Animists

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Tyka

Guest
Ok I made a nice and long thread and got an error when I pressed "Submit" button, so I'll be short this time.

Need an animist ingame for strong PvE raids, would like to speak to you first about some stuff, so please message me tonight after 6 PM CET :)

TIA :)
 
S

Shrye

Guest
Originally posted by Faeldawn
What lvl/spec are you after m8?

Might be wrong, but don't think the spec matters - animists is usually just used for massing alot of lvl 5 FnF shrooms.
 
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VodkaFairy

Guest
Originally posted by Shrye
Might be wrong, but don't think the spec matters - animists is usually just used for massing alot of lvl 5 FnF shrooms.

That and spamming the bladeturn spell is really good (costs virtually no power and can be chain-casted).. its at 9 creeping I think?
 
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Shrye

Guest
Originally posted by VodkaFairy
That and spamming the bladeturn spell is really good (costs virtually no power and can be chain-casted).. its at 9 creeping I think?

Wouldn't the BT get pierced very often against highlevel mobs tho, considering the effective casting level of it? (I am absolutely clueless if casting level has any effect on it, just hear these wardens bragging about xx nurt vs ie. the dragon :p)
 
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boni_ofdavoid

Guest
how many lvl 20 animists = 1 50 animist I wonder...
 
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Wot-do

Guest
.

Originally posted by boni_ofdavoid
how many lvl 20 animists = 1 50 animist I wonder...

Huge diff... Need many lvl 20 animists to match a 50 animist
 
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Fightersuntzu

Guest
Bladeturn is at 7 verdant spec, hits 3 targets and lasts for 30s. Costs like 5 power.

And the effective level of the bladeturn doesnt matter, a low level single target bladeturn will have as good a chance to block as 6s PBT.

And you'd probably need quite a few /levelled animists to equal a level 50 animist just because of relative power pool sizes and such - plus all the turrets they summoned would be like level 17. Easily one shot by grey aggros or AEs, what have you :p
 
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boni_ofdavoid

Guest
Re: .

Originally posted by Wot-do
Huge diff... Need many lvl 20 animists to match a 50 animist

just that if you are only using lvl 5 turrets, perhaps 4 BG animists can produce the same number as one lvl 50 animist?

Or is there much more to it that I dont understand (never rolled one), like the shroom level is affected by animist level or something ...?
 
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boni_ofdavoid

Guest
Originally posted by Fightersuntzu
- plus all the turrets they summoned would be like level 17. Easily one shot by grey aggros or AEs, what have you :p

ah, but does the level of the shroom matter? Though im sure the power pool and RAs mean you would need quite few lvl 20s to keep the same number up.
 
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Drum'N'Base

Guest
Re: .

Originally posted by Wot-do
Huge diff... Need many lvl 20 animists to match a 50 animist

what he said ^^

diff is power pool, casting speed, RA's ...

a buffed to tits animist with ser 2-3 mota2-3 and aug dex2-3
can plant sheetloads of shrooms in short amount of time, doubt 5 or 10 /level 20 animists could do that.
Time realy matters coz shrooms are not permanent ^^
 
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boni_ofdavoid

Guest
Originally posted by Shrye
No, level on them doesn't matter.

k, so my /lvl 20 animist shrooms count as 1 attacker, same as a lvl 50s. Sounds good so far..

Does casting speed matter? DnB seems to think so, but I usualy see a flurry of shrooms then an oom animist, even at 50....
 
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VodkaFairy

Guest
Originally posted by Shrye
Wouldn't the BT get pierced very often against highlevel mobs tho, considering the effective casting level of it? (I am absolutely clueless if casting level has any effect on it, just hear these wardens bragging about xx nurt vs ie. the dragon :p)

I don't know how it works, but I made a group with mostly level 28 people in CM hunting gemgetters etc. They would kill our casters in 2-3 hits if it wasn't for the animist spamming bt. I think the gemgetters pierced none of the bladeturns. It's quite recommendable for exp'ing :)

No clue how it works at higher level though.. but up to ~30 its fine :p
 
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VodkaFairy

Guest
Originally posted by boni_ofdavoid
k, so my /lvl 20 animist shrooms count as 1 attacker, same as a lvl 50s. Sounds good so far..

Does casting speed matter? DnB seems to think so, but I usualy see a flurry of shrooms then an oom animist, even at 50....

