Albion 2-Hand/Polearm Sun belt weaps?

Chimaira

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Ok how does this work considering albion got to double spec base dmg aka slash/crush/thrust and then ontop of that 2hand/polearm?

Since the sun weaps has elemental dmg (Energy) it cannot take any damage from crush/thrust/slash spec can it?

Or how is this calculated. does it give albion a non double speccing formula or is it just bugged?

I cant work it out

Chim
 

SoulFly

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WS is from 2handed or polearm

minimum damage: no idea what those use tbh. 8>

Maybe the spec you have the most points in? :Z
 

grimreaper

Fledgling Freddie
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I have been using the 2h on my Pally, they do very good damage. From info I could gather people seem to think it uses your highest base damage type for your variance. I am seeing decent damage though higher than any of my normal 2h slash weapons. I am tempted to try a respec to test the theory that it *may* just use your 2h spec. Would be very neat if these did bypass the double spec issue, doubtful though. Wish we has a Pendragon...
 

Chimaira

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if u suceed to bypass 2hand dual spec let us know ;)
 

Chimaira

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If it works mythic will "hotfix" it prolly xD
 

Kreig

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DAoC Catacombs said:
Putting points into crushing, slashing or thrusting skill raises the weapon's minimum damage while putting points into Two Handed weapon increases the maximum damage.

I think thats what ur after.
 

Kreig

One of Freddy's beloved
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So going on what Catacombs says would mean u'd need 2 double spec in order to remove as much variance as pos.
 

Jenkz

Fledgling Freddie
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I think the point they are making is they are elemental weapons (not slash/crush/thrust) so what base damage type does it take for the lower bound calculation (if it uses one at all...)
 

Sycho

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The only way you can find out is run a test of 50 swings or so with a 2h/pole arms with one crafted weap then a sun weap and see how much variance he/she had.I really doubt it ignores double speccing.
 

Garok

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2h Pally Template 0 Artifacts

Still lots of nice items with plus All Mele out there

Here's one that uses Mostly drops and Quest items and no Artifacts Useing .. nice Looking AC BP and 2h Axe from Deep Volcanus most likely can buy all the drops from CM for about 10 plat

Config Report

Stats

Str: 92 Int: 0 Hits: 300
Con: 75 Pie: 0 Power: 0
Dex: 77 Cha: 0
Qui: 75 Emp: 0

Resists

Body: 22 Energy: 27 Crush: 27
Cold: 26 Matter: 17 Thrust: 26
Heat: 24 Spirit: 15 Slash: 25

Skills

11 Two Handed

11 Slash


Cap Increases

116 Hits

17 Str

Other Bonuses

36 AF Bonus

8 Melee Speed Bonus

Piece Listing

Chest
Name: Arcanium Breastplate of the Cryth
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 15 Constitution
Effect 2: 15 Dexterity
Effect 3: 15 Quickness
Effect 4: 11 Crush Resist
Effect 5: 10 AF Bonus

Utility: 52.00

Arms
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Strength - 99 rough Fiery Essence
Gem 2: 11 Slash Resist - 99 faceted Watery Shielding
Gem 3: 13 Constitution - 99 imperfect Earthen Essence
Gem 4: 11 Thrust Resist - 99 faceted Airy Shielding
Utility: 57.33

Head
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 19 Constitution - 99 faceted Earthen Essence
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 9 Body Resist - 99 polished Dusty Shielding
Gem 4: 19 Dexterity - 99 faceted Vapor Essence
Utility: 61.33

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Quickness - 99 precious Airy Essence
Gem 2: 9 Energy Resist - 99 polished Light Shielding
Gem 3: 7 Heat Resist - 99 imperfect Heated Shielding
Gem 4: 60 Hits - 99 precious Blood Essence
Utility: 61.67

Hands
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Cold Resist - 99 polished Icy Shielding
Gem 2: 9 Heat Resist - 99 polished Heated Shielding
Gem 3: 16 Quickness - 99 polished Airy Essence
Gem 4: 60 Hits - 99 precious Blood Essence
Utility: 61.67

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 10 Quickness - 99 flawed Airy Essence
Gem 2: 9 Energy Resist - 99 polished Light Shielding
Gem 3: 7 Matter Resist - 99 imperfect Earthen Shielding
Gem 4: 11 Spirit Resist - 99 faceted Vapor Shielding
Utility: 60.67



Two Handed
Name: Arcanium Magma Infused Great Axe
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 8 Crush Resist
Effect 2: 21 Strength
Effect 3: 4 All Melee Skill Bonus
Effect 4: 64 Hits Cap Increase
Effect 5: 2 Melee Speed Bonus
Utility: 130.00


Neck
Name: Black Dimond DF neckless
Level: 51 Quality: 91
Bonus:
Effect 1: 48 Hits
Effect 2: 7 Body Resist
Effect 3: 7 Energy Resist
Effect 4: 7 Thrust Resist
Utility: 54.00

Cloak
Name: Hardened Cetus Skin
Level: 51 Quality: 97
Bonus:
Effect 1: 16 Constitution
Effect 2: 2 All Melee Skill Bonus
Effect 3: 8 Crush Resist
Effect 4: 8 Thrust Resist
Effect 5: 8 Slash Resist
Utility: 108.67

Jewel
Name: Lachlen's Book of Tactics
Level: 51 Quality: 10
Bonus:
Effect 1: 3 All Melee Skill Bonus
Effect 2: 52 Hits
Effect 3: 2 Melee Speed Bonus
Effect 4: 52 Hits Cap Increase
Effect 5: 16 AF Bonus
Utility: 88.00

