Advice needed: +skill beyond 50th

A

aeoric

Guest
Hi there,

I'd like some advice (preferably linked to some official
statement - the likes of which I've not been able to
find on the internet so far) regarding the effects of
+skill to a skill both below and above 50. Because I
don't see how anyone can spend good money doing
an SC'd spec armour at either 99%/MP without
having this validated information.

e.g. I've been told (abeit without anything other than
someone's word) that Stealth 50 +11 is no different
to Stealth 39 +11

If you had a Stealth of 29 +5 would you get the ability
Camouflage (30th) ?

Obviously say Slash 39 +11 is not the same as Slash
50 +0 (because of the styles the you recieve from
having the base skill at 50) but would you be doing
the equivalent damage if using 29th level Amethyst
Slash ?

What benefits does having Slash/Any Weapon type
50 +11 have over plain 50 ?

The same question applies to +skill to Cold/Heat/Body/
Matter/Spirit/etc ?

What benefits does having +chants or +intruments
beyond 50th give ?

Finally a skill like Longbow (who's last critical shot
occurs at 27th (these are not styles per-se)) - would
you gain any benefit either at 39+11 (in terms of
Rapid Fire/Penetrating Arrow to 50th) and are there
any advantages to having any Longbow +skill ?


Oh yeah, one more question on Variance, e.g.

Last major power-tap nuke at 44th

Necro #1: Specs Deathsight to 44th and achieves
45th without putting any more points into that
spec.

Necro #2: Specs Deathsight to 45th in Deathsight

Will there be an damage variance beteen the nukes
between these two guys ?

Thanks,

Savant/Praetorean/Condoin/Aeoric in-game
 
S

Silenzio

Guest
short


none have stealth 50+item+rr...

most is 30(+) 11time + rr

only thing u could get by speccing further is higer safe fall nothing else...


weapon 50+11+rr = higer weaponskill


magik+11 ecc is for resist n reduce damage variance


mmm not subre but think +chant cant even be done

instr50+11 easyer to charm... and for dd is same as for spell


to attein rapidfire/pa u have to train in that skill, item bonus doest count... but ur damage cap will rise as ur ws

and for necro the answer is yess


edit:aye crap typing... fever here, gimme a nice nurse
 
O

old.Ramas

Guest
It varies by line and ability.

Weapon damage continues to increase with modified skill over 50, but not by a great deal due to diminishing returns. (Longbow included)

Obviously say Slash 39 +11 is not the same as Slash
50 +0 (because of the styles the you recieve from
having the base skill at 50) but would you be doing
the equivalent damage if using 29th level Amethyst
Slash ?

Yes - exactly the same damage.

+Chants items do nothing significant, but might effect power usage up to your current level? Don't think they do anything over 50.

+Instruments increases your pet charm chances, so the level of pets you can charm effectively continues to rise as your modified skill rises above 50.

On spell lines a few examples....

Rejuv

No effect past your current level. Modified skill below your current level reduces heal variance.

All List Casters Power Use

Focus bonuses to power efficiency are modified by how close your modified skill is to your level (so if modified skill is greater than or equal to level you get the whole focus power use reduction, if not, you get a proportion of the power use reduction according to how high your skill is)

Caster DDs

Modified skill effects max dd damage even over your current level, and baseline damage variance only up to your current level.

Dots

Modified skill effects baseline dot damage up to your current level, no effect above that.

Crowd control

Modified skill has no effect I'm aware of.


If you had a Stealth of 29 +5 would you get the ability
Camouflage (30th) ?

No.



Oh yeah, one more question on Variance, e.g.

Last major power-tap nuke at 44th

Necro #1: Specs Deathsight to 44th and achieves
45th without putting any more points into that
spec.

Necro #2: Specs Deathsight to 45th in Deathsight

Will there be an damage variance beteen the nukes
between these two guys ?

No difference whatsoever between a caster with 45+0 and a caster with 44+1 casting a lvl 44 spell.

_______________

General Rule:

You will always be able to perform abilities granted by your base skill in exactly the same manner as anyone who has trained all the way up to your modified skill (but who has no modifiers).

So a 40+10 spec can perform every ability they have exactly as well as a 50+0 spec can perform those same abilities.

BUT

Modified skill will never give you new abilities.

(Envenom is the only exception to that rule.)
 
W

Whisperess

Guest
Originally posted by old.Ramas
No difference whatsoever between a caster with 45+0 and a caster with 44+1 casting a lvl 44 spell.
Think he wanted to know about any damage variance difference between:

44+0 and 45+0, using a lvl 44 spell

then yes, there is - but it's minimal.
 
O

old.Ramas

Guest
Sorry, yes I read your question wrong.

You are comparing 44+0 and 45+0 (both level 45) on a level 44 specline spell?

Specline abilities never have variance, and so neither necro will have any variance in this case.
 
W

Whisperess

Guest
D'oh, guess I made a mistake too then :p

Didn't see that it was a specline nuke :eek:
 
A

aeoric

Guest
Many thanks for your replies, I think I grasp them now
and they will make designing a spec much easier.

In summary:

If taking a spec to level (e.g. 50) there is no advantage
in items that add skill to that spec in:

Chants, Spec Nukes, Rejuv, DoTs, CC

It does effect :

Slash/Crush/Thrust/DD's - by increasing the weapon
skill - or the spell equivalent
___________

Is this the same for bows ?
And for Minstrel DD's ?
___________

If you have a moment could you please elaborate on
the envenom situation please ?

Also can you confirm or not if

a) Stealth 39 +11 = Stealth 50 +0

b) Taking Stealth above 50 in any form plays a part
in whether other stealthers would have Stealth 50+
are more likely to detect you ?

Finally, does taking Shield beyond 50th give you a
better chance to block against <weaponskill 50+> ?

Thanks

Aeoric/
 
W

Whisperess

Guest
Originally posted by aeoric
Many thanks for your replies, I think I grasp them now
and they will make designing a spec much easier.

In summary:

If taking a spec to level (e.g. 50) there is no advantage
in items that add skill to that spec in:

Chants, Spec Nukes, Rejuv, DoTs, CC

It does effect :

Slash/Crush/Thrust/DD's - by increasing the weapon
skill - or the spell equivalent
___________

Is this the same for bows ?
And for Minstrel DD's ?
___________

If you have a moment could you please elaborate on
the envenom situation please ?

Also can you confirm or not if

a) Stealth 39 +11 = Stealth 50 +0

b) Taking Stealth above 50 in any form plays a part
in whether other stealthers would have Stealth 50+
are more likely to detect you ?

Finally, does taking Shield beyond 50th give you a
better chance to block against <weaponskill 50+> ?

Thanks

Aeoric/
I'll just answer the ones I know :)

"If taking a spec to level (e.g. 50) there is no advantage
in items that add skill to that spec in:

Chants, Spec Nukes, Rejuv, DoTs, CC"

This is wrong - atleast for spec nukes and dots. You will still raise the damage cap, but the variance will be the same as before.

"a) Stealth 39 +11 = Stealth 50 +0"
True, apart from the additional levels of safe fall that 50+0 would get you if you're an assassin ( or Mincer )
 
S

Solarius

Guest
quote:
--------------------------------------------------------------------------------

If you had a Stealth of 29 +5 would you get the ability
Camouflage (30th) ?

--------------------------------------------------------------------------------



No.

Actually you would, so long as you were 30th level. Camoflage is a level based ability, not a spec based one.

At 29th level, though, you wouldn't get camo even with 29+6(items)+9(RR).
 

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