Aughealer temp - what do ya think?

Chap

Loyal Freddie
Joined
Jan 22, 2005
Messages
280
Took 4-5 tries to get to where I am atm. Here it is, plz dont be too harsh. Sry about the RoG, you wont be able to copy it.

STR:9/75 CON:71/75 DEX:101/101
QUI:0/75 INT:0/75 PIE:114/92
CHA:0/75 EMP:0/75
Hits:128/280
Power:0/54
AF:8/50

Resistances
Body: 27
Cold: 23+5
Heat: 25
Energy: 26
Matter: 5
Spirit: 12
Crush: 26+2
Slash: 27+3
Thrust: 26

Skills
Mending: 3
Augmentation: 3
Pacification: 3

Bonuses
Power Pool: 39
Buff Effectiveness: 11
Healing Effectiveness: 18
Spell Duration: 10
Casting Speed: 11
Spell Range: 9

Chest (2.10 Snake Lord Hauberk):
Imbue: 28.0
21 Acuity
21 Dexterity
56 Hits
8 Power Pool
2 Casting Speed
Utility: 42.0
TOA Utility: 26.0

Arms (Lightning Etched Sleeves):
Imbue: 12.0
8 Dexterity Cap Increase
8 Piety Cap Increase
2 Casting Speed
4 Spell Duration
18 Piety
4 Power Pool
Utility: 12.0
TOA Utility: 58.0

Head (Lightning Etched Chain Helm):
Imbue: 20.0
3 ALL magic skills
6% Cold
6% Heat
10 Power Pool
5 Power Cap Increase
Utility: 39.0
TOA Utility: 30.0

Legs:
Imbue: 37.5/32 (Quality: 100)
7% Cold
25 Constitution
9% Energy
19 Dexterity
Utility: 61.3
TOA Utility: 0.0

Hands:
Imbue: 37.0/32 (Quality: 100)
9% Energy
5% Body
7% Slash
28 Dexterity
Utility: 60.7
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
11% Heat
5% Thrust
5% Crush
28 Constitution
Utility: 60.7
TOA Utility: 0.0

Right Hand (RoG):
Imbue: 8.0
3% Slash
9 Strength
10 Dexterity Cap Increase
8 Power Cap Increase
Utility: 12.0
TOA Utility: 36.0

Left Hand (arcanium Enchanted Runed Defender):
Imbue: 18.0
18 Acuity
18 Constitution
10 Healing Effectiveness
2 Casting Speed
6 Power Cap Increase
Utility: 24.0
TOA Utility: 42.0

Neck (Beaded Resisting Stone):
Imbue: 45.0
10% Crush
10% Thrust
10% Body
10% Cold
Utility: 80.0
TOA Utility: 0.0

Cloak (Cloudsong):
Imbue: 8.0
5 Power Pool
12 Acuity
5 Acuity Cap Increase
5 Casting Speed
5 Buff Effectiveness
8 AF
5 Power Cap Increase
Utility: 8.0
TOA Utility: 73.0

Jewel (Egg of Youth):
Imbue: 24.0
12 Acuity
5% Crush
5% Slash
5% Thrust
8 Healing Effectiveness
40 Hits Cap Increase
32 Hits
Utility: 46.0
TOA Utility: 26.0

Belt (Jacina's Sash):
Imbue: 0.0
6 Buff Effectiveness
6 Spell Duration
6 Power Pool
5 Power Cap Increase
5 Spell Range
Utility: 0.0
TOA Utility: 71.0

Left Ring (Immolated Ring):
Imbue: 31.0
8% Energy
8% Heat
15 Dexterity
15 Acuity
4 Dexterity Cap Increase
4 Acuity Cap Increase
Utility: 52.0
TOA Utility: 16.0

Right Ring (Band of Shadows):
Imbue: 33.0
7% Body
6% Thrust
6% Slash
6% Crush
7% Spirit
Utility: 64.0
TOA Utility: 0.0

Left Wrist (Ceremonial Bracer (Dex)):
Imbue: 22.0
18 Dexterity
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
6% Slash
Utility: 34.0
TOA Utility: 20.0

Right Wrist (Bracer of Zo'arkat):
Imbue: 24.0
18 Acuity
5% Matter
5% Body
5% Spirit
6 Power Pool
4 Spell Range
Utility: 42.0
TOA Utility: 32.0

Give me your honest oppinion
 

Dacrath

One of Freddy's beloved
Joined
Apr 5, 2004
Messages
145
Well 39% power pool with jacina's is quite good i'd say. Looks pretty solid to me, maybe just a little low on the hitpoints. Hits:128/280
 

Z^^

Can't get enough of FH
Joined
Jan 16, 2004
Messages
1,287
low pp for an aug healer otherwise fine imo
 

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
what I'd do is

Feet:
Imbue: 37.5/32 (Quality: 100)
11% Heat
5% Thrust
5% Crush
28 Constitution
Utility: 60.7
TOA Utility: 0.0

