assasin classes

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old.dwyte

Guest
i have recently made a nightshade on excal / hib, and had good fun playing him, so i decided to make an infiltrator on pryd / alb. my friend made a shadow blade on mid excal and we compared the 3 here is what i figured out.

the midguard assasin class is a lil over powered, being able to use 2 handed weapons leaves extra points spare for some the less important skills.

both alb and hib assassin classes both use duel wield there for doing less damage than thier midguard counterparts, and with limited training points it is nearly impossible to keep all of an assasins skills high (this applies to all 3 realms), i assume most alb infiltrators train mostly in crit strike, stealth and thrust / slash leaving next to no points for envenom and duel wield.

all 3 classes recieve the same type of skills, but midguard are the only ones who get to use 2 handed weapons, so my question is this, why? does this get changed somewhere along the line? or do the other clases recieve sumthing to balance this out?

dont get me wrong i am not trying to whine, i'm just thinking about how much more damage a shadow blade could do with a 2 handed weapon + crit strike, and how effective an infiltrator or nightshade will be later on, not being able to effectivly train in duel wield.

any input is very much apreciated, and dont turn this into a flame please i'm just curious.
 
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old.Hendrick

Guest
You are right, but remember: 2 weapons = 2 poisons = double pain
If you carry a third weapon on your back and switch to that quickly by using the quickbar, thats 3 weapons = 3 poisons = triple pain ;)
And you may not deal that much damage in one blow, but you are faster with your weapons and a miss won't mean your death as you hit more often. And the DW chance goes up both with skill and character level.
 
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old.stroke

Guest
It is true that the shadowblades can do insanely amounts of PA damage with their swords. It is also true that they do very high amounts of damage with their Left Axe skill. This also means they have more ways to spec their character in an effective way. Known and infamous templates are The Shadowzerker (stealth and weaponskill and left axe), The Critblade(2h weapons), The Soulblade (allround, higher Env than the others).
Infiltrators, however, get more spec points with the next patch and becomes the allround assassin.
Nightshades get nothing at all (a little more spec points along with the SB's).

It is quite interesting to read the reactions that have arised the last 24h since it became known that Mythic tried to hide certain nerfs to the Assassins in the 1.50 patch, and only revealed them after they had become obvious. No chance of remaining stealthed after a one-shot. HALVED damage on ALL Left Axe styles.

It's been a literal outrage on the american boards. This is why i mean it's not that bad to be behind in patching. Now we know what to expect ;)
 
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old.dwyte

Guest
aye good idea, in theory anyways, the way my assasin classes are going, i dont have any points to use poison heh, i know our skill per lvl cap goes up to 2.5, which is very needed for assasin classes.
 
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old.stroke

Guest
Hendrick: Hmm, are you sure it rises with lvl? From what i've read it only raises 0.5% with each train, starting at a 25% chance to go off each turn.
 
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old.Hendrick

Guest
I am quite sure that it raises with level too. Though I must say that I got that information from some post on a board I can't remember ;) But it seems reasonable to me.
 
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old.Mug

Guest
I have a NS alt and I am tryign to convert the Critblade template into a Critshade template :p. I haven't and am not going to train in CDW (DW for ALbs, Left Axe for Mids) just crit strike, peircing (thrust), envenom and stealth. Though I am only level12, I find that I often hit with 2 weapons, even though I am not trained in them.

Change I would like to see: 1 class other than SBs (preferably NS:D ) get onther weapon to train in, probably a missle weapon, like throwing knives :clap: . Im not sure but I don't think Infiltrators can train in X-bow, but if they can then NS should have the missle skill instead of their pulling spell, which is sh*te.
 
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old.Squan

Guest
Enjoy it all while you still can, from the sounds of it mythic has nerfed stealth to hell in 1.50. We now always uncloak after pulling off any move even if it is a one hit. Plus they have dropped left axes damage and the shadowblades realm skill is crap compared to the NS and Inf.
 
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old.ShadowBlood

Guest
!

Stroke:

Dual Wield = 25%+(0.5% x Spec Point Spent)+(0.25% x level)


~SB~
 
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old.stroke

Guest
Thanks Shadowblood :)
I enjoyed your guides too.
 
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Gef

Guest
just for the record

Version 1.46

ASSASSIN CHANGES

This version has some updates to the Assassin (Shadowblades, Nightshades, Infiltrators) classes, which should make them much more forgiving when it comes to training. We gave some of the classes additional abilities and all received a variable number of extra specialization points to give each of the Assassins a different "feel".

- Shadowblades have been given more hit points (as befits the more fighting-centric ethos of Midgard), as well as have had their specialization points raised to 2.2 per level.

- Nightshades now have a new line of level-based combat shout direct damage spells (in addition to the normal direct damage spells they already had) that they can use during combat to increase damage. They have also had their specialization points increased to 2.2 per level.

- Infiltrators have had their specialization points raised to 2.5 per level, a significant jump. This makes it possible for them to train much more in many more skills than they previously could, and have the chance to be much more well rounded.

In all three cases, existing assassin characters will be granted the spec points they "should have" gotten based on the new number of spec points per level.

