And people wonder why I get frustrated?

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Kobold

Guest
Not grouping shades is shooting yourself (and the entire realm) in the foot.
Try to hit a luris foot with a bow :p

Yup I see you're point...shades are nice to have in keep raids/defens
 
E

Ebonn

Guest
Its a multiplayer game, its a realm vs realm game, which generally meens all the ppl on the same realm are suposed 2 help each other and work together,.... well i aint seen a lot of that when it comes 2 shades... and the only reason we are a solo class is becouse all the other class's make it that way, i agree with envenom i hope 1 day all the shades go on strike and i hope SB's/infil's run rampage then maybe u will wonder why u didnt help us all that time ago, ( will never happen but it would be nice 2 let u feel the error of your ways ), and i also agree there has been many shade whines but unless something drastic happens, no 1 is going to do anything about it, they are to intrersted in wots happening to themselves.:( so keep whining shades at least we can annoy them to death :p
 
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Aeiedil

Guest
its funny but it seems the only time our own realm notices us in keeps is when we arent there, ie how much harder it is to get into the keep with defenders shooting down, not distracted by stabbers. and when we arent at defences soaking up the dot. do you know how many pa's and dots i usually soak up on a keep defence?

oh and as for rangers, they are not as good as a shade for tanking. the shades protection is his evade. the ranger has sucky evade compared to a shade.
 
H

<Harle>

Guest
Originally posted by old.Fae

Penalising people because they group lower level chars and then making the game pure shite solo is the problem.


There's no penalty for aving a lower-lvl player in your group. If people don't understand game-mechanics they shouldn't post and complain about it.
 
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envenom

Guest
ok 1st off any group can have atleast 1 shade in 2 is too much thats a fact but a fins group can have 1 shade in the shade with his evade can surive even a 8 sec bub ive done it myself.yes the shade will get his arse kicked a few times but he will gain exp which is what counts.


2nd for those ppl who think shades only kill casters il tell u a little story about me in mid on tuesday.

im running up to our wall and woah a big beefy alb tank,im thinking at this point do i risk getting the shit kicked out of me or do i go full wack i go full wack giving him a pull PA+80 DOT+6 SEC STUN+bleed+insta DD and wow hes at just over half health and the 80 DOT is really starting to kick in while he was stunned i run and restealth i then wait for 20 seconds for the DOT to go i then go at him again the same as before and WOW a dead tank and a nice 945 rps for me yummy.

there a little lesson for those who THINK shades kill casters only

last little bite HIB sort urself out we have heros we have plenty of fucking healers and weree certainly not sure of casters but wait where are the stealthers answer we have about 5 that decent enough to rvr.Think about it u will all benifit from having about 5 stealthers on keep raids that will certainly wipe out that entire keep without any trouble thus making ur job knocking that gate down easier.

my opinion done
 
O

old.Fae

Guest
@Harle

I have grouped a friend at low level and myself and taken a blue con. He gets less xp than if he soloed a blue and I get less than I would get soloing a blue.

Do a bit more research yourself before you post.

Its seems to be an average so yeah if the majority are around the same level then xp is reasonably but you use a high and low level player its awful. Hence if you play with a mate and he takes some time off it makes it very difficult to group with him again.
 
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old.giriam

Guest
Originally posted by Aeiedil
to all the people telling me to make a group, get a regular lot of ppl etc, and telling about how hard to do a list it is kindly stfu. if i didnt start making groups and holding lists i would be at level 42/43 still. i was at the fins for around 5-8 hour stretches as much as pos up to level 47, keeping a group going that long is not easy no matter where you are. and as for getting regular members, oh i had them. oh but wait they all dinged 50, and guess whos left behind.

emm, you built the groups and everyone else dinged and left you behind? maybe you should try to group around your own level then.. anyway, im pretty sure there are still people around who havent dinged. if you want it fast your only option is to organize the groups, because those who organize them sure arent going to come running to a shade and ask if you want to tank for them this week so they can ding. they will let you in for a few hours if you nag enough or maybe to replace a tank in a pinch.

