Rami
One of Freddy's beloved
- Joined
- Dec 22, 2003
- Messages
- 622
Didn't know where to post this so I posted it in the General Discussion.
As most of you know I play Hibernia/Prydwen (Background info! ).
I decided to make this post hoping someone will read it and maybe, just maybe we'll get a change some day.
Warning for bad spelling!
Ok, first of all, let's take a look at the population of Prydwen:
Active Characters:
Albion: 4,758 (39%)
Hibernia: 3,217 (27%)
Midgard: 4,149 (34%)
Total: 12,124
This is pretty much how it looks on all servers. Here are the same stats for Excalibur:
Active Characters
Albion: 7,025 (43%)
Hibernia: 3,961 (24%)
Midgard: 5,358 (33%)
This is pretty much how it looks on all servers.
Why?
* Albion has 14 playable classes, Hibernia has 13 and Midgard has 12.
* Albion has two "unique" classes, Friar and Minstrel.
* Albion has the infiltrator, the uber killingmachine that makes you kill alot! Perfect for all the younger players (Sorry, has to be said, it's a fact) since they mostly want instant-action.
*Albion has platearmor. This armor is better and looks better than other armors. This draws the attention of alot of players since this armor is unique for Albion only. Sure, Hibernia has scale... we'll take that up soon.
* Midgard is not too underpopulated. Some of the reasons is that it was not that long ago since the Left Axe styles (all old players remembers...) were the most overpowered thing we had in the game and DW/CD sucked. This made alot of people play Shadowblades, characters that are mostly inactive today (Even though the Shadowblade is a "ok" class).
So, what does Hibernia have that is good?
Well, the Ranger is a "ok" class. It's playable as a class but facing the infizerg at every MG makes that fact fade and most rangers log in frustration.
Mana Enchanter, can debuff their own baseline. I have to admit, this is the only class together with druid (All healing classes are pretty much equal if you count RAs in) that "keeps up" with the other realms better classes. But with the recent focusshieldnerf and the time the debuff lasts I think that the enchanter is a pretty balanced class. The only thing that might need fixing is the petsnare.
The most stupid thing with Hibernia is that it looks pretty ok on paper but in reality it's not as good. I'm not saying that Hibernia "sucks" but it clearly needs a boost for two reasons.
1.) To get more active characters/players in order to compete with the other realms numbers.
2.) To give the players that already play Hiberia a chance to compete.
As it is today, if you want to compete as a hib you have to be in a skilled Caster group. Our tankgroups are a joke compared to Midgards and Albions.
Our endsong is a joke, our CC is pretty much the same, the only good about it is the instant AE mezz.
_________________________________________________________________
The Stealthers:
Ranger-Hunter-Scout:
I think that all these classes are pretty much balanced at the moment.
Hunters have pets and selfbuffs, Scouts have slam and shield, Rangers have the ability to Dual Wield and selfbuff. So as it is today there is no big issue here. Of course there are small things that the players that play this class would like to see (give comments) but as I can see it it's pretty much ok.
Nightshade-Infiltrator-Shadowblade:
Ok here's one thing I have never, and will never understand.
WHY do infiltrators have 2.5*lvl in speccpoints while the rest have 2.2?!?
What this means is that the infiltrator can specc 50 Thrust WITHOUT giving up ANYTHING else and still have high CS (44, the comon low RR specc?) and Stealth/Env. While Shadowblades and Nightshade has to abandon atleast one of them. The 50 damage instant DD every 20 seconds does not really make up for the 2.5*lvl in speccpoints and neither does the ability to wield a 2h weapon.
With ToA here we all have access to 4.2 spd mainhand, ok, fair enough everyone has it.
The Infiltrator itself is not a god, but it is overpowered. But it's when the infiltrator is combined with a buffbot and a Minstrel that you get the absolutely silly situation we have today uke:
A Minstrel, unique, a third stealther class of its realm. With the ability to play some Bard songs, stealth, wear chain, climb walls, ablashout, 2 x Instant DD, 1 x Instant 9 sec stun, Charm level 55+ mobs, best speed, confuse, Mesmerise single target, AE mesmerise, and cute mezz. It can also be a Highlander or Briton and fights pretty well. It has Realmabilitys like Ignore Pain.
How the hell?
How is a Nightshade with 40 str and 40 cons in startingpoints going to compete with this?
The only thing that makes a nightshade somewhat playable is that we have Avoid Pain. That's our "trick". We have Avoid Pain, oh yes we do!
That means that once every 15 minutes we can get killed by not as big margin as usual when we fight infiltrators. That's pretty cool isn't it?!?
Solution IMO:
* Give Midgard two more classes to spread the characters out from only playing Savages and healers.
* Give Nightshades the ability to be Celts and/or Shars.
* FIX the Berserker class, it needs a boost.
* Remove Determination from Savages.
* Remove stealth from Minstrels and give them some heals and ability to rezz.
* Make the Dragonfang style a 6-sec stun or make it a part of a Evade-Comeback-Dragonfang combo.
* Give Nightshades 2.5*lvl in speccpoints.
* Give Infiltrators "Vanish" as a level 50 ability but make sure Vanish-PA won't work.
* Give Shadowblades better RAs
* Give Infiltrator a "ok" RA
* Remove AP from Nightshades (If they get 2.5*lvl speccpoints and ability to be celts/shars).
* Make AF-charges avalible in bottles :worthy:
And finally,
Kick Savages out of the game.
