Animist TL feedback - bugged shrooms

Boggy

Fledgling Freddie
Joined
Aug 10, 2004
Messages
491
Yeah I've heard the same thing from others and can imagine how annoying it is. I'd be totally behind a complete redesign of the class. Maybe just bring us in line with other magician classes - get us some useful CC, bring our LT into specline and/or make our main pet mobile. Then just ditch shrooms entirely.
 

Treeeebeard

Fledgling Freddie
Joined
Jan 29, 2005
Messages
143
Boggy said:
Yeah I've heard the same thing from others and can imagine how annoying it is. I'd be totally behind a complete redesign of the class. Maybe just bring us in line with other magician classes - get us some useful CC, bring our LT into specline and/or make our main pet mobile. Then just ditch shrooms entirely.

/Agree 100%, Givf level 50 Lifetap :x
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
Shike said:
after i've played against animists I gotta say I really dont like the class in RVR at all, should just be redesigned totally..

nothing like rounding a corner and hear a massive stack of shrooms start nuking, run far as hell and still the bloody things nuke, way outta LoS. Hated it.
Ive gone around a corner on 50% from shrooms in the past, IP'ed up (when i was in solo spec) and STILL had enough damage done from the shrooms post-corner to leave me face down.

That said i dont think the majority of ani's deliberately try and bug up their shrooms...
 

Boggy

Fledgling Freddie
Joined
Aug 10, 2004
Messages
491
TheBinarySurfer said:
That said i dont think the majority of ani's deliberately try and bug up their shrooms...

I reckon you'd have a hard time finding even one who is deliberately trying to bug them. It would be very hard to find the spots in the first place since you get no feedback saying a shroom is bugged, and once you had found one duplicating it would be tricky too.
 

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