G
 
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old.giriam

Guest
Originally posted by old.Fae
@Harle

I have grouped a friend at low level and myself and taken a blue con. He gets less xp than if he soloed a blue and I get less than I would get soloing a blue.

thats done to avoid powerleveling ofcourse. if you are level 45 and group with another level 45 to kill dulls, then later replace him with a level 7, your xp doesnt drop.

G
 
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old.Fae

Guest
Sorry Giriam never been able to try that as I haven't had many groups of my level for starters and when you do get say 7 people of your own level you can bet they don't want anybody lower level in the group.

Don't get me wrong the game is superb if you get the right group. Had many nights playing enjoying every minute but without a group its awful and as I tend to play only in the evenings I log on and spend ages trying to get a group/make a group and its not what I enjoy doing.

I just think making a game where grouping is virtually essential to keep the game enjoyable/playable more should have been done to make groups more viable in any situation.

All just my opinion and oh yeah im intitled to be wrong aswell :)
 
K

kineada

Guest
quote:
--------------------------------------------------------------------------------
Originally posted by old.Fae
@Harle

I have grouped a friend at low level and myself and taken a blue con. He gets less xp than if he soloed a blue and I get less than I would get soloing a blue.

--------------------------------------------------------------------------------


Do you find that the xp you both get is HALF of what you would normally get for killing a blue? Which would only make sense if you both group the xp from a blue will be divided between 2 ppl the only xp penalty i have seen is from massive level diffrence and the lower lev not getting group bonus which is fair enough IMO.


quote:
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I just think making a game where grouping is virtually essential to keep the game enjoyable/playable more should have been done to make groups more viable in any situation.

--------------------------------------------------------------------------------

Also you have to look at it in this way... They're should also be a few classes that are EXTREMELY cool and good in RvR(the end game) but harder than the other classes to xp and these classes are made for the players with a little more time on their hands than any other character. I know it seems silly but perhaps mythic should have included a sub note on the stealther creation screen saying -
"Only choose these classes if you have patience as they are hard to level."
Generally I find most shades knew what were they were getting into before they started their character and only few started unknowedgeable about shades and theyre xping habits.

I do LOVE you little shades and rangers and one day hope to level one to 50 but i know the pain of the levelling process and i found my champion hard enough to level so I am unsure wether i want to start the painful journey myself.

I also find and acknoweldge that shades CAN tank and hold aggro but they just arent as good as a hero. Shades can be killed quite easily with 2 direct hits from a finlaith in a row if not healed quick enough after the first hit. Warden bubble also i find every 1 in about 5(maybe a little less often) on fins seems to be penetrating and not absorbing the hit so even with warden bubble a shade can go down. If there was only 3 tanks and 3 fins and this happens the aggro then goes to whom? healer or nuka which can then cost the group the whole group. Now i dont mind having 1 shade in my group and i always try to have 1 to help the shade's out there but I personally dont think they should be used as a main tank, on fins he should be used as the 4th for the occasions when you get 4 fins only. I am also aware of the high evade of a shade and fins getting 2 hits in a row is unlikely in most cases but say every 20 kills the shade was to die it wouldnt be fair on the rest of the group then. A shade with guard and intercept from a tank is another story altogther and suddenly he can tank but thats a lot of help from other classes and in most cases people like to have the guardian classes tank cause after all thats what they were made for(Guardian class=tanks and Stalkers=light weight stealthers).

Just my opinion on this subject and i still love you stalkers out there =P

PS. One more thing anyone noticed how a larger portion of shades seem to have more of an attitude problem than any other class?(btw note i said larger portion and not large portion I am not saying most shades have a attitude problem only a larger portion of shades have attitude problems than other classes) I dont think its cause of the hard levelling either I dont get the same vibes off rangers thats all.
 
L

Lessurl

Guest
Originally posted by old.Fae

I just think making a game where grouping is virtually essential to keep the game enjoyable/playable more should have been done to make groups more viable in any situation.