Besides any additional needed balancing of existing abilities (poisons, damages, etc.), which will be done as necessary, this makes assassins complete except for the disguise skill which is still to be implemented. Disguise will be primarily an RvR-centric skill - our current plan for disguise is that all three assassin classes will be able to disguise: Infiltrators by an ability/skill, Shadowblades by a magical ability, and Nightshades by a spell. Thus, please note that we have removed spell points from Shadowblades, as the "spell" they will use to disguise will be an ability and will not require spell points.

Just for those who didnt already know :p
 
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old.HiredGoon

Guest
What im wondering about, really, is Disguise.

They say its a skill to Infils.

Does this mean we have to specc it?
if so, will that mean, we suck majorly at it, compared to SB/NS if we dont, and vice versa, that we will rock em hard, if we do?

And IF we have to specc, whats the point?

SB got hit points, NS got insta DD, we got 0.3 extra points. but if these goes to disguise, what do we actually get? Just another way of gimping our selves, apparently.

Would love som feeedback on it though :)
 
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old.dwyte

Guest
i dout it will be a trainable skill, with the already tight points to skill ratio it wouldnt make any sense to have it as a trainable skill.

i would prefer it if it was a lvl gained ablility like spells, although with some kind of drawback, i dunno like a disguise kit (aye the one with the big nose from the pink panther movies :D) more you spend on disguise kit more chance you got of pulling it off.

just a thought, if it is a trainable skill i bet anyone here a tenner they will never train in it.

or maybe have it incorperated into already trainable skills say half stealth half envenom, take the average of both to find out disguise skill i think that would work allot better.
 
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Gef

Guest
I would have thought disguise would be part of the stealth line, would make sense. i.e you have the same chance of being discovered in disguise as you do stealthed, just an alternative.

Infiltrators have had their points increased by 0.5, the others 0.2, which i'm guessing is why the other two get their two new additions (DD and HP). 0.5 is well cool, a level 50 infiltrator after the patch will have an extra 25 points on any skill. Thats loads when you think about it. I know some classes that would give their right arm for that ;)
 
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old.dwyte

Guest
i think it will a crap load more points coz its 0.5 extra per lvl so in theory a lvl 10 infil after patch will have 20 extra points to spend, well least by my calculations lvl 6 +3 points, lvl 7 +3.5, lvl 8 +4 points, lvl 9 +4.5, lvl 10 5 points...

if this is the case a lvl 50 infil will have have more points than they have had hot dinners... i will prolly sit and figure it out coz i am bored heh will let you know when i get a final figure :clap:
 
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old.dwyte

Guest
402.5 at lvl 40, if it works the way i think it does... if not then /shrug still gonna be handy to have the extra points
 
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Gef

Guest
Heh, sorry didnt explain myself clearly there, not 25 skill points -that would go well into 3 figures. But actually points on a skill, i.e. you could get that envenom from 25 to 50. Being fully specced in 2 skills would be nice and still with points to spare!
 
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old.dwyte

Guest
aaah right good fargin point... /slap self now i see what you meant heh DOH!

:sleeping: must have college.... now i'm awake though :D
 
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old.HiredGoon

Guest
uhm.. slight recalculation:
you would be able to take envenom from 1-25, not 25-50

slight difference :p
 
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old.Wut

Guest
Me wishes shadowblades had access to dex based weapons like nightshades and infiltrators :(
 
A

Ardrias_Mid

Guest
:ROFLMAO:





Hi.

Edit: Fs, got tricked to bump. /slaps Melachi
 
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- Pathfinder -

Guest
Ugh, not another MidgUardian :( Secondly SBs do not do "insane" damage with 2hand PAs, simply due to the nature of how PA damage is calculated. They do, however, cause excessive damage with CD and SS, since these are normal styles (obviously this is all relative to a 1hand user). However, since 2handers do not negate evade lika DW/CD/LA, they're basically free RPs for enemy stealthers. Nice for getting high damage PA chains on unsuspecting prey, not something you'll want to run around with ;)
 
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old.Hellskor

Guest
*cough*

take a look at the date of the first post ;)
 
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Gamah

Guest
Originally posted by - Pathfinder -
Ugh, not another MidgUardian :( Secondly SBs do not do "insane" damage with 2hand PAs, simply due to the nature of how PA damage is calculated. They do, however, cause excessive damage with CD and SS, since these are normal styles (obviously this is all relative to a 1hand user). However, since 2handers do not negate evade lika DW/CD/LA, they're basically free RPs for enemy stealthers. Nice for getting high damage PA chains on unsuspecting prey, not something you'll want to run around with ;)

haha D:
 
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Cush

Guest
Maybe shadowblades are uber in Midguard... shame that realm aint in this game tho.

Last time i looked it was only Hiberna, Albion and Midgard in it.
 
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Harm

Guest
What pathfinder said. 2h isn't something you wanna run around with 24/7. Having the option is however quite neat.
 
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Falcon

Guest
OMFG, I never knew all this uptodate info, I thought SBs were like totally gimped nowadays! :p
 
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Jonaldo

Guest
Originally posted by Cush
Maybe shadowblades are uber in Midguard... shame that realm aint in this game tho.

Last time i looked it was only Hiberna, Albion and Midgard in it.
[cynic]

Hiberna? muahaha

[/cynic]

sorry :)
 

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