M
mcitchy
Guest
if I ever get the inclination to organise a dragon hunt one thing i'd like to try is the following.
group 1 : MA group
2h hammer savage
shield tank
shield tank / zerker
shield tank
healer mend aug
healer mend aug
shaman aug mend
pbt runie
group 2 (support MA group)
savage H2H
savage H2H
savage H2H
savage H2H
healer mend aug
healer mend pac
shaman aug mend
pbt runie
group 3 (hunter group)
Hunter
Hunter
Hunter
Hunter
healer
healer
shaman
shaman
how it will work... if i'm right that is....
1: meet up and get to lair.
2: clear mobs around lair and get into position and beat on the bitch.
group 1 - fight the dragon at the mound. tanks to taunt dragon (highest shield tank with mob blocking to guard the 2h savage (MA), other 2 cross blocking.) 1 healer to watch savage MA for heals. mend shammy to keep frigg going / res, 2nd healer to celerity / res / heal tanks.)
group 2 - all h2h savages to style using pbaoe speed debuff and nothing else! main reasoning for this is runie damage add will do there damage for them and they should not draw aggro from g1, also any retriever pets that spawn should be insta aggroed onto the savages at which point the hunters from g3 should assist to take the dogs down. shaman is to frigg / res g1 tanks. pac healer to provide pom to seers in all grps / mez when retrievers pop, / rez seers. Mend healer to cover savages / have macro to target g1 MA. its is g2's job to cover the pet spawn stopping these stops the purple adds coming.
group 3 - 1 hunter & seer to cover each of the 4 exits, seers will each be given a g1 tank to backup heal for. hunters are to hold fire until the following conditions are met. (edit seers to move to with dragon range.)
1. dragon is @ 85% health (to avoid aggro)
2. priority is to be placed on dealing with the retriever pets above all else. plucking arrows into the dragon at a steady rate when they are not around, so as to not draw aggro from g1 or g2. seers to mez / root any retrivers that slip past the pbaoe of the savages and rez any fallen companions from groups 1 and 2.
It is my opinion that most of the damage from these 3 groups will come from the hunters in group 3, firing at a steady pace of say once every six seconds should allow g1 to hold aggro on old smoky. It also minimises the number of groups taking phyical damage when the dragon aoe/pbaoe and gives them both distance and time to switch target to the retrievers when they spawn, and give g1 an extra 4 healers as unless the hunters seriously out damage g1 they should not get hit.
Its very important that everyone on the raid knows there job and who they are to be covering! especially the seers. By my reckoning the tanks in group one will have 2 healers each minimum. the 2hnd'd savage on top self haste and celerity, should easily be able to hold the aggro, high mastery of blocking and pbt should minimise the number of heals required and a shammy frigg is not to be sniffed at in combat on pve runs, think it wourk out to a 100 pt healed every 14 secs, which may be enough to counter aoe's and pbaoe's if we are lucky... last raid in g2 there was a lot of time that the grp was on 1/2 health or less for a good few minutes. /macro's for targets in other groups will need to be in place before the attempt is made.
I think it might just work.... we will have to let the dragon proove me wrong
loot would be split 2 stones each, lotto for the dragon drops... by my reckoning we would as a guild be able to net at least 16 stones from the event.
need less to say buffbots would be advisable for res's should things go pearshaped or to supple buffs / end regen.
ok over to you lot... tear it apart
-Amster
group 1 : MA group
2h hammer savage
shield tank
shield tank / zerker
shield tank
healer mend aug
healer mend aug
shaman aug mend
pbt runie
group 2 (support MA group)
savage H2H
savage H2H
savage H2H
savage H2H
healer mend aug
healer mend pac
shaman aug mend
pbt runie
group 3 (hunter group)
Hunter
Hunter
Hunter
Hunter
healer
healer
shaman
shaman
how it will work... if i'm right that is....
1: meet up and get to lair.
2: clear mobs around lair and get into position and beat on the bitch.
group 1 - fight the dragon at the mound. tanks to taunt dragon (highest shield tank with mob blocking to guard the 2h savage (MA), other 2 cross blocking.) 1 healer to watch savage MA for heals. mend shammy to keep frigg going / res, 2nd healer to celerity / res / heal tanks.)
group 2 - all h2h savages to style using pbaoe speed debuff and nothing else! main reasoning for this is runie damage add will do there damage for them and they should not draw aggro from g1, also any retriever pets that spawn should be insta aggroed onto the savages at which point the hunters from g3 should assist to take the dogs down. shaman is to frigg / res g1 tanks. pac healer to provide pom to seers in all grps / mez when retrievers pop, / rez seers. Mend healer to cover savages / have macro to target g1 MA. its is g2's job to cover the pet spawn stopping these stops the purple adds coming.
group 3 - 1 hunter & seer to cover each of the 4 exits, seers will each be given a g1 tank to backup heal for. hunters are to hold fire until the following conditions are met. (edit seers to move to with dragon range.)
1. dragon is @ 85% health (to avoid aggro)
2. priority is to be placed on dealing with the retriever pets above all else. plucking arrows into the dragon at a steady rate when they are not around, so as to not draw aggro from g1 or g2. seers to mez / root any retrivers that slip past the pbaoe of the savages and rez any fallen companions from groups 1 and 2.
It is my opinion that most of the damage from these 3 groups will come from the hunters in group 3, firing at a steady pace of say once every six seconds should allow g1 to hold aggro on old smoky. It also minimises the number of groups taking phyical damage when the dragon aoe/pbaoe and gives them both distance and time to switch target to the retrievers when they spawn, and give g1 an extra 4 healers as unless the hunters seriously out damage g1 they should not get hit.
Its very important that everyone on the raid knows there job and who they are to be covering! especially the seers. By my reckoning the tanks in group one will have 2 healers each minimum. the 2hnd'd savage on top self haste and celerity, should easily be able to hold the aggro, high mastery of blocking and pbt should minimise the number of heals required and a shammy frigg is not to be sniffed at in combat on pve runs, think it wourk out to a 100 pt healed every 14 secs, which may be enough to counter aoe's and pbaoe's if we are lucky... last raid in g2 there was a lot of time that the grp was on 1/2 health or less for a good few minutes. /macro's for targets in other groups will need to be in place before the attempt is made.
I think it might just work.... we will have to let the dragon proove me wrong
loot would be split 2 stones each, lotto for the dragon drops... by my reckoning we would as a guild be able to net at least 16 stones from the event.
need less to say buffbots would be advisable for res's should things go pearshaped or to supple buffs / end regen.
ok over to you lot... tear it apart
-Amster