All just my opinion and oh yeah im intitled to be wrong aswell :)

I agree, for one a game where grouping is essential should have some better way of matchin people who are looking for a grp with grp who are lookin for people than grp leaders botherin every bard/warden etc. in the game with pms or the solo people messagin everyone in a certain area to see if they have a grp with space. The flaggin for grp system in this game is underused and is terrible. Why can't people who are outside a dungeon see grps that are flaggin for their class inside so they know if the long trip is gonna be worth it. Similar with a trip from dl down to innis just to find out no grps want an eld and so you have to come all the way back to go do some rvr before u bore of playin the game after sittin in innis for hours. Of course all you people who pm everyone in an area to find out if they have a group are not affected by this. But i for one don't like to do it as it can be pretty annoying gettin multiple pm's whilst tryin to kill stuff and have fun. Why should i have to reduce someone elses enjoyment of the game so that i can get a grp.
Secondly the fact that this game is so group orientated completely destroys any chance of people who get on at strange times from enjoying the game. I for example am workin strange hours for a month and when i get online there are hardly any people around my lvl, hence no grp possible. This has resulted in my eld not having gained any xp for 2 weeks. :( (well he gained some then lost it again :( )
I think that either grouping should be made easier, or it should be made more possible to solo to 50 either through kt's all the way or by giving far more quests at higher level so that it is possible to get a fair way towards completing a level just by doing the new quests that become available that level.
I say kt's all the way because currently the only chars i can succesfully play are my 2 sub 20 ones who can stil use kt's to level.
 
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kineada

Guest
Enchanter= Good solo class for Hib, not as good as grouping but you can get all the way to lev 50 soloing but boy would it be boring. I can solo reds in CM with my enchanter though they seem to give only a tiny like 5% more than oranges in xp so no point really cause of the xp cap. =)
 
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Aeiedil

Guest
emm, you built the groups and everyone else dinged and left you behind? maybe you should try to group around your own level then

they were around my own level, mostly a couple of levles higher, thus why i got left behind.
 
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old.giriam

Guest
all of them a minimum of 3 levels higher than you then, maybe if you tried to make a group with lower/equal levels you wouldnt have that problem. anyway like i said there are still lots of people in the realm that havent dinged 50, its not a problem to make a group even if two are allready running.

G
 
H

<Harle>

Guest
Originally posted by kineada
(...)A shade with guard and intercept from a tank is another story altogther and suddenly he can tank but thats a lot of help from other classes(...)

Just as a sidenote:
Intercept is nothing that can be set on another class like guard or protect - a lot of people dont seem to understand that. You see someone get hurt bad, you intercept for him, which means you take the next hit he would get. It involves a very good reaction-time from the tank, and only works for the very next attack/hit - and honestly i've not met too many tanks who are doing this.

On the subject: another reason why you would prefer a real tank to a shade in a certain situation is just that: tanks got protect/intercept - tanking is more than keeping/holding the aggro.
 
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kineada

Guest
I use intercept all the time =P succesfully on shades and aggro magnet nukas i understand perfectly how it works =D
 
C

cjkace

Guest
Originally posted by old.Fae
@Harle

I have grouped a friend at low level and myself and taken a blue con. He gets less xp than if he soloed a blue and I get less than I would get soloing a blue.

Do a bit more research yourself before you post.

Its seems to be an average so yeah if the majority are around the same level then xp is reasonably but you use a high and low level player its awful. Hence if you play with a mate and he takes some time off it makes it very difficult to group with him again.

LOOOOOOOOOL

I would suggest you do your own research.

The more people grouped, the higher up the con chain u have to go. A two person team should be fighting nothing less than yellow/orange cons.

There are two main problems with this game IMHO

1 - IMPATIENCE
People seem to think getting to 50 in as little time as possible is all that counts in this game, so are reluctant to accept 'less than ideal' classes on account of either slightly more downtime or having to fight lesser mobs giving lesser xp.

