Arms Template

Wazkyr

One of Freddy's beloved
Joined
Jun 26, 2004
Messages
1,726
1st try making an template for my arms. Gonna spec 44 pole 42 shield 38 crush (51 modified at rr3 with wyrd spec) 25 xbow and 6 parry.

And before you ask, yes the belt got those stats, its not a typo.

This is with Pole on:

Stats
Str: 101 Int: 0 Hits: 336
Con: 92 Pie: 0 Power: 0
Dex: 15 Cha: 0
Qui: 100 Emp: 0

Resists
Body: 23 Energy: 12 Crush: 27
Cold: 26 Matter: 13 Thrust: 28
Heat: 26 Spirit: 22 Slash: 24

Skills
7 Parry
11 Crush
11 Polearm

Cap Increases
21 Quickness
136 Hits
26 Strength
18 Constitution
5 Dexterity

Other Bonuses
11 Melee Damage
11 Melee Combat Speed
4 Fatigue
8 Style Damage
10 AF


Piece Listing

Chest
Name: Guard of Valor
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 18 Strength
Effect 2: 15 Dexterity
Effect 3: 40 Hits
Effect 4: 4 Melee Damage
Effect 5: 5 Strength Cap Increase
Effect 6: 5 Dexterity Cap Increase
Effect 7: 4 Style Damage
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Strength - 99 Flawless Fiery Essence Jewel
Gem 2: 25 Constitution - 99 Flawless Earthen Essence Jewel
Gem 3: 9 Cold - 99 Polished Icy Shielding Jewel
Gem 4: 5 Crush - 99 Flawed Fiery Shielding Jewel
- 40 hits cap -
Utility: 61.33

Head
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Constitution - 99 Perfect Earthen Essence Jewel
Gem 2: 7 Strength - 99 Rough Fiery Essence Jewel
Gem 3: 76 Hits - 99 Perfect Blood Essence Jewel
Gem 4: 7 Heat - 99 Imperfect Heated Shielding Jewel
- 5 con cap -
Utility: 56.33

Legs
Name: Maleficent Darkspire Silvery Greaves
Level: 51 Quality: 100
AF: 102 Bonus: 0
Effect 1: 24 Constitution
Effect 2: 3 All Melee Weapon Skills
Effect 3: 56 Hits
Effect 4: 8 Constitution Cap Increase
Effect 5: 1 Melee Combat Speed
Effect 6: 24 Hits Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 45.00

Hands
Name: Maddening Scalars
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 15 Constitution
Effect 2: 15 Quickness
Effect 3: 40 Hits
Effect 4: 3 Melee Damage
Effect 5: 5 Constitution Cap Increase
Effect 6: 5 Quickness Cap Increase
Effect 7: 3 Melee Combat Speed
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Quickness - 99 Precious Airy Essence Jewel
Gem 2: 4 Polearm - 99 Flawed Earthen War Sigil
Gem 3: 4 Crush - 99 Flawed Fiery War Sigil
Gem 4: 4 Parry - 99 Flawed Vapor Battle Jewel
- 5 quickness cap -
Utility: 74.67

Legendary
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 30%
Gem 1: 6 Shield - 99 Polished Fiery Battle Jewel
Gem 2: 10 Quickness - 99 Flawed Airy Essence Jewel
Gem 3: 25 Dexterity - 99 Flawless Vapor Essence Jewel
10 AF
Utility: 53.33

Left Hand
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Shield - 99 Flawed Fiery Battle Jewel
Gem 2: 4 Crush - 99 Flawed Fiery War Sigil
Gem 3: 10 Strength - 99 Flawed Fiery Essence Jewel
Gem 4: 28 Dexterity - 99 Perfect Vapor Essence Jewel
- 5 STR cap -
Utility: 65.33

Two Handed
Name: Armsman Satago Mattock
Level: 51 Quality: 100
DPS: 16.5 Bonus: 35
Effect 1: 12 Strength
Effect 2: 12 Quickness
Effect 3: 4 All Melee Weapon Skills
Effect 4: 4 Melee Damage
Effect 5: 8 Strength Cap Increase
Effect 6: 4 Style Damage
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00


