A question about pricing...

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Nemue

Guest
Got a few questions regarding pricing on playercrafted gear, I've recently aquired enough skill in fletching (870 atm) that i may actually do some nice gear (still limited to dyrwood atm), however as I'm trying to make a profit every now and then when some poor soul comes along and asks for a fletcher in tnn, my problem is that i havent got much of an idea of how much my crafted stuff are worth.

I had an idea (and i have probably made a fool out of myself since i've presented it to a few ;) ), but some seem to think the prices unreasonable, so i thought i'd ask around what you guys think about it, or someone would be so kind and enlighten me how prices should be set.

My idea anyway was summin' like this.
* Equipment made of material up to Heartwood i will craft for material cost (lowbies need the equipment for thid and don't have alot of money, if they do they prolly need it for other stuff)

* Equipment made of Runewood and better, i thought i'd set the price depending on the quality of the item produced.
<98% quality 1.5x materialcost
98% quality 2x materialcost
99% quality 2.5x materialcost
100% quality well, dont know yetx materialcost

and the customer pays for the retries if he want an item of a specified %quality. This would make the price (and profit for me ofc) better the higher material the customer wants his item made of.

dunno if i explained it very good so an example. If someone wanted an item that required 2 bundles of Ebonnwood & 1 bundle of nighshade thread, i would charge that cost x 1.5 for items under 98% quality. If someone wanted a 99% item i would charge that materialcost x 2.5 for the final product and the customer would pay for the material needed for the retries (and depending on what the customer wants, i'll salvage the failed items or hand them over if he wants to sell them back to merchants)

If this pricing-idea is as retarded as my ranger, then can someone plz enlighten me of how other crafters set their prices?

/Regards
 
V

VodkaFairy

Guest
Those prices are abit high :(

Anything less than 99% I would do for materialcost because you make loads of them while trying to get a 99% or 100% qual. For 99% / 100% quals set a base + retry price. This way you prevent making LOTS of profit when you're lucky or lose LOTS of money when you're not lucky (as in 9999999999999 retries for a 100% qual).
 
F

Faeldawn

Guest
Nice of you to make cost price bows etc for BG peeps, however, as to your higher lvl prices...........

:flame: :flame:

Usual mark-up is 10-20%, no one will pay 50-150% mark up unless they are desperate, outrageous prices.

When you can make TOP lvl bows (1000 felch+), you may get 30% markup if yer lucky. But for crafted kit for lvls 30-45, forget it!

:wall: :flame: :wall:
 
N

Nemue

Guest
I'm glad for the input i can get about it ;)

the prices given in my first post may on a second thought be a bit steep, so i will have to work on them a bit i s'pose, pieces made of runewood and up I _will_ however charge an additional fee for the work.

A few reasons for that would be..
*I gain no extra skill in my craft unless ppl order items that requires the utmost of my current skill. everything lower than Dyrwood (atm) is grey and gives me no chance to raise my skill, so crafting these pieces would just take my time (to put it blunt), so instead of raising my skill the way i'm currently doing i would have to spend time to create items for little or no gain where i could better use it to get better at what i do, therefore i want to charge a fee for what i do.

*players with decentlvl characters CAN afford it, so don't call me a cheapskate for charging for items that are significantly better than storebought and prolly costs less no matter how i charge for it ;). If people just want a crafted bow, they just have to buy materials for 1 bow and pay an extra fee (which is yet to be decided ;) ) to me for the work, it's when people want items of a specified %quality where things start to get expensive for them, if they want a 99% crafted item they should be prepared to spend lots of gold for the material. crafting for a specified %quality item will apart from loads of gold also require loads of time from me, so therefore i want to charge a fee for what i do.

*Where items for lowerlvl's may be considered an act of charity, the same does not go for higher lvls, My crafting is not for charity (unless there's some rather special circumstances), therefore i want something for the work i do.

the prices given in my first post however will need some work i think, so i will listen to suggestions given. =)
 
B

bigsir

Guest
Some of the more popular ways are either:

Material cost + 25%, retrys material cost only.

Material cost + 20%, retrys material cost +10%.
 
F

Faeldawn

Guest
Originally posted by bigsir
Some of the more popular ways are either:

Material cost + 25%, retrys material cost only.

Material cost + 20%, retrys material cost +10%.

For 99-100% quality lvl 51 items i agree totally, but not for anything less than that.
 
B

bigsir

Guest
The 99%-100% is irrelevant.

Thats what I charged from carbide and up. Regardless of wether the customer wanted a 94% or a 99%. Hardly expensive.
 
O

old.Tzeentch

Guest
just dont join the fucking fletcher cartel.

please remain independant and you will have trade from LA if required.
 
C

CBH_Music

Guest
hello upcoming fletcher m8 :) join the dark side, and u will be rich ;) j/k

on a more serious note, if u like i have a prg that makes price sheets for u incl "retry/guild etc" costs. well msg me ingame if u want it, and i can mail it to u :)
 
C

ceixava

Guest
i usually charge nothing for weaponcrafting

customer provides the materials and i do based on that, usually they still pay me some money if it turns out 99qua or mp

would do the same with all crafts, unless you craft to stock and then sell the high qua ones

check TEH mastercraft sheet for base cost and retrycost, add a few percent of profit and your set, not too expensive and you can make some nice money
 
A

Arrows

Guest
why dont people not prepared to pay the prices feck off and go get there crafting to level 1024 ... then well how what you think on pricing :) and for those of you that have and charge material cost ... god bless you for ye be crazy :)
 
E

Elric IA

Guest
I charge 25% mark up plus 30% of item cost (including profit) for each salvage attempt (usually)

Reasons:
  1. For tier 6 or below stuff this profit margin is cheaper than the merchant for 9% or better quality and so I do not see why it should change for higher tier materials
  2. Salvage loss is approx 30% and the spreadsheet I have doesn't have up to date salvage info so I charge the approximate salvage loss on the with a profit price
    [/list=1]

    If people do not like it then they do not buy but I have not had many unhappy customers.

    This is across the board for all materials unless it is a guild member or I feel generous for lower tier materials. I will also price specific quality orders at number of trys rather than fixed price. This way I do not lose money and the buyer gets the item at the actual cost (+profit) to make. To me this seems a fair way and the lucky two people (Kiukku's alt and a druid) who have had an MP in 3 salvage attempts and one on the first attempt respectively have had bargain MPs at a reasonable price.

    Arrows is quite right in what he says. Crafting takes a lot of money and the payback is over a long length of time.

    I also do the same a Ceivexa if someone provides the materials. I only charge for what costs me (buying materials). I do not charge for repairs, combines on components nor for making with buyer supplied materials.

    Visit
    DAoC Tradeskills . The spreadsheet there is a little out of date but gives a good basis for pricing.
 

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