Armour tables

Aiteal

Can't get enough of FH
Joined
Jan 26, 2004
Messages
2,048
Considering the bonus on armour was nerfed to 5% for physical weapons
Would you like to see the same thing for the penalty?

I hate being blades on my ranger and shade
Malice I suppose is the main reason, but the armour tables play into it as well
Basically I'd need Aug STR 4 and then some to get the same WS with blades as I would have as a pierce user, I've lost diamondback and I just like the look of piercers more
Malice is toonishly large and blades styles are so end hungry
 

Fatload BoysDoCry

Can't get enough of FH
Joined
Jun 18, 2006
Messages
759
Aiteal said:
Considering the bonus on armour was nerfed to 5% for physical weapons
Would you like to see the same thing for the penalty?

I hate being blades on my ranger and shade
Malice I suppose is the main reason, but the armour tables play into it as well
Basically I'd need Aug STR 4 and then some to get the same WS with blades as I would have as a pierce user, I've lost diamondback and I just like the look of piercers more
Malice is toonishly large and blades styles are so end hungry

Agree mate, i'm an Elf and pierce user and generally face 10% resists for 3 out of 4 of my main enemies.
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Aiteal said:
Considering the bonus on armour was nerfed to 5% for physical weapons
Would you like to see the same thing for the penalty?

I hate being blades on my ranger and shade
Malice I suppose is the main reason, but the armour tables play into it as well
Basically I'd need Aug STR 4 and then some to get the same WS with blades as I would have as a pierce user, I've lost diamondback and I just like the look of piercers more
Malice is toonishly large and blades styles are so end hungry

hmm, slash is good vs hunters/SBs and neutr on all albs, that aint exactly a bad thing really :)

Pierce imho is shite, just because the weapons of choice is bollox :< I liked beeing pierce but was pretty much forced to respecc because of new WSdebuff and also how LWs perform nowadays.
 

Cylian

Can't get enough of FH
Joined
Jan 17, 2004
Messages
2,336
what I want are the original armour tables!

atleast the Slash or Slash option for SBs wouldn't be that bad :D
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
Cylian said:
what I want are the original armour tables!

atleast the Slash or Slash option for SBs wouldn't be that bad :D
Agreed, Original tables but with 10% vulnerabilty for leather rather than 15% would have been fine. As people have said this is just dumbing the game down, there's a lot less attraction to weaponless temps then there was half a year ago.
 

Aiteal

Can't get enough of FH
Joined
Jan 26, 2004
Messages
2,048
Void959 said:
there's a lot less attraction to weaponless temps then there was half a year ago.

For me the nerfing of leggys made me make a mainhand independant template
regular slash dmg offhand with the new DF heal proc short sword

and any mainhand (with 4 con loss when I switch from malice)
Just need next patch to SC a load of leggys weapons and as I wear belt of the sun for the incombat 10% melee resist buff I'll have all bases covered

Pierce templates are much harder
maxing 2 stats instead of one for no real benefit
infact you only really get penalties as a hib arti piercer
 

Cylian

Can't get enough of FH
Joined
Jan 17, 2004
Messages
2,336
Void959 said:
Agreed, Original tables but with 10% vulnerabilty for leather rather than 15% would have been fine. As people have said this is just dumbing the game down, there's a lot less attraction to weaponless temps then there was half a year ago.

original, not the last ones ;)

all leather/studded/reinforced 10% slash vulnerable and so on ;)
 

Dafft

One of Freddy's beloved
Joined
Jan 28, 2004
Messages
297
Well really I've not noticed much difference.

Armour resist tables have stayed the same, it's just the vulnerability tables that have changed.

For better it's changed for the leather wearers. I'd hate to run around with 15% base weakness & then face a 17% resist debuff.

I'm trying thrust out for the 1st time in 3 years, for me Ive found out the reactionaries and positional styles tend to A) Eat less end & B) 100x better.

But everyone favours 1 over the other
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
Dafft said:
Well really I've not noticed much difference.

Armour resist tables have stayed the same, it's just the vulnerability tables that have changed.

For better it's changed for the leather wearers. I'd hate to run around with 15% base weakness & then face a 17% resist debuff.

I'm trying thrust out for the 1st time in 3 years, for me Ive found out the reactionaries and positional styles tend to A) Eat less end & B) 100x better.

But everyone favours 1 over the other

You didnt notice much difference? Well, perhaps you didnt, but I sure as hell did. 10% less damage flat-out with a heater on an assassin.