Neck
Name: Ancient Copper Necklace
Level: 50 Quality: 100
Bonus: 35
Effect 1: 10 Body
Effect 2: 10 Spirit
Effect 3: 10 Crush
Effect 4: 10 Thrust
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Shades of Mist
Level: 46 Quality: 100
Bonus: 0
Effect 1: 15 Strength
Effect 2: 15 Quickness
Effect 3: 3 Parry
Effect 4: 3 Stealth
Effect 5: 10 AF
Effect 6: 5 Melee Combat Speed
Effect 7: 4 Fatigue
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Jewel
Name: Eerie Darkness Stone
Level: 51 Quality: 89
Bonus: 0
Effect 1: 5 Body
Effect 2: 5 Cold
Effect 3: 5 Heat
Effect 4: 5 Energy
Effect 5: 5 Matter
Effect 6: 5 Spirit
Effect 7: 4 Crush
Effect 8: 4 Thrust
Effect 9: 4 Slash
Effect 10: Empty
Utility: 84.00

Belt
Name: Statuesque Girlde of Might
Level: 51 Quality:
Bonus:
Effect 1: 24 Strength
Effect 2: 7 Spirit
Effect 3: 7 Energy
Effect 4: 13 Strength Cap Increase
Effect 5: 2 Melee Combat Speed
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 44.00

Right Ring
Name: Leviathan Ring of Defiance
Level: 50 Quality: 100
Bonus: 35
Effect 1: 8 Body
Effect 2: 8 Heat
Effect 3: 8 Matter
Effect 4: 8 Thrust
Effect 5: 44 Hits
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 75.00

Left Ring
Name: Demon Blood Ring
Level: 50 Quality: 100
Bonus: 35
Effect 1: 6 Cold
Effect 2: 6 Heat
Effect 3: 8 Crush
Effect 4: 6 Thrust
Effect 5: 8 Slash
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 68.00

Right Wrist
Name: Maleficent Darkspire Mercurial Bracer
Level: 50 Quality: 89
Bonus: 0
Effect 1: 18 Quickness
Effect 2: 6 Cold
Effect 3: 6 Slash
Effect 4: 40 Hits
Effect 5: 6 Quickness Cap Increase
Effect 6: 32 Hits Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Left Wrist
Name: Ceremonial Bracers (QUI)
Level: 51 Quality: 89
Bonus: 0
Effect 1: 18 Quickness
Effect 2: 6 Slash
Effect 3: 40 Hits
Effect 4: 5 Quickness Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00
 

Wazkyr

One of Freddy's beloved
Joined
Jun 26, 2004
Messages
1,726
glaciuss said:
prety nice .. those 2 rings r abit hard to get ..
good that i already got them then :)
 

fujjeh

Loyal Freddie
Joined
Sep 11, 2006
Messages
235
hmm, they changed stats on the belt? got 2 off that belt (on mid tho) and it only have 7 str cap :)
 

Wazkyr

One of Freddy's beloved
Joined
Jun 26, 2004
Messages
1,726
fujjeh said:
hmm, they changed stats on the belt? got 2 off that belt (on mid tho) and it only have 7 str cap :)
Wazkyr said:
And before you ask, yes the belt got those stats, its not a typo.
i got a weird version, normal version got 7 cap and 19? str or so.
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Wouldn't be happy with those poor resists or the poor dex myself, but then, I wouldn't be happy with that spec either. But if it serves your purpose then fair enough.

Your damage and defense are going to suffer greatly though with pole out, and I assume with you going for snapshot you aim to solo a bit, in which case hybrid is not going to help you much as no one will be stupid enough to attack an armsman without purge up, your slam will be wasted and then you have 0 defense whilst trying to fight with pole with no dex or parry to speak off.
 

Wazkyr

One of Freddy's beloved
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Messages
1,726
Kagato said:
Wouldn't be happy with those poor resists or the poor dex myself, but then, I wouldn't be happy with that spec either. But if it serves your purpose then fair enough.

