W
Wou
Guest
The last time I hear a lot people talking about mezzbombs and how much sorcs are gone own after the new patch.
I don't know, but did you guy's actualy readed wat sorc get extra?
1: 1850 range on mezz
2: mezz resist and mezz resist chant
3: power regen buff
4: charm nealy every mob
5: all AE mezz 350 area except the lvl 44 ae mezz
6: lvl 50 af buff instead of lvl 48 af buff
1: 1850 range on mezz:
This realy gone do shit in group vr group. From 1850 to 1500 on speed 5 or even healer speed takes a lot less then to cast a mezz even quick casted. Also you have to stand completly still to cast a AE mezz. That while bard has insta AE mezz and insta AE amnesia (2300 range) and healer with insta AE mezz and insta AE stun. The only advantage I see in it is that when you jump on a group you can stay out of insta range, so they can't insta you 0.0001 sec befor your mezz goes off.
It will be usefull in: zergs, mg's and seiges. Mg's and seiges can nearly ruled out because AE damage spells fly around ( wich is good in those situation's). And in zergs you don't have to run around so much to mezz, but albs never had problems with zerging ( appart of inexperienced people).
2: mezz resist and mezz resist chant:
Sounded good at the start, but they nerved it very soon.
Then made the resist lower and let it work the same way as determination, instead of stakking with resists.
example: full mind sorc, gets a 60 sec mezz on him.
so: (60 sec mezz - 55%) - 26% resists = 19.98 sec
(60 sec mezz - 55%) - 50% resists = 13.5 sec
insta: (31 sec -55%) - 50% resists = 7 sec
So without cleric buffs/aom a sorc is still mezzed for 20 sec.
I don't think I have to make a picture that 20 sec mezzed as a cloth caster is deadly. Even with a good cleric and aom, you will still mezzed too long if you face a good group. Only against insta mezz it will be usefull and in zergs where you aren't directly attacked. Purge will be a lot better if you are mezzed. ( btw tanks pay 6 ra points to get 45% ALL cc reduce, sorc have to spec 35 mind to get mezz only resist)
Mezz resist chant is nearly useless, 5% or 10% are only good if you have a mincer in the group or an other sorc ( not theurg, pbt is very important) , speed is a lot more important.
3: power regen buff:
Nearly useless in RvR except seiges, but very nice for pve.
4: charm nealy every mob:
In alb/mid most good mobs are allready charmeble, but will givs some good pets in hib.
But as caster you die often, and lose pet. Also pets in groups are mostly interupting machienes, even a lvl 1 mob can do that ( pets that attack get the caster lvl chance to interupt, so a lvl 1 mob with a lvl 50 caster, will count as a lvl 50 mob in the interupting code = nearly alway's interupt)
Still nice when in a small group or solo.
5: all AE mezz 350 area except the lvl 44 ae mezz
Nice fix, every other AE mezz allready had it.
6: lvl 50 af buff instead of lvl 48 af buff (same for cabs):
Very nice they fixed this ( every other caster had it allready)
Conclusion:
It looks a lot changed, but when you look at it not much has changed. Most things affect zergs or PvE.
Zergs: Alb is allready fine here. 1850 range and mezz resist are nice here.
Group vs group: Insta will still rule here, mezz resist will be very nice against insta, but it still gives a big advantage to the hib/mid.
PvE: Will be a lot better now sorc can get more pets and pow regen. But sorc will still suck against purple (cloth, only QC as defence)
When the resepc came ( 1.52 I think) a lot sorc specced out off mind becouse AE mezz was nerfed over and over, (now with sc every one is even less mezzed), so sudenly if you add a bit range to it, it become a superweapen?
Specing body for highest DD / rest mind, is even more atractive now, the trade off whas that your AE mezz was less area, but that vanished.
Not saying sorc are bad, but it isn't realy the uber thing I see a lot people talking about.
insta vs cast
Any one has other idee's about it?
I don't know, but did you guy's actualy readed wat sorc get extra?
1: 1850 range on mezz
2: mezz resist and mezz resist chant
3: power regen buff
4: charm nealy every mob
5: all AE mezz 350 area except the lvl 44 ae mezz
6: lvl 50 af buff instead of lvl 48 af buff
1: 1850 range on mezz:
This realy gone do shit in group vr group. From 1850 to 1500 on speed 5 or even healer speed takes a lot less then to cast a mezz even quick casted. Also you have to stand completly still to cast a AE mezz. That while bard has insta AE mezz and insta AE amnesia (2300 range) and healer with insta AE mezz and insta AE stun. The only advantage I see in it is that when you jump on a group you can stay out of insta range, so they can't insta you 0.0001 sec befor your mezz goes off.
It will be usefull in: zergs, mg's and seiges. Mg's and seiges can nearly ruled out because AE damage spells fly around ( wich is good in those situation's). And in zergs you don't have to run around so much to mezz, but albs never had problems with zerging ( appart of inexperienced people).
2: mezz resist and mezz resist chant:
Sounded good at the start, but they nerved it very soon.
Then made the resist lower and let it work the same way as determination, instead of stakking with resists.
example: full mind sorc, gets a 60 sec mezz on him.
so: (60 sec mezz - 55%) - 26% resists = 19.98 sec
(60 sec mezz - 55%) - 50% resists = 13.5 sec
insta: (31 sec -55%) - 50% resists = 7 sec
So without cleric buffs/aom a sorc is still mezzed for 20 sec.
I don't think I have to make a picture that 20 sec mezzed as a cloth caster is deadly. Even with a good cleric and aom, you will still mezzed too long if you face a good group. Only against insta mezz it will be usefull and in zergs where you aren't directly attacked. Purge will be a lot better if you are mezzed. ( btw tanks pay 6 ra points to get 45% ALL cc reduce, sorc have to spec 35 mind to get mezz only resist)
Mezz resist chant is nearly useless, 5% or 10% are only good if you have a mincer in the group or an other sorc ( not theurg, pbt is very important) , speed is a lot more important.
3: power regen buff:
Nearly useless in RvR except seiges, but very nice for pve.
4: charm nealy every mob:
In alb/mid most good mobs are allready charmeble, but will givs some good pets in hib.
But as caster you die often, and lose pet. Also pets in groups are mostly interupting machienes, even a lvl 1 mob can do that ( pets that attack get the caster lvl chance to interupt, so a lvl 1 mob with a lvl 50 caster, will count as a lvl 50 mob in the interupting code = nearly alway's interupt)
Still nice when in a small group or solo.
5: all AE mezz 350 area except the lvl 44 ae mezz
Nice fix, every other AE mezz allready had it.
6: lvl 50 af buff instead of lvl 48 af buff (same for cabs):
Very nice they fixed this ( every other caster had it allready)
Conclusion:
It looks a lot changed, but when you look at it not much has changed. Most things affect zergs or PvE.
Zergs: Alb is allready fine here. 1850 range and mezz resist are nice here.
Group vs group: Insta will still rule here, mezz resist will be very nice against insta, but it still gives a big advantage to the hib/mid.
PvE: Will be a lot better now sorc can get more pets and pow regen. But sorc will still suck against purple (cloth, only QC as defence)
When the resepc came ( 1.52 I think) a lot sorc specced out off mind becouse AE mezz was nerfed over and over, (now with sc every one is even less mezzed), so sudenly if you add a bit range to it, it become a superweapen?
Specing body for highest DD / rest mind, is even more atractive now, the trade off whas that your AE mezz was less area, but that vanished.
Not saying sorc are bad, but it isn't realy the uber thing I see a lot people talking about.
insta vs cast
Any one has other idee's about it?