Armsman new RR5 RA info...

Exioce

Part of the furniture
Joined
Dec 22, 2003
Messages
922
You're not a rvr damage dealer unless you dualwield, and groups cannot afford 2 blockbots.
end of.
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Exioce said:
You're not a rvr damage dealer unless you dualwield, and groups cannot afford 2 blockbots.
end of.

Sorry but thats bullshit.
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
Exioce said:
You're not a rvr damage dealer unless you dualwield, and groups cannot afford 2 blockbots.
end of.

A very Midgard Fotm Tank group statement. Heard of Casters or Dare I say it 'Hybrid' Groups with Casters / Tanks. These groups will rule on high in Froniters and can do well atm.

First off I would like to say that the proposed R5 RA isnt a Decent RA and more importantly its a very selfish RA. We need a Group based RA to compete for Group space and make the class more attractive in general, Not some Fluff that only amuses 10 year olds and jimmythepost.

As for people claiming that X-bow Damage is Good, Its meant for interuption and this RA adds to that. You are only going to kill somebody with your xbow if there are no healers alive in group / Or CC'er and if thats the case there dead already and a caster may as well staff them to death.

Oh and I would just like to point out something about damage figures they said they do. 150-300 every 2s = 450 Min dmg and 900 damage max in 6s. The speed of a Slow Polearm. A polearm will hit a caster from about 300-750ish+ in 5-6secs. Keep your Xbow out ;)

Armspeople before Froniter RA suggestions Part Deuce!, had an RA which gave the group a 300-400 Boost to Af. Which realistically was about 20% absorb or so, dont know exact figures tbh. Now Hero's and Warriors can get that. Heros get an additionaly RA for there groups Defence, 10% boost to block/parry/Evade and Warriors get an RA which if they can use when Body guard is on = Insane.

The RA armsmen had before was good and suited the class, so its only fitting that we get a similar but altered Ability imo ofc. The Ability which I most like is this 1:

20% boost to All Resist's < Magic and Melee> To the Group for 30secs.

That Would actually give incentive to group armsmen, with Froniters coming casters will not have Aom to get for enemy casters so this gives the s/s Arms an Ace up his Sleeve, while giving 20% melee Resist's it also means that tanks / healers / casters can use this while under have /assist Trains or Zergs meaning the Arms can pop this while being 2h or s/s and its not biased to Either Spec.

I think whats really important is that we get a good group RA and stop being so selfish thinking of ways to give our self a nice RA for soloing etc.

As for some people I see in this Thread that are still 50/50 Speccd, Read this Post and be enlighted.

http://www.meatshield.com/boards/sh...er=2613&page=1&view=collapsed&sb=5&o=&fpart=1

Also Note Arms would need more than a nice group RA to be considered for a Group really. Double Speccing needs to be addressed then Arms will again become useful.

The best Suggestion I saw/ Read and agree with was actually posted by the TL and already sent to Mythic without any objection so far ^^.

Remove 2h/Polearm from Armsmen's Spec.
Make it Base line but Locked out to them.
They must Spec a Base Weapon spec, Slash/ Thrust/ Crush To become A Master of Slashing / Thrusting / Crushing Weapons.

An Example of this would be, A lvl 50 Armsman specs to 50 Slash and can now use all styles in slash 1h /2h / Pole with the same Variance Restrictions as all classes, the Basic number mythic would appear to have used based on my own calculations and others is 28% Variance on ALL weapons in game. So this Armsman can use all lvl 50 Slash styles and has unlocked the 2h/Pole Aspect of his Character Making him a True Master of Melee, as was orignally intended for "Armsmen"!. At this Point The Spilt in armsmen and variety can begin .......... for example

We will use some 'real' ppl example's here ;).

Kagato the Polearm 50/50 Till I die kind of player, Can spec 50 Thrust and then 35 in Crush and Slash meaning he can have access to all Damage types but at a cost while still retaining his Parry Skillz and 2 Xbow ^^.