2 - RvR vs PvE
More and more characters I've come across are RvR orientated. If we take the Blademaster as the example :-

More and more BMs are speccing Blunt over blades, and also ignoring Parry. Many use slow RH weapons because they do more damage, and in RvR that is good BUT in PvE it sucks. Slower weapon = longer to swing = longer to taunt. In PvE groups I use fast blades and only ever use taunting blade, so can taunt aggro off healers/nukers VERY quickly. While BMs do get hit more than Shield heroes, Parry is the saving grace. In PvE Parry quite simply rocks but in RvR it sucks, so people are ditching parry to spec as high as possible in other skills.

Also in PvE we are seeing more and more people speccing 'Pure' PBAoE and I believe this was done originally so that you could stand behind doors in keeps and blast the attackers to pieces, but unfortunately that is no longer effective. This has resulted in Mez being used less and less in PvE from what I've seen. It seems that the best way to fight now is to pull, each tank take a mob, pull into close group, nuke to death. Unfortunately you don't always pull just 3 and I've seen no end of group wipes cos the 'add' killed the PBAoE, as the mezzer was so used to not mezzing that they 'forgot'.

It doesn't matter who you have in the group really. If you don't have 'smart' players then you'll die. I'd rather have 3 shades tanking than 3 pure tanks who think Fireblade is the best style to use.
 
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Ensceptifica

Guest
Aeiedil you're always welcome to join my Fins groups ( ; Shades tank just fine.
 
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old.DARKDANCER

Guest
Please can we stop the Im a shade pity me thread, we play a fun rvr char if it wasnt tuff there would a million stealthers out there just be proud coz if u made it past 45 your one of the elite few.
 
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idril_daoc

Guest
Originally posted by &lt;Harle&gt;


Just as a sidenote:
Intercept is nothing that can be set on another class like guard or protect - a lot of people dont seem to understand that. You see someone get hurt bad, you intercept for him, which means you take the next hit he would get. It involves a very good reaction-time from the tank, and only works for the very next attack/hit - and honestly i've not met too many tanks who are doing this.


No harle intercept has been fixed since patch1.48 stays on the char ingroup you put it on and intercepts the first blow that was meant to hit him/her/it as long as you are in intercept range think its like 300-400. its preferaly most usefull to put on the pbaoe caster to intercept the blows ment for him/her/it and its like protect you can be how many players that have intercept as a skill on the same char .. its on a 60sec recast btw (in 1.45 as you are quoting from it was a reaction thingy as you couldnt move outside the intercept radius or it would loose its target)
 
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<Harle>

Guest
Oh, good to know ;)
Hadn't really XPed that much in 1.48 with my Hero - thanks for the info :)
 
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Alkoran

Guest
Anyone know what a peeling is?

Nightshades do it damn well
High speed
High damage
and we don't mind using all our endurance.

If the situation goes critical.....we're the backup plan.
 
T

Tiptap

Guest
Slightly off topic apologies

To: Cjkace

Thank you for that info on BM Speeds!

At level 41 I should have figured this out, and have (just about) come to pretty much the same conclusion as you have.

Now I carry at least 3 blades at all times and in pve consistently use 2 fast speed weapons when main tank to keep taunt. My primary pve weapons are the lvl 40 epic blade and frosted coated blade dropped in CM.

Could I ask what your final spec is?

I am thinking 50 CD, 50 Blades and as high a parry as i can get, which after +'s will be 30's?

I intend to Skirmish around combats and hit caster types as hard and fast as possible, or if thats to risky (dam stealthers) use my styles to assist the other tanks as much as possible.

I am fully blades, and can understand people wanting to spec Blunt, but, If i wanted to be a hero kinda tank i would have re- rolled a hero...probably.

I also find it way more fun slicing up clothe wearers than taking the edge of my blades on all that armour...he he he.

Any other BM's (and I know you are few!!!) out there have any other ideas/plans?

Back on topic!

Shades tank fine and any group I arrange will have a shade if possible, if its not my group then I hope that a shade would be considered as much as any other class

ITS A GAME!!! Why rush to level 50 get bored? Have some fun! Exping is bloody dull at the best of times, so if i am honest most of the people i group with are the ones i have fun with regardless fo class.

What can i say, i'm just lovely!
 

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