Deadnala
Fledgling Freddie
- Joined
- Jan 3, 2004
- Messages
- 678
Lets see if i can put some usefull information together for you ppl.
Index:
Of the release notes:
- Multiple Charge Potions
- Alchemy Potion Changes
- New Low Level Tinctures
- New High Level Tinctures
Additional info by me:
- Multiple Charge Potions Names, coast, etc..
- New Reactive Effects Names, coast, etc...
- New Charges Names, coast, etc...
- New Weapon Effects Names, coast, etc...
First i copy/paste some release notes snipets conserning alchemy.
Multiple Charge Potions
- All existing Alchemy potion recipes are now set up to create 3-charge potions. Please note that any potion created before this patch will not be affected. New potions created with these recipes will have the appropriate number of charges.
- We have added 6-charge and 9-charge recipe versions for each Alchemy potion. Alchemists will now have the option to create a 3-charge, 6-charge, or 9-charge version of each of their potions.
Alchemy Potion Changes
- The durations for the Strength, Fortitude, Dexterity, Enlightenment, Might, Deftness, Shard Skin, and Speed potions have been increased from 10 minutes to 20 minutes.
- The durations for the Invigoration potions have been increased from 2 minutes to 5 minutes.
- The buff value of the Strength, Fortitude, Dexterity, and Enlightenment potions has been increased from 20 to 34.
- The buff value of the Might and Deftness potions has been increased from 30 to 51.
New Low Level Tinctures
- We have added reactive effect and charge tincture recipes to Alchemy for levels 25 and level 35. The names and effects for these tinctures are listed below.
Level 25 Reactive Effects
Reactive shard fine alloy armor tincture - 2.6 damage shield, 15-second duration
Reactive hardening fine alloy armor tincture - 37 armor factor buff, 60-second duration
Reactive ablative fine alloy armor tincture - 50 melee ablative, 10-minute duration
Level 25 Charges
Stable shard fine alloy tincture - 2.1 damage shield, 10-minute duration
Stable hardening fine alloy tincture - 37 armor factor buff, 10-minute duration
Stable enlightening fine alloy tincture - 37 acuity buff, 10-minute duration
Level 35 Reactive Effects
Reactive shard adamantium armor tincture - 3.6 damage shield, 15-second duration
Reactive hardening adamantium armor tincture - 56 armor factor buff, 60-second duration
Reactive ablative adamantium armor tincture - 75 melee ablative, 10-minute duration
Level 35 Charges
Stable shard adamantium tincture - 2.9 damage shield, 10-minute duration
Stable hardening adamantium tincture - 56 armor factor buff, 10-minute duration
Stable enlightening adamantium tincture - 56 acuity buff, 10-minute duration
New High Level Tinctures
- We have added reactive effect, weapon effect, and charge tincture recipes to Alchemy that provide new effects for crafted armor. The names and effects for these tinctures are listed below.
- Some of the higher level tinctures require a dropped component, which comes from the standard dropped components used in Alchemy. The following recipes that require this dropped component are as follows :
Reactive blinding netherium armor tincture
Reactive draining netherium armor tincture
Reactive blinding arcanium armor tincture
Reactive draining arcanium armor tincture
Stable neutralizing arcanium tincture
Stable revivifying arcanium tincture
Volatile depletion netherium weapon tincture
Volatile blinding netherium weapon tincture
Volatile depletion arcanium weapon tincture
Volatile blinding arcanium weapon tincture
Level 45 Reactive Effects
Reactive coil netherium armor tincture - 30% snare, 15-second duration
Reactive depletion netherium armor tincture - 35 power drain
Reactive draining netherium armor tincture - 75 omni drain
Level 45 Charges
Stable greater celeric netherium tincture - 10% celerity, 5-minute duration
Stable transference netherium tincture - 30 power transfer
Stable shifting netherium tincture - 7 hits transfer
Level 45 Weapon Effects
Volatile provoking netherium weapon tincture - 16 taunt
Volatile depletion netherium weapon tincture - 35 power drain
Level 49 Reactive Effects
Reactive coil arcanium armor tincture - 35% snare, 15-second duration
Reactive depletion arcanium armor tincture - 55 power drain
Reactive draining arcanium armor tincture - 100 omni drain
Level 49 Charges
Stable greater celeric arcanium tincture - 15% celerity, 5 minute duration
Stable neutralizing arcanium tincture - cure poison
Stable revivifying arcanium tincture - cure disease
Level 49 Weapon Effects
Volatile provoking arcanium weapon tincture - 28 taun
Volatile depletion arcanium weapon tincture - 55 power drain
Multiple Charge Potions Names, coast, etc..
I only use level 40 healing potions for the example, this and other potions like endurance and power are available for levels 10, 20, 30 and 40.
