O
old.Trine Aquavit
Guest
"Welcome to the realms of the dark age of camelot - a world where great warriors battle great monsters, perform great deeds and accomplish great quests. Then hurl themselves off the nearest tall building."
Anyone else find something incongrous about this? One of the more bizarre things in DAOC is the sheer number of in-game suicides we see. Now I know most DAOC players are males in their late teens and twenties, which happens to be the demographic with the greatest incidence of clinical depression and suicide, but I don't think that accounts for it.
Nope, we suicide in order to 'Gate' to our bind points. We abuse the game mechanics to save time running around. Sometimes we pay a cost - XP for a mob-death, RPs for the enemy in PvP, but often we don't (suiciding to realm guards, etc*).
Given that this goes on why not give us a gate ability? It could have a timer (like the log-out timer) to prevent abuse, it could have negative effects (e.g. loss of endurance or rez-sickness), but it would at least allow us to do what we do anyway.
Can anyone think of any reason whatsoever for not providing a 'Gate' ability?
*Presumably you could now deliberately lose a dual to port without loss? I've lost plenty of XP porting out of Malmo that could have been saved by dualing the nearest tank.
Anyone else find something incongrous about this? One of the more bizarre things in DAOC is the sheer number of in-game suicides we see. Now I know most DAOC players are males in their late teens and twenties, which happens to be the demographic with the greatest incidence of clinical depression and suicide, but I don't think that accounts for it.
Nope, we suicide in order to 'Gate' to our bind points. We abuse the game mechanics to save time running around. Sometimes we pay a cost - XP for a mob-death, RPs for the enemy in PvP, but often we don't (suiciding to realm guards, etc*).
Given that this goes on why not give us a gate ability? It could have a timer (like the log-out timer) to prevent abuse, it could have negative effects (e.g. loss of endurance or rez-sickness), but it would at least allow us to do what we do anyway.
Can anyone think of any reason whatsoever for not providing a 'Gate' ability?
*Presumably you could now deliberately lose a dual to port without loss? I've lost plenty of XP porting out of Malmo that could have been saved by dualing the nearest tank.