Armsman Love Patch 1.61b

F

- Fedaykin -

Guest
Pulled this from the Galahad boards...
---------------------------------------------------------

1.61B

At long, long last, here are the final touches and tweeks for the realm of Albion. This should bring the Armsman up to par with other classes in Albion and their counterparts in other realms.

CLASS ENHANCEMENTS

--Extended autorelease timer for Armsmen.
We recognize that a class's contribution in battle is not always comensurate with the realmpoints received for an encounter with an enemy. Sometimes, especially in larger battles, an Armsman's contribution may be great even though they are often the first to die. This leads to Armsmen receiving no "reward" for their efforts put forth, or worse, Armsmen who lurk at the back of the fray, hoping to collect some realmpoints from more useful group members.

This was never the intended function for Armsmen.

Unfortunately, with current coding limitations, it is not possible to offer realmpoints to fallen players. However, we have now extended the autorelease timer to twenty minutes for Armsmen to enable them to fully appreciate and reflect upon what they are missing.

--Extra realmpoints for ressurection
Clerics, Friars and Paladins ressurecting Armsmen will now receive a 50% realmpoint bonus. Note, this is above the recently-established realmpoint rewards granted to resurrect-abled classes. This should make resurrecting Armsmen before more useful classes at least an attactive option.

--Realm Abilities
Extensive testing has shown that certain Armsmen abilities have had a negligible effect on class viability. Armsmen will now automatically receive Ignore Pain at level 30, Purge at level 40, and Soldier's Baracade at level 50.

Please note, we will be seriously evaluating the remaining Realm Ability selections and designing new ones to replace those now granted as standard abilities.

Some possibilities include:
Wheelbarrow--the ability to carry an extra 200 weight units
Bullet time--the ability to see incomming spells, projectiles and blows in slow motion (note, this will not affect an Armsman's ability to counter such attacks)
Quickscroll--the ability to more quickly recall damage messages from enemy attacks

--Take A Dive
The developers have considered adding the ability to "feign death" in game for some time. Chief in our concerns in implementing this ability has been determining which class could best be served by feigning death, but not at the cost of unbalancing other classes. Almost as important in consideration has been to preservation of the unique character of whichever class was awarded the ability to play dead.

Once per 30 minutes Armsmen will have the unique ability to Take A Dive. In appearance, this is no different than a realm death. Armsmen will still require a ressurection or release to resume gameplay. However, after Taking A Dive, Armsmen will suffer no ressurection sickness, nor will any enemy combatants be awarded realmpoints for the 'kill'.

ARMSMAN SPECIFIC ANIMATIONS, EFFECTS AND SOUNDS

These are not ability enhancements, but we hope they will make the the Armsman class a little more fun to play. Enjoy.

--New random death sounds and quotes.
"Urghh!"
"Oweee!"
"Ack!"
"Mooooo!"
"Chargeeerrraaahhhgghh!"
"Time to dieeeerrrggghhh!"
"A pox on both your housesurrgggghhhh!"
"I wasn't readiiiiiiurrrgggh!"
"For King Arthuuuurrrrggghhh!"
"Enemies whereeeeergggghhh?!"
"Mezzed! Wait, stunned! Wait, nukeeerrrghhaa!"
"Motherfuuuurrgggghhh!"

In addition, Armsmen will now automatically shout, "Heal me!" when damaged.

--New event specific death animations.
"Faceplant"
"Critnuked"
"Stunnuked"
"Chainnuked"
"Low resists"
"First-killed-in-a-charge"
"Last-killed-following-a-mez"
"Blocked-once-before-killed"
"Almost-got-a-kill-there-before-nuked"

--New armsman-only "beg for mercy" animation.

--New armsman-only "make the pain stop" animation.

--New "pity" emote added for non-Armsman classes. Armsman targetable only.

--New armsman-only "nod of empathy" emote. Warrior targetable only.

--New particle effects for successful cold, heat, energy, matter, spirit, body and void magical attacks vs. Armsman-only.

--New shiny metalic "meltdown" effect when targeted by three or more "pure caster" classes. (Requires DirectX 8.1 or above)

CRAFTING

--Armsman available primary crafting specializations (Armor and Weaponcrafting) will now cost one third more time and money to reach "Legendary Grandmaster" level. This should both encourage Armsmen to participate in Realm versus Realm activities and reduce an imbalance in the number of Armsmen Armor and Weaponcrafters.

ALTERNATE CHARACTERS

20th level characters! Upon reaching level 50, Armsmen will be able to start a useful character at level 20! Other classes will soon have this ability, but we wanted to offer it to Armsmen first to say we recognize your importance as a class and thanks for hanging in there!
 
G

Gwandyn

Guest
ROFL! hahaha!

Damn you my ribs are hurting!

You allmost had me there in the beginning...but then considering some of the things mythic have done before i wouldent be surprised if that was the real patch notes :clap:.
 
G

Genesis_of_Ak

Guest
Hahahahaha !
Love the random death sounds ! LOL @ Take a dive !
Almost had me for a minute too !
 
