to enjoy them then resist the temptation to look at the cheats and walkthroughs unless really stuck. These games have a great reputation for a reason, and that is the involving gameplay. If you just cheat ya way through it will be over all to quickly and you will not get the full satisfaction.
 
S

Sar

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Heh, I've reformed now - don't have the time these days.

:)
 

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