Hands:
Imbue: 37.0/32 (Quality: 100)
9% Energy
5% Body
7% Slash
28 Dexterity
Utility: 60.7
TOA Utility: 0.0

I'd change these two parts (above) to this :

Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Energy Resist
Gem 2: 7 Slash Resist - 99 imperfect Watery Shielding
Gem 3: 28 Dexterity - 99 perfect Vapor Essence
Gem 4: 52 Hits - 99 faceted Blood Essence
Utility: 59.67

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Heat Resist - 99 polished Heated Shielding
Gem 2: 5 Crush Resist - 99 flawed Fiery Shielding
Gem 3: 28 Constitution - 99 perfect Earthen Essence
Gem 4: 52 Hits - 99 faceted Blood Essence
Utility: 59.67

This removes 2% Energy, 5% Body, 2% Heat, 5% Thrust of you while those resists remain at

Body: 22
Heat: 23
Energy: 24
Thrust: 21

While you gain 104 more hits which brings you to

Hits:234/280

Just my two cents.
 

fl3a

Can't get enough of FH
Joined
Jan 2, 2004
Messages
1,989
definately needs more power. dont healers get a heal charge on jacinas and not the power charge?
 

stubbe

Fledgling Freddie
Joined
Dec 22, 2003
Messages
582
fl3a said:
definately needs more power. dont healers get a heal charge on jacinas and not the power charge?
still has arcane siphon = 10% chance spell won't cost power.
Which translates into 39% pp +10% +3.9% = ~54% effective pp. I myself am currently @ 43% pp + jacina's. rather drop ~10% pp to get all my resists capped and ~300 hits.
 

Megarevs

Loyal Freddie
Joined
Apr 22, 2004
Messages
875
fl3a said:
definately needs more power. dont healers get a heal charge on jacinas and not the power charge?
Dropped 12% pp to get jacinas for the 10% as, might switch the hammer with sumthing with more powerpool as im only using 39/54% powerpool
 

Megarevs

Loyal Freddie
Joined
Apr 22, 2004
Messages
875
Remade it.. more hits, powerpool, duration and range, but lower resists:

TR:9/75 CON:71/75 DEX:102/101
QUI:0/75 INT:0/75 PIE:129/92
CHA:0/75 EMP:0/75
Hits:156/280
Power:0/54
AF:8/50

Resistances
Body: 21
Cold: 22+5
Heat: 23
Energy: 8
Matter: 5
Spirit: 12
Crush: 24+2
Slash: 24+3
Thrust: 26

Skills
Mending: 3
Augmentation: 3
Pacification: 3

Bonuses
Power Pool: 45
Buff Effectiveness: 11
Healing Effectiveness: 18
Spell Duration: 16
Casting Speed: 11
Spell Range: 13

Chest (2.10 Snake Lord Hauberk):
Imbue: 28.0
21 Acuity
21 Dexterity
56 Hits
8 Power Pool
2 Casting Speed
Utility: 42.0
TOA Utility: 26.0

Arms (Lightning Etched Sleeves):
Imbue: 12.0
8 Dexterity Cap Increase
8 Piety Cap Increase
2 Casting Speed
4 Spell Duration
18 Piety
4 Power Pool
Utility: 12.0
TOA Utility: 58.0

Head (Lightning Etched Chain Helm):
Imbue: 20.0
3 ALL magic skills
6% Cold
6% Heat
10 Power Pool
5 Power Cap Increase
Utility: 39.0
TOA Utility: 30.0

Legs:
Imbue: 37.5/32 (Quality: 100)
9% Body
9% Cold
9% Crush
16 Dexterity
Utility: 64.7
TOA Utility: 0.0

Hands:
Imbue: 37.5/32 (Quality: 100)
9% Heat
7% Cold
19 Dexterity
25 Constitution
Utility: 61.3
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
11% Thrust
13 Dexterity
28 Constitution
28 Hits
Utility: 56.3
TOA Utility: 0.0

Right Hand (RoG):
Imbue: 8.0
3% Slash
9 Strength
10 Dexterity Cap Increase
8 Power Cap Increase
Utility: 12.0
TOA Utility: 36.0

Left Hand (arcanium Enchanted Runed Defender):
Imbue: 18.0
18 Acuity
18 Constitution
10 Healing Effectiveness
2 Casting Speed
6 Power Cap Increase
Utility: 24.0
TOA Utility: 42.0

Neck (Pheobus' Harp):
Imbue: 19.0
4% Crush
4% Slash
4% Thrust
15 Acuity
6 Power Pool
6 Spell Duration
4 Spell Range
Utility: 34.0
TOA Utility: 44.0

Cloak (Cloudsong):
Imbue: 8.0
5 Power Pool
12 Acuity
5 Acuity Cap Increase
5 Casting Speed
5 Buff Effectiveness
8 AF
5 Power Cap Increase
Utility: 8.0
TOA Utility: 73.0

