Artifact-heavy vampiir template

Nix

Fledgling Freddie
Joined
May 25, 2004
Messages
434
Roamed around and grabbed some arties for my vamp, made a template with the arties on it and it looked surprisingly nice, what do you think? (Stats on arties are post-1.81)

Arties: CTD, GoV, WH, MS, Alvarus, EDLS, SoM, BoS, Oglidarsh, CB, RoUW. Alvarus/RoUW/WH are switchable to cap str/dex/pierce and better resists. Didn't expect the stats to be this nice with all these arties on... especially the amount of hits is quite nifty ;)

Stats with champ weapon & WH/RoUW/Alvarus replaced with crafted are in parenthesis:

Config Report
Stats
Str: 96 (101) Int: 0 Hits: 356 (320)
Con: 72 (86) Pie: 0 Power: 0
Dex: 96 (101) Cha: 0
Qui: 79 (79) Emp: 0

Resists
Body: 26 (26) Energy: 9(20)+5 Crush: 26(26)+5
Cold: 14 (14) Matter: 22(24) Thrust: 24(26)
Heat: 21(25) Spirit: 20(19) Slash: 26(26)

Skills
6(11) Piercing
3 Parry

Cap Increases
21(26) Dex
5(5) Qui
160(120) Hits
21(26) Str
11(11) Con

Other Bonuses

25(10) AF Bonus
10(10) Melee Damage Bonus
5(5) Fatigue
10(8) Melee Speed Bonus
7(8) Style Damage Bonus
 

Nix

Fledgling Freddie
Joined
May 25, 2004
Messages
434
Piece Listing:

Chest
Name: Guard of Valor (melee)
Level: 51 Quality: 100
AF: 102 Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 15 Dexterity
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Utility: 32.00

Arms
Name: Ember Tainted Sleeves
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 22 Dexterity
Effect 2: 22 Constitution
Effect 3: 6 Crush Resist
Effect 4: 6 Slash Resist
Effect 5: 2 Piercing
Effect 6: 40 Hits
Utility: 73.33

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Dexterity - 99 precious Vapor Essence
Gem 2: 7 Energy Resist - 99 imperfect Light Shielding
Gem 3: 9 Cold Resist - 99 polished Icy Shielding
Gem 4: 9 Spirit Resist - 99 polished Vapor Shielding
Utility: 64.67

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Heat Resist - 99 polished Heated Shielding
Gem 2: 7 Thrust Resist - 99 imperfect Airy Shielding
Gem 3: 9 Body Resist - 99 polished Dusty Shielding
Gem 4: 4 Piercing - 99 flawed Dusty War Spell Stone
Utility: 70.00

Hands
Name: Maddening Scalars (melee)
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Speed Bonus
Effect 5: 3 Melee Damage Bonus
Effect 6: 5 Quickness Cap Increase
Effect 7: 5 Constitution Cap Increase
Utility: 30.00

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Strength - 99 rough Fiery Essence
Gem 2: 25 Constitution - 99 flawless Earthen Essence
Gem 3: 28 Quickness - 99 perfect Airy Essence
Gem 4: 4 Piercing - 99 flawed Dusty War Spell Stone
Utility: 60.00

Right Hand
Name: Vampiir CW
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 4 Piercing
Effect 2: 9 Dexterity
Effect 3: 7 Strength
Effect 4: 5 Strength Cap Increase
Effect 5: 6 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Utility: 30.67

Left Hand
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 5 Crush Resist - 99 flawed Fiery Shielding
Gem 2: 11 Thrust Resist - 99 faceted Airy Shielding
Gem 3: 11 Heat Resist - 99 faceted Heated Shielding
Gem 4: 28 Hits - 99 flawed Blood Essence
Utility: 61.00

(Not Used)
Name: Croc Tooth Dagger
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 27 Strength
Effect 2: 27 Dexterity
Effect 3: 2 Melee Speed Bonus
Effect 4: 3 Style Damage Bonus
Effect 5: 4 Melee Damage Bonus
Utility: 36.00

Neck
Name: Sililia's Necklace
Level: 51 Quality: 100
Bonus:
Effect 1: 7 Crush Resist
Effect 2: 7 Slash Resist
Effect 3: 7 Matter Resist
Effect 4: 7 Body Resist
Effect 5: 5 Strength Cap Increase
Effect 6: 5 Dexterity Cap Increase
Utility: 56.00