Long and stlong whine but anyways.. Good night
As most of you know I play Hibernia/Prydwen (Background info! ).
I decided to make this post hoping someone will read it and maybe, just maybe we'll get a change some day.
Warning for bad spelling!
Ok, first of all, let's take a look at the population of Prydwen:
Active Characters:
Albion: 4,758 (39%)
Hibernia: 3,217 (27%)
Midgard: 4,149 (34%)
Total: 12,124
This is pretty much how it looks on all servers. Here are the same stats for Excalibur:
Active Characters
Albion: 7,025 (43%)
Hibernia: 3,961 (24%)
Midgard: 5,358 (33%)
This is pretty much how it looks on all servers.
Why?
* Albion has 14 playable classes, Hibernia has 13 and Midgard has 12.
* Albion has two "unique" classes, Friar and Minstrel.
* Albion has the infiltrator, the uber killingmachine that makes you kill alot! Perfect for all the younger players (Sorry, has to be said, it's a fact) since they mostly want instant-action.
*Albion has platearmor. This armor is better and looks better than other armors. This draws the attention of alot of players since this armor is unique for Albion only. Sure, Hibernia has scale... we'll take that up soon.
* Midgard is not too underpopulated. Some of the reasons is that it was not that long ago since the Left Axe styles (all old players remembers...) were the most overpowered thing we had in the game and DW/CD sucked. This made alot of people play Shadowblades, characters that are mostly inactive today (Even though the Shadowblade is a "ok" class).
So, what does Hibernia have that is good?
Well, the Ranger is a "ok" class. It's playable as a class but facing the infizerg at every MG makes that fact fade and most rangers log in frustration.
Mana Enchanter, can debuff their own baseline. I have to admit, this is the only class together with druid (All healing classes are pretty much equal if you count RAs in) that "keeps up" with the other realms better classes. But with the recent focusshieldnerf and the time the debuff lasts I think that the enchanter is a pretty balanced class. The only thing that might need fixing is the petsnare.
The most stupid thing with Hibernia is that it looks pretty ok on paper but in reality it's not as good. I'm not saying that Hibernia "sucks" but it clearly needs a boost for two reasons.
1.) To get more active characters/players in order to compete with the other realms numbers.
2.) To give the players that already play Hiberia a chance to compete.
As it is today, if you want to compete as a hib you have to be in a skilled Caster group. Our tankgroups are a joke compared to Midgards and Albions.
Our endsong is a joke, our CC is pretty much the same, the only good about it is the instant AE mezz.
_________________________________________________________________
The Stealthers:
Ranger-Hunter-Scout:
I think that all these classes are pretty much balanced at the moment.
Hunters have pets and selfbuffs, Scouts have slam and shield, Rangers have the ability to Dual Wield and selfbuff. So as it is today there is no big issue here. Of course there are small things that the players that play this class would like to see (give comments) but as I can see it it's pretty much ok.
Nightshade-Infiltrator-Shadowblade:
Ok here's one thing I have never, and will never understand.
WHY do infiltrators have 2.5*lvl in speccpoints while the rest have 2.2?!?
What this means is that the infiltrator can specc 50 Thrust WITHOUT giving up ANYTHING else and still have high CS (44, the comon low RR specc?) and Stealth/Env. While Shadowblades and Nightshade has to abandon atleast one of them. The 50 damage instant DD every 20 seconds does not really make up for the 2.5*lvl in speccpoints and neither does the ability to wield a 2h weapon.
With ToA here we all have access to 4.2 spd mainhand, ok, fair enough everyone has it.
The Infiltrator itself is not a god, but it is overpowered. But it's when the infiltrator is combined with a buffbot and a Minstrel that you get the absolutely silly situation we have today uke:
A Minstrel, unique, a third stealther class of its realm. With the ability to play some Bard songs, stealth, wear chain, climb walls, ablashout, 2 x Instant DD, 1 x Instant 9 sec stun, Charm level 55+ mobs, best speed, confuse, Mesmerise single target, AE mesmerise, and cute mezz. It can also be a Highlander or Briton and fights pretty well. It has Realmabilitys like Ignore Pain.
How the hell?
How is a Nightshade with 40 str and 40 cons in startingpoints going to compete with this?
The only thing that makes a nightshade somewhat playable is that we have Avoid Pain. That's our "trick". We have Avoid Pain, oh yes we do!
That means that once every 15 minutes we can get killed by not as big margin as usual when we fight infiltrators. That's pretty cool isn't it?!?
Solution IMO:
* Give Midgard two more classes to spread the characters out from only playing Savages and healers.
* Give Nightshades the ability to be Celts and/or Shars.
* FIX the Berserker class, it needs a boost.
* Remove Determination from Savages.
* Remove stealth from Minstrels and give them some heals and ability to rezz.
* Make the Dragonfang style a 6-sec stun or make it a part of a Evade-Comeback-Dragonfang combo.
* Give Nightshades 2.5*lvl in speccpoints.
* Give Infiltrators "Vanish" as a level 50 ability but make sure Vanish-PA won't work.
* Give Shadowblades better RAs
* Give Infiltrator a "ok" RA
* Remove AP from Nightshades (If they get 2.5*lvl speccpoints and ability to be celts/shars).
* Make AF-charges avalible in bottles :worthy:
And finally,
Kick Savages out of the game.
Long and stlong whine but anyways.. Good night