O

old.shotgunstow

Guest
Originally posted by - Fedaykin -
--Extra realmpoints for ressurection
Clerics, Friars and Paladins ressurecting Armsmen will now receive a 50% realmpoint bonus. Note, this is above the recently-established realmpoint rewards granted to resurrect-abled classes. This should make resurrecting Armsmen before more useful classes at least an attactive option.
This I agree with :clap: :clap:
Originally posted by - Fedaykin -
--Realm Abilities
Extensive testing has shown that certain Armsmen abilities have had a negligible effect on class viability. Armsmen will now automatically receive Ignore Pain at level 30, Purge at level 40, and Soldier's Baracade at level 50.

Please note, we will be seriously evaluating the remaining Realm Ability selections and designing new ones to replace those now granted as standard abilities.
This I don't ;)

Shame it is only harmless fun, gunz would orgasm if it were true :p
 
C

-Calvin-

Guest
Lmao

Calvin
Lvl 50 Armsman <---- have pity :p
 
Q

quinthar

Guest
OMG I was got hook line and sinker right up to this bit..

"--Armsman available primary crafting specializations (Armor and Weaponcrafting) will now cost one third more time and money to reach "Legendary Grandmaster" level."

Everybody knows it should be 1/10th the cost damnit!!!!
 
E

Eggy

Guest
Wouldn't matter even if any of this was true, I never get to play dear old Forky *cries*.

ROLL CLERICS
 
N

nume

Guest
I say give armsmen a /respec class Paladin

(give paladins /respec class Friar too ;) )
 
G

gunner440

Guest
Originally posted by nume
I say give armsmen a /respec class Paladin

rofl why? thats like dumping a ferrari for a pair of rollerblades.....

okok be more realistic, broken rollerblades.
 
G

gunner440

Guest
Re: Re: Armsman Love Patch 1.61b

Originally posted by old.shotgunstow

Shame it is only harmless fun, gunz would orgasm if it were true :p

armsman only RA the soldier's barricade is pure ()"/()&(/)%$/& and ignore pain and purge are good now as they have become uber cheap to get..

if you want to give a free RA then give us prevent flight or det1,2,3 instead of those 3 things suggested T_T
 
R

Repent Reloaded

Guest
--Realm Abilities
Extensive testing has shown that certain Armsmen abilities have had a negligible effect on class viability. Armsmen will now automatically receive Ignore Pain at level 30, Purge at level 40, and Soldier's Baracade at level 50.

and this doesnt go to all other 2 main tanks (warrior,Hero) ? fuck off.
 
V

vladamyr

Guest
LMAO!

Same as others seriously had me for a moment untill it got to the /pity emotion :p
 
B

Bellona

Guest
lol :D

didnt realize it was a joke until i read the replies ...
 
R

Repent Reloaded

Guest
......oh man, I wish I had a sence of humor. :(
 
A

artemus

Guest
damn this title got my hopes up, great post fed :D

particulairly like the "nod of empathy" emote lol

hmm that "meltdown" effect would at least give me some entertainment as i went down :)
 
B

bigsir

Guest
Originally posted by - Fedaykin -


--New random death sounds and quotes.
"Urghh!"
"Oweee!"
"Ack!"
"Mooooo!"
"Chargeeerrraaahhhgghh!"
"Time to dieeeerrrggghhh!"
"A pox on both your housesurrgggghhhh!"
"I wasn't readiiiiiiurrrgggh!"
"For King Arthuuuurrrrggghhh!"
"Enemies whereeeeergggghhh?!"
"Mezzed! Wait, stunned! Wait, nukeeerrrghhaa!"
"Motherfuuuurrgggghhh!"


hehehe, I found those especially funny :)
 
F

fl_gorre

Guest
Wheelbarrow--the ability to carry an extra 200 weight units
sweeeeet
i might attaign the final goal on my arms after all
carryin 2rams and soloin DC
:p
 
T

Trinilim

Guest
Originally posted by gunZ-
rofl why? thats like dumping a ferrari for a pair of rollerblades.....

okok be more realistic, broken rollerblades.

I've owned every paladin I've fought hands down.

:)
 
G

Gimly

Guest
Very funny.. but we do need some loving :( the same with Warriors, hero's are not as bad as they have moose :(
 
S

sorusi

Guest
warriors are good now imo atleast with melee relics :D
 
H

hellraisermk2

Guest
Originally posted by sorusi
warriors are good now imo atleast with melee relics :D

Warriors were never overly bad. We're slow, we have zero range, but we're ok at what we do.

If they ever fix the documented block/ parry bug Warriors/ Armsmen/ Mooses's will be bloody amazing (well, Hero's more so...).

As a warrior though, we definately need something class defining. All the other realms equivilents can spec the same as a warrior. That's where my qualm with the class is; there is no room at all for diversity with a warrior. It's a defensive spec and nothing else.

Either way, great post and so true :p

(Also, IF warriors did need a major fix, I wouldn't consider having relics as a justifiable fix).
 
G

Gadd

Guest
we need that meltdown!!!

my armsman is pathetic i can't even get him past 21 he's so crap!!!
 

Users who are viewing this thread

Top Bottom