+aug?

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Whoodoo_RD

Guest
Whats the benefit of +aug, does it make your buffs use less conc points, does it buff ppl a little bit more than stated, does it make celerity, haste or damage sheilds or adds any better?

Its not as if your buffs ever "miss" or dont buff as much as they should, or so it seams.
 
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nju

Guest
hehe lol "you target your grpm8" -- "you cast armour buff" -- "you miss"
 
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Xandax

Guest
Buffs "work" for more then listed amount after what I've seen on my healer. (or that might just be higher aug. spec doing that :D)
 
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old.anubis

Guest
well, there are some stupid bugs like this one:

- Savages will no longer be able to resist their self parry buff (Nails of Kelgor line).
 
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shilak

Guest
As far as I am aware +aug gives a slight boost to the stat/af buffs. It doesnt effects DPS buffs, damage shields, celerity, haste or resist buffs though :(

I did read somewhere on the VN boards that once you have 33 aug all the baseline buffs will reach their respective caps, so there is little point getting +aug items to take you beyond that. Personally, I am still not sure if a few points in str/con/dex/af is really worth all those SC imbue points, but I will be testing it next patch :)
 
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old.Kapteeni

Guest
afaik +aug does nothing, atleast doesnt increase amount of +stats your buffs will give. Might be that +aug is just bogus that some mythic idiots added to make ppl gimp their selves by adding +aug on their equipment.
 
M

munkey_blue

Guest
It does do something...

It's like SC (storm calling) with regards to the self str buff.

The delved amount of a spell is rarely what you will get from it.

When you spec higher (capping at 33/34) you will hit 50 in all base buffs, but a few cap out earlier. The delve, just liek spell dmg, is just a base to work off, with higher spec, you get more out of the spell, if you have very little aug, expect the final tier str buff to hit for 38/39, where as with the 34, it will hit for 50.
 
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old.Saborion

Guest
+aug only affects baseline buffs, sort of.

Here`s how it works.
If you have the same aug skill lvl as the baseline buff you want to cast, then it`ll buff delved value * 1.25. If you have less aug skill than the baseline buff lvl you`ll buff for less than the delved value. Cannot recall how this formula works since it never was of interest due to me going aug only on the lowbie buffbot I had.
Buffa where are you...? :(

Anyway, hence why +aug only affects baseline buffs, since the aug specced buffs will only be available if you have that particular aug spec, so they will always be delved * 1.25.

Using baseline buffs and 48 dex as example:
The lvl 40 baseline Con buff has a devled value of 40. Since we have at least that lvl specced in aug, it`ll be 40*1.25 = 50, which is cap for single stat buffs. Hence no points casting the lvl 47 Con buff.

Dex about the same, will give 48 (maybe 49 depending on how the round it off) dex, so imo it`s not worth spending more conc points to get 2 more dex. The only single stat buff that you have to use the last is str.

Note: I don`t know if AF follows the same cap rules as stats, so not sure which one to use there. Try it out. =)

Phew, todays good deed done.
 
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old.anubis

Guest
Taken from vnboards, few real numbers

So in my quest to min/max even more, I acquired 3 randomly generated items with +aug from Iarnvidiur's lair. A ring, cloak and jewel with +4 Aug. Now when I port someplace and buff, I just swap these items with my current items and get +11 aug from items, which with my +6 aug from RR7 gives me +17 Aug, for 31 effective Aug.

With 20 effective aug (since i can't remove the +6 from RR) My buffs do:

Con: +44
Str: +42
Dex: +45

With 31 effective aug:

Con: +49
Str: +47
Dex: +50

At least I cap on dex now. I know, such a wonderful improvement. The +5 con gives me about 18 more hit points.
 
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shilak

Guest
Guess ill have to plan a couple of SC items to cap my +aug out whilst buffing ;)
 
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Whoodoo_RD

Guest
Cheers for that, ill keep the +aug and reduce my +12 mend a lil when SCing my armour and put more back into PAC, thanx Mythic for removing that (grrr).
 
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infozwerg

Guest
just a quick reminder, +pac skill does nothing at all.
 
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old.amoeba

Guest
afaik +aug does bugger all.

And I think buffs costly virtually 0 mana anyway...
 
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old.Saborion

Guest
+aug makes a difference, yes.

And what has mana cost to do with anything?
 
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Whoodoo_RD

Guest
Originally posted by infozwerg
just a quick reminder, +pac skill does nothing at all.
Im not so sure about that, surely its set up on a level base. Higher PAC = greater chance to mezz high mobs?
 
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Xandax

Guest
Several tests over in the states have shown that PAC level doesn't influence resits and duration. It is about player class level and target level.
Mezz spell level influences - eg. so a level 7 mezz fails more often then a level 37, but a level (3)7 mezz is the same if casted by a PAC skill 50 or PAC skill 1.

"All" PAC does is give you acces to higher/better spec.line spells.

Wonder when/if Mytic is gonna change this. :)
 
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eynar

Guest
+aug items only have an effect when your spec is lower than 2/3 of the max spec, if you have higher spec than they won't do a thing.
 
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old.Saborion

Guest
Max spec = 33, or 2/3 of the baseline buff lvl?
 
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shilak

Guest
PAC spec does nothing, even Mythic admitted to this and then changed the +PAC on the healer epic to +MEND as a result.

MEND spec only effects the variance and amount healed on baseline heals.

AUG spec only effects the baseline buffs, as described earlier in this thread.

Resists rate of spells (target resists message) are based on a simple formula, 85% + spell level/2 - target level/2. Mythic also indicated that some RAs and having very high resistances can also alter this rate slightly, but did give specifics.
 

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