A /level 20 animist can't make many lvl 5 turrets, I heard someone in dl say earlier with buffs he could keep the shrooms at maximum (50 or so?), a /level 20 animist can keep 10-20 up maybe with mr5, its not too impressive.

And afaik level of the turret is based on the animist, so a level 50 animist would make bluecon pets but with low dmg output.
 
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Mirhen Morkir

Guest
At level 50 all cast Shrooms are level 44, even the level 5 shrooms, also i can chain cast level 5 fnf's without any power loss at all. Unbuffed i can plant around 25 shrooms before the first one dies, buffed a lot more.

Also to give you an idea of the effects, with about 30-40 shrooms planted I and hit Xaga's blue fireball friend for 250-350 damage with a single target bomber :)
 
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Tyka

Guest
No special level, no special spec, just want someone who knows alot about the class and would do some phat pve raids with me :)

of course a lvl 50 animist would help, maybe you'd have to respec and so but ill pay for those costs :)
 
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Mirhen Morkir

Guest
As posted elsewhere, I'm currently specced 50 Arb - 19 Creep - 7 Verd, and I really do feel it is the best all round endline spec for an Animist.

As for speccing for PvE raids, the real issue effecting number of cast shrooms is cast speed, the faster the cast speed the faster you can spam level 5 turrets and the more turrets that will be up at one time.

A fully buffed Shroomer can get their cast speed to under 2 seconds, so do the maths, with a 2 minute timer a level 50 max buffed animist can have upto 60 level 5 FnF turrets down at once. With power regen, the Animist should never run out of power.
 
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Jayce_DA

Guest
Tyka,

I've got 3 Animists atm. 2 x lvl 24 and one a measly 11 (still working on this one). As and when I get the time I will be levelling the 2 24's as well.

As you know my online time lately isnt great but if you need I'm sure I could sort something out :)

Animaniac Lvl 24 Creeping 24
Animental Lvl 24 Verdant 24
Combatmushrooms (when lvl 24 will be Arboreal 24)
 
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Tyka

Guest
Great thx Jayce, will need all the help I can get :)
 
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Thorinn

Guest
Originally posted by Tyka
No special level, no special spec, just want someone who knows alot about the class and would do some phat pve raids with me :)

of course a lvl 50 animist would help, maybe you'd have to respec and so but ill pay for those costs :)


Try and ask Wizor if u see him in game, he's good at pve with his Ani, and lvl 50 too ;)
 
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sweetleaf.

Guest
Just my opinion.



RvR standard spec. arb 50 creepinh 19 and verdant 7
Very good hard hitting spec.


PVE in groups verdant best spec with creeping second
Get the bladeturn ,9% abs buff and 15 seconds 25% abs buff and also the ablative armour spell.
Very defensive spec and hard to play in rvr but PVE against high level mobs nukes far less effective.
 
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old.Mirandalia

Guest
verdant specced level 35 animist here...
 
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Jayce_DA

Guest
Need to be level 50 to get the highest resistence buffs ...
 
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Tyka

Guest
Cool, lots of good replies, found out alot of nice things about this class.

Realised animists could be good in rvr too, just that you need a place to stay at for a looong time :)
 
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Mirhen Morkir

Guest
Realised animists could be good in rvr too, just that you need a place to stay at for a looong time

I much prefer roaming RvR with my Arb Animist, I love hitting mages/healers with a Debuff/Bomber/LT combo. And when we've ran with 2x Arb animists you should see what 1x AoE bomber per second does to albs caught on the hop.
:clap: :clap:

Then again I love the way bombers get stuck in milegates, so that some poor sap gets hit with multiple bombers at once if they get too close :p
 
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Tyka

Guest
Nice idea Mirhen but, where exactly did you rvr ? ;)

What are you going to do when you get jumped? purge, plant 10 shrooms ? :p

For an animist to be effective in a group he must pop some shrooms, and that takes time vs for example savage assist train :)

Correct me if I'm wrong tho :)
 
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Mirhen Morkir

Guest
For an animist to be effective in a group he must pop some shrooms, and that takes time vs for example savage assist train

Nah nobody survives a assist train for long, but when i don't get hit off bat, my Bombers / AoE root / AoE Absorb debuff / Insta con debuff more than make up for the times when I chew dirt.

As for shrooms, then sure plant a few in a stand off, but I damn sure wouldn't bother planting them any other time.

I try to drop of the back of the train early, and concentrate bombers on the healers mages, or assist the MA.
 

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