And

Vindicator The Guy who wants to have a Decent balanced Class with tangeable results for speccing 2548 points for 50/50!!! as opposed to 1274 for a Mid/hib 2h, can spec 50 Crush and 50 Shield with 28 Parry. So I can have my Decent WS of 50 Crush for slamming / Hitting in general/ Damage and 50 Shield so I can be a Good Guard when I do go 1h, While Stilling Retaining my 28 parry for DW and while I Go 2h / Pole!

And Volia you have Decent Class, making them both Good Offensively and Good Defensively. A reason to have a Merc / Arms / Pala.

Flame on I suppose :flame:
 

Asha

Fledgling Freddie
Joined
Dec 25, 2003
Messages
1,355
atm exi is right, it has nothing to do with mid or not mid

in frontiers, we don't know what it is going to be like but as things look Reaver + merc looks better to me than merc + arms.

that is in a "mixed" set up of cleric cleric minstrel pala sorc theur reaver merc

but who knows how things end up

having a mixed spec doesn't address that merc is going to way outdmg an arms atm

we haven't started to rvr since toa, but I doubt that the issue of DW has gone away

armsmen and friars need some lub :/
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
Asha said:
we haven't started to rvr since toa, but I doubt that the issue of DW has gone away

armsmen and friars need some lub :/

Yes they do.

As fo the DW issue, it has been shifted in effect really. With ML8 Ability, Bodyguard. Which ALL Guarding Tanks will get, means you can no longer ignore the Guard so you will have to kill him, now I know your thinking 'But they have to get past his Shield with a 2h so same prob etc', Then again most targets will be killed while stunned and espically if a Hybrid arms is in grp with 42 Shield, landing that slam is another question but I can slam a Defensive tank 10 times out of 10 if I actually bother Trying to because that Guard will be Trying to stop the Merc from chewing up the support and that gives me all the positioning and time I need to land a Rear Slam, Block that ;), and same applys if the Merc is attacking him Head on. You can get to his back very easy. Very Few tanks will live through 9s Stun and if they purge most likely there intended bodyguarded Person will be out of range or Dead/ mezzed / slammed etc.

While I understand this isnt a Total solution really the only other option to Fix Double Speecing is to give bonus's for ever point invested in the base weapon damage, slash for example.

These Bonus's Range from say .....
|" Each Point spent in base damage gives a .5 Chance to pentrate a shield user 25% Chance to by pass block < possible increase that ofc>
|" Each Point in base damage gives a .3-.5 Chance to Penetrate BT, say thing etc
|" Each Point in base damage gives a .2-.5 Chance to Critical Hit
|" - - - - - - - .3 -.5 Chance to reduce your targets chance to Evade
|" Each Point blah, Increases the *Damage Variance to 0%* on reaching 50 Slash , for example.

* This would be like a Fire wizard that DD's the exact same amount of Damage on his target taking into account resist's / Con / RA's. Meaning Armsmen would hit like Trucks All the Time and none of this
Swing 1, you hit Random nub for 312 Damage!
Swing 2, you hit random nub for 751 Damage!
Etc

Im Not saying all those should be implemented, a number of them thou yes, but it would go towards easing the Penalty of Shield V 2h that now makes it not as viable to be DW as opposed to 2h/Pole and in general the superiorty of DW > 2h for General RvR conditions taking into account, your enemys class's + utilitys and defences you will face as opposed to WS and Styles currently available.

:x
:m00:
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Vindicator said:
A very Midgard Fotm Tank group statement. Heard of Casters or Dare I say it 'Hybrid' Groups with Casters / Tanks. These groups will rule on high in Froniters and can do well atm.

First off I would like to say that the proposed R5 RA isnt a Decent RA and more importantly its a very selfish RA. We need a Group based RA to compete for Group space and make the class more attractive in general, Not some Fluff that only amuses 10 year olds and jimmythepost.

