AF - dmg calc??

V

vandar

Guest
Obviously your chars AF makes a massive difference to the amount of dmg you actually take as does the absorbance of the armour.

But, the $64k question, does anyone have any calculation, rough estimate, as to how increasing AF lowers dmg and increases chance to miss?

Just out of interest really, capped all but wondering how the different level of buffs will affect.
 
O

Ocond

Guest
Well for your paladin, with all his AF chants in function he can only use the base AF buff from cleric/friar, otherwise it cancels out crusaders mantle. Not sure on how much damage it absorbs tho, try with no AF chants at all, BIG difference. :)

Also, try getting MP armor, after rr5 it really adds to ur AF! also, be sure to get your armor repaired frequently, as ur aware it makes the effective AF drop.

Not quiet the answer ur after, but hey :)
 
V

vandar

Guest
Lol, tks but this I know, and yes bein lgm ac both 50's have MP armour ;)

But I'd still be interested in any calculations ne1 has seen or worked out.

Gonna have to try workin it out myself otherwise! :eek:
:)
 
S

Sibanac

Guest
Originally posted by vandar
Lol, tks but this I know, and yes bein lgm ac both 50's have MP armour ;)

But I'd still be interested in any calculations ne1 has seen or worked out.

Gonna have to try workin it out myself otherwise! :eek:
:)

I would be glad to let you hit me with diffrent af's,
Just suply me with a MP set of plate so we can see if its realy wurth it ;)
 
O

old.Niljindil

Guest
As a rough guideline(very rough btw) you can assume that doubling your af will halve damage taken. So a 25% increase in af will lower damage taken by 20%.

This is quite a rough estimate, but i found it works in general.
 
O

old.Niljindil

Guest
Oh and btw, there is no real calculator around, since its *very* hard to find the formula for damage because of basic variation.
 
B

Bellona

Guest
infact.. mythic lost it themselfs.. and cant figure out how they made, but it seems to work so they wont look into the problem of the mssing understanding of own code
 
O

old.Niljindil

Guest
Originally posted by Bellona
infact.. mythic lost it themselfs.. and cant figure out how they made, but it seems to work so they wont look into the problem of the mssing understanding of own code
The sad thing is that that statement is actually believeable :(
 
P

Pin

Guest
Okay...

There's 2 parts of the code relevant here.

1) The Hit/Miss rate

Your opponent's total AF plays a part here, as does the Bonus % of your weapon and your opponent's armour (assuming you are the attacker :p)

Now, some quick calculations leads me to believe that this is the formula for Hit/Miss:

[% Chance to Miss] = 0.025*[Total AF] + [Armour Bonus %] - [Weapon Bonus %] - [Attacker's Style To-Hit Bonus %] + [Defender's Style Defensive Bonus %]

(This calculation is only performed if the attack has already bypassed any block/parry/evade/guard checks)

2) The damage done

AF is a divisor in the equation, so you get a reduction in damage as AF goes up. (Multiply damage by 1/AF to get the actual result). And as Niljindil said, double AF, half damage.

(And no, I don't have a 'real' equation for damage).
 
G

gunner440

Guest
MP armor doesnt do shit for ur af really

a cleric base af buff is enough to cap ur af and make it the same af as it would be if you had full MP armor. i.e. filling in the amount of AF required to make it the same number as a full MP suit.

so: 98%qua armor a base af buff will add whats needed to make it seem to be MP qua.
99qua the af buff will do the same but add less AF as the distance to mp AF is shorter at 99 than 98qua,

only the spec af buff adds a considerable amount of AF to urself which ive seen +120ish af i think
 
P

Pin

Guest
so basically by increasing AF you decrease damage taken twice.
So going from 500af to 1000af you reduce damage taken by a factor of 2.33.
And going from 1000af to 2000af would reduce damage taken by a factor of 3.
 
C

ChillyDawg

Guest
u lot are clever cunts. All i know how to do is make sure my mates aint ripped me off in the pub! Let alone hit ratio of my pulling lines!
 