- Strong Elexir of Healing / 3 charges of healing value 230 (lvl 40)
1 watery distil / 25 silver
1 earthen distil / 25 silver
1 fermented blood root / 2 gold
Craft coast 2,5g Nothing to farm
- Strong Potion of Healing / 6 charges of healing value 230 (lvl 40)
3 watery distil / 75 silver
3 earthen distil / 75 silver
2 fermented blood root / 4 gold
Craft coast 5,5g Nothing to farm
- Strong Draught of Healing / 9 charges of healing value 230 (lvl 40)
6 watery distil / 1 gold 50 silver
4 earthen distil / 1 gold
3 fermented blood root / 6 gold
Craft coast 8,5g Nothing to farm
- Elexir of Instant Healing / 3 charges of healing value 180 (lvl 40)
2 watery distil / 50 silver
2 earthen distil / 50 silver
2 fermented blood root / 4 gold
1 enriched quicksilver / not for sale
Craft coast 5g 1 enriched quicksilver to farm
- Greater Elexir of Instant Healing / 6 charges of healing value 180 (lvl 40)
10 watery distil / 2 gold 50 silver
9 earthen distil / 2 gold 25 silver
4 fermented blood root / 8 gold
1 enriched quicksilver / not for sale
Craft coast 12,75g 1 enriched quicksilver to farm
- Superior Elexir of Instant Healing / 9 charges of healing value 180 (lvl 40)
14 watery distil / 3 gold 50 silver
12 earthen distil / 3 gold
6 fermented blood root / 12 gold
2 enriched quicksilver / not for sale
Craft coast 18,50g 2 enriched quicksilver to farm
Choose your potion:
For example: Strong Elexir of Healing exist of 3 parts.
- Strong represent the level / (weak 10) (no prefix 20) (improved 30) (strong 40)
- Elexir represent the amount of charges / (elexir 3) (potion 6) (draught 9)
- Healing repressent the effect / healing endurance power
New Reactive Effects Names, coast, etc...
Level 49:
- Reactive coil arcanium armor tincture - 35% snare, 15-second duration
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 volatile celeric arcanium weapon tincture / 77 gold (crafted)
1 reactive spirit catalyst / 50 gold
2 concoctive crippling catalyst / 150 gold
Craft coast 332 gold 10 silver 30 coper nothing to farm
- Reactive depletion arcanium armor tincture - 55 power drain
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 volatile depletion arcanium weapon tincture / 91 gold (crafted)(to farm 2 ancient crushed focus stone)
1 reactive electrical catalyst / 50 gold
4 volatile electrical catalyst / 64 gold
1 concoctive leeching catalyst / 75 gold
Craft coast 486 gold 20 silver 2 ancient crushed focus stone to farm
- Reactive draining arcanium armor tincture - 100 omni drain
1 arcanite metal bar / 5 gold 10 silver 30 coper
2 volatile ablative arcanium weapon tincture / 152 gold (crafted)
1 reactive electrical catalyst / 50 gold
1 concoctive leeching catalyst / 75 gold
1 ancient lich tooth / not for sale
Craft coast 255 gold 10 silver 1 ancient lich tooth to farm
New Charges Names, coast, etc...
Level 49:
- Stable greater celeric arcanium tincture - 15% celerity, 5 minute duration
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 stable celeric catalyst / 55 gold
2 earthen distil / 50 silver
2 airy distil / 50 silver
2 fermented ginger root / 4 gold
1 ancient pure mercury / not for sale
Craft coast 65 gold 10 silver 1 ancient pure mercury to farm
- Stable neutralizing arcanium tincture - cure poison
1 arcanite metal bar / 5 gold 10 silver 30 coper
5 stable firebrand catalyst / 60 gold
1 fermented blood root / 2 gold
1 ancient lich tooth / not for sale
Craft coast 67 gold 10 silver 30 coper 1 ancient lich tooth to farm
- Stable revivifying arcanium tincture - cure disease
1 arcanite metal bar / 5 gold 10 silver 30 coper
5 stable spirit catalyst / 60 gold
1 fermented st. John's wort / 2 gold
1 ancient lich tooth / not for sale
Craft coast 67 gold 10 silver 30 coper 1 ancient lich tooth to farm
New Weapon Effects Names, coast, etc...
Level 49:
- Volatile provoking arcanium weapon tincture - 28 taun
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 volatile protecting catalyst / 70 gold
1 volatile spirit catalyst / 16 gold
2 fiery distill / 50 silver
Craft coast 91 gold 60 silver 30 coper
- Volatile depletion arcanium weapon tincture - 55 power drain
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 volatile eroding catalyst / 70 gold
1 volatile electrical catalyst / 16 gold
2 ancient crushed focus stone / Not for sale
Craft coast 91 gold 10 silver 30 coper 2 ancient crushed focus stone to farm
I hope this can help you,
Greetings,
Index:
Of the release notes:
- Multiple Charge Potions
- Alchemy Potion Changes
- New Low Level Tinctures
- New High Level Tinctures
Additional info by me:
- Multiple Charge Potions Names, coast, etc..