As for people claiming that X-bow Damage is Good, Its meant for interuption and this RA adds to that. You are only going to kill somebody with your xbow if there are no healers alive in group / Or CC'er and if thats the case there dead already and a caster may as well staff them to death.

Oh and I would just like to point out something about damage figures they said they do. 150-300 every 2s = 450 Min dmg and 900 damage max in 6s. The speed of a Slow Polearm. A polearm will hit a caster from about 300-750ish+ in 5-6secs. Keep your Xbow out ;)

Armspeople before Froniter RA suggestions Part Deuce!, had an RA which gave the group a 300-400 Boost to Af. Which realistically was about 20% absorb or so, dont know exact figures tbh. Now Hero's and Warriors can get that. Heros get an additionaly RA for there groups Defence, 10% boost to block/parry/Evade and Warriors get an RA which if they can use when Body guard is on = Insane.

The RA armsmen had before was good and suited the class, so its only fitting that we get a similar but altered Ability imo ofc. The Ability which I most like is this 1:

20% boost to All Resist's < Magic and Melee> To the Group for 30secs.

That Would actually give incentive to group armsmen, with Froniters coming casters will not have Aom to get for enemy casters so this gives the s/s Arms an Ace up his Sleeve, while giving 20% melee Resist's it also means that tanks / healers / casters can use this while under have /assist Trains or Zergs meaning the Arms can pop this while being 2h or s/s and its not biased to Either Spec.

I think whats really important is that we get a good group RA and stop being so selfish thinking of ways to give our self a nice RA for soloing etc.

As for some people I see in this Thread that are still 50/50 Speccd, Read this Post and be enlighted.

http://www.meatshield.com/boards/sh...er=2613&page=1&view=collapsed&sb=5&o=&fpart=1

Also Note Arms would need more than a nice group RA to be considered for a Group really. Double Speccing needs to be addressed then Arms will again become useful.

The best Suggestion I saw/ Read and agree with was actually posted by the TL and already sent to Mythic without any objection so far ^^.

Remove 2h/Polearm from Armsmen's Spec.
Make it Base line but Locked out to them.
They must Spec a Base Weapon spec, Slash/ Thrust/ Crush To become A Master of Slashing / Thrusting / Crushing Weapons.

An Example of this would be, A lvl 50 Armsman specs to 50 Slash and can now use all styles in slash 1h /2h / Pole with the same Variance Restrictions as all classes, the Basic number mythic would appear to have used based on my own calculations and others is 28% Variance on ALL weapons in game. So this Armsman can use all lvl 50 Slash styles and has unlocked the 2h/Pole Aspect of his Character Making him a True Master of Melee, as was orignally intended for "Armsmen"!. At this Point The Spilt in armsmen and variety can begin .......... for example

We will use some 'real' ppl example's here ;).

Kagato the Polearm 50/50 Till I die kind of player, Can spec 50 Thrust and then 35 in Crush and Slash meaning he can have access to all Damage types but at a cost while still retaining his Parry Skillz and 2 Xbow ^^.

And

Vindicator The Guy who wants to have a Decent balanced Class with tangeable results for speccing 2548 points for 50/50!!! as opposed to 1274 for a Mid/hib 2h, can spec 50 Crush and 50 Shield with 28 Parry. So I can have my Decent WS of 50 Crush for slamming / Hitting in general/ Damage and 50 Shield so I can be a Good Guard when I do go 1h, While Stilling Retaining my 28 parry for DW and while I Go 2h / Pole!

And Volia you have Decent Class, making them both Good Offensively and Good Defensively. A reason to have a Merc / Arms / Pala.

Flame on I suppose :flame:

My my arn't we a touchy one, for a die hard hybrid your aweful touchy about spec's, got something to prove? I never mentioned specs or armsman utility or soloing for that matter, my examples we're all made from group perspectives and to improve utility if anything, something I don't normally care for but you do, and if crossbow was just for interrupting, we wouldn't be able to spec in it at all.

