armsmen

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hrodelbert

Guest
you have a group that has one space left and has no armsmen or paladins in, an RR8 armsman and an RR8 paladin both want to join , who do you pick? :eek:
 
K

klavrynd

Guest
paladin, except when the armsman is called hrodelbert


usually its not tanks that kill but casters so the bit extra damage of armsmen doesnt weigh up against the utility of a paladin
 
W

Wend

Guest
You mean Unicorn Knights yell LFG at the PK like the commoners?

Come on! Next you'll be telling us Unicorn Knights put on their pants one leg at a time!
 
L

Lanfaer

Guest
You mean you have to yell lfg when landing in odins ... thought you sorted those things out before venturing off into the unknown like us mids .. :)
 
S

Sagba

Guest
Even if it's RR1 Paladin and RR10 Armsman I would pick the Paladin :p

No really, both Pallys and Armsmen are great. While Pally is mezzed and spamming FH button to save grp Armsmen are slamming enemies thanks to cheap Purge, IP and Determination :)

Every class in this game are good, it's just how you play your char.

Skill in this game=do you act like a idiot or do you think what you do. IMHO :p

Even if you think your class is crap try to forget it and have fun. For me fun is killing Mids/Hibs with friends I have in this game. I dont care if Mythic nerf both Armsmen and Wizzies, I will continue playing both chars I have :)
 
K

kjel

Guest
Originally posted by Lanfaer
You mean you have to yell lfg when landing in odins ... thought you sorted those things out before venturing off into the unknown like us mids .. :)

What a load of crap, we stand on pad and scream "LFG!!!" like everyone else, and then after we port we scream "LFG!!!" just to make sure, and if we still don't get a group we run like a small furry rodents to the nearest thing we think we can remotely kill then discover it's actually an ice wizzie with MoC up (let the pain commence! =) )

No such thing as organised mids... cept mebbe the RvR guilds... who do a less random thing... It's some legendary thing we hear albs and hibs do... Something called "Guild Groups" =)
 
T

thegreatest

Guest
Well I would say paladin too, if you dont have 1 already (for the end chant of course). But I duelled lots of paladins till now (even ones that are 1 lvl higher than me) and kicked their arse all the time, I had 70% hp at the end most of the times. Just slam them, do some back slashes and their hp gets below 50% already..the rest, well you can guess I think :)
 
O

old.Belorfyn

Guest
As much as a mid can say on the topic:
I'd pick the one that asked first :)

Funny that none said that already :)
 
C

case-rigantis

Guest
Originally posted by thegreatest
Well I would say paladin too, if you dont have 1 already (for the end chant of course). But I duelled lots of paladins till now (even ones that are 1 lvl higher than me) and kicked their arse all the time, I had 70% hp at the end most of the times. Just slam them, do some back slashes and their hp gets below 50% already..the rest, well you can guess I think :)

really?

/duel challenge

see you in sauvage for an ass wooping

/em tries to remember being beaten by an armsman and fails
 
S

scarffs

Guest
Originally posted by Sagba
Even if it's RR1 Paladin and RR10 Armsman I would pick the Paladin :p

No really, both Pallys and Armsmen are great. While Pally is mezzed and spamming FH button to save grp Armsmen are slamming enemies thanks to cheap Purge, IP and Determination :)

Every class in this game are good, it's just how you play your char.

Skill in this game=do you act like a idiot or do you think what you do. IMHO :p

Even if you think your class is crap try to forget it and have fun. For me fun is killing Mids/Hibs with friends I have in this game. I dont care if Mythic nerf both Armsmen and Wizzies, I will continue playing both chars I have :)

/respect, nice statement, but hard to achieve...
 
P

powahhdagod

Guest
ROFLMAOOOOOOOOOOO

my holy god....paladins want duelz....AHAHHAhAHA
before 1,57 palas was the most unwanted class on emain...they were total crap...ROFl
and after the terrible mistake from mythic that gave the end chant on palas...now they have sthing to show up.....endu chant on bards,on shamans and on the most crappy class on teh whole game...ROFL
palas now got gutts with teh endu chant and think they fucken own....HAAHAHA
ROFLLLLLLLLL
/em cry on teh noob palas
hahahah some boys make me lol to hell

well now back to topic

a pala or a arms
hmpfffffffffffff
a hybrid arms (pole/slam)
is wayyyyyyy more good than a pala
can do more things than an endu chant
well it is best to have both in a grp pala give to the arms the endu chant
well in teh life you can't have everything
the state that casters kill is hmpf? wrong?
it is very good to have a serious tank sticking in the healer/druid butt and deal him some serious dmg than sticking on them and
You Hit xxx For 90 dmg....
well interrupting him sure can make the difference but......
anyway i always feel that armsmen are better from pala...cause most of teh pala know crap from rvr and they think that they are ubah with teh powerfull endu chant.....
pala is defencive .... pala's job is to stay near cleric/casters and slam everything that goes on them...well most pala think that it is better to charge in and hit for 90 dmg than protecting.....
a pala that knows his role is vital for teh grp yes
as it is an arms...

