Armsman new RR5 RA info...

Kagato

Fledgling Freddie
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I don't see what he has against the crossbow RA, I actually thought it was pretty damn good, unique and useful. Might not be uber but with a little imagination it had alot of uses in the bigger picture. Im sure I do not need to explain its possibilities for perma-interrupting casters and killing off the sprinters or knocking of speed from enemies trying to escape to everyone here. These are all siturations that make life difficult for a heavy tank, something this ability could of aided.

Sure the TL's endurance idea is welcome, specially to an Armsman that solos alot like myself, but really with end pots in such easy and cheap supply its not the big problem it used to be anymore. I'd rather have an original and unique ability with a little class definition in it, not just the same old thing from another class in a different form.
 

Qaewin

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The x-bow idea sucks, it takes me 3s to load and fire (buffed unbuffed 4) so its useless as a interupt, well, might be able to interupt 1 in 3 spells by a caster but in a fight there are much more usefull things you should be doing with your time ;)

When soloing it might be useful to stop stealthers from restealthing when they decide to play there hit and run games, but with its long fireing time and limited range I think most of the time they would still be able to restealth.

With pots the end heal idea doesn't 'float my boat' either would rather have something else, but would still take this over the x-bow one.

I think you only really begin to understand how bad this RA is when you compare it to that they want to give to the warrior. 90% dmg reduction for 30s comboed with bodyguard this is a much more useful ra to have. The proposed hero one is also heads and shoulders above ours :(
 

Coim

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Qaewin said:
The x-bow idea sucks, it takes me 3s to load and fire (buffed unbuffed 4) so its useless as a interupt, well, might be able to interupt 1 in 3 spells by a caster

Try playing a caster, you're still interrupted for at least 3 seconds after the arrow / spell / melee attack has hit.
 

enigma

Fledgling Freddie
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IMO give armsmen the scout RA and scouts the armsman RA. <beg>
 

Kagato

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Qaewin said:
The x-bow idea sucks, it takes me 3s to load and fire (buffed unbuffed 4) so its useless as a interupt, well, might be able to interupt 1 in 3 spells by a caster but in a fight there are much more usefull things you should be doing with your time ;)


You can easily get your crossbow draw-time down to 2 seconds or less, heck im on 2 seconds with virtually no quickness. And soon as you are hit your combat timer is triggered, so thats another 3 seconds of no casting. Sounds like pretty damn good interupting to me.

And more useful things to do with your time? like chasing down that spellcaster who is out of melee range of you with no way to stop, catch up or kill him, knowing full well that if you give up the chase your support will be nuked to hell?

Im not saying this RA is brilliant, but its undeniably useful and does fill in a weak point with the Armsman.
 

Qaewin

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Kagato said:
You can easily get your crossbow draw-time down to 2 seconds or less, heck im on 2 seconds with virtually no quickness. And soon as you are hit your combat timer is triggered, so thats another 3 seconds of no casting. Sounds like pretty damn good interupting to me.

Ye, didn't take into account the combat timer. How much have you specced in x-bow? I only have about 4 as i'm hybred and can't afford to go any higher so i can't really see a way to get my draw time down. Regardless with bodyguard/guard on the caster its highly unlikely to hit and we can also be interupted b4 getting the shot off, an xbow isn't exactly descreet. I'm not convinced that it will be that good at interupting. With reavers getting det, there interupts will be a lot better at any rate so this does not make armsman anymore viable.
 

Qaewin

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Kagato said:
And more useful things to do with your time? like chasing down that spellcaster who is out of melee range of you with no way to stop, catch up or kill him, knowing full well that if you give up the chase your support will be nuked to hell?

Prevent Flight will get them in melee range soon enough ;)
And if you've got a caster on the run they are most likely to be unspeeded. Xbow won't slow them down, they don't need to be interupted as they can't cast on the move, and if they still have caster speed they will probably be out of range b4 you get the shot off.
If your in the assist train and you can't catch the caster your chasing this ra won't change that and you support probably is already nuked to hell.

This ra does have its uses but i would rather have something i could bring to a group that is more useful and would give the group a strong incentive to include an arms, which i don't feel this does.
 

Kagato

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6 in crossbow with +bonus +RR etc on top

bodyguard/guard wont be an issue if the caster is running away like in my example.