Your damage and defense are going to suffer greatly though with pole out, and I assume with you going for snapshot you aim to solo a bit, in which case hybrid is not going to help you much as no one will be stupid enough to attack an armsman without purge up, your slam will be wasted and then you have 0 defense whilst trying to fight with pole with no dex or parry to speak off.
my "poor" ressist isnt really that poor, especially not with arms 2. tier ressist. I hardly fight any thanes, witch was my biggest concern ressist wise.

The dex is just something i gotta live with, its a 99% template, its harder to get it all, my 1.87 temp got +80 dex in it, but gotta wait 4 months for that.

Cant see how my dmg is gonna suffer with pole out, i got 249 quickness buffed, 101 str in temp and capped toa bonuses except style, witch you cant cap.

Yes most assasins purge, but you still win most, else just get used to using numb then slamming, you should know that after +8 mil rps no?
Saying shield is useless when they got stun immunity seems abit wird to, with 1.87 shield is gonna be by far the best defence, and will work fully vs everything.
Maybe if we played on the perfect server where nobody added id think about dropping slam, but as it is atm and im fighting 2-3 casters at a time, i cant see any way to live without it.
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Wazkyr said:
my "poor" ressist isnt really that poor, especially not with arms 2. tier ressist. I hardly fight any thanes, witch was my biggest concern ressist wise.

The dex is just something i gotta live with, its a 99% template, its harder to get it all, my 1.87 temp got +80 dex in it, but gotta wait 4 months for that.

Cant see how my dmg is gonna suffer with pole out, i got 249 quickness buffed, 101 str in temp and capped toa bonuses except style, witch you cant cap.

Yes most assasins purge, but you still win most, else just get used to using numb then slamming, you should know that after +8 mil rps no?
Saying shield is useless when they got stun immunity seems abit wird to, with 1.87 shield is gonna be by far the best defence, and will work fully vs everything.
Maybe if we played on the perfect server where nobody added id think about dropping slam, but as it is atm and im fighting 2-3 casters at a time, i cant see any way to live without it.


12 energy, 13 matter isn't poor? Yes you have second tier resists, but its still 14 and 13 % below what it could be, and its not just Thanes that use energy damage, which you don't need 8 million realm points to know, thank you very much.

Yes you can't cap everything, but i'd of put dex much higher up the priority list given that your relying so much on block as well as parry being hybrid. Its ok harping on about how good shield is and blocking, then dropping dex the next.

Can't see how damage is going to suffer? 44 pole? I don't need to spell that one out, your losing both damage and weaponskill there alone, but as I said, if thats the spec you want to go with, its your choice but I wouldn't ever consider less then 50 pole myself.

Numb then slam is ok against rr3 noobs that havent a clue what they are doing, but any decent enemy wont fall for it, specially with the new animations. Which 8 million rps or not, you don't need to be a genius to not fall for that tired old 'trick'.
If you can't see any way to live without it then you need to try thinking outside the box a little bit.
Shield is not useless, not, but if your spec'd hybrid then you have no offensive power whilst using shield, you have sacrificed it all to go defensive, you have no damage out put whilst your trying to defend, soon as you switch back to pole, or what passes for pole with only 44 in it, you have suddenly lost all forms of defense and will start getting hit every attack, specially with your low weaponskill.

I wouldn't rate hybrid at the best of times, but then going hybrid, lowering pole and splitting between snapshot too is just weakening yourself all over even further. But as I said before, if thats what you want, fair enough, but I wouldn't expect it to do much at all.
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Wouldn't be happy with those poor resists or the poor dex myself, but then, I wouldn't be happy with that spec either. But if it serves your purpose then fair enough.

Resists is about the first thing to be gimped by anyone who have a clue about solo fights.

Your damage and defense are going to suffer greatly though with pole out,

Drama much, 6 pole means a small increase in style damage, and 2h bonus.

and I assume with you going for snapshot you aim to solo a bit, in which case hybrid is not going to help you much as no one will be stupid enough to attack an armsman without purge up, your slam will be wasted and then you have 0 defense whilst trying to fight with pole with no dex or parry to speak off.

