LordjOX
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 3,886
DAoC Players are now in for a real treat:
THE ISLE OF AGRAMON
We are proud to announce the addition of the center island, Agramon, to New Frontiers in Dark Age of Camelot. The purpose of this center island is to allow all realms to participate in RvR at a central location that is easy to access, and to allow easier movement between all three realms. Set in the middle of the North Sea, Agramon, a place of varying terrain, landmarks and wide open fields, places the battlefield in the front yard of each realm's beachhead keep.
So. I rolled a level 1 Viking on Pendragon and went to see for myself. And yes it IS good.
Agramon acts like a big Emain Mach bowl, you can enter it from three points, the bridges connected to Dun Crauchon, Bledmeere Faste and Caer Benowych. Aswell as from the water. But when inside, you can't get out from the edges, this is stopped by tall mountains making zonewalls. That means no bob-up-and-down-in-water-ftw waterfights. And no omg must have breath! whine to Minstrels/Healers/Bards/Whatnot. Theres only one lake on the entire map, but rather fight outside than in
The Island is split into 4 themes, similar to Emain Macha, Odin's Gate and Hadrian's Wall. Although there's little snow where you actually run in Odin's
In addition the centre where the Tainted/Decayed lands lie. (See screenshots)
Also, it's not possible travelling from one theme to the other without going through either of the 2 Milegates, which acts like choke-points. One Milegate blocked by the Zerg? Take the other!
Landmarks are also scattered around, similar to the OF Silo's. In addition to a few more which are marked on the /map.
Screenshots (650kb's each, cba to compress )
http://folk.uio.no/joakibj/camelot/agramon/
Also a note about Milegates, there doesn't seem to be any way to climb ontop of them. So archers-galore has to happen on the walls (as in OF) qq
My guess is Agramon will be Live on US before the end of August, then on Europe next year or smth xD
Enjoy!
THE ISLE OF AGRAMON
We are proud to announce the addition of the center island, Agramon, to New Frontiers in Dark Age of Camelot. The purpose of this center island is to allow all realms to participate in RvR at a central location that is easy to access, and to allow easier movement between all three realms. Set in the middle of the North Sea, Agramon, a place of varying terrain, landmarks and wide open fields, places the battlefield in the front yard of each realm's beachhead keep.
So. I rolled a level 1 Viking on Pendragon and went to see for myself. And yes it IS good.
Agramon acts like a big Emain Mach bowl, you can enter it from three points, the bridges connected to Dun Crauchon, Bledmeere Faste and Caer Benowych. Aswell as from the water. But when inside, you can't get out from the edges, this is stopped by tall mountains making zonewalls. That means no bob-up-and-down-in-water-ftw waterfights. And no omg must have breath! whine to Minstrels/Healers/Bards/Whatnot. Theres only one lake on the entire map, but rather fight outside than in
The Island is split into 4 themes, similar to Emain Macha, Odin's Gate and Hadrian's Wall. Although there's little snow where you actually run in Odin's
In addition the centre where the Tainted/Decayed lands lie. (See screenshots)
Also, it's not possible travelling from one theme to the other without going through either of the 2 Milegates, which acts like choke-points. One Milegate blocked by the Zerg? Take the other!
Landmarks are also scattered around, similar to the OF Silo's. In addition to a few more which are marked on the /map.
Screenshots (650kb's each, cba to compress )
http://folk.uio.no/joakibj/camelot/agramon/
Also a note about Milegates, there doesn't seem to be any way to climb ontop of them. So archers-galore has to happen on the walls (as in OF) qq
My guess is Agramon will be Live on US before the end of August, then on Europe next year or smth xD
Enjoy!