Amster's Idea for a dragon raid (opinions welcome)

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mcitchy

Guest
if I ever get the inclination to organise a dragon hunt one thing i'd like to try is the following.

group 1 : MA group

2h hammer savage
shield tank
shield tank / zerker
shield tank
healer mend aug
healer mend aug
shaman aug mend
pbt runie

group 2 (support MA group)

savage H2H
savage H2H
savage H2H
savage H2H
healer mend aug
healer mend pac
shaman aug mend
pbt runie

group 3 (hunter group)

Hunter
Hunter
Hunter
Hunter
healer
healer
shaman
shaman

how it will work... if i'm right that is....

1: meet up and get to lair.
2: clear mobs around lair and get into position and beat on the bitch.

group 1 - fight the dragon at the mound. tanks to taunt dragon (highest shield tank with mob blocking to guard the 2h savage (MA), other 2 cross blocking.) 1 healer to watch savage MA for heals. mend shammy to keep frigg going / res, 2nd healer to celerity / res / heal tanks.)

group 2 - all h2h savages to style using pbaoe speed debuff and nothing else! main reasoning for this is runie damage add will do there damage for them and they should not draw aggro from g1, also any retriever pets that spawn should be insta aggroed onto the savages at which point the hunters from g3 should assist to take the dogs down. shaman is to frigg / res g1 tanks. pac healer to provide pom to seers in all grps / mez when retrievers pop, / rez seers. Mend healer to cover savages / have macro to target g1 MA. its is g2's job to cover the pet spawn stopping these stops the purple adds coming.

group 3 - 1 hunter & seer to cover each of the 4 exits, seers will each be given a g1 tank to backup heal for. hunters are to hold fire until the following conditions are met. (edit seers to move to with dragon range.)

1. dragon is @ 85% health (to avoid aggro)
2. priority is to be placed on dealing with the retriever pets above all else. plucking arrows into the dragon at a steady rate when they are not around, so as to not draw aggro from g1 or g2. seers to mez / root any retrivers that slip past the pbaoe of the savages and rez any fallen companions from groups 1 and 2.

It is my opinion that most of the damage from these 3 groups will come from the hunters in group 3, firing at a steady pace of say once every six seconds should allow g1 to hold aggro on old smoky. It also minimises the number of groups taking phyical damage when the dragon aoe/pbaoe and gives them both distance and time to switch target to the retrievers when they spawn, and give g1 an extra 4 healers as unless the hunters seriously out damage g1 they should not get hit.

Its very important that everyone on the raid knows there job and who they are to be covering! especially the seers. By my reckoning the tanks in group one will have 2 healers each minimum. the 2hnd'd savage on top self haste and celerity, should easily be able to hold the aggro, high mastery of blocking and pbt should minimise the number of heals required and a shammy frigg is not to be sniffed at in combat on pve runs, think it wourk out to a 100 pt healed every 14 secs, which may be enough to counter aoe's and pbaoe's if we are lucky... last raid in g2 there was a lot of time that the grp was on 1/2 health or less for a good few minutes. /macro's for targets in other groups will need to be in place before the attempt is made.

I think it might just work.... we will have to let the dragon proove me wrong

loot would be split 2 stones each, lotto for the dragon drops... by my reckoning we would as a guild be able to net at least 16 stones from the event.

need less to say buffbots would be advisable for res's should things go pearshaped or to supple buffs / end regen.

ok over to you lot... tear it apart

-Amster
 
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mcitchy

Guest
originally posted to jpf guild forum recieved the following comments.

funkdoctor

firstly this wouldnt work im afraid amster as when someone outside of melle range from dragon starts casting she pbaoe the shit out out of everyone.

secondly the group guarding exits need to be outside the lair and not cast anything inside lair. also with only 2 groups attacking dragon she will take an age to drop

Me :)

you have you 3 groups attacking the dragon bud, hunters on the doors are well in range of heals, gonna try it anyway

whether she takes 10 mins or an hour is irrelevant tbh, by rights the healers in group 3 should not have to cast until late in the fight anyway.

theres nothing that say the helaers in grp 3 cant be moved to within range of the dragon. i'm still of the opinion that the fact the hunters are on the outskirts of the fight it gives them a better chance to assess the siuation when the dogs pop.

at the end of the day there is nothing that says the healers from grp 3 cant move to within range before casting, however keeping them away from the initial aoe's and pbaoe's is imperitive.

if it goes tits up so be it, but its my opinion that 4 hunters will do more damage then the tanks anyway.

if it works it works if it dont then it dont, but i'll be wanting to try it my way anyhow, just because the bitch is there and i can

please feel free to offer your critism, support as you see it. Just seems like the way to do it to me... maybe i'm blinkered by my own brilliance... maybe not :)
 
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boomeruk

Guest
imho, if you pick 3 random groups it wont work, as people tend to stray away from the job in hand, dont concentrate and small things that can wipe us easilly happen far to often.

reason why blejs raids were sucessfull is because he decided who went in what group based on who he knew, everyone payed full attention and it worked.

FFA ppl go afk, ppl dont listen, ppl genrally do there own thing.

the last dragon attempt saw 3fg of random people, people healed out of melle range on all 4 attempts and we got ae'ed to shit. no one took a serious command of the dog spawn, so they got out, only a handfull of people moved when it pbaed / AE'd etc etc.

imo, its best do do a guild / alliance dragon raid, with a leader, and if you mess up, you get a warning, do it again and you get kicked out of the group. also, only choose people for the groups who you can rely on to concentrate for the duration.
 
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mcitchy

Guest
yup i agree with you boomer, just posting it here to check the strategy is sound, I'd like for our alliance to try it and I know jpf can supply at least 8 possibly 10 of the spots, I know that Hoden has plenty of people he can persuade to make the attempt if it goes ahead and we need extra's.

god knows i could the respec stones :)

Then we have to get 24 people from the alliance together in the same place for a couple of hours. So there is the possibility of our never geting round to doing it to contend with also. If thats the case i'd rather have somebody try it the way i've suggested than for it never to be attempted.
 
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Tesla Monkor

Guest
It won't work for the simply reason that two groups won't put out enough damage to even get the dragon to 85%. The hunters, when they shoot into the dragon from the exits will trigger the breathweapon, and if they stand closer to be within melee, they won't have the overview needed to catch the Retrievers.. which will run so fast they'll probably be out of range before you get your arrows off.
 
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Celikon1

Guest
yep, hunters draw time is to slow to catch the retreivers reliably, something with insta's is best (shammy, healer, casters, or even better bonedancers)
 

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