And fights dont last more than 45 sec?, besides not everyone has purge, for some classes its simply not worth it.

And why on earth fight against a melee character with pole out if he is not stunned, unless you are clearly winning and just want it finished quick..
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
12 energy, 13 matter isn't poor? Yes you have second tier resists, but its still 14 and 13 % below what it could be, and its not just Thanes that use energy damage, which you don't need 8 million realm points to know, thank you very much.

Other classes use energy and matter sure, but with secondary resists they are likely better of using physical damage anyway. And solo you are pretty unlikely to get killed by chater/eld pbaoe or whatever you can think off, outside legendaries.

Yes you can't cap everything, but i'd of put dex much higher up the priority list given that your relying so much on block as well as parry being hybrid. Its ok harping on about how good shield is and blocking, then dropping dex the next.

He has good dex with shield out, seriously no need to fight unstunned melee opponents with pole unless you are already beating them, ofcause if you care you can swing, change to shield, change to pole, swing, change back etc.

Can't see how damage is going to suffer? 44 pole? I don't need to spell that one out, your losing both damage and weaponskill there alone, but as I said, if thats the spec you want to go with, its your choice but I wouldn't ever consider less then 50 pole myself.

6 pole means 3 things:

Losing the lvl 50 style, no big loss.
Losing 6 points for accounting growth, lets say 40% of you damage comes from style bonus, this equals about a 3.8% drop in DPS
Losing 6 points accounting for 2h bonus, likewise roughly 3% drop in 2h damage.

So a 7% drop in damage, sure its not negliable, but it isnt ned all be all, preference though, if you want this or slam and better shield spec.

You dont lose REAL WS though, but you should know that as rr10.

Numb then slam is ok against rr3 noobs that havent a clue what they are doing, but any decent enemy wont fall for it, specially with the new animations. Which 8 million rps or not, you don't need to be a genius to not fall for that tired old 'trick'.

Run through while you do it, do it right after you changed to shield, so the animation doesnt display, be creative. I agree that many will not fall it though, so i would prolly just slam.

If you can't see any way to live without it then you need to try thinking outside the box a little bit.

Sure you can live without it, but on average you are prolly better of having it, being one of the best styles in the game.

Shield is not useless, not, but if your spec'd hybrid then you have no offensive power whilst using shield, you have sacrificed it all to go defensive, you have no damage out put whilst your trying to defend

You should know that the difference between 51 composite spec and 50+XX spec is negliable, it only gives extra style bonus, which isnt too important for crush (or slash or thrust for that sake)

, soon as you switch back to pole, or what passes for pole with only 44 in it, you have suddenly lost all forms of defense and will start getting hit every attack, specially with your low weaponskill.

He doesnt have lower WS (other than anything he lacks for having lower str due to lower RR). Besides you dont lose "all" your defense, you will stille parry decently with mop3, sure not enough to win vs a heavy defense class thats not stunned, in which case you ofc change to your shield, untill you can stun again.

I wouldn't rate hybrid at the best of times, but then going hybrid, lowering pole and splitting between snapshot too is just weakening yourself all over even further. But as I said before, if thats what you want, fair enough, but I wouldn't expect it to do much at all.

Well you lose a bit speciality but you gain alot flexiblity, also snapshots lets you have a chance against classes you else couldnt hope to kill.
 

Kagato

Fledgling Freddie
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No, resists are the first thing to be gimped by people who do not want to be as effective as possible in as many different siturations as possible.

I don't recall him saying he planned to only solo anywhere.

Energy resists is pbaoe, thane damage and valkyrie s/s fotm spec proc damage of top of my head and most likely a few other things too.

Matter is Mauler damage, Warlocks and matter legendary weapons which any soloer will tell you are highly popular, I even use them myself frequently, precisely so I can kill the noobs that gimp that resist.

Some fights might last more then 45 seconds, but not many unless your looking at 2 high defense type classes, most are no more then 30 seconds either way.

Why on earth fight with pole out against an unstunned oppenent? You honestly expect to do any real damage with that base weapon spec and sword?

