Exioce said:You're not a rvr damage dealer unless you dualwield, and groups cannot afford 2 blockbots.
end of.
Exioce said:You're not a rvr damage dealer unless you dualwield, and groups cannot afford 2 blockbots.
end of.
Asha said:we haven't started to rvr since toa, but I doubt that the issue of DW has gone away
armsmen and friars need some lub :/
Vindicator said:A very Midgard Fotm Tank group statement. Heard of Casters or Dare I say it 'Hybrid' Groups with Casters / Tanks. These groups will rule on high in Froniters and can do well atm.
First off I would like to say that the proposed R5 RA isnt a Decent RA and more importantly its a very selfish RA. We need a Group based RA to compete for Group space and make the class more attractive in general, Not some Fluff that only amuses 10 year olds and jimmythepost.
As for people claiming that X-bow Damage is Good, Its meant for interuption and this RA adds to that. You are only going to kill somebody with your xbow if there are no healers alive in group / Or CC'er and if thats the case there dead already and a caster may as well staff them to death.
Oh and I would just like to point out something about damage figures they said they do. 150-300 every 2s = 450 Min dmg and 900 damage max in 6s. The speed of a Slow Polearm. A polearm will hit a caster from about 300-750ish+ in 5-6secs. Keep your Xbow out![]()
Armspeople before Froniter RA suggestions Part Deuce!, had an RA which gave the group a 300-400 Boost to Af. Which realistically was about 20% absorb or so, dont know exact figures tbh. Now Hero's and Warriors can get that. Heros get an additionaly RA for there groups Defence, 10% boost to block/parry/Evade and Warriors get an RA which if they can use when Body guard is on = Insane.
The RA armsmen had before was good and suited the class, so its only fitting that we get a similar but altered Ability imo ofc. The Ability which I most like is this 1:
20% boost to All Resist's < Magic and Melee> To the Group for 30secs.
That Would actually give incentive to group armsmen, with Froniters coming casters will not have Aom to get for enemy casters so this gives the s/s Arms an Ace up his Sleeve, while giving 20% melee Resist's it also means that tanks / healers / casters can use this while under have /assist Trains or Zergs meaning the Arms can pop this while being 2h or s/s and its not biased to Either Spec.
I think whats really important is that we get a good group RA and stop being so selfish thinking of ways to give our self a nice RA for soloing etc.
As for some people I see in this Thread that are still 50/50 Speccd, Read this Post and be enlighted.
http://www.meatshield.com/boards/sh...er=2613&page=1&view=collapsed&sb=5&o=&fpart=1
Also Note Arms would need more than a nice group RA to be considered for a Group really. Double Speccing needs to be addressed then Arms will again become useful.
The best Suggestion I saw/ Read and agree with was actually posted by the TL and already sent to Mythic without any objection so far ^^.
Remove 2h/Polearm from Armsmen's Spec.
Make it Base line but Locked out to them.
They must Spec a Base Weapon spec, Slash/ Thrust/ Crush To become A Master of Slashing / Thrusting / Crushing Weapons.
An Example of this would be, A lvl 50 Armsman specs to 50 Slash and can now use all styles in slash 1h /2h / Pole with the same Variance Restrictions as all classes, the Basic number mythic would appear to have used based on my own calculations and others is 28% Variance on ALL weapons in game. So this Armsman can use all lvl 50 Slash styles and has unlocked the 2h/Pole Aspect of his Character Making him a True Master of Melee, as was orignally intended for "Armsmen"!. At this Point The Spilt in armsmen and variety can begin .......... for example
We will use some 'real' ppl example's here.
Kagato the Polearm 50/50 Till I die kind of player, Can spec 50 Thrust and then 35 in Crush and Slash meaning he can have access to all Damage types but at a cost while still retaining his Parry Skillz and 2 Xbow ^^.
And
Vindicator The Guy who wants to have a Decent balanced Class with tangeable results for speccing 2548 points for 50/50!!! as opposed to 1274 for a Mid/hib 2h, can spec 50 Crush and 50 Shield with 28 Parry. So I can have my Decent WS of 50 Crush for slamming / Hitting in general/ Damage and 50 Shield so I can be a Good Guard when I do go 1h, While Stilling Retaining my 28 parry for DW and while I Go 2h / Pole!
And Volia you have Decent Class, making them both Good Offensively and Good Defensively. A reason to have a Merc / Arms / Pala.
Flame on I suppose![]()
Esena said:well even base line smite does more dmg most of the time then x-bow![]()
Kagato said:Anger.
Exioce said:You're not a rvr damage dealer unless you dualwield, and groups cannot afford 2 blockbots.
end of.
Vindicator said:Well wasnt really meant as a Flame, I was joking actually :'(.