Prevent flight is now only a merc thing I believe, not availible to us, I could be wrong though, I havent double checked it and im to lazy to bother doing so at the moment.

Crossbow can easily do 150-300 damage on a caster, it doesn't need to just interupt, interupt or not if they keep running they will die, if they stop to act they will die, either way you win. Crossbow range is bad but not so bad that they can get away from you if you are both running.

Quickness is what effects your drawtime, even with virtually no quickness I have a draw time of 2 seconds buffed, I could get it down to cap easy if I added more quickness, its easily as fast or faster then spellcaster cast time.

I have been in a great deal of siturations where im trying to kill a support class or enemy caster who is just out of melee range and we are both sprinting but im unable to close that distance, to me this RA seems the perfect solutation to what is a very common and highly frustrating situration Armsman and many other tanks find themselves in when trying to do the job of killing flighty enemy support classes.

As I said its not a brilliant RA or the most powerful, but it does provide a solution to a problem we have, which in my mind is a good thing. People should give this a try before knocking about it, im quite sure you'll soon find enemy casters whining about it.
 

Bleri

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I'd certainly like to see this tried before its scrapped :(

For years Armsmen have been bemoaning the fact that there was nothing for Xbow. I play my Armsman for fun not as an RP junkie and this sounds like it could add something.
 

Qaewin

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I only have 2 in x-bow atm.. explains my fireing time :D

We can still get pf atm, but looks like we loose it the proposed ra's. However, there is probably gonna be a merc in the group anyways.

X-bow can hit casters quite hard and 1v1 when there on the run, and you previously could not close the distance it will kill them or force them to stop and try something, eitherway better than our current situation.

However, in a fg fight where you are likely to be in an assist train if you can't mellee the caster you simply won't do enough damage to kill them with healers still up.

I've also bin in many situations where i'm trying to close down a caster but there just that bit too far away, but these are usually in really scrappy fights where i am the only one on that particular support (ie i'm solo and added on a mess at amg :D ). However, if this happens when ur in an assist train in a fgvfg fight you've lost and x-bow dmg won't change that.

I intend to play my armsman defensively now therefore this ra will do nothing, or very very little for me. If you solo or an offensive armsman you will get more out of this just as you would get very little from the warrior ra that I want :D

I would be more than willing to give it a try before i knocked it, if it was only a try. As I see it this isn't an option, if we get it, we get it and are stuck with it and no amount of ppl knocking it wil make any difference wheras if ppl knock it now something might be done about it.
 

Belomar

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Sounds stupid, especially in light of the Battlemaster ML6 ability -- Throw Weapon -- which seems to do the same thing (probably on a timer, though).
 

Qaewin

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Bleri said:
I play my Armsman for fun not as an RP junkie

Everyone plays there class for fun otherwise they wouldn't play it. I enjoy rvr and particularly close evenly matched fights. I do not enjoy not being able to get groups or only being able to get into groups that can't hope to win or even put up a fight against other groups.

I play football for fun, but i wouldn't find it fun if i went out every weekend and got thumped. When you play your armsman how you enjoy playing it, its fun, but when others play the way they enjoy playing it there RP junkies?
 

Bracken

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Belomar said:
Sounds stupid, especially in light of the Battlemaster ML6 ability -- Throw Weapon -- which seems to do the same thing (probably on a timer, though).

With Throw Weapon you can't attack for 2 rounds after...so even if you have your 1H weap equipped and cap speed can only use once every 4.5 seconds (if my dodgy maths is correct) :mad:

For xbow RA I can see it can have some uses...but seems we ain't gonna get it anyways. Guess it's a case of wait and see, unless someone here comes up with an idea, gets it onto the armsman TLs website, convinces the US players with it AND convinces Mythic. That's quite a few hurdles to cross ;)
 

Filip

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easy to say when i dont play an armsman .... but tbh ... your screwed in so many ways ... imho if you like defensive roles reroll as pally ... offensive role then reroll as a merc or a reaver ..

ps: i think reavers got a hugh boost with toa.. give more reavers
 

Drav

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Xbow should not be the defining RA of the armsman class, this proposed joke should be a skill given when hittin a particular lvl, maybe 35.