Im sorry if you dislike my spec but I don't respec to suit fotm appeal, I spec how I wish to play, so you can take your attitude elsewhere thanks.

And why would I want all damage types? ffs grow up and take this pettyness out of the forums.
 

Tay

Grumpy old fecker
Joined
Dec 23, 2003
Messages
1,310
Esena said:
well even base line smite does more dmg most of the time then x-bow :D

But I dont recall a cleric smiting on the run.....

Thats the key..
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
Kagato said:

Well wasnt really meant as a Flame, I was joking actually :'(.

I also saw an oppertunity to further comments on Helping the Class of Armsmen because it seems as something is going to change with the arms class and soonish, both in RA and Class review its self. I thought it best that some debate was actually had and old mis-conceptions could be forgotten. I am sorry I used you as an example and that was really meant to be taken with a pinch of salt :).

My Apologies if you were offended Kagato, I was merely Trying to provide you / + Others with Information which keeps them from utilizing there Class and makes them inferiors to others :(. It hurts my head that so many ppl are still 50/50 when there is no difference in 50/36+14 and 50/50 is all, I guess I go a little far sometimes but as I said it was only a joke and wasnt a personal attack on you. You would be the most vocal Arms with a Strong opinion that I know of, hence why I used you as an example.

Again my Apologies :D
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
Exioce said:
You're not a rvr damage dealer unless you dualwield, and groups cannot afford 2 blockbots.
end of.

DW currently has a damage over time advantage - doesn't mean to say pole/2H doesn't do damage. They just haven't had any change in damage since the start while dw has been improved and blocking has been "fixed" in rvr - so relatively its dw thats top at the moment.

As for 2 pure blockbots - while it's still likely true that 2 pure blockbots is too much in terms of damage loss, it's gonna be interesting how bodyguard affects rvr. I've gone back to hybrid to see how having a second bodyguard option (or having a guard for the bodyguard when needed) can affect a tank group fight, while still keeping the damage potential . Seeing how the assist train gets on with a guarded bodyguard with SoB/BoF running might be interesting. Will find out soon enough :)
 

Asha

Fledgling Freddie
Joined
Dec 25, 2003
Messages
1,355
mmm noob question

can't a merc bg or is it totally gimping himself to get guard?

still think more than one shield tank in a group is way lowering dmg output compaired to a dw'er or a reaver when det nerf hits
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Vindicator said:
Well wasnt really meant as a Flame, I was joking actually :'(.

I also saw an oppertunity to further comments on Helping the Class of Armsmen because it seems as something is going to change with the arms class and soonish, both in RA and Class review its self. I thought it best that some debate was actually had and old mis-conceptions could be forgotten. I am sorry I used you as an example and that was really meant to be taken with a pinch of salt :).

My Apologies if you were offended Kagato, I was merely Trying to provide you / + Others with Information which keeps them from utilizing there Class and makes them inferiors to others :(. It hurts my head that so many ppl are still 50/50 when there is no difference in 50/36+14 and 50/50 is all, I guess I go a little far sometimes but as I said it was only a joke and wasnt a personal attack on you. You would be the most vocal Arms with a Strong opinion that I know of, hence why I used you as an example.

Again my Apologies :D

To be perfectly honest, even if I ever, heaven forbid, respec'd out of 50/50/28, whatever I took out of thrust I would simply put into parry instead to increase my defense.

I will never, ever use a shield for anything else but as a convieniant way to carry haste charges about.

And even if you do drop thrust, it just means you now have to squeeze another +11 thrust into your SC template, keeping in mind as a 2H user your down 4 slots to put bonuses on. The extra parry may well be worth it, it might not, but to be honest with so many changes round the corner and no solid infomation, I would not advise anyone to consider any major spec changes or character designs at this moment in time.