If you look at pierce from a Hib PoV:

* SB, Hunter and Inf are 10% resistant to pierce
* You need to cap 2 stats (STR and DEX) instead of 1
* You got inferiour artifacts (read: No Malice Axe)
* The new enervating-debuff debuffs a Pierce-user now for the same as a Blade-user
* The CL-resist-buffs nerfed your damage basically with 10%
* 3 sec style-reactionary window means no Hamstring-chain after Diamondback guaranteed
* Nerfing all leggies to a maximum of 5% weakness (major boost to heat on an assassin).

Each patch they manage to make the live harder for a pierce-user (from a Hib PoV). There is simply no reason at all to stay pierce atm as Hib, unless u wanna be 'unique'. Even as Elf/Luri its a better choice to go Blades, simply because of all these points listed. And if you like fighting pierce-weak targets (warriors, thanes, valks, mercs, reavers, clerics, scouts, minstrels, shamans and healers).
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
tbh even with all those valid reasons not to go poke, as a keen I just dont think u have the grunt to make blades effective. your WS is pretty awefull with say 330 str.

that and the fact blade templates are really easy to like cap out.

they need to really introduce reasons to go pierce. the only reason I can think of is as a hybrid ranger u need dex for bow so ya know.

maybe the fix should be make pierce purly dex based.
 

Aiteal

Can't get enough of FH
Joined
Jan 26, 2004
Messages
2,048
censi said:
maybe the fix should be make pierce purly dex based.

That would be awesome
I could be a 405 Dex pierce user instead of a 303 blades user.
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
is it actually a tested fact that heat only gives 5% bonus against leather, instead of 15%?

if i remember right i hit a guy for something like 100(-80) while the debuff damage did (35-35) not long ago - numbers are off but you get my point.
 

Mirt

One of Freddy's beloved
Joined
Jan 15, 2004
Messages
1,221
"they need to really introduce reasons to go pierce. the only reason I can think of is as a hybrid ranger u need dex for bow so ya know.

maybe the fix should be make pierce purly dex based."

Intersting, in the past dex-str was usually an advantage due to the way debuffs worked. It seems unlikely to me that they'd change it to 100% dex, but you never know, etc...
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
Cylian said:
original, not the last ones ;)

all leather/studded/reinforced 10% slash vulnerable and so on ;)
Yes those were ones I meant unless theres a chagne more than 2 years old which I don't know about :p
 

Cylian

Can't get enough of FH
Joined
Jan 17, 2004
Messages
2,336
original tables changed a few month after release. Basically, there weren't realm specific armour tables.
 

Dracus

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,242
Im all for the pierce=dex only change, since that will also make elph BM more viable than firb for pierce spec. As that is now firb can still have higher WS than elph...which is completely wrong ;)

Plus it would r0x on my luwi NS :p

Hate being almost forced to be blade spec :(

/Dracus
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
pierce/thrust being 100% dex sounds kinda nice tbh - but it fucks sb's over

another nice idea i read before was to give scouts parry spec, this would add more variety. would have to sacrafice something else to spec parry, but parry is a lot better against dualwielders then shield is.
 

Dafft

One of Freddy's beloved
Joined
Jan 28, 2004
Messages
297
Vodkafairy said:
pierce/thrust being 100% dex sounds kinda nice tbh - but it fucks sb's over

another nice idea i read before was to give scouts parry spec, this would add more variety. would have to sacrafice something else to spec parry, but parry is a lot better against dualwielders then shield is.
I like the idea of parry too as it adds to the whole "defensive" archer line but since this is Mythic we're talking about, you can forget that idea.

With Thrust, the main benefit, from alb pov, are the reactionaries and positionals

Beartooth - 5 sec stun after block
Basiliskfang - wpn spd debuff side style

boy do those work like a charm
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Vodkafairy said:
pierce/thrust being 100% dex sounds kinda nice tbh - but it fucks sb's over

another nice idea i read before was to give scouts parry spec, this would add more variety. would have to sacrafice something else to spec parry, but parry is a lot better against dualwielders then shield is.

was me who suggested just parry, reasoning behind it is that scouts would be forced to sacrifice bowspecc in order to get decent meleeperformance and would suit scouts quite well I reckon. Scout with high meleespecc, 42shield, some parry and some bow would be a force to be reckoned with I think and would turn scouts into something else than leechers or RPfodder. Quite exactly what scouts kindof need imho.
 