- New Reactive Effects Names, coast, etc...
- New Charges Names, coast, etc...
- New Weapon Effects Names, coast, etc...
First i copy/paste some release notes snipets conserning alchemy.
Multiple Charge Potions
- All existing Alchemy potion recipes are now set up to create 3-charge potions. Please note that any potion created before this patch will not be affected. New potions created with these recipes will have the appropriate number of charges.
- We have added 6-charge and 9-charge recipe versions for each Alchemy potion. Alchemists will now have the option to create a 3-charge, 6-charge, or 9-charge version of each of their potions.
Alchemy Potion Changes
- The durations for the Strength, Fortitude, Dexterity, Enlightenment, Might, Deftness, Shard Skin, and Speed potions have been increased from 10 minutes to 20 minutes.
- The durations for the Invigoration potions have been increased from 2 minutes to 5 minutes.
- The buff value of the Strength, Fortitude, Dexterity, and Enlightenment potions has been increased from 20 to 34.
- The buff value of the Might and Deftness potions has been increased from 30 to 51.
New Low Level Tinctures
- We have added reactive effect and charge tincture recipes to Alchemy for levels 25 and level 35. The names and effects for these tinctures are listed below.
Level 25 Reactive Effects
Reactive shard fine alloy armor tincture - 2.6 damage shield, 15-second duration
Reactive hardening fine alloy armor tincture - 37 armor factor buff, 60-second duration
Reactive ablative fine alloy armor tincture - 50 melee ablative, 10-minute duration
Level 25 Charges
Stable shard fine alloy tincture - 2.1 damage shield, 10-minute duration
Stable hardening fine alloy tincture - 37 armor factor buff, 10-minute duration
Stable enlightening fine alloy tincture - 37 acuity buff, 10-minute duration
Level 35 Reactive Effects
Reactive shard adamantium armor tincture - 3.6 damage shield, 15-second duration
Reactive hardening adamantium armor tincture - 56 armor factor buff, 60-second duration
Reactive ablative adamantium armor tincture - 75 melee ablative, 10-minute duration
Level 35 Charges
Stable shard adamantium tincture - 2.9 damage shield, 10-minute duration
Stable hardening adamantium tincture - 56 armor factor buff, 10-minute duration
Stable enlightening adamantium tincture - 56 acuity buff, 10-minute duration
New High Level Tinctures
- We have added reactive effect, weapon effect, and charge tincture recipes to Alchemy that provide new effects for crafted armor. The names and effects for these tinctures are listed below.
- Some of the higher level tinctures require a dropped component, which comes from the standard dropped components used in Alchemy. The following recipes that require this dropped component are as follows :
Reactive blinding netherium armor tincture
Reactive draining netherium armor tincture
Reactive blinding arcanium armor tincture
Reactive draining arcanium armor tincture
Stable neutralizing arcanium tincture
Stable revivifying arcanium tincture
Volatile depletion netherium weapon tincture
Volatile blinding netherium weapon tincture
Volatile depletion arcanium weapon tincture
Volatile blinding arcanium weapon tincture
Level 45 Reactive Effects
Reactive coil netherium armor tincture - 30% snare, 15-second duration
Reactive depletion netherium armor tincture - 35 power drain
Reactive draining netherium armor tincture - 75 omni drain
Level 45 Charges
Stable greater celeric netherium tincture - 10% celerity, 5-minute duration
Stable transference netherium tincture - 30 power transfer
Stable shifting netherium tincture - 7 hits transfer
Level 45 Weapon Effects
Volatile provoking netherium weapon tincture - 16 taunt
Volatile depletion netherium weapon tincture - 35 power drain
Level 49 Reactive Effects
Reactive coil arcanium armor tincture - 35% snare, 15-second duration
Reactive depletion arcanium armor tincture - 55 power drain
Reactive draining arcanium armor tincture - 100 omni drain
Level 49 Charges
Stable greater celeric arcanium tincture - 15% celerity, 5 minute duration
Stable neutralizing arcanium tincture - cure poison
Stable revivifying arcanium tincture - cure disease
Level 49 Weapon Effects
Volatile provoking arcanium weapon tincture - 28 taun
Volatile depletion arcanium weapon tincture - 55 power drain
Multiple Charge Potions Names, coast, etc..
I only use level 40 healing potions for the example, this and other potions like endurance and power are available for levels 10, 20, 30 and 40.