However in the meantime this 'inferior' Armsman is doing quite well, despite any supposed disadvantages thankyou very much.
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
Asha said:
mmm noob question

can't a merc bg or is it totally gimping himself to get guard?

still think more than one shield tank in a group is way lowering dmg output compaired to a dw'er or a reaver when det nerf hits

Merc can get battlesmaster ml (though no idea if thats the best option for a merc) , and so can get bodyguard master ability, but doesnt have the "guard" ability which comes with shield spec. Basically what I'm aiming to test is with hybrid arms spec you have the option of being able to "guard" (but not bodyguard) the main blockbot, or to be able to bodyguard a second caster quickly if the assist train switches target (and the main blockbot can also "guard" the hybrid armsman) while basically retaining the same damage potential as having a fully offensive 2H armsman. Basically the theory is that you gain huge amount of defensive utility for basically the same damage over time loss as you would running with a fully offensive armsman (give or take a couple of %) instead of a merc. Only time will tell if it's a trade off that pays...
 

Dorin

Fledgling Freddie
Joined
Jan 9, 2004
Messages
2,778
Asha said:
mmm noob question

can't a merc bg or is it totally gimping himself to get guard?

still think more than one shield tank in a group is way lowering dmg output compaired to a dw'er or a reaver when det nerf hits

merc + hybrid arms (hi der i slam you then hit you for 500+ dmg with 2handed, kk thx +1guard if something went awfully wrong) + merc
sorc, 2cleric, mincer, pally worked better then 3 merc only grps (especially on lower rr when tanks dont have pf yet).
Though grps didnt use theurgs allways back then, dunno now theurgist is far too great (op?:p) to be missed out in any grp.... well comes down to the ppl then i guess to drop 1merc or the arms... when det nerf arrives well, it will be even harder couse reaver > arms then.

ps.: oops just saw everything i mentioned was mentioned earlier, hehe soz :eek:
 

jimmythepost

Loyal Freddie
Joined
Feb 18, 2004
Messages
71
well well at last a proper debate on xbows

Vindicator said:
A very Midgard Fotm Tank group statement. Heard of Casters or Dare I say it 'Hybrid' Groups with Casters / Tanks. These groups will rule on high in Froniters and can do well atm.

First off I would like to say that the proposed R5 RA isnt a Decent RA and more importantly its a very selfish RA. We need a Group based RA to compete for Group space and make the class more attractive in general, Not some Fluff that only amuses 10 year olds and jimmythepost.

As for people claiming that X-bow Damage is Good, Its meant for interuption and this RA adds to that. You are only going to kill somebody with your xbow if there are no healers alive in group / Or CC'er and if thats the case there dead already and a caster may as well staff them to death.

Oh and I would just like to point out something about damage figures they said they do. 150-300 every 2s = 450 Min dmg and 900 damage max in 6s. The speed of a Slow Polearm. A polearm will hit a caster from about 300-750ish+ in 5-6secs. Keep your Xbow out ;)

Armspeople before Froniter RA suggestions Part Deuce!, had an RA which gave the group a 300-400 Boost to Af. Which realistically was about 20% absorb or so, dont know exact figures tbh. Now Hero's and Warriors can get that. Heros get an additionaly RA for there groups Defence, 10% boost to block/parry/Evade and Warriors get an RA which if they can use when Body guard is on = Insane.

The RA armsmen had before was good and suited the class, so its only fitting that we get a similar but altered Ability imo ofc. The Ability which I most like is this 1:

20% boost to All Resist's < Magic and Melee> To the Group for 30secs.

That Would actually give incentive to group armsmen, with Froniters coming casters will not have Aom to get for enemy casters so this gives the s/s Arms an Ace up his Sleeve, while giving 20% melee Resist's it also means that tanks / healers / casters can use this while under have /assist Trains or Zergs meaning the Arms can pop this while being 2h or s/s and its not biased to Either Spec.

