tbh, when I duel with my hero I like to get anil in without slam.. Just run straigh at them and run thru, quickly hit stick and press backstyle works most the time..
yeah but then im hoping the guy i fight dont use stick, its kinda risky. you got a hero yeah, what the dmg diff of a hero LW anihialtion and the champ annihialtion.
hero got more str but then champ has str buff and debuff. dont think champ can get determination either
My dmg is awsome with meh 5.6 Battler. Champs get det in NF. I think I would of preferd a Champion.. but I'm gonna stick with hero as I got shit load of artis on him.
i like chars with speed or mezz, mincers are gr8 yes with a charmed pet they own etc etc but skald dmg output is greater wiuth sword. yes i think sword to hammer as most tanks are from mid so slash has +'s.
if a skald is losing he can mezz/root and leg it. when a fg are after you unless they hae uber speed they wont catch you.
plus you can beat casters. champ is a gr8 class but maybe more rvr than pvp.
skalds can kill ppl within seconds aand be knackered after but you join grp's etc so con buff and end regen makes you very good class.
cause my paladin takes a while to kill traitors dagger will be awesome.
atm i double heal, have a 100hp heal proc on my weapon, goes off 1 in every 3 hits. got a lifetap sword that will be better but need to be 50 for that, yeah traitors dagger will make me difficult to kill and i will have full hp and the mists.
Eh? 50 Valor is a must IMO. My 47th champ has hard time getting his yellow debuffs off and my DD gets resisted 80% of the time.
BTW:
Snare affects your targets strafing speed so snare + annihilation is worth the 50 lw.
50 Valor 50 LW 27 Parry and 10 Shield (for engage) is the way to go. All in all champs are fun to play, great 1 vs 1 class and soon (with the new RA's in NF) group friendly too.
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