arms got determ , ip , purge
palas got FH,Purge
hmpf
if you mezz pala will stay mezzed for 40++secs
having a tank that stand still and watching the battle it is bad
if you mezz a high rank arms (with determ5) will stay mezzed for hmpffffff 20secs? close to that (can't recall the timer on my arms with determ4 and capped resists sorry)
which one can do more things?
who can provide support in this case?
who can run around and slam and prot casters ?
hmpf?
think it
ofc the FH it is life saver but....1 time on 30mins.....
this means that you will survive 1 battle out of 2-3 (if you run for fg vs fg skill battles..not noobo zergs)
when an arms can stick on a healers/caster <insert random caster class> and smack his face to the death..when a pala will stay mezzed and watch how good the fight is on the battles where his purge will be down....
well this is a long discussion sure....
you can't compine 2 DIFFERENT classes
palas and arms
pala is ONLY utility class (slam-endu chant-resist chants)
when an arms can be utility class (slam) or a killer (slam/pole)
so you can't generall say palas only no arms...cause it is up to the grp formation..if it need strong prot or prot/killing


ps. and rvr is nothin to do with duels...so noobo palas stfu about duels and this shit...rvr is fuckinnnnnnnnnnnnnnnnn different
 
1

1234Taz

Guest
^
^
^
^

Glad i dont play on Hib prydwen with idiots like that lol
 
P

powahhdagod

Guest
Originally posted by 1234Taz
^
^
^
^

Glad i dont play on Hib prydwen with idiots like that lol


post count+1
and yes that why they call midgard->noobogard
i think that things got cleared now :puke:
 
A

Aravis

Guest
Re: ROFLMAOOOOOOOOOOO

Originally posted by powahhdagod
my holy god....paladins want duelz....AHAHHAhAHA
before 1,57 palas was the most unwanted class on emain...they were total crap...ROFl
and after the terrible mistake from mythic that gave the end chant on palas...now they have sthing to show up.....endu chant on bards,on shamans and on the most crappy class on teh whole game...ROFL
palas now got gutts with teh endu chant and think they fucken own....HAAHAHA
ROFLLLLLLLLL
/em cry on teh noob palas
hahahah some boys make me lol to hell

well now back to topic

a pala or a arms
hmpfffffffffffff
a hybrid arms (pole/slam)
is wayyyyyyy more good than a pala
can do more things than an endu chant
well it is best to have both in a grp pala give to the arms the endu chant
well in teh life you can't have everything
the state that casters kill is hmpf? wrong?
it is very good to have a serious tank sticking in the healer/druid butt and deal him some serious dmg than sticking on them and
You Hit xxx For 90 dmg....
well interrupting him sure can make the difference but......
anyway i always feel that armsmen are better from pala...cause most of teh pala know crap from rvr and they think that they are ubah with teh powerfull endu chant.....
pala is defencive .... pala's job is to stay near cleric/casters and slam everything that goes on them...well most pala think that it is better to charge in and hit for 90 dmg than protecting.....
a pala that knows his role is vital for teh grp yes
as it is an arms...

arms got determ , ip , purge
palas got FH,Purge
hmpf
if you mezz pala will stay mezzed for 40++secs
having a tank that stand still and watching the battle it is bad
if you mezz a high rank arms (with determ5) will stay mezzed for hmpffffff 20secs? close to that (can't recall the timer on my arms with determ4 and capped resists sorry)
which one can do more things?
who can provide support in this case?
who can run around and slam and prot casters ?
hmpf?
think it
ofc the FH it is life saver but....1 time on 30mins.....
this means that you will survive 1 battle out of 2-3 (if you run for fg vs fg skill battles..not noobo zergs)
when an arms can stick on a healers/caster <insert random caster class> and smack his face to the death..when a pala will stay mezzed and watch how good the fight is on the battles where his purge will be down....
well this is a long discussion sure....
you can't compine 2 DIFFERENT classes
palas and arms
pala is ONLY utility class (slam-endu chant-resist chants)
when an arms can be utility class (slam) or a killer (slam/pole)
so you can't generall say palas only no arms...cause it is up to the grp formation..if it need strong prot or prot/killing


ps. and rvr is nothin to do with duels...so noobo palas stfu about duels and this shit...rvr is fuckinnnnnnnnnnnnnnnnn different


I agree, or maybe not, can someone translate this into something closer to English please?
 