I think whats really important is that we get a good group RA and stop being so selfish thinking of ways to give our self a nice RA for soloing etc.

As for some people I see in this Thread that are still 50/50 Speccd, Read this Post and be enlighted.

http://www.meatshield.com/boards/sh...er=2613&page=1&view=collapsed&sb=5&o=&fpart=1

Also Note Arms would need more than a nice group RA to be considered for a Group really. Double Speccing needs to be addressed then Arms will again become useful.

The best Suggestion I saw/ Read and agree with was actually posted by the TL and already sent to Mythic without any objection so far ^^.

Remove 2h/Polearm from Armsmen's Spec.
Make it Base line but Locked out to them.
They must Spec a Base Weapon spec, Slash/ Thrust/ Crush To become A Master of Slashing / Thrusting / Crushing Weapons.

An Example of this would be, A lvl 50 Armsman specs to 50 Slash and can now use all styles in slash 1h /2h / Pole with the same Variance Restrictions as all classes, the Basic number mythic would appear to have used based on my own calculations and others is 28% Variance on ALL weapons in game. So this Armsman can use all lvl 50 Slash styles and has unlocked the 2h/Pole Aspect of his Character Making him a True Master of Melee, as was orignally intended for "Armsmen"!. At this Point The Spilt in armsmen and variety can begin .......... for example

We will use some 'real' ppl example's here ;).

Kagato the Polearm 50/50 Till I die kind of player, Can spec 50 Thrust and then 35 in Crush and Slash meaning he can have access to all Damage types but at a cost while still retaining his Parry Skillz and 2 Xbow ^^.

And

Vindicator The Guy who wants to have a Decent balanced Class with tangeable results for speccing 2548 points for 50/50!!! as opposed to 1274 for a Mid/hib 2h, can spec 50 Crush and 50 Shield with 28 Parry. So I can have my Decent WS of 50 Crush for slamming / Hitting in general/ Damage and 50 Shield so I can be a Good Guard when I do go 1h, While Stilling Retaining my 28 parry for DW and while I Go 2h / Pole!

And Volia you have Decent Class, making them both Good Offensively and Good Defensively. A reason to have a Merc / Arms / Pala.

Flame on I suppose :flame:


well friends i have been trying to perfect the skill off xbow for sometime now.
and i can assure you i am not a ten year old and yes i have try to used the weapon to the best off my ablity. and i do find fg v fg, if you got other tanks in group it does give you the freedom do used xbow which does stop caster healers etc,from doing there job. also for example a troll fighting a tank couple off bolts from xbow does help the tank or whoever fighting a big help. also amg perfect place for xbow to work real good. also it would be nice if we could put poison on bolts that would gives a nice advantage.

i wonder if i killed you in the past, how you band my name with a 10 year old.
like i have said before i play this game for fun, and still get enjoyment from playing the armsman and my 2 other char in the game.

your mate and mine

jimmythepost lol
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
Kagato said:
To be perfectly honest, even if I ever, heaven forbid, respec'd out of 50/50/28, whatever I took out of thrust I would simply put into parry instead to increase my defense.

I will never, ever use a shield for anything else but as a convieniant way to carry haste charges about.

And even if you do drop thrust, it just means you now have to squeeze another +11 thrust into your SC template, keeping in mind as a 2H user your down 4 slots to put bonuses on.

Well with your RR, 6 I believe, You can get 45 Thrust with 0 Tweaks to your SC and get 36 Parry. With +11 and your already Modifed RR that would mean 52 Parry :). Which im Sure is very valuable to a pure Pole Such as your self in both Pve and RvR. The benefits of goin over 50 In parry though would be halfed so in reality its 51 parry as after 50 its only 1/2 the effect for parry over 50 spec. < Afaik >

Fine kagato, but please answer me this. Why Should you spend 2548 Spec points to achieve 28% vairance on your Polearm while Mid and hib have to spend 1274 points ? What do you think of the suggestions I put for 'fixing' Double speccing ? the 2nd suggestion would definetly appeal more to your Play style I think :).