40% from growth rate? your dealing with defenders rage, 1.2 growth rate, one of if not the highest styles in the game, i'd want to make most from it as possible.

Slam is good, but best style in game? No, not when its so easy to counter and only of any use once every 45 seconds.

However this is about templates I believe, not spec, however i'd throw both in the bin and start again personally.
 

Sorin

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May 23, 2005
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950
I tend to agree with kagato about the dex.. you really need to get it as high as possible.


About the matter/energy resist. it is not really needed that much. not as a soloer anyway... only thing thats matter is poisons and few vamp may have matter speced dds but thats pretty much it.. you don't meet many casters with matter damage out there.
And about the valk's crazy backstyle energy proc:
If you can't defend yourself vs a valk, there is not even a reason to fight em.
For those, you need high quickness and high damage output, just so you have a little chance of hitting and hurting at the same time.


I myself, got 17+15+15 matter and energy resist, AoM ftw!!

i admit it, i'm a resist geek... i'm lucky to have a very good temp with pretty much everything capped ;). just need to get it crafted now :p

40% from growth rate? your dealing with defenders rage, 1.2 growth rate, one of if not the highest styles in the game, i'd want to make most from it as possible.

PA and backstab is the highest.. can't give any numbers cuz its static damage, but you know that :p
 

Punishment

Resident Freddy
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Jan 23, 2005
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Why 25 X-Bow ? Do you get something from it ?

It must be good if you sacrificing going 50 Polearm :confused:
 

Wazkyr

One of Freddy's beloved
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Why 25 X-Bow ? Do you get something from it ?

It must be good if you sacrificing going 50 Polearm :confused:

50 pole is minor dmg loss. 25 xbow gives you snapshot, 60 sec where you can shoot while running, very good vs ppl that kite and casters in general. Arms got no way to stop ppl from running if they are out of range without it, so very nice imo.
 

Kagato

Fledgling Freddie
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Why 25 X-Bow ? Do you get something from it ?

It must be good if you sacrificing going 50 Polearm :confused:

25 crossbow is essential for a soloing armsman, and still fairly useful for a group based one.

Its pretty much the only thing you'll be able to use whilst rooted or grapple spammed (till the nerf) and the only way to combat kiters.

Sadly its also very expensive for low rr's.
 

Neffneff

Fledgling Freddie
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only thing thats matter is poisons and few vamp may have matter speced dds but thats pretty much it.. you don't meet many casters with matter damage out there.

Poisens are Body, not matter. Warlocs are ALL matter shite, and the inc maulars are matter, and F me they hurt, and they're fricken everywhere on US.
 

Punishment

Resident Freddy
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25 crossbow is essential for a soloing armsman, and still fairly useful for a group based one.

Its pretty much the only thing you'll be able to use whilst rooted or grapple spammed (till the nerf) and the only way to combat kiters.

Sadly its also very expensive for low rr's.


I can see why its essential then :D

But that still doesnt explain the Whitesnake track ?:(
 

Kagato

Fledgling Freddie
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Dec 22, 2003
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Nothing wrong with Whitesnake :(

Admittedly its fairly old, but still alot better then most modern music and the song was appropriate so why not? I choose the songs for a reason or statement, even if the connection is not immediatly obvious, rather then for simply sounding good.

As for maulers, mythic adds a stupidly over powered class every expansion, people will get bored of it eventually or it will get nerfed hopefully. I think HoT's in general need a damn good nerf no matter what class they are on.
 

Nuxtobatns

Can't get enough of FH
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:flame: lolz :)....
these were the days when real music was played...nothing like today.


:flame: Stay Heavy mofos ! ! ! :flame:
 

Punishment

Resident Freddy
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:flame: lolz :)....
these were the days when real music was played...nothing like today.


Stay Heavy mofos ! ! !

NoNo R&B/Garage/Indy/PukkaImbaImba Meights :eek:

But , isnt a garage where you are suppossed to keep your car :touch:

Tbh if music aint on ToTP2 Its not worth listening to ... imo (Queen Ftw)11!!!!
 