I also saw an oppertunity to further comments on Helping the Class of Armsmen because it seems as something is going to change with the arms class and soonish, both in RA and Class review its self. I thought it best that some debate was actually had and old mis-conceptions could be forgotten. I am sorry I used you as an example and that was really meant to be taken with a pinch of salt.
My Apologies if you were offended Kagato, I was merely Trying to provide you / + Others with Information which keeps them from utilizing there Class and makes them inferiors to others. It hurts my head that so many ppl are still 50/50 when there is no difference in 50/36+14 and 50/50 is all, I guess I go a little far sometimes but as I said it was only a joke and wasnt a personal attack on you. You would be the most vocal Arms with a Strong opinion that I know of, hence why I used you as an example.
Again my Apologies![]()
Asha said:mmm noob question
can't a merc bg or is it totally gimping himself to get guard?
still think more than one shield tank in a group is way lowering dmg output compaired to a dw'er or a reaver when det nerf hits
Asha said:mmm noob question
can't a merc bg or is it totally gimping himself to get guard?
still think more than one shield tank in a group is way lowering dmg output compaired to a dw'er or a reaver when det nerf hits
Vindicator said:A very Midgard Fotm Tank group statement. Heard of Casters or Dare I say it 'Hybrid' Groups with Casters / Tanks. These groups will rule on high in Froniters and can do well atm.
First off I would like to say that the proposed R5 RA isnt a Decent RA and more importantly its a very selfish RA. We need a Group based RA to compete for Group space and make the class more attractive in general, Not some Fluff that only amuses 10 year olds and jimmythepost.
As for people claiming that X-bow Damage is Good, Its meant for interuption and this RA adds to that. You are only going to kill somebody with your xbow if there are no healers alive in group / Or CC'er and if thats the case there dead already and a caster may as well staff them to death.
Oh and I would just like to point out something about damage figures they said they do. 150-300 every 2s = 450 Min dmg and 900 damage max in 6s. The speed of a Slow Polearm. A polearm will hit a caster from about 300-750ish+ in 5-6secs. Keep your Xbow out![]()
Armspeople before Froniter RA suggestions Part Deuce!, had an RA which gave the group a 300-400 Boost to Af. Which realistically was about 20% absorb or so, dont know exact figures tbh. Now Hero's and Warriors can get that. Heros get an additionaly RA for there groups Defence, 10% boost to block/parry/Evade and Warriors get an RA which if they can use when Body guard is on = Insane.
The RA armsmen had before was good and suited the class, so its only fitting that we get a similar but altered Ability imo ofc. The Ability which I most like is this 1:
20% boost to All Resist's < Magic and Melee> To the Group for 30secs.
That Would actually give incentive to group armsmen, with Froniters coming casters will not have Aom to get for enemy casters so this gives the s/s Arms an Ace up his Sleeve, while giving 20% melee Resist's it also means that tanks / healers / casters can use this while under have /assist Trains or Zergs meaning the Arms can pop this while being 2h or s/s and its not biased to Either Spec.
I think whats really important is that we get a good group RA and stop being so selfish thinking of ways to give our self a nice RA for soloing etc.
As for some people I see in this Thread that are still 50/50 Speccd, Read this Post and be enlighted.
http://www.meatshield.com/boards/sh...er=2613&page=1&view=collapsed&sb=5&o=&fpart=1
Also Note Arms would need more than a nice group RA to be considered for a Group really. Double Speccing needs to be addressed then Arms will again become useful.
The best Suggestion I saw/ Read and agree with was actually posted by the TL and already sent to Mythic without any objection so far ^^.
Remove 2h/Polearm from Armsmen's Spec.
Make it Base line but Locked out to them.
They must Spec a Base Weapon spec, Slash/ Thrust/ Crush To become A Master of Slashing / Thrusting / Crushing Weapons.
An Example of this would be, A lvl 50 Armsman specs to 50 Slash and can now use all styles in slash 1h /2h / Pole with the same Variance Restrictions as all classes, the Basic number mythic would appear to have used based on my own calculations and others is 28% Variance on ALL weapons in game. So this Armsman can use all lvl 50 Slash styles and has unlocked the 2h/Pole Aspect of his Character Making him a True Master of Melee, as was orignally intended for "Armsmen"!. At this Point The Spilt in armsmen and variety can begin .......... for example
We will use some 'real' ppl example's here.
Kagato the Polearm 50/50 Till I die kind of player, Can spec 50 Thrust and then 35 in Crush and Slash meaning he can have access to all Damage types but at a cost while still retaining his Parry Skillz and 2 Xbow ^^.