As for the SC bit, Afaik there adjusting the a SC gem to give to +melee Skills so that would fix that right away. But who's to say, your right its a pain trying to fit in +11 Thrust/ pole / shield / parry. + capped resist's and hits etc. I did actually get that thou and using 0 MP pieces with 5 oc etc.

Kagato said:
And why would I want all damage types?

So that you can always be hitting Specific Damage Weak Armor, Slash on Scale / Thrust on Chain / Crush on Reinforced etc. takes a sec to change your weapon to suit your damage and would mean you always hit high and consistantly.

jimmythepost said:
.

your mate and mine

jimmythepost lol

No Jimmy im an Alb and I have never dueled you. 7 Shield > you though.

If you read my post I said that only 10 years AND jimmythepost like this RA. The reason being that you are, to my knowledge, the ONLY full xbow spec'd Armsman on our Servers so using you as an example seemed to fit perfectly well and wasnt exactly insulting. I do see how you could be confused as I gather english isnt your native language so misunderstandings do arise.
 

gunner440

Hey Daddy Altman
Joined
Dec 24, 2003
Messages
2,870
meatshield is the biggest waste of bandwidth ever


how you can read that i dont know
 

gunner440

Hey Daddy Altman
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Messages
2,870
Kagato said:
I will never, ever use a shield for anything else but as a convieniant way to carry haste charges about.




erm

ok


let me guess you dont wear a helm either so you have an improved view of the battlefield?
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
gunner440 said:
meatshield is the biggest waste of bandwidth ever


how you can read that i dont know

The TL hasnt A Clue and Thought that being RR7 with 50/50 Spec made him have tigher Variance than a 50/50 Rr1 Armsman.

But!!

There are alot of intelligent , OMG did I just say that ?, and informed ppl that will actually work out the formulas and do the mule work to prove those formulas are correct and precise. When you are even prepaired to do half of that please Gunz make comments. I for One tested over 5000 Swings on respeccing Different times, Thanks bro for the Character test :), so I feel comfortable in the information presented and discussions had based on those figures which I my self tested. This is how Scientest's Apply There knowledge and Theorys 2.

You Tend to just say, your all idiots so just go reroll some other fotm and dont give a rats azz about a class that you have played for 2 years + actually. At least Kagato has Pride for his Class regardless of his personal Opinions and There Validity.

< Somebody had to say it, he was wandering around like the Fresh Prince of bel-Air making annoying statements all the time :D>
 

jimmythepost

Loyal Freddie
Joined
Feb 18, 2004
Messages
71
Vindicator said:
Well with your RR, 6 I believe, You can get 45 Thrust with 0 Tweaks to your SC and get 36 Parry. With +11 and your already Modifed RR that would mean 52 Parry :). Which im Sure is very valuable to a pure Pole Such as your self in both Pve and RvR. The benefits of goin over 50 In parry though would be halfed so in reality its 51 parry as after 50 its only 1/2 the effect for parry over 50 spec. < Afaik >

Fine kagato, but please answer me this. Why Should you spend 2548 Spec points to achieve 28% vairance on your Polearm while Mid and hib have to spend 1274 points ? What do you think of the suggestions I put for 'fixing' Double speccing ? the 2nd suggestion would definetly appeal more to your Play style I think :).

As for the SC bit, Afaik there adjusting the a SC gem to give to +melee Skills so that would fix that right away. But who's to say, your right its a pain trying to fit in +11 Thrust/ pole / shield / parry. + capped resist's and hits etc. I did actually get that thou and using 0 MP pieces with 5 oc etc.



So that you can always be hitting Specific Damage Weak Armor, Slash on Scale / Thrust on Chain / Crush on Reinforced etc. takes a sec to change your weapon to suit your damage and would mean you always hit high and consistantly.



