Roadie
Fledgling Freddie
- Joined
- Apr 20, 2004
- Messages
- 949
i know there have been threads on this before....but i want my own whine :<
I checked my arti durabulity on my tartasos this evening and it was 71%....noticed it was on 99% con so repaired it and it dropped to 69% ><
I now know that its supposed 2 do this after some forum searching ~~ (item repair takes the amount repaired +1 from your durability) when as this implemented? i had sidi swords on my merc pre TOA for ages and they are still very high dur even after alot of use.
Also does anyone know of any plan to alow you to restore item/artifact durability? Seems a bit lame if my tartasos goes out of use and im stuck with a template that relys on traldors charges to go up to 9% spell dmg :<
Seems like mythic are punishing the players that spend the most time playing, since casual players dont stand much chance of killing of their items in this way :x
now im gona be hyper paranoid about using durability on my staff :< fun!
I checked my arti durabulity on my tartasos this evening and it was 71%....noticed it was on 99% con so repaired it and it dropped to 69% ><
I now know that its supposed 2 do this after some forum searching ~~ (item repair takes the amount repaired +1 from your durability) when as this implemented? i had sidi swords on my merc pre TOA for ages and they are still very high dur even after alot of use.
Also does anyone know of any plan to alow you to restore item/artifact durability? Seems a bit lame if my tartasos goes out of use and im stuck with a template that relys on traldors charges to go up to 9% spell dmg :<
Seems like mythic are punishing the players that spend the most time playing, since casual players dont stand much chance of killing of their items in this way :x
now im gona be hyper paranoid about using durability on my staff :< fun!