And
Vindicator The Guy who wants to have a Decent balanced Class with tangeable results for speccing 2548 points for 50/50!!! as opposed to 1274 for a Mid/hib 2h, can spec 50 Crush and 50 Shield with 28 Parry. So I can have my Decent WS of 50 Crush for slamming / Hitting in general/ Damage and 50 Shield so I can be a Good Guard when I do go 1h, While Stilling Retaining my 28 parry for DW and while I Go 2h / Pole!
And Volia you have Decent Class, making them both Good Offensively and Good Defensively. A reason to have a Merc / Arms / Pala.
Flame on I suppose![]()
Kagato said:To be perfectly honest, even if I ever, heaven forbid, respec'd out of 50/50/28, whatever I took out of thrust I would simply put into parry instead to increase my defense.
I will never, ever use a shield for anything else but as a convieniant way to carry haste charges about.
And even if you do drop thrust, it just means you now have to squeeze another +11 thrust into your SC template, keeping in mind as a 2H user your down 4 slots to put bonuses on.
Kagato said:And why would I want all damage types?
jimmythepost said:.
your mate and mine
jimmythepost lol
Kagato said:I will never, ever use a shield for anything else but as a convieniant way to carry haste charges about.
gunner440 said:meatshield is the biggest waste of bandwidth ever
how you can read that i dont know
Vindicator said:Well with your RR, 6 I believe, You can get 45 Thrust with 0 Tweaks to your SC and get 36 Parry. With +11 and your already Modifed RR that would mean 52 Parry. Which im Sure is very valuable to a pure Pole Such as your self in both Pve and RvR. The benefits of goin over 50 In parry though would be halfed so in reality its 51 parry as after 50 its only 1/2 the effect for parry over 50 spec. < Afaik >
Fine kagato, but please answer me this. Why Should you spend 2548 Spec points to achieve 28% vairance on your Polearm while Mid and hib have to spend 1274 points ? What do you think of the suggestions I put for 'fixing' Double speccing ? the 2nd suggestion would definetly appeal more to your Play style I think.
As for the SC bit, Afaik there adjusting the a SC gem to give to +melee Skills so that would fix that right away. But who's to say, your right its a pain trying to fit in +11 Thrust/ pole / shield / parry. + capped resist's and hits etc. I did actually get that thou and using 0 MP pieces with 5 oc etc.
So that you can always be hitting Specific Damage Weak Armor, Slash on Scale / Thrust on Chain / Crush on Reinforced etc. takes a sec to change your weapon to suit your damage and would mean you always hit high and consistantly.
No Jimmy im an Alb and I have never dueled you. 7 Shield > you though.
If you read my post I said that only 10 years AND jimmythepost like this RA. The reason being that you are, to my knowledge, the ONLY full xbow spec'd Armsman on our Servers so using you as an example seemed to fit perfectly well and wasnt exactly insulting. I do see how you could be confused as I gather english isnt your native language so misunderstandings do arise.
jimmythepost said:hi vind
was only joking m8 he he and i am very much english from manchester to be exact my point is game is for fun and i do welcome debate on this subject or in any daoc. tbh without people like yourself freddyhouse would be boring
my english is probaly bad, well it is because i should attending school more he he.
your mate and mine jimmythepost
Vindicator said:Well with your RR, 6 I believe, You can get 45 Thrust with 0 Tweaks to your SC and get 36 Parry. With +11 and your already Modifed RR that would mean 52 Parry. Which im Sure is very valuable to a pure Pole Such as your self in both Pve and RvR. The benefits of goin over 50 In parry though would be halfed so in reality its 51 parry as after 50 its only 1/2 the effect for parry over 50 spec. < Afaik >
Fine kagato, but please answer me this. Why Should you spend 2548 Spec points to achieve 28% vairance on your Polearm while Mid and hib have to spend 1274 points ? What do you think of the suggestions I put for 'fixing' Double speccing ? the 2nd suggestion would definetly appeal more to your Play style I think.
As for the SC bit, Afaik there adjusting the a SC gem to give to +melee Skills so that would fix that right away. But who's to say, your right its a pain trying to fit in +11 Thrust/ pole / shield / parry. + capped resist's and hits etc. I did actually get that thou and using 0 MP pieces with 5 oc etc.
So that you can always be hitting Specific Damage Weak Armor, Slash on Scale / Thrust on Chain / Crush on Reinforced etc. takes a sec to change your weapon to suit your damage and would mean you always hit high and consistantly.
No Jimmy im an Alb and I have never dueled you. 7 Shield > you though.
If you read my post I said that only 10 years AND jimmythepost like this RA. The reason being that you are, to my knowledge, the ONLY full xbow spec'd Armsman on our Servers so using you as an example seemed to fit perfectly well and wasnt exactly insulting. I do see how you could be confused as I gather english isnt your native language so misunderstandings do arise.
gunner440 said:erm
ok
let me guess you dont wear a helm either so you have an improved view of the battlefield?