Sure thing. Dont be fooled by the 5 stealth since the drum/flute has 6 stealth. Can do something about the quickness tho ... just change it with some resists.
Belt
Name: Belt of the Sun
Level: 51 Quality: 99
5 Fatigue
40 Hits Cap Increase
10 Strength
10 Dexterity
5 Energy Resist
5 Crush Resist
Utility: 33.3333333333
Right Ring
Name: Zahur's ring
Level: 51 Quality: 99
6 Matter Resist
6 Cold Resist
6 Energy Resist
6 Body Resist
6 Spirit Resist
60 Hits
Utility: 75.0
Left Ring
Name: Crocodile Tear Ring
Level: 51 Quality: 99
15 Charisma
4 Heat Resist
4 Cold Resist
4 Body Resist
4 Energy Resist
4 Matter Resist
Utility: 50.0
An idea about the Quickness would be to not cap dex as its a slash template.
How much is zahurs ring going for atm? Last i heard it was expensive
And can you have 10% extra melee damage and 10% extra style damage? Seems a bit unfair if that the case as effectively have 20% increase whereas casters only get a mx 105 increase in damage?
That template is very similar to the one I use and posted on DK forum, except that I don't use cyclops shield, it stinks, I use Ring of Dances, that way you don't debuff your own hp.
I'd also use less ubah rare/expensive accessories,becuase you can get similar results with cheaper stuff, and I lowered the resist abit to get completely maxed skills, skills are much higher uv in the long run so resist you can do without or can do with being lower (racial bonuses, cleric, friar bOOfs etc).
Best way to do things is list the artis you can't do without, then build template that reaches pre-toa caps. After then you can see how far you can push it into toa caps extensions begining with the things you want the most. Things like hp is easier to gain in then constitution uv wise. You know if you have uv on your template about 1k for a mincer, that should mean you have enough uv to overcap your stats. I got about 1k uv, using 7 artis on my template reduce that and you could get even higher.
(in two posts because I press submit button by mistake halfway through typing btw)
With mincers you can base your template on personal playing style. I personally don't ever want to have to carry my flute to get high stealth, I always have my stealth full with weapons equiped in case I get jumped by stealthers because it happens a lot and you want to be able to defend yourself instantly. And with a flute you have less gem slots so you may have have to have lower resist with it equiped. The only stats I have on my instruments are resists.
I also want my instrument spec always maxed too, I want to be able to get the very most dmg from my dds, and reliable charm. If you want to charm you need to max your duration bonus on spells so you can double charm, I mean have your chant last two rounds so you nearly never get resisted even on high con. These things people forget about if they don't use pets.
For me you must always have these artis on your mincer, BoS (AP charges, and sun weapons totally own), GoV (dmg bonuses), Battler (dmg bonus and absorb tap), SoM (defensive proc), RoD (Stealth lore), Croc Ring (5% dmg absorb), Mads (Offensive proc, dmg bonus, and great defensive procs). I'd rather have their spells then better stats.
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