Mythic hates arms, wont be surprised if we as a class dont exist by the end of this year....

Its not as if we wanna be FOTM, we just wanna be balanced, and actually bring something to a group....

Then again with only arms getting soldiers barricade, and warriors and heros now able to purchase it, maybe not having an arms in your group will make your group heavily disadvantaged, dunno tho that would depend on how heros and warriors spec RA wise.
 

Tay

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Kagato said:
You can easily get your crossbow draw-time down to 2 seconds or less, heck im on 2 seconds with virtually no quickness. And soon as you are hit your combat timer is triggered, so thats another 3 seconds of no casting. Sounds like pretty damn good interupting to me.

And more useful things to do with your time? like chasing down that spellcaster who is out of melee range of you with no way to stop, catch up or kill him, knowing full well that if you give up the chase your support will be nuked to hell?

Im not saying this RA is brilliant, but its undeniably useful and does fill in a weak point with the Armsman.

I think it has some great possibilities and since I'm playing my arms much more these days since TOA its better than the upgrades to armsman we have had (that would be zero upgrades for those that missed it) .

I'm sure everybody can coming up with lots of suggestions but at least this one is interesting and doable.

My arms is slow as anything but still has 2secs draw time on the bow with buffs.
 

Tay

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Qaewin said:
Ye, didn't take into account the combat timer. How much have you specced in x-bow? I only have about 4 as i'm hybred and can't afford to go any higher so i can't really see a way to get my draw time down. Regardless with bodyguard/guard on the caster its highly unlikely to hit and we can also be interupted b4 getting the shot off, an xbow isn't exactly descreet. I'm not convinced that it will be that good at interupting. With reavers getting det, there interupts will be a lot better at any rate so this does not make armsman anymore viable.

I have about the same on mine in Xbow, I'm 50/50/naff all/4 ish

Buffed my draw time is still 2secs ish
 

gunner440

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for those of you reading the thread for the first time i'll summarise what's been said so far:


ARMSMEN SHOULD DELETE AND REROLL SOME USEFUL CLASS
 

Drav

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gunner440 said:
for those of you reading the thread for the first time i'll summarise what's been said so far:


ARMSMEN SHOULD DELETE AND REROLL SOME USEFUL CLASS



Errr NO THEY SHOULDNT!!!! Mythic should get off their asses and make us a useful class!!!!
 

Bracken

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gunner440 said:
for those of you reading the thread for the first time i'll summarise what's been said so far:


ARMSMEN SHOULD DELETE AND REROLL SOME USEFUL CLASS

Gunnerr stop being a tit :p
 

Drav

Loyal Freddie
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Yeah will be nice for alb to have no offensive heavy tanks wont it....... Armsmen may not survive, and if they dont Albion will be poorer for it.... I'm gonna be playing my arms till Mythic officially delete the class...

After that, theres always Middle Earth Online :)
 

Ilienwyn

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Armsmen need serious loving. There is no way I would go back and play arms again unless something changes drastically...
 

katt!

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Bracken said:
With Throw Weapon you can't attack for 2 rounds after...so even if you have your 1H weap equipped and cap speed can only use once every 4.5 seconds (if my dodgy maths is correct) :mad:

For xbow RA I can see it can have some uses...but seems we ain't gonna get it anyways. Guess it's a case of wait and see, unless someone here comes up with an idea, gets it onto the armsman TLs website, convinces the US players with it AND convinces Mythic. That's quite a few hurdles to cross ;)
not if it misses (read: hits bt) xD
 

Kagato

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Belomar said:
Sounds stupid, especially in light of the Battlemaster ML6 ability -- Throw Weapon -- which seems to do the same thing (probably on a timer, though).

Throw weapon stops you fighting in melee for 2 rounds as stated above, and it only have 700 range I believe, Crossbow is about 1500 I think, roughly the same as smite.

And thats not even counting any reuse timer on the ability they might be, I wouldn't know as im not bothered about it enough to check.
 

Esena

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well even base line smite does more dmg most of the time then x-bow :D
 

Kagato

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Esena said:
well even base line smite does more dmg most of the time then x-bow :D

Let me test that theory on you then, personally I always carry thrust damage arrows, im quite sure it'll do equal or more damage then base smite but im always happy to test it on a healer.
 

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