- Strong Elexir of Healing / 3 charges of healing value 230 (lvl 40)
1 watery distil / 25 silver
1 earthen distil / 25 silver
1 fermented blood root / 2 gold
Craft coast 2,5g Nothing to farm
- Strong Potion of Healing / 6 charges of healing value 230 (lvl 40)
3 watery distil / 75 silver
3 earthen distil / 75 silver
2 fermented blood root / 4 gold
Craft coast 5,5g Nothing to farm
- Strong Draught of Healing / 9 charges of healing value 230 (lvl 40)
6 watery distil / 1 gold 50 silver
4 earthen distil / 1 gold
3 fermented blood root / 6 gold
Craft coast 8,5g Nothing to farm
- Elexir of Instant Healing / 3 charges of healing value 180 (lvl 40)
2 watery distil / 50 silver
2 earthen distil / 50 silver
2 fermented blood root / 4 gold
1 enriched quicksilver / not for sale
Craft coast 5g 1 enriched quicksilver to farm
- Greater Elexir of Instant Healing / 6 charges of healing value 180 (lvl 40)
10 watery distil / 2 gold 50 silver
9 earthen distil / 2 gold 25 silver
4 fermented blood root / 8 gold
1 enriched quicksilver / not for sale
Craft coast 12,75g 1 enriched quicksilver to farm
- Superior Elexir of Instant Healing / 9 charges of healing value 180 (lvl 40)
14 watery distil / 3 gold 50 silver
12 earthen distil / 3 gold
6 fermented blood root / 12 gold
2 enriched quicksilver / not for sale
Craft coast 18,50g 2 enriched quicksilver to farm
Choose your potion:
For example: Strong Elexir of Healing exist of 3 parts.
- Strong represent the level / (weak 10) (no prefix 20) (improved 30) (strong 40)
- Elexir represent the amount of charges / (elexir 3) (potion 6) (draught 9)
- Healing repressent the effect / healing endurance power
New Reactive Effects Names, coast, etc...
Level 49:
- Reactive coil arcanium armor tincture - 35% snare, 15-second duration
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 volatile celeric arcanium weapon tincture / 77 gold (crafted)
1 reactive spirit catalyst / 50 gold
2 concoctive crippling catalyst / 150 gold
Craft coast 332 gold 10 silver 30 coper nothing to farm
- Reactive depletion arcanium armor tincture - 55 power drain
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 volatile depletion arcanium weapon tincture / 91 gold (crafted)(to farm 2 ancient crushed focus stone)
1 reactive electrical catalyst / 50 gold
4 volatile electrical catalyst / 64 gold
1 concoctive leeching catalyst / 75 gold
Craft coast 486 gold 20 silver 2 ancient crushed focus stone to farm
- Reactive draining arcanium armor tincture - 100 omni drain
1 arcanite metal bar / 5 gold 10 silver 30 coper
2 volatile ablative arcanium weapon tincture / 152 gold (crafted)
1 reactive electrical catalyst / 50 gold
1 concoctive leeching catalyst / 75 gold
1 ancient lich tooth / not for sale
Craft coast 255 gold 10 silver 1 ancient lich tooth to farm
New Charges Names, coast, etc...
Level 49:
- Stable greater celeric arcanium tincture - 15% celerity, 5 minute duration
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 stable celeric catalyst / 55 gold
2 earthen distil / 50 silver
2 airy distil / 50 silver
2 fermented ginger root / 4 gold
1 ancient pure mercury / not for sale
Craft coast 65 gold 10 silver 1 ancient pure mercury to farm
- Stable neutralizing arcanium tincture - cure poison
1 arcanite metal bar / 5 gold 10 silver 30 coper
5 stable firebrand catalyst / 60 gold
1 fermented blood root / 2 gold
1 ancient lich tooth / not for sale
Craft coast 67 gold 10 silver 30 coper 1 ancient lich tooth to farm
- Stable revivifying arcanium tincture - cure disease
1 arcanite metal bar / 5 gold 10 silver 30 coper
5 stable spirit catalyst / 60 gold
1 fermented st. John's wort / 2 gold
1 ancient lich tooth / not for sale
Craft coast 67 gold 10 silver 30 coper 1 ancient lich tooth to farm
New Weapon Effects Names, coast, etc...
Level 49:
- Volatile provoking arcanium weapon tincture - 28 taun
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 volatile protecting catalyst / 70 gold
1 volatile spirit catalyst / 16 gold
2 fiery distill / 50 silver
Craft coast 91 gold 60 silver 30 coper
- Volatile depletion arcanium weapon tincture - 55 power drain
1 arcanite metal bar / 5 gold 10 silver 30 coper
1 volatile eroding catalyst / 70 gold
1 volatile electrical catalyst / 16 gold
2 ancient crushed focus stone / Not for sale
Craft coast 91 gold 10 silver 30 coper 2 ancient crushed focus stone to farm
I hope this can help you,
Greetings,