Cloak
Name: Shades of Mist (melee)
Level: 51 Quality:
Bonus:
Effect 1: 3 Parry
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Speed Bonus
Utility: 35.00

Jewel
Name: Eerie Darkness Lightning Stone
Level: 51 Quality: 100
Bonus:
Effect 1: 4 Thrust Resist
Effect 2: 4 Crush Resist
Effect 3: 4 Slash Resist
Effect 4: 5 Body Resist
Effect 5: 5 Cold Resist
Effect 6: 5 Heat Resist
Effect 7: 5 Energy Resist
Effect 8: 5 Matter Resist
Effect 9: 5 Spirit Resist
Effect 10: Empty
Utility: 84.00

Belt
Name: Oglidarsh's Belt
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Strength Cap Increase
Effect 2: 40 Hits Cap Increase
Effect 3: 15 Strength
Effect 4: 40 Hits
Effect 5: 4 Crush Resist
Effect 6: 4 Thrust Resist
Effect 7: 4 Slash Resist
Utility: 44.00

Right Ring
Name: Ring of Silent Oblivion
Level: 51 Quality:
Bonus:
Effect 1: 24 Strength
Effect 2: 24 Constitution
Effect 3: 7 Matter Resist
Effect 4: 8 Energy Resist
Effect 5: 32 Hits
Utility: 70.00

Left Ring
Name: Ring of Deranged Will
Level: 51 Quality:
Bonus:
Effect 1: 15 Strength
Effect 2: 15 Dexterity
Effect 3: 21 Quickness
Effect 4: 60 Hits
Effect 5: 5 Strength Cap Increase
Utility: 49.00

Right Wrist
Name: Ceremonial Bracer (dex)
Level: 51 Quality: 100
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist
Utility: 34.00

Left Wrist
Name: Band of Stars
Level: 51 Quality: 100
Bonus:
Effect 1: 5 Matter Resist
Effect 2: 5 Body Resist
Effect 3: 5 Spirit Resist
Effect 4: 6 Dexterity Cap Increase
Effect 5: 6 Constitution Cap Increase
Effect 6: 44 Hits Cap Increase
Utility: 30.00
 

Howley

Fledgling Freddie
Joined
Sep 8, 2004
Messages
1,257
...u say Post 1.81...so, stats are changing on artis in 1.81 too ?? :eek7:
if so gif linkage for new stats (if any)
 

Spetsnaz

Fledgling Freddie
Joined
Oct 3, 2004
Messages
1,072
OMG heros with 45 shild and other stuff they gonna be so overpowered
 

Nix

Fledgling Freddie
Joined
May 25, 2004
Messages
434
Spetsnaz said:
OMG heros with 45 shild and other stuff they gonna be so overpowered

Yeah heroes get big lub in 1.81, gonna wipe the dust off my ole furby after the patch hits EU :)
 

Spetsnaz

Fledgling Freddie
Joined
Oct 3, 2004
Messages
1,072
ok this is a bit of topic but i gonna undust my 41 lvl hero as well
 

anioal

Fledgling Freddie
Joined
Feb 3, 2004
Messages
932
heavy artie templates are nice, but i think u may get into troubles with /use timers...

and losing a fight because u couldn't fire a arti really sux :)
 

Spetsnaz

Fledgling Freddie
Joined
Oct 3, 2004
Messages
1,072
actually it better to have more arties in template if u can
its gives u more utility to play with in fights (example 2-3 fights in 10 mins) so u potentially can use about 4 items during this time and not wait for timer on 1-2 arties to repop
 

Nix

Fledgling Freddie
Joined
May 25, 2004
Messages
434
anioal said:
heavy artie templates are nice, but i think u may get into troubles with /use timers...

and losing a fight because u couldn't fire a arti really sux :)

Hehe, that's exactly what I'm a bit afraid of :)

MS shapechange, CB cc block, RoUW proc, SoM and AF charge before combat, that's 5 minutes already, then in combat WH, BoS debuff, Ogli drain and possibly s/c or d/q debuff from rings... good thing is that it's a lot of stuff to choose from
and you're bound to have some arty up at least!
 

Frozodo

Fledgling Freddie
Joined
Sep 27, 2004
Messages
1,401
hehe dotn worry me hero is toa up im just waiting for the lub:D ml10 spear = proc for like 500dmg within 4sec:D.... but atm im playing blade shade for a laugh and it is :D
 

Users who are viewing this thread

Top Bottom