H

hrodelbert

Guest
Originally posted by powahhdagod
post count+1
and yes that why they call midgard->noobogard
i think that things got cleared now :puke:

go away
 
T

The Real Redi

Guest
Originally posted by hrodelbert
you have a group that has one space left and has no armsmen or paladins in, an RR8 armsman and an RR8 paladin both want to join , who do you pick? :eek:

I'd tell them to both piss off and find me a merc :great:
 
D

Danya

Guest
Originally posted by thegreatest
Well I would say paladin too, if you dont have 1 already (for the end chant of course). But I duelled lots of paladins till now (even ones that are 1 lvl higher than me) and kicked their arse all the time, I had 70% hp at the end most of the times. Just slam them, do some back slashes and their hp gets below 50% already..the rest, well you can guess I think :)
Duels prove nothing, I've beaten paladins in duels but they're still better tanks. :p
 
T

thegreatest

Guest
Originally posted by Danyan
Duels prove nothing, I've beaten paladins in duels but they're still better tanks. :p

As I said, I would go for a paladin too if I didnt had one already in my group (even if I was no armsman, and I hadnt both of them I would go for a paladin). Of course there is a reason why I say that, because the other ones (think that there will be infils/mercs if there's no other tank in the group, otherwise it would be a gimp group full of casters?) need still end. Without end they are most of the times doomed (1fg vs 1fg fights) so yes, I would go for an paladin too. But what I want to say is paladins aren't better 1 vs 1..I thought that they were, till I duelled some paladins. And to the lvl 50 pala that replied to me, /duel accept when I reach 50 :)

By the way, paladins are better too at PVE cause they have heal chant and again, end :)

Oh and another thing, it depends on who slams first. If a pala hasnt 42 on shield, I'm 100% sure they will lose from an armsman with slam. If they have, well that could be another storry, depends on who slams first :). Arms hits harder, if you slam them and do some backslashes with amethyst as backup, you will get them to 50% hp before they even have the chance to hit you. Your end will be sucked off by then, but they cant hit hard and the heal chant wont heal enough to save them :)

/salute all paladins (have really respect to that class, as a group without paladin is IMO a gimped group :))
 
O

old.Ailelun

Guest
I would pick the rr1 saracen cabalist 3-spec
 
S

Sharma

Guest
Paladin, unless its Yussef ofc, i mean hes just a gimp ;)
 
L

liste

Guest
hard to guess if powahhdagod plays a paladin or armsman? ;o
 
H

hrodelbert

Guest
it's kinda satisfying when people fufil their stereotypes :)
 
O

old.Isos

Guest
ermmmm powahhdagod... its a good thing you think all pallys are the same :rolleyes: :rolleyes: :rolleyes: alot of the things you say are right, sure but your just as wrong.
and its pretty obvious you are from excal by the way.

I would take a pally instead of the arms.
think you got alot of stuff wrong. I slam most of the time, wich is like 150-300 damage and I may hit for 90 something unstyled but hitting unstyled??? only someone wihtout end does that. and I can slam more times than an arms.

and when trying to outrun the enemy in the middle of a fight you sprint.... takes end there.
and whos that gimpy RR8 pally wihtout Purge anyway?
and in this patch with a sorc in the group Im hardly ever mezzed longer than 20 sec, if even for that long.

and I dont really see the bad part in that paladins got endchant? I mean doenst albs deserve this too?
and you sooo stupid if you actually think pallys are the worst class in the game.
Im not saying arms are bad, but in group perspective pallys are.

and if you really think all pallys are so bad you probably only grouped with the bad ones:rolleyes: :rolleyes: or you are just as dumb as some of your comments in that post:rolleyes:
 
I

ilienwyn

Guest
I got an armsman on excal as well.
Tbh, i can't find a reason that a group would prefer an arms over a paladin.
Moreover, i feel arms is only a simple tank with nothing special.
Most of tank classes have something special to make it interesting. In midgard, everyone can use 2h weapon without any need to train it. Heros and hunters train spear without any need to train damage type.
Armsman has the unique ability to use polearm but must also train damage type. Don't wanna mention the fact that we can train xbow as if it is something special...:p
Thus, i am feeling quite badly about my char for a lot of time feeling he is falling too short of my expectations and having nothing really unique to offer. Maybe if pole or 2h became indepedent of damage type training might be better.
Only moments i have fun with my (defensive) arms is when i try seal farming (in a group ofc as we need end and other things) and most of the mobs have hard time trying to hit me. Imo having 2 purples on you and hardly scratching cause of high blocks/parries gives a little fun sometimes.

P.S.1: Maybe if 1.62 goes as it is i could try beating a zerker :p
P.S.2: I believe that after 1.62 zerkers would still outdamage the other 2 light tanks but damage won't be so high (insane some times). Although i think they overnerfed them. Why don't they use the same style in all 3 realms just to end this thing. Let's make all light tanks use the DW/CD or the LA way just to be same and more easily compareable
 

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