D

Danya

Guest
The difference for MP vs 99% armour is around 13 AF (for plate, bit less for others), not exactly huge, and as gunnerr mentioned, you can top it up with base af buff.
 
A

Addlcove

Guest
Originally posted by Ocond
Well for your paladin, with all his AF chants in function he can only use the base AF buff from cleric/friar, otherwise it cancels out crusaders mantle.

not sure what you meant by that so I´ll type in a correction, and it might end up we´re saying the same :p


Paladin's Castable AFshield, the one named "aura of [fancy name]" stacks with clerics BASE AF buff named "{Greater} Aura of [fancy name]"

if the paladin is using his AFchant, named "Crusader´s [fancy name]" a cleric will not be able to cast their SPEC AFbuff named "blessed/holy [fancy name]"

if the paladin has the SPEC AFbuff from a cleric and he tries to use his AFchant, he will get a "you already have that effect" message
 
G

Gahldir

Guest
Originally posted by Pin

Your total AF plays a part here, as does the Bonus % of your weapon and your opponent's armour (assuming you are the attacker :p)

don't think your AF has anything to do with your chance to hit someone in melee. that would be weird. ;)
 
B

Bellona

Guest
Originally posted by gunner440
MP armor doesnt do shit for ur af really

a cleric base af buff is enough to cap ur af and make it the same af as it would be if you had full MP armor. i.e. filling in the amount of AF required to make it the same number as a full MP suit.

so: 98%qua armor a base af buff will add whats needed to make it seem to be MP qua.
99qua the af buff will do the same but add less AF as the distance to mp AF is shorter at 99 than 98qua,

only the spec af buff adds a considerable amount of AF to urself which ive seen +120ish af i think


But MP armor is for the imbuepoints :D
 
P

Pin

Guest
Originally posted by Gahldir
don't think your AF has anything to do with your chance to hit someone in melee. that would be weird. ;)
word inserted, mr pedant
 
T

Tranquil-

Guest
Hm, Pin. AF shouldn't have anything to do with missrates at all, iirc there was a fixed percentage chance to miss not depending on the target, except perhaps target level.

I haven't seen any tests which leads that direction either, what leads you to believe AF is a relevant factor with hit/miss?

If your formula is correct with AF being involved, a paladin with 1000 AF would have every 4th unstyled hit done to him outright missed if it isn't blocked/parried first. Sounds a bit much wouldn't it?
 
G

gurki

Guest
I am pretty sure absorb only gives you higher af and af is the ultimate tool to calculate dmg taken...
For example
A rr1 in mp armor has the following calculation
500*1,27(chain armor) 635
A rr5+ in mp armor
510*1,27(chain armor) 647

Not sure how absorb buffs and af buffs stack with it but I belive there is also diminishing returns around 700-800+
 
P

Pin

Guest
Originally posted by Tranquil-
Hm, Pin. AF shouldn't have anything to do with missrates at all, iirc there was a fixed percentage chance to miss not depending on the target, except perhaps target level.

I haven't seen any tests which leads that direction either, what leads you to believe AF is a relevant factor with hit/miss?

If your formula is correct with AF being involved, a paladin with 1000 AF would have every 4th unstyled hit done to him outright missed if it isn't blocked/parried first. Sounds a bit much wouldn't it?

Now... Have you ever tested it?

Go duel a Paladin. Take a few hundred unstyled swings at him from behind. First without any af buffs up, then with buffs up.

Report back in a couple of hours with your results.
 
E

Exinferis

Guest
Originally posted by Pin
Now... Have you ever tested it?

Go duel a Paladin. Take a few hundred unstyled swings at him from behind. First without any af buffs up, then with buffs up.

Report back in a couple of hours with your results.

Tranquil here, borrowing exins account.

No, I haven't tested it. And I know how to test it. :eek: I just seemed to recall a grab bag saying that the base missrates were fixed, but I'm probably wrong if you have tested it to be otherwise.

That's why I posted, to find out if you had done so. :)

/Tranq
 

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