Belt
Name: Belt of the Brute
Level: 51 Quality: 100
Bonus:
Effect 1: 30 Strength
Effect 2: 48 Hits
Effect 3: 18 Dexterity
Effect 4: 6 Strength Cap Increase
Effect 5: 2 Melee Speed Bonus
Utility: 44.00

Right Ring
Name: Cenalon's Ring of Speed
Level: 51 Quality: 100
Bonus:
Effect 1: 25 Dexterity
Effect 2: 12 Quickness
Effect 3: 12 Constitution
Effect 4: 4 Spirit Resist
Effect 5: 4 Matter Resist
Utility: 48.67

Left Ring
Name: Krojer's Strength Ring
Level: 51 Quality: 100
Bonus:
Effect 1: 21 Strength
Effect 2: 2 Energy Resist
Effect 3: 2 Heat Resist
Effect 4: 2 Cold Resist
Effect 5: 10 AF Bonus
Effect 6: 6 Strength Cap Increase
Utility: 26.00

Right Wrist
Name: Naxos Abalone Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 2 All Melee Skill Bonus
Effect 2: 13 Strength
Effect 3: 32 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 2 Melee Speed Bonus
Utility: 66.67

Left Wrist
Name: Ebon Hide Bracer
Level: 51 Quality: 94
Bonus:
Effect 1: 6 Cold Resist
Effect 2: 6 Body Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Matter Resist
Utility: 60.00
 

Chimaira

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Aint a thread about templates but anything welcome ;)
 

Graknak

Fledgling Freddie
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afaik the only thing the elemental weps do is convert the damage the weapon would do if it was a normal wep to the elemental type of the weapon, so you'd still need to doublespec to get the best damage for yer wep damage
 

Garok

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Yer think the point they were wondering was if 2x Armsmen were useing the Sun Glave one speced Pole/Crush the other Speced Pole/Slash, would the damage be the same from both or is the Sun Glave classed as Pole/Slash so would give more reliable damage to the Armsman spec'd that way.
 

Graknak

Fledgling Freddie
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i was thinking, it could also be that because it's an elemental weapon it won't look at any secondary spec since it technically has none, however if the weapon itself would then it means 2h/pole elemental weps are nerfed since there is no base spec (actually 1+rr) but the weapon itself is asking for a "missing" base spec, meaning the variance with elemental 2h/pole would be extreme
 

grimreaper

Fledgling Freddie
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Graknak said:
afaik the only thing the elemental weps do is convert the damage the weapon would do if it was a normal wep to the elemental type of the weapon, so you'd still need to doublespec to get the best damage for yer wep damage

This is true for 1h weapons, but then the belt generates a 1h slash, crush and thrust.

What is *unique* is that it generates a single 2h weapon. This weapon looks like a crush 2h hammer, but is useable by all 2h users no matter what your base weapon spec, and with no variance problems. So unlike normal 2h weapons that use their correpsonding damage type for your variance, no one know what this one uses. It's a unique situation in the game and for Albion.

Only way I can see to test it is to respec your base damage types to 1 all round, and see if your variance changes. The odds are high that it probably just takes your highest base weapon type, but this in itself is new and to be seen.
 

Graknak

Fledgling Freddie
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i think the main question is simply, why the hell do albs still need to doublespec for 2h and poles instead of complicated tests to see how the elemental things work.
 

Chimaira

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Graknak said:
i think the main question is simply, why the hell do albs still need to doublespec for 2h and poles instead of complicated tests to see how the elemental things work.

Cant agree more. only reason I wont bother to make a 2hand/pole char really.

interesting posts in thread btw.

Any new info?
 

grimreaper

Fledgling Freddie
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Elitestoner

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omg

so that means armsman can go 50 shield 50 pole 28 parry?

and be a warrior in plate? :eek6:
 

Sycho

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Kreig said:
No becuase warriors have higher WS/Dmg/Hp.

Only more ws which is around 80, do not post on VN boards or you will get it nerfed xEEE
 

UndyingAngel

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My Pala

I have just tryed the following

44 2h
42 Shield
10 parry
45 chants


I used a 2H matter LW and there was no dmg change so you have a pala with slam and 2H......which is nice! shame about the low parry.. but I will just have to respec my RA's to get highter MOparry
 

UndyingAngel

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bah I lost the edit button :eek: sorry because your 44(2H) there is a little variance tho with the dmg.. but not a lot =D

UndyingAngel said:
I have just tryed the following

44 2h
42 Shield
10 parry
45 chants


I used a 2H matter LW and there was no dmg change so you have a pala with slam and 2H......which is nice! shame about the low parry.. but I will just have to respec my RA's to get highter MOparry
 

Thrunge

Fledgling Freddie
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Bah , humbug etc etc

From Herald patch 1.70 :-

- (Bug Fix) Polearms and two handed weapons in Albion set to an elemental damage type will now make the correct secondary skill check. Previously these weapons were ignoring this check when determining damage, allowing unspecced players to use these weapons as effectively as specced players.
 

Chimaira

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Thrunge said:
Bah , humbug etc etc

From Herald patch 1.70 :-

- (Bug Fix) Polearms and two handed weapons in Albion set to an elemental damage type will now make the correct secondary skill check. Previously these weapons were ignoring this check when determining damage, allowing unspecced players to use these weapons as effectively as specced players.

Mfkers xD
 

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