Jewel (Egg of Youth):
Imbue: 24.0
12 Acuity
5% Crush
5% Slash
5% Thrust
8 Healing Effectiveness
40 Hits Cap Increase
32 Hits
Utility: 46.0
TOA Utility: 26.0

Belt (Jacina's Sash):
Imbue: 0.0
6 Buff Effectiveness
6 Spell Duration
6 Power Pool
5 Power Cap Increase
5 Spell Range
Utility: 0.0
TOA Utility: 71.0

Left Ring (Immolated Ring):
Imbue: 31.0
8% Energy
8% Heat
15 Dexterity
15 Acuity
4 Dexterity Cap Increase
4 Acuity Cap Increase
Utility: 52.0
TOA Utility: 16.0

Right Ring (Band of Shadows):
Imbue: 33.0
7% Body
6% Thrust
6% Slash
6% Crush
7% Spirit
Utility: 64.0
TOA Utility: 0.0

Left Wrist (Ceremonial Bracer (Dex)):
Imbue: 22.0
18 Dexterity
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
6% Slash
Utility: 34.0
TOA Utility: 20.0

Right Wrist (Bracer of Zo'arkat):
Imbue: 24.0
18 Acuity
5% Matter
5% Body
5% Spirit
6 Power Pool
4 Spell Range
Utility: 42.0
TOA Utility: 32.0
 

Zeratuhl

Fledgling Freddie
Joined
Apr 24, 2004
Messages
879
not good enough resists nor hits, 25% heal bonus u should get too. spell duration isnt anything that u should focus on either.

btw i hope u have those sleeves. otherwise gl ;<
 

Chap

Loyal Freddie
Joined
Jan 22, 2005
Messages
280
Zeratuhl said:
not good enough resists nor hits, 25% heal bonus u should get too. spell duration isnt anything that u should focus on either.

btw i hope u have those sleeves. otherwise gl ;<
Sleeves can be done with summ sm + bb + speedclass, aint hard. Duration adds to BoF, so YES it does matter. 37 secs BoF > 30 secs BoF. might skip egg for kraken eye or statuesque eye..
 

Zeratuhl

Fledgling Freddie
Joined
Apr 24, 2004
Messages
879
Chap said:
Sleeves can be done with summ sm + bb + speedclass, aint hard. Duration adds to BoF, so YES it does matter. 37 secs BoF > 30 secs BoF. might skip egg for kraken eye or statuesque eye..

well BoF 3 is a high rr ability and u should be high rr if u think about including stuff to improve just >that< ability. (i dont know his rr, but im just saying generally)

Even so, he gets 7secs on BoF, ok, but he still have halfarsed resists and crapy hits.

EoY pbaoe insta PR is v good and I think every aughealer should have it, keep it in template.
 

Z^^

Can't get enough of FH
Joined
Jan 16, 2004
Messages
1,287
Zeratuhl said:
well BoF 3 is a high rr ability and u should be high rr if u think about including stuff to improve just >that< ability. (i dont know his rr, but im just saying generally)

Even so, he gets 7secs on BoF, ok, but he still have halfarsed resists and crapy hits.

EoY pbaoe insta PR is v good and I think every aughealer should have it, keep it in template.
moc ps ... mezz stun root zephyr?
 

Zeratuhl

Fledgling Freddie
Joined
Apr 24, 2004
Messages
879
Z^^ said:
moc ps ... mezz stun root zephyr?

MoC isnt the first RA u pick as AUG healer, and as AUG healer, how much do you mezz and >root< and how often does a target stand mezzed til mezz is gone and the full use of that spell dur bonus is used to its purpose?

some healers go sojo as aug others go perfecter. but yeah, zephyr and ps dur increases a lil. anyhow wouldnt you prioritice(sp?) hits and resists before spell dur Zor?
 

Z^^

Can't get enough of FH
Joined
Jan 16, 2004
Messages
1,287
Zeratuhl said:
MoC isnt the first RA u pick as AUG healer, and as AUG healer, how much do you mezz and >root< and how often does a target stand mezzed til mezz is gone and the full use of that spell dur bonus is used to its purpose?

some healers go sojo as aug others go perfecter. but yeah, zephyr and ps dur increases a lil. anyhow wouldnt you prioritice(sp?) hits and resists before spell dur Zor?

Resistances
Body: 21 somewhat ok
Cold: 22+5 ok
Heat: 23 ok
Energy: 8 ok
Matter: 5 ok
Spirit: 12 too low becase of evil theurgs.. maybe someother nooker i dont remember
Crush: 24+2 ok
Slash: 24+3 should be 26 imo
Thrust: 26 ok

aye i would

:p
the 16% he have comes from top items tho so why are you.. even bothering?
 

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
Z^^ said:
maybe someother nooker i dont remember

Cleric smites, death servant necro dds, air theurgist, painworking necro lifetap, cleric instamezz, theurgist mezz, caba snare, cleric stun and champion snare xD
 

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