Tuppe

Fledgling Freddie
Joined
Dec 23, 2003
Messages
834
Shike said:
was me who suggested just parry, reasoning behind it is that scouts would be forced to sacrifice bowspecc in order to get decent meleeperformance and would suit scouts quite well I reckon. Scout with high meleespecc, 42shield, some parry and some bow would be a force to be reckoned with I think and would turn scouts into something else than leechers or RPfodder. Quite exactly what scouts kindof need imho.


hmm problem is, think ranger TL say/prove that?
~20 bow is doing nearly same dmg what 50 bow.
offcourse you may miss etc slighty more but dmg isnt so much lower.

there need be penalty, bigger what now, when you spec bow under 40, or 35?
otherway there isnt any true sacrifice.

personally allso wanna give hunters parry.
 

pikeh

Resident Freddy
Joined
Aug 28, 2004
Messages
5,032
was blades leveling up my shade a loooong time ago, respecced to peirce around 45 ish, and stayed that way until 5L7 ish i think. Now im blades, i dont see why i didnt stay that way. The dmg i do is always better, the only benefit i really miss on blades is DB, but i now have malice/battler which makes up for it imho. Its all a matter or preference i suppose. Golden spear did look cool afterall, but so does battler/malice :)
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
Shike said:
was me who suggested just parry, reasoning behind it is that scouts would be forced to sacrifice bowspecc in order to get decent meleeperformance and would suit scouts quite well I reckon. Scout with high meleespecc, 42shield, some parry and some bow would be a force to be reckoned with I think and would turn scouts into something else than leechers or RPfodder. Quite exactly what scouts kindof need imho.

Scouts are already defensive, because they're the only stealther who can spec shield (basically have specced defense).

The idea of making scouts stronger so they wouldnt leech is honourable, but also very naieve (sp?). I seriously doubt they would change their playstyle (en-masse).

If you look at rangers, which are definitly a stronger char in offense, you see loads of leechers.

Take a king character: Any caster. Very strong and no need to leech, yet they all leech and add 9 out of 10 cases.

Stronger char doesnt mean less adding coming from that character. If anything it makes the class more popular, which results in more leechers (if not relative, surely absolute).
 

Riddcully

Fledgling Freddie
Joined
Feb 23, 2004
Messages
48
Just nerf the Proc on malice :) its so op just about every1 who can use it,does.
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,166
Riddcully said:
Just nerf the Proc on malice :) its so op just about every1 who can use it,does.

from my PoV as caster player I can only agree =))

Btw....I don't think pierce has so bad choices in weapons, just for stealthers it sux. I'm templating an elf BM atm =)
 

pikeh

Resident Freddy
Joined
Aug 28, 2004
Messages
5,032
its not like its only one realm that has malice proc.
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
Puppet said:
Scouts are already defensive, because they're the only stealther who can spec shield (basically have specced defense).

The idea of making scouts stronger so they wouldnt leech is honourable, but also very naieve (sp?). I seriously doubt they would change their playstyle (en-masse).

If you look at rangers, which are definitly a stronger char in offense, you see loads of leechers.

Take a king character: Any caster. Very strong and no need to leech, yet they all leech and add 9 out of 10 cases.

Stronger char doesnt mean less adding coming from that character. If anything it makes the class more popular, which results in more leechers (if not relative, surely absolute).

thats a load of bullshit, i would explain but if you think giving parry to a class that is underperforming against dualwielders to even it out will result in more leechers then k.

leeching scouts will go bow, stealth and slam. whatever is left in weapon and run away as soon as they get in melee. melee scouts would get a small boost vs dualwielders which they badly need - remove IP for all i care in return. arguably the most gay RA in the game atm, i refuse to ever get it on scout.

12 bow
44 thrust
42 shield
28 parry
36 stealth

autotrained @ rr4, givf :)

and i agree with maliceproc needing a nerf - id say all debuffs need some kind of immunity timer, including maliceproc and poisons. reapplying is a bit of 'skill' which would be taken away, but in its current form enervating poison is completely out of control :p
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
Vodkafairy said:
12 bow
44 thrust
42 shield
28 parry
36 stealth

autotrained @ rr4, givf :)

Sure, that would be a great melee spec, if scouts could spec parry of course, which they'll never give :(
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
eggy said:
Sure, that would be a great melee spec, if scouts could spec parry of course, which they'll never give :(

probably not - 50 shield for now which is nice aswell :D
 

Users who are viewing this thread

Top Bottom