At long last...

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
Passage of Conflict and Summoner's Hall

- In an attempt to further deter trespassers into his Hall, the Grand Summoner has placed wards at the entrances to the Passage of Conflict and the Summoner's Hall. These wards will unleash magical damage to those who linger too long near the entrances.

Will our beloved PoC now be free of vampiirs? :)

\o/ :cheers:
 

old.Whoodoo

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,645
Arumos said:
Passage of Conflict and Summoner's Hall

- In an attempt to further deter trespassers into his Hall, the Grand Summoner has placed wards at the entrances to the Passage of Conflict and the Summoner's Hall. These wards will unleash magical damage to those who linger too long near the entrances.

Will our beloved PoC now be free of vampiirs? :)

\o/ :cheers:
Will horner ever get any more RPs?
 

LawBringer

Fledgling Freddie
Joined
Sep 8, 2004
Messages
331
Outside - probably but that gives you a fighting chance, having been on both ends of the PoC camping, I know when I have in the past camped Alb entrance, killing even a full grp is made easy as not all of the grp porting in arrives at the same time, this is what causes the most frustration. Although my Vamp has now been deleted - hated him at 50 - back to me Mincer :)
 

Zedenz

Can't get enough of FH
Joined
Aug 25, 2004
Messages
1,134
The rvr thing makes PoC xping a little more interesting...however retarded scouts/rangers who shoot down your bot mid pull when you have 3 mobs on you is just low.

The camping of the actual entrance is the worst though where you can't actualy do anything as you're zoning in and get laugh spammed for your troubles.
 

Users who are viewing this thread

Top Bottom