No Jimmy im an Alb and I have never dueled you. 7 Shield > you though.

If you read my post I said that only 10 years AND jimmythepost like this RA. The reason being that you are, to my knowledge, the ONLY full xbow spec'd Armsman on our Servers so using you as an example seemed to fit perfectly well and wasnt exactly insulting. I do see how you could be confused as I gather english isnt your native language so misunderstandings do arise.


hi vind

was only joking m8 he he and i am very much english from manchester to be exact my point is game is for fun and i do welcome debate on this subject or in any daoc. tbh without people like yourself freddyhouse would be boring
my english is probaly bad, well it is because i should attending school more he he.


your mate and mine jimmythepost
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
jimmythepost said:
hi vind

was only joking m8 he he and i am very much english from manchester to be exact my point is game is for fun and i do welcome debate on this subject or in any daoc. tbh without people like yourself freddyhouse would be boring
my english is probaly bad, well it is because i should attending school more he he.


your mate and mine jimmythepost

ok mate :) :cheers:

Without people like you Daoc would be boring as well :)
 

Drav

Loyal Freddie
Joined
Jan 25, 2004
Messages
344
Jimmy is specced 50 in Xbow???? Strange I know him in real life and as far as I know, he went 50 slash 50 2H, unless he's had a respec....

Hmm here was me thinking he was just a cowardly xbow leech ;)
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Vindicator said:
Well with your RR, 6 I believe, You can get 45 Thrust with 0 Tweaks to your SC and get 36 Parry. With +11 and your already Modifed RR that would mean 52 Parry :). Which im Sure is very valuable to a pure Pole Such as your self in both Pve and RvR. The benefits of goin over 50 In parry though would be halfed so in reality its 51 parry as after 50 its only 1/2 the effect for parry over 50 spec. < Afaik >

Fine kagato, but please answer me this. Why Should you spend 2548 Spec points to achieve 28% vairance on your Polearm while Mid and hib have to spend 1274 points ? What do you think of the suggestions I put for 'fixing' Double speccing ? the 2nd suggestion would definetly appeal more to your Play style I think :).

As for the SC bit, Afaik there adjusting the a SC gem to give to +melee Skills so that would fix that right away. But who's to say, your right its a pain trying to fit in +11 Thrust/ pole / shield / parry. + capped resist's and hits etc. I did actually get that thou and using 0 MP pieces with 5 oc etc.



So that you can always be hitting Specific Damage Weak Armor, Slash on Scale / Thrust on Chain / Crush on Reinforced etc. takes a sec to change your weapon to suit your damage and would mean you always hit high and consistantly.



No Jimmy im an Alb and I have never dueled you. 7 Shield > you though.

If you read my post I said that only 10 years AND jimmythepost like this RA. The reason being that you are, to my knowledge, the ONLY full xbow spec'd Armsman on our Servers so using you as an example seemed to fit perfectly well and wasnt exactly insulting. I do see how you could be confused as I gather english isnt your native language so misunderstandings do arise.


As I said, maxing parry rather then thrust is the only other spec I would ever consider, shields are a waste of time for an Armsman as far as I am concerned, agree or disagree as you like but that is my view. But as it is I am happy with my spec, I'd be a whole lot happier if they fixed double-speccing to do what it is meant to do and negate damage variance, but this should be an urgent standard fix.

And speccing 3 damage types would just be daft, besides the fact it would also be hugely expensive, if I wanted to be changing weapons mid-combat all the time, i'd go hybrid. And thrust means im neutral to all hib armours, which is fine by me, and strong vs most mids including the support classes. Generally the only people resistant to my damage is zerkers and stealthers, neither of which provide me with much of a problem.
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
gunner440 said:
erm

ok


let me guess you dont wear a helm either so you have an improved view of the battlefield?

As it happens to look at my character he is not wearing any helm.

But thats because the Sidi helm is invisible.
 

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