Tuthmes

FH is my second home
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Jun 18, 2004
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Leave the qui, up the dex if you wanne solo imo. Resists are fine (yes, not perfect), though the + in pole i would get.

Anyways show us your template Kagato, we're die'ing to know what it looks like!
 

Kagato

Fledgling Freddie
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Dec 22, 2003
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Why? I don't need second opinions on my own templates thankyou, in five years and dozens of templates i've not felt the need to show any of them, why start now?

As far as im concerned the greatest sense of achievement is in building your own and being happy with it, I wouldn't want to copy someone elses or have my own copied. I don't mind sharing a few ideas or telling what some bits I use are in it but im not going to post any of mine and dilute my own ideas.
 

Manisch Depressiv

Part of the furniture
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25 xbow is a waste for me and just looks fantasticly stupid. Positioning does it for me.

101 dex in template = ~7,5% higher parry and block chances. I run with 50 dex in 1h mode and next to nothing in 2H mode and when I am solo I DPS burst when the target is slammed or low on health.

Slam is for me essential, so is 101 str/con, 350+ hits, 80+ quickness and almost capped resis and high AF.
 

Kagato

Fledgling Freddie
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Dec 22, 2003
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3,777
I wouldn't over cap dex myself either, far to much to fit into a template already, but nor would I ever consider going for less then normal 75.

Currently I won with 80, but thats more luck then judgement as I had a spare 5 over cap as an added bonus on an item I would of used regardless.

If your in a group most of the time then 25 crossbow is perhaps not needed. But saying its fantastically stupid is simply quite stupid in itself.

As a non-charge tank snapshot is the only way a soloer can possibly hope to stop himself being kited and dieing a horribly embarrassing death. Its also the only way you will stop an enemy escaping you altogether. And don't give me the crap about anytime snares. You know as well as I do that someone who is already even a little bit you will never catch because they can sprint just as fast as you can. If your not already in melee with them you wont catch up to ever use the styles, before you take any CC into consideration on top.

Snapshot IS expensive, horribly so, but its also a powerful too and usually earns me several solo kills a night that would of otherwise escaped or killed me.
 

Nuxtobatns

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anything more than 80 dex in a tank template is a waste imo. At least if the rest arent overcapped to the max.
 

Tuthmes

FH is my second home
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Kagato said:
Why? I don't need second opinions on my own templates thankyou, in five years and dozens of templates i've not felt the need to show any of them, why start now?

Yet you bitch at this template for not having energy and matter capped amongst others. I assume your template has all this and more?

Kagato said:
As far as im concerned the greatest sense of achievement is in building your own and being happy with it, I wouldn't want to copy someone elses or have my own copied. I don't mind sharing a few ideas or telling what some bits I use are in it but im not going to post any of mine and dilute my own ideas.

I see.
 

Kagato

Fledgling Freddie
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Dec 22, 2003
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Yet you bitch at this template for not having energy and matter capped amongst others. I assume your template has all this and more?



I see.


Anything you say I 'bitch' at yes I have capped, if I have 'bitched' at it as you call it then its obviously something I put importance on in a template, so it would therefore be a bit stupid to put importance on it and then not max it don't you think?

Resists strength and con are always the first thing I make damn well sure i've maxed or got within a point of maxing before I even take CL resists, heavy tank resists, AOM or anything else into consideration. Along with +11 melee, parry and everything else.
 

Sollac

Fledgling Freddie
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Jan 24, 2004
Messages
581
I have asked for and followed Kagato's advice re templates and spec and found it useful.

im running full spec pole. 50/40/40

have 101 str, 107 con (mythrian ftw) and 85 dex.

pole +15(rr5) thrust +15 Parry +9
lowest resist is in fact matter but at 20, but then have champ buffs (cl9)

with cl buffs i have 2900hits and wsk near 1850.

fully buffed wpnskl is 2050ish with near 3400 hits...

happy as larry....with cleric intervention I can Kill Cerberus solo.

Rvr I still need some work but Im happy.

Kagato found "vile" thrust pole in Lotm, and dark guard war spear (125dot) thrust pole.

still not located the xbow yet
 

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