Anyone tried...

Munson

Fledgling Freddie
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Jan 29, 2004
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... this group setup?

1. pac/mend
2. mend/pac or mend/aug (really depends on how many BBs you got :p)
3. shaman (aug/cave, best spec imo is 38 aug, 37 cave, 9 mend)
4. skald (full bs)
5. warrior (could replace warrior with a 3rd healer, but imo warrior is better)
6. savage
7. savage
8 BD (supp/dark, and at least ML4)

Just curious, as I think it would work great against both caster and melee groups.
 

bashir

Fledgling Freddie
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Dec 30, 2003
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3. shaman (aug/cave, best spec imo is 38 aug, 37 cave, 9 mend)
imo 39 cave and 37 aug is better, you get better AOE root (60 in stead of 50s) in stead of the yellow matter resist buff.

4. skald (full bs)
skald is not really needed if you got a aug healer present, just use the sprint with it.

5. warrior (could replace warrior with a 3rd healer, but imo warrior is better)
warrior is needed to slam opponents and to block.

6. savage
7. savage
Savage can also be replaced by zerkers

8 BD (supp/dark, and at least ML4)
i'd rather take something else then a BD, supp SM (pbaoe, debuffs) or another healer (one cc, one healing, one backup) or supp RM(pbt, snares,nearsight).
 

Munson

Fledgling Freddie
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BD can go Banelord and they get great pbae shouts against both caster and melee groups. I just noticed that zerkers can get it too, so should maybe replace BD for zerker. :)
 

Haroat

Fledgling Freddie
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Feb 2, 2004
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imo...

healer 44 pac 30 mend
healer 40 mend 29 aug
healer 36 pac 30 mend 26 aug for backup cc spreadheal and celerity
zerk..
zerk..
zerk..
Skald / RM, supp preferable for MA dd nukes, speed, nearsight and pbt
cave shammie... 39cave 37aug ofc seen as all healers have spreadheal theres no point speccing mend at all.


thats my idea of a perfect grp ^^ :p
 

Jaem-

Can't get enough of FH
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Nausilus^^ said:
Nobody wants savages anymore :(


Zerks all rerolled savages cause of no groups... Have the tables turned? ;P
 

Sycho

Can't get enough of FH
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Jaem- said:
Zerks all rerolled savages cause of no groups... Have the tables turned? ;P

Bullshit. :p

With ToA i wouldn't even turn down a zerk if it was ml10 banelord and invited it to a savage group(even if it wasn't ml10 i would still use one if melee group), not giving ideas but trust me the group would probably never lose with str relics...

There's many viable groups in all realms, even if you lose or win aslong as you enjoy it doesn't matter really.The group you mentioned is fine, i see nothing wrong with it.
 

Haroat

Fledgling Freddie
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nothing wrong with the grp setup no, except bd's dont get the uber ml abilities till 5+, id say supp rm instead of BD tho, although bd's are useful until u meet a moc pbaoe grp, then they may aswell just sit down :p
 

klavrynd

Fledgling Freddie
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banelord 1 is enough really, all the other thingies suck monkeynuts
 

Sycho

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klavrynd said:
banelord 1 is enough really, all the other thingies suck monkeynuts

Nope.Try ml10 ability watch your base damage increase xE
 

Munson

Fledgling Freddie
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@Haroat: Why have two 3-spec healers?
Use this instead imo
1. pac/mend (44 pac/31 mend)
2. mend/pac (40 mend/36 pac)
3. mend/aug (39 mend/37 aug)

Then you get all the good stuff that healers have. :)

@klavrynd/Sycho: Not just MLA1 och 10 in Banelord that are good.
I have tested it yet, but MLA4 seems to be really good against melee groups.

Anyone tried a BD-group?

1. healer (44 pac/31 mend)
2. healer (40 mend/36 pac)
3. skald
4. warrior
5. shaman
6. dark BD (would be MA)
7. supp BD
8. supp BD

OR

1. healer (44 pac/31 mend)
2. healer (39 mend/37 aug)
3. warrior
4. shaman
5. runecarver (MA for dark BD)
6. dark BD (MA for supp BD)
7. supp BD
8. supp BD
 

Sycho

Can't get enough of FH
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Yeah i know, banelord ml6 ability and ml9 ability(in 1.68) are very nice to have, have faced several bd groups, if they have not got purge up they die quite easily, i think you better off with the group you mentioned earlier but then again you can have fun with any classes in group really even if you lose.Though if that group has ra's up it can be very evil Oo
 

Munson

Fledgling Freddie
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Jan 29, 2004
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Any group w/o purge is toast. :) But after they've changed the RAs healers will have group purge, wont they? GP purges pets as well as chars dont it?

That means 2 purge for whole group (including pets) and the personel purge. Yay!! Mids can finally play caster groups. :)

Group setup #2039520935710957120935702: ;)

1. dark BD
2. supp BD
3. supp BD
4. supp BD
5. pac/mend healer
6. aug/mend healer
7. warrior
8. shaman

/em wanne see more BDs in groups. :)
 

Haroat

Fledgling Freddie
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Feb 2, 2004
Messages
413
yeah the second healer i meant to be 45 / 29.. not 40 / 29 :p so only 1 3 spec :)
 

Munson

Fledgling Freddie
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Jan 29, 2004
Messages
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Hmm... If you go above 44 pac, I would recommend 47 pac/26 mend. You dont get anything at 29 mend and you miss out on spread 1, might as well raise pac and get a better insta mez. :)
 

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